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authorBrian Paul <brianp@vmware.com>2009-05-21 16:54:35 -0600
committerBrian Paul <brianp@vmware.com>2009-05-21 16:54:35 -0600
commit8da09e6924ca22ba7951d5a7673dfab2a711a997 (patch)
treeba359bd1c4bcd35b2b389755bff4793ad6cba704
parentd4fb7615b5a9c514d48fc78a01c52cb721b889c6 (diff)
vbo: fix incorrect loop limit in bind_array_obj()
The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter.
-rw-r--r--src/mesa/vbo/vbo_exec_array.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 0e611840c2e..65fe197a4d7 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -118,8 +118,11 @@ static void bind_array_obj( GLcontext *ctx )
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
+ assert(i < Elements(arrayObj->VertexAttrib));
+ assert(i < Elements(exec->array.generic_array));
exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
+ }
exec->array.array_obj = arrayObj->Name;
}