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authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>2019-11-27 08:31:16 -0500
committerTomeu Vizoso <tomeu.vizoso@collabora.co.uk>2019-12-03 04:25:04 +0000
commit9fb0904712a5d64ecd012f65dfda4f36819716d9 (patch)
treeabfd96c6e8f1ab5d60b6276e23647543755899f2 /appveyor.yml
parent63cd5b8198cab169f8ba9f6250281a5f705fa6bb (diff)
panfrost: Implement pan_tiler for non-hierarchy GPUs
The algorithm is as described. Nothing fancy here, just need to add some new code paths depending on which model we're running on. Tomeu: - Also disable tiling when !hierarchy and !vertex_count - Avoid creating polygon lists smaller than the minimum when vertex_count > 0 but tile size smaller than 16 byte - Take into account tile size when calculating polygon list size for !hierarchy - Allow 0-sized tiles in a single dimension Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
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