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authorTimothy Arceri <tarceri@itsqueeze.com>2021-12-06 11:28:34 +1100
committerTimothy Arceri <tarceri@itsqueeze.com>2021-12-06 13:05:40 +1100
commit80719f08a7f7deffa1be818d7d222ef3dde17623 (patch)
tree7ae4997c3ee4d57f2d6b6921a90a1ed7e1c6af58
parente914a6710fd6c44ec8ffbbbe925ec85597412881 (diff)
mesa: remove old tnl device driver header files
The last users of these were removed when the classic drivers were dropped. Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14070>
-rw-r--r--.gitlab-ci/test-source-dep.yml2
-rw-r--r--docs/sourcetree.rst4
-rw-r--r--src/mesa/tnl_dd/t_dd_dmatmp.h488
-rw-r--r--src/mesa/tnl_dd/t_dd_dmatmp2.h926
-rw-r--r--src/mesa/tnl_dd/t_dd_triemit.h157
-rw-r--r--src/mesa/tnl_dd/t_dd_tritmp.h702
-rw-r--r--src/mesa/tnl_dd/t_dd_unfilled.h170
-rw-r--r--src/mesa/tnl_dd/t_dd_vertex.h78
8 files changed, 0 insertions, 2527 deletions
diff --git a/.gitlab-ci/test-source-dep.yml b/.gitlab-ci/test-source-dep.yml
index d654b928b30..594a6d76701 100644
--- a/.gitlab-ci/test-source-dep.yml
+++ b/.gitlab-ci/test-source-dep.yml
@@ -41,8 +41,6 @@
- src/mesa/state_tracker/**/*
- src/mesa/swrast/**/*
- src/mesa/swrast_setup/**/*
- - src/mesa/tnl/**/*
- - src/mesa/tnl_dd/**/*
- src/mesa/vbo/**/*
- src/mesa/x86/**/*
- src/mesa/x86-64/**/*
diff --git a/docs/sourcetree.rst b/docs/sourcetree.rst
index 064b0ae78b4..958fe51d7e5 100644
--- a/docs/sourcetree.rst
+++ b/docs/sourcetree.rst
@@ -88,10 +88,6 @@ each directory.
- **swrast_setup** - Software primitive setup. Does things like
polygon culling, glPolygonMode, polygon offset, etc. (not used
with Gallium)
- - **tnl** - Software vertex Transformation 'n Lighting. (not used
- with Gallium)
- - **tnl_dd** - TNL code for device drivers. (not used with
- Gallium)
- **vbo** - Vertex Buffer Object code. All drawing with
glBegin/glEnd, glDrawArrays, display lists, etc. goes through
this module. The results is a well-defined set of vertex arrays
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
deleted file mode 100644
index 56fa1a382f7..00000000000
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ /dev/null
@@ -1,488 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@vmware.com>
- */
-#include <stdbool.h>
-
-/**
- * \file t_dd_dmatmp.h
- * Template for render stages which build and emit vertices directly
- * to fixed-size dma buffers. Useful for rendering strips and other
- * native primitives where clipping and per-vertex tweaks such as
- * those in t_dd_tritmp.h are not required.
- *
- * Produces code for both inline triangles and indexed triangles.
- * Where various primitive types are unaccelerated by hardware, the
- * code attempts to fallback to other primitive types (quadstrips to
- * tristrips, lineloops to linestrips), or to indexed vertices.
- */
-
-#if !HAVE_TRIANGLES || !HAVE_LINES || !HAVE_LINE_STRIPS || !HAVE_TRI_STRIPS || !HAVE_TRI_FANS
-#error "must have lines, line strips, triangles, triangle fans, and triangle strips to use render template"
-#endif
-
-#if HAVE_QUAD_STRIPS || HAVE_QUADS || HAVE_ELTS
-#error "ELTs, quads, and quad strips not supported by render template"
-#endif
-
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-static inline void *TAG(emit_verts)(struct gl_context *ctx, GLuint start,
- GLuint count, void *buf)
-{
- return EMIT_VERTS(ctx, start, count, buf);
-}
-
-/***********************************************************************
- * Render non-indexed primitives.
