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authorMarkus Wick <markus@selfnet.de>2019-11-05 09:16:37 +0100
committerMarek Olšák <marek.olsak@amd.com>2019-11-22 15:29:29 -0500
commitdba903ed0b526aa24f195352ddf35392a523a551 (patch)
tree1d225abb1a86bdb78c05cb21922a063c5fcb0bc2
parentf4c61d422d5134bbcb0611692eb15bbe311916d2 (diff)
drirc: Enable glthread for dolphin/citra/yuzu.
Dolphin: 75 fps -> 88 fps - Super Mario Galaxy Citra: 81 fps -> 91 fps - A Link Between Worlds Yuzu: 21 fps -> 27 fps - Super Mario Odyssey Dolphin still has many syncs because of glFenceSync and glClientWaitSync. Moving them to the dispatcher thread might yield another speedup. Yuzu uses a compatible profile by default. This benchmark used the variable MESA_GL_VERSION_OVERRIDE=4.5FC to overwrite this behavior. This profilation was done on a mobile i7-8550U CPU with i965. Signed-off-by: Markus Wick <markus@selfnet.de> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/util/00-mesa-defaults.conf11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 82b866b634f..ba343ec5ffb 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -370,6 +370,17 @@ TODO: document the other workarounds.
<option name="mesa_glthread" value="true"/>
</application>
+ <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
+ <application name="Dolphin Emulator" executable="dolphin-emu">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
<!-- Adaptive sync blacklist follows below: -->
<application name="gnome-shell" executable="gnome-shell">
<option name="adaptive_sync" value="false" />