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authorKenneth Graunke <kenneth@whitecape.org>2020-09-15 10:54:05 -0700
committerDylan Baker <dylan.c.baker@intel.com>2020-11-19 11:04:48 -0800
commitb6033734486b16ffac74b1eea5a8ea7e8a4a1815 (patch)
treef9850e9737f8445c4c5a3d37041f9a2fb0b19747 /VERSION
parent6b6f850afdbbe4a7df1628a4b5b951719ba15997 (diff)
intel/fs: Fix sampler message headers on Gen11+ when using scratch
Icelake's sampler message header introduces a field in m0.3 bit 0 which controls whether the sampler state pointer should be relative to bindless sampler state base address or dynamic state base address. g0.3 bit 0 is part of the per-thread scratch space field. On older hardware, we were able to copy that along because the sampler ignored bits 4:0. Now, however, we need to mask them out. Fixes various textureGatherOffsets piglit tests when forcing the FS to run with 2048 bytes of per-thread scratch space (which is a per-thread scratch space encoding of 1, meaning bit 0 will be set). Cc: mesa-stable Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6735> (cherry picked from commit 31290f98061acc237ba0f5d9c8c4c38ad6075c70)
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