- ***********************************************************************/
-
-static void TAG(render_points_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (HAVE_POINTS) {
- LOCAL_VARS;
- const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- unsigned currentsz;
- GLuint j, nr;
-
- INIT(GL_POINTS);
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j < count; j += nr) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
- currentsz = dmasz;
- }
- } else {
- unreachable("Cannot draw primitive; validate_render should have "
- "prevented this");
- }
-}
-
-static void TAG(render_lines_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
- unsigned currentsz;
- GLuint j, nr;
-
- INIT(GL_LINES);
-
- /* Emit whole number of lines in total and in each buffer:
- */
- count -= count & 1;
- currentsz = GET_CURRENT_VB_MAX_VERTS();
- currentsz -= currentsz & 1;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j < count; j += nr) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
- currentsz = dmasz;
- }
-}
-
-
-static void TAG(render_line_strip_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- unsigned currentsz;
- GLuint j, nr;
-
- INIT(GL_LINE_STRIP);
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j + 1 < count; j += nr - 1) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
- currentsz = dmasz;
- }
-
- FLUSH();
-}
-
-
-static void TAG(render_line_loop_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() - 1;
- unsigned currentsz;
- GLuint j, nr;
-
- INIT(GL_LINE_STRIP);
-
- j = (flags & PRIM_BEGIN) ? 0 : 1;
-
- /* Ensure last vertex won't wrap buffers:
- */
- currentsz = GET_CURRENT_VB_MAX_VERTS();
- currentsz--;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- if (j + 1 < count) {
- for (/* empty */; j + 1 < count; j += nr - 1) {
- nr = MIN2(currentsz, count - j);
-
- if (j + nr >= count &&
- count > 1 &&
- (flags & PRIM_END)) {
- void *tmp;
- tmp = ALLOC_VERTS(nr+1);
- tmp = TAG(emit_verts)(ctx, start + j, nr, tmp);
- tmp = TAG(emit_verts)( ctx, start, 1, tmp );
- (void) tmp;
- } else {
- TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
- currentsz = dmasz;
- }
- }
- } else if (count > 1 && (flags & PRIM_END)) {
- void *tmp;
- tmp = ALLOC_VERTS(2);
- tmp = TAG(emit_verts)( ctx, start+1, 1, tmp );
- tmp = TAG(emit_verts)( ctx, start, 1, tmp );
- (void) tmp;
- }
-
- FLUSH();
-}
-
-
-static void TAG(render_triangles_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- const unsigned dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 3) * 3;
- unsigned currentsz;
- GLuint j, nr;
-
- INIT(GL_TRIANGLES);
-
- currentsz = (GET_CURRENT_VB_MAX_VERTS() / 3) * 3;
-
- /* Emit whole number of tris in total. dmasz is already a multiple
- * of 3.
- */
- count -= count % 3;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j < count; j += nr) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
- currentsz = dmasz;
- }
-}
-
-
-
-static void TAG(render_tri_strip_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- GLuint j, nr;
- const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
- unsigned currentsz;
-
- INIT(GL_TRIANGLE_STRIP);
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- /* From here on emit even numbers of tris when wrapping over buffers:
- */
- currentsz -= (currentsz & 1);
-
- for (j = 0; j + 2 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
- currentsz = dmasz;
- }
-
- FLUSH();
-}
-
-static void TAG(render_tri_fan_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- LOCAL_VARS;
- GLuint j, nr;
- const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- unsigned currentsz;
-
- INIT(GL_TRIANGLE_FAN);
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 1; j + 1 < count; j += nr - 2) {
- void *tmp;
- nr = MIN2(currentsz, count - j + 1);
- tmp = ALLOC_VERTS(nr);
- tmp = TAG(emit_verts)(ctx, start, 1, tmp);
- tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp);
- (void) tmp;
- currentsz = dmasz;
- }
-
- FLUSH();
-}
-
-
