diff options
author | Timothy Arceri <tarceri@itsqueeze.com> | 2021-12-06 11:28:34 +1100 |
---|---|---|
committer | Timothy Arceri <tarceri@itsqueeze.com> | 2021-12-06 13:05:40 +1100 |
commit | 80719f08a7f7deffa1be818d7d222ef3dde17623 (patch) | |
tree | 7ae4997c3ee4d57f2d6b6921a90a1ed7e1c6af58 | |
parent | e914a6710fd6c44ec8ffbbbe925ec85597412881 (diff) |
mesa: remove old tnl device driver header files
The last users of these were removed when the classic drivers were
dropped.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14070>
-rw-r--r-- | .gitlab-ci/test-source-dep.yml | 2 | ||||
-rw-r--r-- | docs/sourcetree.rst | 4 | ||||
-rw-r--r-- | src/mesa/tnl_dd/t_dd_dmatmp.h | 488 | ||||
-rw-r--r-- | src/mesa/tnl_dd/t_dd_dmatmp2.h | 926 | ||||
-rw-r--r-- | src/mesa/tnl_dd/t_dd_triemit.h | 157 | ||||
-rw-r--r-- | src/mesa/tnl_dd/t_dd_tritmp.h | 702 | ||||
-rw-r--r-- | src/mesa/tnl_dd/t_dd_unfilled.h | 170 | ||||
-rw-r--r-- | src/mesa/tnl_dd/t_dd_vertex.h | 78 |
8 files changed, 0 insertions, 2527 deletions
diff --git a/.gitlab-ci/test-source-dep.yml b/.gitlab-ci/test-source-dep.yml index d654b928b30..594a6d76701 100644 --- a/.gitlab-ci/test-source-dep.yml +++ b/.gitlab-ci/test-source-dep.yml @@ -41,8 +41,6 @@ - src/mesa/state_tracker/**/* - src/mesa/swrast/**/* - src/mesa/swrast_setup/**/* - - src/mesa/tnl/**/* - - src/mesa/tnl_dd/**/* - src/mesa/vbo/**/* - src/mesa/x86/**/* - src/mesa/x86-64/**/* diff --git a/docs/sourcetree.rst b/docs/sourcetree.rst index 064b0ae78b4..958fe51d7e5 100644 --- a/docs/sourcetree.rst +++ b/docs/sourcetree.rst @@ -88,10 +88,6 @@ each directory. - **swrast_setup** - Software primitive setup. Does things like polygon culling, glPolygonMode, polygon offset, etc. (not used with Gallium) - - **tnl** - Software vertex Transformation 'n Lighting. (not used - with Gallium) - - **tnl_dd** - TNL code for device drivers. (not used with - Gallium) - **vbo** - Vertex Buffer Object code. All drawing with glBegin/glEnd, glDrawArrays, display lists, etc. goes through this module. The results is a well-defined set of vertex arrays diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h deleted file mode 100644 index 56fa1a382f7..00000000000 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ /dev/null @@ -1,488 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@vmware.com> - */ -#include <stdbool.h> - -/** - * \file t_dd_dmatmp.h - * Template for render stages which build and emit vertices directly - * to fixed-size dma buffers. Useful for rendering strips and other - * native primitives where clipping and per-vertex tweaks such as - * those in t_dd_tritmp.h are not required. - * - * Produces code for both inline triangles and indexed triangles. - * Where various primitive types are unaccelerated by hardware, the - * code attempts to fallback to other primitive types (quadstrips to - * tristrips, lineloops to linestrips), or to indexed vertices. - */ - -#if !HAVE_TRIANGLES || !HAVE_LINES || !HAVE_LINE_STRIPS || !HAVE_TRI_STRIPS || !HAVE_TRI_FANS -#error "must have lines, line strips, triangles, triangle fans, and triangle strips to use render template" -#endif - -#if HAVE_QUAD_STRIPS || HAVE_QUADS || HAVE_ELTS -#error "ELTs, quads, and quad strips not supported by render template" -#endif - - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - -static inline void *TAG(emit_verts)(struct gl_context *ctx, GLuint start, - GLuint count, void *buf) -{ - return EMIT_VERTS(ctx, start, count, buf); -} - -/*********************************************************************** - * Render non-indexed primitives. - ***********************************************************************/ - -static void TAG(render_points_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - if (HAVE_POINTS) { - LOCAL_VARS; - const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - unsigned currentsz; - GLuint j, nr; - - INIT(GL_POINTS); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j < count; j += nr) { - nr = MIN2(currentsz, count - j); - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; - } - } else { - unreachable("Cannot draw primitive; validate_render should have " - "prevented this"); - } -} - -static void TAG(render_lines_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1; - unsigned currentsz; - GLuint j, nr; - - INIT(GL_LINES); - - /* Emit whole number of lines in total and in each buffer: - */ - count -= count & 1; - currentsz = GET_CURRENT_VB_MAX_VERTS(); - currentsz -= currentsz & 1; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j < count; j += nr) { - nr = MIN2(currentsz, count - j); - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; - } -} - - -static void TAG(render_line_strip_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - unsigned currentsz; - GLuint j, nr; - - INIT(GL_LINE_STRIP); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j + 1 < count; j += nr - 1) { - nr = MIN2(currentsz, count - j); - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; - } - - FLUSH(); -} - - -static void TAG(render_line_loop_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() - 1; - unsigned currentsz; - GLuint j, nr; - - INIT(GL_LINE_STRIP); - - j = (flags & PRIM_BEGIN) ? 0 : 1; - - /* Ensure last vertex won't wrap buffers: - */ - currentsz = GET_CURRENT_VB_MAX_VERTS(); - currentsz--; - - if (currentsz < 8) - currentsz = dmasz; - - if (j + 1 < count) { - for (/* empty */; j + 1 < count; j += nr - 1) { - nr = MIN2(currentsz, count - j); - - if (j + nr >= count && - count > 1 && - (flags & PRIM_END)) { - void *tmp; - tmp = ALLOC_VERTS(nr+1); - tmp = TAG(emit_verts)(ctx, start + j, nr, tmp); - tmp = TAG(emit_verts)( ctx, start, 1, tmp ); - (void) tmp; - } else { - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; - } - } - } else if (count > 1 && (flags & PRIM_END)) { - void *tmp; - tmp = ALLOC_VERTS(2); - tmp = TAG(emit_verts)( ctx, start+1, 1, tmp ); - tmp = TAG(emit_verts)( ctx, start, 1, tmp ); - (void) tmp; - } - - FLUSH(); -} - - -static void TAG(render_triangles_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - const unsigned dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 3) * 3; - unsigned currentsz; - GLuint j, nr; - - INIT(GL_TRIANGLES); - - currentsz = (GET_CURRENT_VB_MAX_VERTS() / 3) * 3; - - /* Emit whole number of tris in total. dmasz