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authorSamuel Iglesias Gonsálvez <siglesias@igalia.com>2016-10-21 08:23:59 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-10-27 19:47:20 +0100
commit7a977612fc050d914080cc16bff30b5f7ba024ed (patch)
tree3a5b5e2cca2f5eb9dafa296ae848fb1f2f1128c6 /VERSION
parent95b5a69093ac6b3ea750567cc400696735ae07bc (diff)
glsl: update default precision qualifier when it is set in the shader
Default precision qualifier for a data type could be set several times inside a shader. This patch allows to update the default precision qualifier for the given type that is saved in the symbol table. If it is not in the symbol table, just add it. Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804 Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> (cherry picked from commit 0e742926c6895dcaf8bdbe43022c8a0bc74fdd96)
Diffstat (limited to 'VERSION')
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