diff options
author | Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> | 2020-09-23 03:04:27 +0200 |
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committer | Marge Bot <eric+marge@anholt.net> | 2021-02-06 21:52:10 +0000 |
commit | 862b6a9a97ad9c47c14dbc76ea892293573c746f (patch) | |
tree | 36729f883335e6cbc61dcdcffff585eed76571be | |
parent | 8a9162c85a7b9140ead8ddc6eb1c99fdb2c89191 (diff) |
radv: Improve spilling on discrete GPUs.
The linked bug gets better performance and I personally verified
better spilling performance on HZD so let us make this step for now.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3183
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3698
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6833>
-rw-r--r-- | src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c b/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c index 9c60c01d86a..1a85bf305e9 100644 --- a/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c +++ b/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c @@ -445,9 +445,17 @@ radv_amdgpu_winsys_bo_create(struct radeon_winsys *_ws, * GTT(RAM) usage, which is shared with the OS, allow VRAM * placements too. The idea is not to use VRAM usefully, but * to use it so that it's not unused and wasted. + * + * Furthermore, even on discrete GPUs this is beneficial. If + * both GTT and VRAM are set then AMDGPU still prefers VRAM + * for the initial placement, but it makes the buffers + * spillable. Otherwise AMDGPU tries to place the buffers in + * VRAM really hard to the extent that we are getting a lot + * of unnecessary movement. This helps significantly when + * e.g. Horizon Zero Dawn allocates more memory than we have + * VRAM. */ - if (!ws->info.has_dedicated_vram) - request.preferred_heap |= AMDGPU_GEM_DOMAIN_GTT; + request.preferred_heap |= AMDGPU_GEM_DOMAIN_GTT; } if (initial_domain & RADEON_DOMAIN_GTT) |