is already a multiple - * of 3. - */ - count -= count % 3; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j < count; j += nr) { - nr = MIN2(currentsz, count - j); - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; - } -} - - - -static void TAG(render_tri_strip_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - GLuint j, nr; - const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1; - unsigned currentsz; - - INIT(GL_TRIANGLE_STRIP); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - - if (currentsz < 8) - currentsz = dmasz; - - /* From here on emit even numbers of tris when wrapping over buffers: - */ - currentsz -= (currentsz & 1); - - for (j = 0; j + 2 < count; j += nr - 2) { - nr = MIN2(currentsz, count - j); - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; - } - - FLUSH(); -} - -static void TAG(render_tri_fan_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - GLuint j, nr; - const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - unsigned currentsz; - - INIT(GL_TRIANGLE_FAN); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = 1; j + 1 < count; j += nr - 2) { - void *tmp; - nr = MIN2(currentsz, count - j + 1); - tmp = ALLOC_VERTS(nr); - tmp = TAG(emit_verts)(ctx, start, 1, tmp); - tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp); - (void) tmp; - currentsz = dmasz; - } - - FLUSH(); -} - - -static void TAG(render_poly_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - if (HAVE_POLYGONS) { - LOCAL_VARS; - GLuint j, nr; - const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - unsigned currentsz; - - INIT(GL_POLYGON); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - for (j = 1; j + 1 < count; j += nr - 2) { - void *tmp; - nr = MIN2(currentsz, count - j + 1); - tmp = ALLOC_VERTS(nr); - tmp = TAG(emit_verts)(ctx, start, 1, tmp); - tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp); - (void) tmp; - currentsz = dmasz; - } - - FLUSH(); - } else if (ctx->Light.ShadeModel == GL_SMOOTH || - ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) { - TAG(render_tri_fan_verts)( ctx, start, count, flags ); - } else { - unreachable("Cannot draw primitive; validate_render should have " - "prevented this"); - } -} - -static void TAG(render_quad_strip_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - GLuint j, nr; - - if (ctx->Light.ShadeModel == GL_SMOOTH) { - LOCAL_VARS; - const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1; - unsigned currentsz; - - /* Emit smooth-shaded quadstrips as tristrips: - */ - FLUSH(); - INIT(GL_TRIANGLE_STRIP); - - /* Emit whole number of quads in total, and in each buffer. - */ - currentsz = GET_CURRENT_VB_MAX_VERTS(); - currentsz -= currentsz & 1; - count -= count & 1; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j + 3 < count; j += nr - 2) { - nr = MIN2(currentsz, count - j); - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; - } - - FLUSH(); - } else { - unreachable("Cannot draw primitive; validate_render should have " - "prevented this"); - } -} - - -static void TAG(render_quads_verts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - if (ctx->Light.ShadeModel == GL_SMOOTH || - ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { - LOCAL_VARS; - GLuint j; - - /* Emit whole number of quads in total. */ - count -= count & 3; - - /* Hardware doesn't have a quad primitive type -- try to simulate it using - * triangle primitive. This is a win for gears, but is it useful in the - * broader world? - */ - INIT(GL_TRIANGLES); - - for (j = 0; j + 3 < count; j += 4) { - void *tmp = ALLOC_VERTS(6); - /* Send v0, v1, v3 - */ - tmp = EMIT_VERTS(ctx, start + j, 2, tmp); - tmp = EMIT_VERTS(ctx, start + j + 3, 1, tmp); - /* Send v1, v2, v3 - */ - tmp = EMIT_VERTS(ctx, start + j + 1, 3, tmp); - (void) tmp; - } - } else { - unreachable("Cannot draw primitive"); - } -} - -static void TAG(render_noop)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - (void) ctx; - (void) start; - (void) count; - (void) flags; -} - -static const tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] = -{ - TAG(render_points_verts), - TAG(render_lines_verts), - TAG(render_line_loop_verts), - TAG(render_line_strip_verts), - TAG(render_triangles_verts), - TAG(render_tri_strip_verts), - TAG(render_tri_fan_verts), - TAG(render_quads_verts), - TAG(render_quad_strip_verts), - TAG(render_poly_verts), - TAG(render_noop), -}; - -/* Pre-check the primitives in the VB to prevent the need for - * fallbacks later on. - */ -static bool TAG(validate_render)(struct gl_context *ctx, - struct vertex_buffer *VB) -{ - GLint i; - - if (VB->ClipOrMask & ~CLIP_CULL_BIT) - return false; - - if (VB->Elts) - return false; - - for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; - GLuint count = VB->Primitive[i].count; - bool ok = false; - - if (!count) - continue; - - switch (prim & PRIM_MODE_MASK) { - case GL_POINTS: - ok = HAVE_POINTS; - break; - case GL_LINES: - case GL_LINE_STRIP: - case GL_LINE_LOOP: - ok = !ctx->Line.StippleFlag; - break; - case GL_TRIANGLES: - case GL_TRIANGLE_STRIP: - case GL_TRIANGLE_FAN: - ok = true; - break; - case GL_POLYGON: - ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH || - ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION; - break; - case GL_QUAD_STRIP: - ok = VB->Elts || ctx->Light.ShadeModel == GL_SMOOTH; - break; - case GL_QUADS: - ok = ctx->Light.ShadeModel == GL_SMOOTH || - ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION; - break; - default: - break; - } - - if (!ok) { -/* fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */ - return false; - } - } - - return true; -} - diff --git a/src/mesa/tnl_dd/t_dd_dmatmp2.h b/src/mesa/tnl_dd/t_dd_dmatmp2.h deleted file mode 100644 index 96c5b47e571..00000000000 --- a/src/mesa/tnl_dd/t_dd_dmatmp2.h +++ /dev/null @@ -1,926 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@vmware.com> - */ - - -/** - * \file t_dd_dmatmp2.h - * Template for render stages which build and emit vertices directly - * to fixed-size dma buffers. Useful for rendering strips and other - * native primitives where clipping and per-vertex tweaks such as - * those in t_dd_tritmp.h are not required. - * - */ - -#if !HAVE_TRIANGLES || !HAVE_POINTS || !HAVE_LINES -#error "must have points, lines & triangles to use render template" -#endif - -#if !HAVE_TRI_STRIPS || !HAVE_TRI_FANS -#error "must have tri strip and fans to use render template" -#endif - -#if !HAVE_LINE_STRIPS -#error "must have line strips to use render template" -#endif - -#if !HAVE_POLYGONS -#error "must have polygons to use render template" -#endif - -#if !HAVE_ELTS -#error "must have elts to use render template" -#endif - - -#ifndef EMIT_TWO_ELTS -#define EMIT_TWO_ELTS( dest, offset, elt0, elt1 ) \ -do { \ - (dest)[offset] = (elt0); \ - (dest)[offset+1] = (elt1); \ -} while (0) -#endif - - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - - -static ELT_TYPE *TAG(emit_elts)( struct gl_context *ctx, - ELT_TYPE *dest, - GLuint *elts, GLuint nr ) -{ - GLint i; - LOCAL_VARS; - - for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) { - EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] ); - dest += 2; - } - if (i < nr) { - EMIT_ELT( dest, 0, elts[0] ); - dest += 1; - } - - return dest; -} - -static ELT_TYPE *TAG(emit_consecutive_elts)( struct gl_context *ctx, - ELT_TYPE *dest, - GLuint start, GLuint nr ) -{ - GLint i; - LOCAL_VARS; - - for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) { - EMIT_TWO_ELTS( dest, 0, start, start+1 ); - dest += 2; - } - if (i < nr) { - EMIT_ELT( dest, 0, start ); - dest += 1; - } - - return dest; -} - -/*********************************************************************** - * Render non-indexed primitives. - ***********************************************************************/ - - - -static void TAG(render_points_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (start < count) { - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - EMIT_PRIM( ctx, GL_POINTS, HW_POINTS, start, count ); - } -} - -static void TAG(render_lines_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - count -= (count-start) & 1; - - if (start+1 >= count) - return; - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) { - RESET_STIPPLE(); - AUTO_STIPPLE( GL_TRUE ); - } - - EMIT_PRIM( ctx, GL_LINES, HW_LINES, start, count ); - - if ((flags & PRIM_END) && ctx->Line.StippleFlag) - AUTO_STIPPLE( GL_FALSE ); -} - - -static void TAG(render_line_strip_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - - if (start+1 >= count) - return; - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) - RESET_STIPPLE(); - - - if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) - { - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_LINES, HW_LINES ); - - /* Emit whole number of lines in each full buffer. - */ - dmasz = dmasz/2; - - - for (j = start; j + 1 < count; j += nr - 1 ) { - ELT_TYPE *dest; - GLint i; - - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( (nr-1)*2 ); - - for ( i = j ; i+1 < j+nr ; i+=1 ) { - EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) ); - dest += 2; - } - - CLOSE_ELTS(); - } - } - else - EMIT_PRIM( ctx, GL_LINE_STRIP, HW_LINE_STRIP, start, count ); -} - - -static void TAG(render_line_loop_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint j, nr; - if (0) fprintf(stderr, "%s\n", __func__); - - if (flags & PRIM_BEGIN) { - j = start; - if (ctx->Line.StippleFlag) - RESET_STIPPLE( ); - } - else - j = start + 1; - - if (flags & PRIM_END) { - - if (start+1 >= count) - return; - - if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) { - int dmasz = GET_MAX_HW_ELTS(); - - ELT_INIT( GL_LINES, HW_LINES ); - - /* Emit whole number of lines in each full buffer. - */ - dmasz = dmasz/2; - - /* Ensure last vertex doesn't wrap: - */ - dmasz--; - - for (; j + 1 < count; ) { - GLint i; - ELT_TYPE *dest; - - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr*2 ); /* allocs room for 1 more line */ - - for ( i = 0 ; i < nr - 1 ; i+=1 ) { - EMIT_TWO_ELTS( dest, 0, (j+i), (j+i+1) ); - dest += 2; - } - - j += nr - 1; - - /* Emit 1 more line into space alloced above */ - if (j + 1 >= count) { - EMIT_TWO_ELTS( dest, 0, (j), (start) ); - dest += 2; - } - - CLOSE_ELTS(); - } - } - else - { - int dmasz = GET_MAX_HW_ELTS() - 1; - - ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); - - for ( ; j + 1 < count; ) { - nr = MIN2( dmasz, count - j ); - if (j + nr < count) { - ELT_TYPE *dest = ALLOC_ELTS( nr ); - dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr ); - (void) dest; - j += nr - 1; - CLOSE_ELTS(); - } - else if (nr) { - ELT_TYPE *dest = ALLOC_ELTS( nr + 1 ); - dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr ); - dest = TAG(emit_consecutive_elts)( ctx, dest, start, 1 ); - (void) dest; - j += nr; - CLOSE_ELTS(); - } - } - } - } else { - TAG(render_line_strip_verts)( ctx, j, count, flags ); - } -} - - -static void TAG(render_triangles_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - - count -= (count-start)%3; - - if (start+2 >= count) { - return; - } - - /* need a PREFER_DISCRETE_ELT_PRIM here too.. - */ - EMIT_PRIM( ctx, GL_TRIANGLES, HW_TRIANGLES, start, count ); -} - - - -static void TAG(render_tri_strip_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - - if (start + 2 >= count) - return; - - if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES )) - { - int dmasz = GET_MAX_HW_ELTS(); - int parity = 0; - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - /* Emit even number of tris in each full buffer. - */ - dmasz = dmasz/3; - dmasz -= dmasz & 1; - - for (j = start; j + 2 < count; j += nr - 2 ) { - ELT_TYPE *dest; - GLint i; - - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( (nr-2)*3 ); - - for ( i = j ; i+2 < j+nr ; i++, parity^=1 ) { - EMIT_ELT( dest, 0, (i+0+parity) ); - EMIT_ELT( dest, 1, (i+1-parity) ); - EMIT_ELT( dest, 2, (i+2) ); - dest += 3; - } - - CLOSE_ELTS(); - } - } - else - EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); -} - -static void TAG(render_tri_fan_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - - if (start+2 >= count) - return; - - if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES )) - { - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - dmasz = dmasz/3; - - for (j = start + 1; j + 1 < count; j += nr - 1 ) { - ELT_TYPE *dest; - GLint i; - - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( (nr-1)*3 ); - - for ( i = j ; i+1 < j+nr ; i++ ) { - EMIT_ELT( dest, 0, (start) ); - EMIT_ELT( dest, 1, (i) ); - EMIT_ELT( dest, 2, (i+1) ); - dest += 3; - } - - CLOSE_ELTS(); - } - } - else { - EMIT_PRIM( ctx, GL_TRIANGLE_FAN, HW_TRIANGLE_FAN, start, count ); - } -} - - -static void TAG(render_poly_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - - if (start+2 >= count) - return; - - EMIT_PRIM( ctx, GL_POLYGON, HW_POLYGON, start, count ); -} - -static void TAG(render_quad_strip_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - - count -= (count-start) & 1; - - if (start+3 >= count) - return; - - if (HAVE_QUAD_STRIPS) { - EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count ); - } - else if (ctx->Light.ShadeModel == GL_FLAT) { - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz = (dmasz/6)*2; - - for (j = start; j + 3 < count; j += nr - 2 ) { - ELT_TYPE *dest; - GLint quads, i; - - nr = MIN2( dmasz, count - j ); - quads = (nr/2)-1; - dest = ALLOC_ELTS( quads*6 ); - - for ( i = j ; i < j+quads*2 ; i+=2 ) { - EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) ); - EMIT_TWO_ELTS( dest, 2, (i+2), (i+1) ); - EMIT_TWO_ELTS( dest, 4, (i+3), (i+2) ); - dest += 6; - } - - CLOSE_ELTS(); - } - } - else { - EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); - } -} - - -static void TAG(render_quads_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __func__); - count -= (count-start)%4; - - if (start+3 >= count) - return; - - if (HAVE_QUADS) { - EMIT_PRIM( ctx, GL_QUADS, HW_QUADS, start, count ); - } - else { - /* Hardware doesn't have a quad primitive type -- simulate it - * using indexed vertices and the triangle primitive: - */ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - /* Adjust for rendering as triangles: - */ - dmasz = (dmasz/6)*4; - - for (j = start; j < count; j += nr ) { - ELT_TYPE *dest; - GLint quads, i; - - nr = MIN2( dmasz, count - j ); - quads = nr/4; - dest = ALLOC_ELTS( quads*6 ); - - for ( i = j ; i < j+quads*4 ; i+=4 ) { - EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) ); - EMIT_TWO_ELTS( dest, 2, (i+3), (i+1) ); - EMIT_TWO_ELTS( dest, 4, (i+2), (i+3) ); - dest += 6; - } - - CLOSE_ELTS(); - } - } -} - -static void TAG(render_noop)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ -} - - - - -static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] = -{ - TAG(render_points_verts), - TAG(render_lines_verts), - TAG(render_line_loop_verts), - TAG(render_line_strip_verts), - TAG(render_triangles_verts), - TAG(render_tri_strip_verts), - TAG(render_tri_fan_verts), - TAG(render_quads_verts), - TAG(render_quad_strip_verts), - TAG(render_poly_verts), - TAG(render_noop), -}; - - -/**************************************************************************** - * Render elts using hardware indexed verts * - ****************************************************************************/ - -static void TAG(render_points_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - ELT_INIT( GL_POINTS, HW_POINTS ); - - for (j = start; j < count; j += nr ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - (void) dest; - CLOSE_ELTS(); - } -} - - - -static void TAG(render_lines_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - if (start+1 >= count) - return; - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) { - RESET_STIPPLE(); - AUTO_STIPPLE( GL_TRUE ); - } - - ELT_INIT( GL_LINES, HW_LINES ); - - /* Emit whole number of lines in total and in each buffer: - */ - count -= (count-start) & 1; - dmasz -= dmasz & 1; - - for (j = start; j < count; j += nr ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - (void) dest; - CLOSE_ELTS(); - } - - if ((flags & PRIM_END) && ctx->Line.StippleFlag) - AUTO_STIPPLE( GL_FALSE ); -} - - -static void TAG(render_line_strip_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - if (start+1 >= count) - return; - - ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) - RESET_STIPPLE(); - - for (j = start; j + 1 < count; j += nr - 1 ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - (void) dest; - CLOSE_ELTS(); - } -} - - -static void TAG(render_line_loop_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - if (0) fprintf(stderr, "%s\n", __func__); - - if (flags & PRIM_BEGIN) - j = start; - else - j = start + 1; - - - if (flags & PRIM_END) { - if (start+1 >= count) - return; - } - else { - if (j+1 >= count) - return; - } - - ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) - RESET_STIPPLE(); - - - /* Ensure last vertex doesn't wrap: - */ - dmasz--; - - for ( ; j + 1 < count; ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr+1 ); /* Reserve possible space for last elt */ - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - j += nr - 1; - if (j + 1 >= count && (flags & PRIM_END)) { - dest = TAG(emit_elts)( ctx, dest, elts+start, 1 ); - (void) dest; - } - CLOSE_ELTS(); - } -} - - -static void TAG(render_triangles_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - int dmasz = GET_MAX_HW_ELTS()/3*3; - GLuint j, nr; - ELT_TYPE *dest; - - if (start+2 >= count) - return; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - - /* Emit whole number of tris in total. dmasz is already a multiple - * of 3. - */ - count -= (count-start)%3; - - for (j = start; j < count; j += nr) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - (void) dest; - CLOSE_ELTS(); - } -} - - - -static void TAG(render_tri_strip_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint j, nr; - GLuint *elts = GET_MESA_ELTS(); - int dmasz = GET_MAX_HW_ELTS(); - ELT_TYPE *dest; - - if (start+2 >= count) - return; - - ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 ); - - /* Keep the same winding over multiple buffers: - */ - dmasz -= (dmasz & 1); - - for (j = start ; j + 2 < count; j += nr - 2 ) { - nr = MIN2( dmasz, count - j ); - - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - (void) dest; - CLOSE_ELTS(); - } -} - -static void TAG(render_tri_fan_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - int dmasz = GET_MAX_HW_ELTS(); - ELT_TYPE *dest; - - if (start+2 >= count) - return; - - ELT_INIT( GL_TRIANGLE_FAN, HW_TRIANGLE_FAN ); - - for (j = start + 1 ; j + 1 < count; j += nr - 1 ) { - nr = MIN2( dmasz, count - j + 1 ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+start, 1 ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 ); - (void) dest; - CLOSE_ELTS(); - } -} - - -static void TAG(render_poly_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - int dmasz = GET_MAX_HW_ELTS(); - ELT_TYPE *dest; - - if (start+2 >= count) - return; - - ELT_INIT( GL_POLYGON, HW_POLYGON ); - - for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) { - nr = MIN2( dmasz, count - j + 1 ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+start, 1 ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 ); - (void) dest; - CLOSE_ELTS(); - } -} - -static void TAG(render_quad_strip_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (start+3 >= count) - return; - - if (HAVE_QUAD_STRIPS && 0) { - } - else { - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 1; - count -= (count-start) & 1; - - if (ctx->Light.ShadeModel == GL_FLAT) { - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - dmasz = dmasz/6*2; - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( dmasz, count - j ); - - if (nr >= 4) - { - GLint quads = (nr/2)-1; - ELT_TYPE *dest = ALLOC_ELTS( quads*6 ); - GLint i; - - for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) { - EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] ); - EMIT_TWO_ELTS( dest, 2, elts[2], elts[1] ); - EMIT_TWO_ELTS( dest, 4, elts[3], elts[2] ); - dest += 6; - } - - CLOSE_ELTS(); - } - } - } - else { - ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 ); - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - (void) dest; - CLOSE_ELTS(); - } - } - } -} - - -static void TAG(render_quads_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (start+3 >= count) - return; - - if (HAVE_QUADS && 0) { - } else { - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 3; - count -= (count-start) & 3; - - /* Adjust for rendering as triangles: - */ - dmasz = dmasz/6*4; - - for (j = start; j + 3 < count; j += nr ) { - nr = MIN2( dmasz, count - j ); - - { - GLint quads = nr/4; - ELT_TYPE *dest = ALLOC_ELTS( quads * 6 ); - GLint i; - - for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) { - EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] ); - EMIT_TWO_ELTS( dest, 2, elts[3], elts[1] ); - EMIT_TWO_ELTS( dest, 4, elts[2], elts[3] ); - dest += 6; - } - - CLOSE_ELTS(); - } - } - } -} - - - -static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] = -{ - TAG(render_points_elts), - TAG(render_lines_elts), - TAG(render_line_loop_elts), - TAG(render_line_strip_elts), - TAG(render_triangles_elts), - TAG(render_tri_strip_elts), - TAG(render_tri_fan_elts), - TAG(render_quads_elts), - TAG(render_quad_strip_elts), - TAG(render_poly_elts), - TAG(render_noop), -}; diff --git a/src/mesa/tnl_dd/t_dd_triemit.h b/src/mesa/tnl_dd/t_dd_triemit.h deleted file mode 100644 index 093501f1676..00000000000 --- a/src/mesa/tnl_dd/t_dd_triemit.h +++ /dev/null @@ -1,157 +0,0 @@ -#ifndef DO_DEBUG_VERTS -#define DO_DEBUG_VERTS 0 -#endif - -#ifndef PRINT_VERTEX -#define PRINT_VERTEX(x) -#endif - -#if defined(USE_X86_ASM) -#define COPY_DWORDS( j, vb, vertsize, v ) \ -do { \ - int __tmp; \ - __asm__ __volatile__( "rep ; movsl" \ - : "=%c" (j), "=D" (vb), "=S" (__tmp) \ - : "0" (vertsize), \ - "D" ((long)vb), \ - "S" ((long)v) ); \ -} while (0) -#else -#define COPY_DWORDS( j, vb, vertsize, v ) \ -do { \ - for ( j = 0 ; j < vertsize ; j++ ) \ - vb[j] = ((GLuint *)v)[j]; \ - vb += vertsize; \ -} while (0) -#endif - - - -#if HAVE_QUADS -static __inline void TAG(quad)( CTX_ARG, - VERTEX *v0, - VERTEX *v1, - VERTEX *v2, - VERTEX *v3 ) -{ - GLuint vertsize = GET_VERTEX_DWORDS(); - GLuint *vb = (GLuint *)ALLOC_VERTS( 4, vertsize); - GLuint j; - - if (DO_DEBUG_VERTS) { - fprintf(stderr, "%s\n", __func__); - PRINT_VERTEX(v0); - PRINT_VERTEX(v1); - PRINT_VERTEX(v2); - PRINT_VERTEX(v3); - } - - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); - COPY_DWORDS( j, vb, vertsize, v3 ); -} -#else -static __inline void TAG(quad)( CTX_ARG, - VERTEX *v0, - VERTEX *v1, - VERTEX *v2, - VERTEX *v3 ) -{ - GLuint vertsize = GET_VERTEX_DWORDS(); - GLuint *vb = (GLuint *)ALLOC_VERTS( 6, vertsize); - GLuint j; - - if (DO_DEBUG_VERTS) { - fprintf(stderr, "%s\n", __func__); - PRINT_VERTEX(v0); - PRINT_VERTEX(v1); - PRINT_VERTEX(v2); - PRINT_VERTEX(v3); - } - - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v3 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); - COPY_DWORDS( j, vb, vertsize, v3 ); -} -#endif - - -static __inline void TAG(triangle)( CTX_ARG, - VERTEX *v0, - VERTEX *v1, - VERTEX *v2 ) -{ - GLuint vertsize = GET_VERTEX_DWORDS(); - GLuint *vb = (GLuint *)ALLOC_VERTS( 3, vertsize); - GLuint j; - - if (DO_DEBUG_VERTS) { - fprintf(stderr, "%s\n", __func__); - PRINT_VERTEX(v0); - PRINT_VERTEX(v1); - PRINT_VERTEX(v2); - } - - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); -} - - -#if HAVE_LINES -static __inline void TAG(line)( CTX_ARG, - VERTEX *v0, - VERTEX *v1 ) -{ - GLuint vertsize = GET_VERTEX_DWORDS(); - GLuint *vb = (GLuint *)ALLOC_VERTS( 2, vertsize); - GLuint j; - - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); -} -#endif - -#if HAVE_POINTS -static __inline void TAG(point)( CTX_ARG, - VERTEX *v0 ) -{ - GLuint vertsize = GET_VERTEX_DWORDS(); - GLuint *vb = (GLuint *)ALLOC_VERTS( 1, vertsize); - int j; - - COPY_DWORDS( j, vb, vertsize, v0 ); -} -#endif - - -static void TAG(fast_clipped_poly)( struct gl_context *ctx, const GLuint *elts, - GLuint n ) -{ - LOCAL_VARS - GLuint vertsize = GET_VERTEX_DWORDS(); - GLuint *vb = (GLuint *)ALLOC_VERTS( (n-2) * 3, vertsize ); - const GLuint *start = (const GLuint *)VERT(elts[0]); - GLuint i,j; - - if (DO_DEBUG_VERTS) { - fprintf(stderr, "%s\n", __func__); - PRINT_VERTEX(VERT(elts[0])); - PRINT_VERTEX(VERT(elts[1])); - } - - for (i = 2 ; i < n ; i++) { - if (DO_DEBUG_VERTS) { - PRINT_VERTEX(VERT(elts[i])); - } - - COPY_DWORDS( j, vb, vertsize, VERT(elts[i-1]) ); - COPY_DWORDS( j, vb, vertsize, VERT(elts[i]) ); - COPY_DWORDS( j, vb, vertsize, start ); - } -} - diff --git a/src/mesa/tnl_dd/t_dd_tritmp.h b/src/mesa/tnl_dd/t_dd_tritmp.h deleted file mode 100644 index 2294a76a65c..00000000000 --- a/src/mesa/tnl_dd/t_dd_tritmp.h +++ /dev/null @@ -1,702 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@vmware.com> - */ - - -/* Template for building functions to plug into the driver interface - * of t_vb_render.c: - * ctx->Driver.QuadFunc - * ctx->Driver.TriangleFunc - * ctx->Driver.LineFunc - * ctx->Driver.PointsFunc - * - * DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles, - * and restore vertices afterwards. - * DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore - * vertices after rendering. - * DO_FLAT: For hardware without native flatshading, copy provoking colors - * into the other vertices. Restore after rendering. - * DO_UNFILLED: Decompose triangles to lines and points where appropriate. - * DO_TWOSTENCIL:Gross hack for two-sided stencil. - * - * HAVE_SPEC: Vertices have secondary rgba values. - * - * VERT_X(v): Alias for vertex x value. - * VERT_Y(v): Alias for vertex y value. - * VERT_Z(v): Alias for vertex z value. - * DEPTH_SCALE: Scale for constant offset. - * REVERSE_DEPTH: Viewport depth range reversed. - * - * VERTEX: Hardware vertex type. - * GET_VERTEX(n): Retreive vertex with index n. - * AREA_IS_CCW(a): Return true if triangle with signed area a is ccw. - * - * VERT_SET_RGBA: Assign vertex rgba from VB color. - * VERT_COPY_RGBA: Copy vertex rgba another vertex. - * VERT_SAVE_RGBA: Save vertex rgba to a local variable. - * VERT_RESTORE_RGBA: Restore vertex rgba from a local variable. - * --> Similar for SPEC. - * - * LOCAL_VARS(n): (At least) define local vars for save/restore rgba. - * - */ - -#if HAVE_BACK_COLORS -#define VERT_SET_RGBA( v, c ) -#endif - -#if !HAVE_SPEC -#define VERT_SET_SPEC( v, c ) (void) c -#define VERT_COPY_SPEC( v0, v1 ) -#define VERT_SAVE_SPEC( idx ) -#define VERT_RESTORE_SPEC( idx ) -#if HAVE_BACK_COLORS -#define VERT_COPY_SPEC1( v ) -#endif -#else -#if HAVE_BACK_COLORS -#define VERT_SET_SPEC( v, c ) -#endif -#endif - -#if !HAVE_BACK_COLORS -#define VERT_COPY_SPEC1( v ) -#define VERT_COPY_RGBA1( v ) -#endif - -#ifndef INSANE_VERTICES -#define VERT_SET_Z(v,val) VERT_Z(v) = val -#define VERT_Z_ADD(v,val) VERT_Z(v) += val -#endif - -#ifndef REVERSE_DEPTH -#define REVERSE_DEPTH 0 -#endif - -/* disable twostencil for un-aware drivers */ -#ifndef HAVE_STENCIL_TWOSIDE -#define HAVE_STENCIL_TWOSIDE 0 -#endif -#ifndef DO_TWOSTENCIL -#define DO_TWOSTENCIL 0 -#endif -#ifndef SETUP_STENCIL -#define SETUP_STENCIL(f) -#endif -#ifndef UNSET_STENCIL -#define UNSET_STENCIL(f) -#endif - -#if DO_TRI -static void TAG(triangle)( struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - VERTEX *v[3]; - GLfloat offset = 0; - GLfloat z[3] = { 0 }; - GLenum mode = GL_FILL; - GLuint facing = 0; - LOCAL_VARS(3); - -/* fprintf(stderr, "%s\n", __func__); */ - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - v[2] = (VERTEX *)GET_VERTEX(e2); - - if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL) - { - GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]); - GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]); - GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]); - GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]); - GLfloat cc = ex*fy - ey*fx; - - if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL) - { - facing = AREA_IS_CCW( cc ) ^ _mesa_polygon_get_front_bit(ctx); - - if (DO_UNFILLED) { - if (facing) { - mode = ctx->Polygon.BackMode; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode != GL_FRONT) { - return; - } - } else { - mode = ctx->Polygon.FrontMode; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode != GL_BACK) { - return; - } - } - } - - if (DO_TWOSIDE && facing == 1) { - if (HAVE_BACK_COLORS) { - if (!DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_COPY_RGBA1( v[0] ); - VERT_COPY_RGBA1( v[1] ); - } - VERT_SAVE_RGBA( 2 ); - VERT_COPY_RGBA1( v[2] ); - if (HAVE_SPEC) { - if (!DO_FLAT) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_COPY_SPEC1( v[0] ); - VERT_COPY_SPEC1( v[1] ); - } - VERT_SAVE_SPEC( 2 ); - VERT_COPY_SPEC1( v[2] ); - } - } - else { - GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data; - (void) vbcolor; - - if (!DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - } - VERT_SAVE_RGBA( 2 ); - - if (VB->BackfaceColorPtr->stride) { - assert(VB->BackfaceColorPtr->stride == 4*sizeof(GLfloat)); - - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[e0] ); - VERT_SET_RGBA( v[1], vbcolor[e1] ); - } - VERT_SET_RGBA( v[2], vbcolor[e2] ); - } - else { - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[0] ); - VERT_SET_RGBA( v[1], vbcolor[0] ); - } - VERT_SET_RGBA( v[2], vbcolor[0] ); - } - - if (HAVE_SPEC && VB->BackfaceSecondaryColorPtr) { - GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data; - assert(VB->BackfaceSecondaryColorPtr->stride == 4*sizeof(GLfloat)); - - if (!DO_FLAT) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_SET_SPEC( v[0], vbspec[e0] ); - VERT_SET_SPEC( v[1], vbspec[e1] ); - } - VERT_SAVE_SPEC( 2 ); - VERT_SET_SPEC( v[2], vbspec[e2] ); - } - } - } - } - - - if (DO_OFFSET) - { - offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; - z[0] = VERT_Z(v[0]); - z[1] = VERT_Z(v[1]); - z[2] = VERT_Z(v[2]); - if (cc * cc > 1e-16) { - GLfloat ic = 1.0 / cc; - GLfloat ez = z[0] - z[2]; - GLfloat fz = z[1] - z[2]; - GLfloat a = ey*fz - ez*fy; - GLfloat b = ez*fx - ex*fz; - GLfloat ac = a * ic; - GLfloat bc = b * ic; - if ( ac < 0.0f ) ac = -ac; - if ( bc < 0.0f ) bc = -bc; - offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; - } - offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); - } - } - - if (DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_COPY_RGBA( v[0], v[2] ); - VERT_COPY_RGBA( v[1], v[2] ); - if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_COPY_SPEC( v[0], v[2] ); - VERT_COPY_SPEC( v[1], v[2] ); - } - } - - if (mode == GL_POINT) { - if (DO_OFFSET && ctx->Polygon.OffsetPoint) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); - UNSET_STENCIL(facing); - } else { - UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); - } - } else if (mode == GL_LINE) { - if (DO_OFFSET && ctx->Polygon.OffsetLine) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); - UNSET_STENCIL(facing); - } else { - UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); - } - } else { - if (DO_OFFSET && ctx->Polygon.OffsetFill) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - } - if (DO_UNFILLED) { - RASTERIZE( GL_TRIANGLES ); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - TRI( v[0], v[1], v[2] ); - UNSET_STENCIL(facing); - } else { - TRI( v[0], v[1], v[2] ); - } - } - - if (DO_OFFSET) - { - VERT_SET_Z(v[0], z[0]); - VERT_SET_Z(v[1], z[1]); - VERT_SET_Z(v[2], z[2]); - } - - if (DO_TWOSIDE && facing == 1) { - if (!DO_FLAT) { - VERT_RESTORE_RGBA( 0 ); - VERT_RESTORE_RGBA( 