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authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>2020-09-23 03:04:27 +0200
committerMarge Bot <eric+marge@anholt.net>2021-02-06 21:52:10 +0000
commit862b6a9a97ad9c47c14dbc76ea892293573c746f (patch)
tree36729f883335e6cbc61dcdcffff585eed76571be
parent8a9162c85a7b9140ead8ddc6eb1c99fdb2c89191 (diff)
radv: Improve spilling on discrete GPUs.
The linked bug gets better performance and I personally verified better spilling performance on HZD so let us make this step for now. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3183 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3698 Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> CC: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6833>
-rw-r--r--src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c b/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c
index 9c60c01d86a..1a85bf305e9 100644
--- a/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c
+++ b/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c
@@ -445,9 +445,17 @@ radv_amdgpu_winsys_bo_create(struct radeon_winsys *_ws,
* GTT(RAM) usage, which is shared with the OS, allow VRAM
* placements too. The idea is not to use VRAM usefully, but
* to use it so that it's not unused and wasted.
+ *
+ * Furthermore, even on discrete GPUs this is beneficial. If
+ * both GTT and VRAM are set then AMDGPU still prefers VRAM
+ * for the initial placement, but it makes the buffers
+ * spillable. Otherwise AMDGPU tries to place the buffers in
+ * VRAM really hard to the extent that we are getting a lot
+ * of unnecessary movement. This helps significantly when
+ * e.g. Horizon Zero Dawn allocates more memory than we have
+ * VRAM.
*/
- if (!ws->info.has_dedicated_vram)
- request.preferred_heap |= AMDGPU_GEM_DOMAIN_GTT;
+ request.preferred_heap |= AMDGPU_GEM_DOMAIN_GTT;
}
if (initial_domain & RADEON_DOMAIN_GTT)