1 ); - } - VERT_RESTORE_RGBA( 2 ); - if (HAVE_SPEC) { - if (!DO_FLAT) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - } - VERT_RESTORE_SPEC( 2 ); - } - } - - - if (DO_FLAT) { - VERT_RESTORE_RGBA( 0 ); - VERT_RESTORE_RGBA( 1 ); - if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - } - } -} -#endif - -#if DO_QUAD -#if DO_FULL_QUAD -static void TAG(quadr)( struct gl_context *ctx, - GLuint e0, GLuint e1, GLuint e2, GLuint e3 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - VERTEX *v[4]; - GLfloat offset = 0; - GLfloat z[4] = { 0 }; - GLenum mode = GL_FILL; - GLuint facing = 0; - LOCAL_VARS(4); - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - v[2] = (VERTEX *)GET_VERTEX(e2); - v[3] = (VERTEX *)GET_VERTEX(e3); - - if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL) - { - GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]); - GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]); - GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]); - GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]); - GLfloat cc = ex*fy - ey*fx; - - if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL) - { - facing = AREA_IS_CCW( cc ) ^ _mesa_polygon_get_front_bit(ctx); - - if (DO_UNFILLED) { - if (facing) { - mode = ctx->Polygon.BackMode; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode != GL_FRONT) { - return; - } - } else { - mode = ctx->Polygon.FrontMode; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode != GL_BACK) { - return; - } - } - } - - if (DO_TWOSIDE && facing == 1) { - GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data; - (void)vbcolor; - - if (HAVE_BACK_COLORS) { - if (!DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_SAVE_RGBA( 2 ); - VERT_COPY_RGBA1( v[0] ); - VERT_COPY_RGBA1( v[1] ); - VERT_COPY_RGBA1( v[2] ); - } - VERT_SAVE_RGBA( 3 ); - VERT_COPY_RGBA1( v[3] ); - if (HAVE_SPEC) { - if (!DO_FLAT) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_SAVE_SPEC( 2 ); - VERT_COPY_SPEC1( v[0] ); - VERT_COPY_SPEC1( v[1] ); - VERT_COPY_SPEC1( v[2] ); - } - VERT_SAVE_SPEC( 3 ); - VERT_COPY_SPEC1( v[3] ); - } - } - else { - if (!DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_SAVE_RGBA( 2 ); - } - VERT_SAVE_RGBA( 3 ); - - if (VB->BackfaceColorPtr->stride) { - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[e0] ); - VERT_SET_RGBA( v[1], vbcolor[e1] ); - VERT_SET_RGBA( v[2], vbcolor[e2] ); - } - VERT_SET_RGBA( v[3], vbcolor[e3] ); - } - else { - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[0] ); - VERT_SET_RGBA( v[1], vbcolor[0] ); - VERT_SET_RGBA( v[2], vbcolor[0] ); - } - VERT_SET_RGBA( v[3], vbcolor[0] ); - } - - if (HAVE_SPEC && VB->BackfaceSecondaryColorPtr) { - GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data; - assert(VB->BackfaceSecondaryColorPtr->stride==4*sizeof(GLfloat)); - - if (!DO_FLAT) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_SAVE_SPEC( 2 ); - VERT_SET_SPEC( v[0], vbspec[e0] ); - VERT_SET_SPEC( v[1], vbspec[e1] ); - VERT_SET_SPEC( v[2], vbspec[e2] ); - } - VERT_SAVE_SPEC( 3 ); - VERT_SET_SPEC( v[3], vbspec[e3] ); - } - } - } - } - - - if (DO_OFFSET) - { - offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; - z[0] = VERT_Z(v[0]); - z[1] = VERT_Z(v[1]); - z[2] = VERT_Z(v[2]); - z[3] = VERT_Z(v[3]); - if (cc * cc > 1e-16) { - GLfloat ez = z[2] - z[0]; - GLfloat fz = z[3] - z[1]; - GLfloat a = ey*fz - ez*fy; - GLfloat b = ez*fx - ex*fz; - GLfloat ic = 1.0 / cc; - GLfloat ac = a * ic; - GLfloat bc = b * ic; - if ( ac < 0.0f ) ac = -ac; - if ( bc < 0.0f ) bc = -bc; - offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; - } - offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); - } - } - - if (DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_SAVE_RGBA( 2 ); - VERT_COPY_RGBA( v[0], v[3] ); - VERT_COPY_RGBA( v[1], v[3] ); - VERT_COPY_RGBA( v[2], v[3] ); - if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_SAVE_SPEC( 2 ); - VERT_COPY_SPEC( v[0], v[3] ); - VERT_COPY_SPEC( v[1], v[3] ); - VERT_COPY_SPEC( v[2], v[3] ); - } - } - - if (mode == GL_POINT) { - if (( DO_OFFSET) && ctx->Polygon.OffsetPoint) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - VERT_Z_ADD(v[3], offset); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 ); - UNSET_STENCIL(facing); - } else { - UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 ); - } - } else if (mode == GL_LINE) { - if (DO_OFFSET && ctx->Polygon.OffsetLine) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - VERT_Z_ADD(v[3], offset); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 ); - UNSET_STENCIL(facing); - } else { - UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 ); - } - } else { - if (DO_OFFSET && ctx->Polygon.OffsetFill) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - VERT_Z_ADD(v[3], offset); - } - RASTERIZE( GL_QUADS ); - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - QUAD( (v[0]), (v[1]), (v[2]), (v[3]) ); - UNSET_STENCIL(facing); - } else { - QUAD( (v[0]), (v[1]), (v[2]), (v[3]) ); - } - } - - if (DO_OFFSET) - { - VERT_SET_Z(v[0], z[0]); - VERT_SET_Z(v[1], z[1]); - VERT_SET_Z(v[2], z[2]); - VERT_SET_Z(v[3], z[3]); - } - - if (DO_TWOSIDE && facing == 1) { - if (!DO_FLAT) { - VERT_RESTORE_RGBA( 0 ); - VERT_RESTORE_RGBA( 1 ); - VERT_RESTORE_RGBA( 2 ); - } - VERT_RESTORE_RGBA( 3 ); - if (HAVE_SPEC) { - if (!DO_FLAT) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - VERT_RESTORE_SPEC( 2 ); - } - VERT_RESTORE_SPEC( 3 ); - } - } - - - if (DO_FLAT) { - VERT_RESTORE_RGBA( 0 ); - VERT_RESTORE_RGBA( 1 ); - VERT_RESTORE_RGBA( 2 ); - if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - VERT_RESTORE_SPEC( 2 ); - } - } -} -#else -static void TAG(quadr)( struct gl_context *ctx, GLuint e0, - GLuint e1, GLuint e2, GLuint e3 ) -{ - if (DO_UNFILLED) { - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte ef1 = VB->EdgeFlag[e1]; - GLubyte ef3 = VB->EdgeFlag[e3]; - VB->EdgeFlag[e1] = 0; - TAG(triangle)( ctx, e0, e1, e3 ); - VB->EdgeFlag[e1] = ef1; - VB->EdgeFlag[e3] = 0; - TAG(triangle)( ctx, e1, e2, e3 ); - VB->EdgeFlag[e3] = ef3; - } else { - TAG(triangle)( ctx, e0, e1, e3 ); - TAG(triangle)( ctx, e1, e2, e3 ); - } -} -#endif -#endif - -#if DO_LINE -static void TAG(line)( struct gl_context *ctx, GLuint e0, GLuint e1 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - VERTEX *v[2]; - LOCAL_VARS(2); - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - - if (DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_COPY_RGBA( v[0], v[1] ); - if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) { - VERT_SAVE_SPEC( 0 ); - VERT_COPY_SPEC( v[0], v[1] ); - } - } - - LINE( v[0], v[1] ); - - if (DO_FLAT) { - VERT_RESTORE_RGBA( 0 ); - - if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) { - VERT_RESTORE_SPEC( 0 ); - } - } -} -#endif - -#if DO_POINTS -static void TAG(points)( struct gl_context *ctx, GLuint first, GLuint last ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - GLuint i; - LOCAL_VARS(1); - - if (VB->Elts == 0) { - for ( i = first ; i < last ; i++ ) { - if ( VB->ClipMask[i] == 0 ) { - VERTEX *v = (VERTEX *)GET_VERTEX(i); - POINT( v ); - } - } - } else { - for ( i = first ; i < last ; i++ ) { - GLuint e = VB->Elts[i]; - if ( VB->ClipMask[e] == 0 ) { - VERTEX *v = (VERTEX *)GET_VERTEX(e); - POINT( v ); - } - } - } -} -#endif - -static void TAG(init)( void ) -{ -#if DO_QUAD - TAB[IND].quad = TAG(quadr); -#endif -#if DO_TRI - TAB[IND].triangle = TAG(triangle); -#endif -#if DO_LINE - TAB[IND].line = TAG(line); -#endif -#if DO_POINTS - TAB[IND].points = TAG(points); -#endif -} - -#undef IND -#undef TAG - -#if HAVE_BACK_COLORS -#undef VERT_SET_RGBA -#endif - -#if !HAVE_SPEC -#undef VERT_SET_SPEC -#undef VERT_COPY_SPEC -#undef VERT_SAVE_SPEC -#undef VERT_RESTORE_SPEC -#if HAVE_BACK_COLORS -#undef VERT_COPY_SPEC1 -#endif -#else -#if HAVE_BACK_COLORS -#undef VERT_SET_SPEC -#endif -#endif - -#if !HAVE_BACK_COLORS -#undef VERT_COPY_SPEC1 -#undef VERT_COPY_RGBA1 -#endif - -#ifndef INSANE_VERTICES -#undef VERT_SET_Z -#undef VERT_Z_ADD -#endif diff --git a/src/mesa/tnl_dd/t_dd_unfilled.h b/src/mesa/tnl_dd/t_dd_unfilled.h deleted file mode 100644 index ee15e773c88..00000000000 --- a/src/mesa/tnl_dd/t_dd_unfilled.h +++ /dev/null @@ -1,170 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@vmware.com> - */ - -#if !HAVE_SPEC -#define VERT_SET_SPEC( v, c ) -#define VERT_COPY_SPEC( v0, v1 ) -#define VERT_SAVE_SPEC( idx ) -#define VERT_RESTORE_SPEC( idx ) -#endif - -static void TAG(unfilled_tri)( struct gl_context *ctx, - GLenum mode, - GLuint e0, GLuint e1, GLuint e2 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ef = VB->EdgeFlag; - VERTEX *v[3]; - LOCAL_VARS(3); - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - v[2] = (VERTEX *)GET_VERTEX(e2); - - if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { - VERT_SAVE_RGBA(0); - VERT_SAVE_RGBA(1); - VERT_COPY_RGBA(v[0], v[2]); - VERT_COPY_RGBA(v[1], v[2]); - - if (HAVE_SPEC) { - VERT_SAVE_SPEC(0); - VERT_SAVE_SPEC(1); - VERT_COPY_SPEC(v[0], v[2]); - VERT_COPY_SPEC(v[1], v[2]); - } - } - -/* fprintf(stderr, "%s %s %d %d %d\n", __func__, */ -/* _mesa_enum_to_string( mode ), */ -/* ef[e0], ef[e1], ef[e2]); */ - - if (mode == GL_POINT) { - RASTERIZE(GL_POINTS); - if (ef[e0]) POINT( v[0] ); - if (ef[e1]) POINT( v[1] ); - if (ef[e2]) POINT( v[2] ); - } - else { - RASTERIZE(GL_LINES); - if (RENDER_PRIMITIVE == GL_POLYGON) { - if (ef[e2]) LINE( v[2], v[0] ); - if (ef[e0]) LINE( v[0], v[1] ); - if (ef[e1]) LINE( v[1], v[2] ); - } - else { - if (ef[e0]) LINE( v[0], v[1] ); - if (ef[e1]) LINE( v[1], v[2] ); - if (ef[e2]) LINE( v[2], v[0] ); - } - } - - if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { - VERT_RESTORE_RGBA(0); - VERT_RESTORE_RGBA(1); - - if (HAVE_SPEC) { - VERT_RESTORE_SPEC(0); - VERT_RESTORE_SPEC(1); - } - } -} - - -static void TAG(unfilled_quad)( struct gl_context *ctx, - GLenum mode, - GLuint e0, GLuint e1, - GLuint e2, GLuint e3 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ef = VB->EdgeFlag; - VERTEX *v[4]; - LOCAL_VARS(4); - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - v[2] = (VERTEX *)GET_VERTEX(e2); - v[3] = (VERTEX *)GET_VERTEX(e3); - - /* Hardware flatshading breaks down here. If the hardware doesn't - * support flatshading, this will already have been done: - */ - if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { - VERT_SAVE_RGBA(0); - VERT_SAVE_RGBA(1); - VERT_SAVE_RGBA(2); - VERT_COPY_RGBA(v[0], v[3]); - VERT_COPY_RGBA(v[1], v[3]); - VERT_COPY_RGBA(v[2], v[3]); - - if (HAVE_SPEC) { - VERT_SAVE_SPEC(0); - VERT_SAVE_SPEC(1); - VERT_SAVE_SPEC(2); - VERT_COPY_SPEC(v[0], v[3]); - VERT_COPY_SPEC(v[1], v[3]); - VERT_COPY_SPEC(v[2], v[3]); - } - } - - if (mode == GL_POINT) { - RASTERIZE(GL_POINTS); - if (ef[e0]) POINT( v[0] ); - if (ef[e1]) POINT( v[1] ); - if (ef[e2]) POINT( v[2] ); - if (ef[e3]) POINT( v[3] ); - } - else { - RASTERIZE(GL_LINES); - if (ef[e0]) LINE( v[0], v[1] ); - if (ef[e1]) LINE( v[1], v[2] ); - if (ef[e2]) LINE( v[2], v[3] ); - if (ef[e3]) LINE( v[3], v[0] ); - } - - if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { - VERT_RESTORE_RGBA(0); - VERT_RESTORE_RGBA(1); - VERT_RESTORE_RGBA(2); - - if (HAVE_SPEC) { - VERT_RESTORE_SPEC(0); - VERT_RESTORE_SPEC(1); - VERT_RESTORE_SPEC(2); - } - } -} - - -#if !HAVE_SPEC -#undef VERT_SET_SPEC -#undef VERT_COPY_SPEC -#undef VERT_SAVE_SPEC -#undef VERT_RESTORE_SPEC -#endif - -#undef TAG diff --git a/src/mesa/tnl_dd/t_dd_vertex.h b/src/mesa/tnl_dd/t_dd_vertex.h deleted file mode 100644 index 771a20cf4dd..00000000000 --- a/src/mesa/tnl_dd/t_dd_vertex.h +++ /dev/null @@ -1,78 +0,0 @@ - -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@vmware.com> - */ - -typedef struct { - GLfloat x, y, z, w; -} TAG(_coord_t); - -#ifdef COLOR_IS_RGBA -typedef struct { -#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN - GLubyte alpha, blue, green, red; -#else - GLubyte red, green, blue, alpha; -#endif -} TAG(_color_t); -#else -typedef struct { -#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN - GLubyte alpha, red, green, blue; -#else - GLubyte blue, green, red, alpha; -#endif -} TAG(_color_t); -#endif - -typedef union { - struct { - GLfloat x, y, z, w; - TAG(_color_t) color; - TAG(_color_t) specular; - GLfloat u0, v0; - GLfloat u1, v1; - GLfloat u2, v2; - GLfloat u3, v3; - } v; - struct { - GLfloat x, y, z, w; - TAG(_color_t) color; - TAG(_color_t) specular; - GLfloat u0, v0, q0; - GLfloat u1, v1, q1; - GLfloat u2, v2, q2; - GLfloat u3, v3, q3; - } pv; - struct { - GLfloat x, y, z; - TAG(_color_t) color; - } tv; - GLfloat f[24]; - GLuint ui[24]; - GLubyte ub4[24][4]; -} TAG(Vertex), *TAG(VertexPtr); - |