-static void TAG(render_poly_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (HAVE_POLYGONS) {
- LOCAL_VARS;
- GLuint j, nr;
- const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- unsigned currentsz;
-
- INIT(GL_POLYGON);
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
- if (currentsz < 8) {
- currentsz = dmasz;
- }
-
- for (j = 1; j + 1 < count; j += nr - 2) {
- void *tmp;
- nr = MIN2(currentsz, count - j + 1);
- tmp = ALLOC_VERTS(nr);
- tmp = TAG(emit_verts)(ctx, start, 1, tmp);
- tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp);
- (void) tmp;
- currentsz = dmasz;
- }
-
- FLUSH();
- } else if (ctx->Light.ShadeModel == GL_SMOOTH ||
- ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
- TAG(render_tri_fan_verts)( ctx, start, count, flags );
- } else {
- unreachable("Cannot draw primitive; validate_render should have "
- "prevented this");
- }
-}
-
-static void TAG(render_quad_strip_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- GLuint j, nr;
-
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- LOCAL_VARS;
- const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
- unsigned currentsz;
-
- /* Emit smooth-shaded quadstrips as tristrips:
- */
- FLUSH();
- INIT(GL_TRIANGLE_STRIP);
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- currentsz = GET_CURRENT_VB_MAX_VERTS();
- currentsz -= currentsz & 1;
- count -= count & 1;
-
- if (currentsz < 8)
- currentsz = dmasz;
-
- for (j = 0; j + 3 < count; j += nr - 2) {
- nr = MIN2(currentsz, count - j);
- TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
- currentsz = dmasz;
- }
-
- FLUSH();
- } else {
- unreachable("Cannot draw primitive; validate_render should have "
- "prevented this");
- }
-}
-
-
-static void TAG(render_quads_verts)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- if (ctx->Light.ShadeModel == GL_SMOOTH ||
- ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
- LOCAL_VARS;
- GLuint j;
-
- /* Emit whole number of quads in total. */
- count -= count & 3;
-
- /* Hardware doesn't have a quad primitive type -- try to simulate it using
- * triangle primitive. This is a win for gears, but is it useful in the
- * broader world?
- */
- INIT(GL_TRIANGLES);
-
- for (j = 0; j + 3 < count; j += 4) {
- void *tmp = ALLOC_VERTS(6);
- /* Send v0, v1, v3
- */
- tmp = EMIT_VERTS(ctx, start + j, 2, tmp);
- tmp = EMIT_VERTS(ctx, start + j + 3, 1, tmp);
- /* Send v1, v2, v3
- */
- tmp = EMIT_VERTS(ctx, start + j + 1, 3, tmp);
- (void) tmp;
- }
- } else {
- unreachable("Cannot draw primitive");
- }
-}
-
-static void TAG(render_noop)(struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags)
-{
- (void) ctx;
- (void) start;
- (void) count;
- (void) flags;
-}
-
-static const tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
-{
- TAG(render_points_verts),
- TAG(render_lines_verts),
- TAG(render_line_loop_verts),
- TAG(render_line_strip_verts),
- TAG(render_triangles_verts),
- TAG(render_tri_strip_verts),
- TAG(render_tri_fan_verts),
- TAG(render_quads_verts),
- TAG(render_quad_strip_verts),
- TAG(render_poly_verts),
- TAG(render_noop),
-};
-
-/* Pre-check the primitives in the VB to prevent the need for
- * fallbacks later on.
- */
-static bool TAG(validate_render)(struct gl_context *ctx,
- struct vertex_buffer *VB)
-{
- GLint i;
-
- if (VB->ClipOrMask & ~CLIP_CULL_BIT)
- return false;
-
- if (VB->Elts)
- return false;
-
- for (i = 0 ; i < VB->PrimitiveCount ; i++) {
- GLuint prim = VB->Primitive[i].mode;
- GLuint count = VB->Primitive[i].count;
- bool ok = false;
-
- if (!count)
- continue;
-
- switch (prim & PRIM_MODE_MASK) {
- case GL_POINTS:
- ok = HAVE_POINTS;
- break;
- case GL_LINES:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- ok = !ctx->Line.StippleFlag;
- break;
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- ok = true;
- break;
- case GL_POLYGON:
- ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH ||
- ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION;
- break;
- case GL_QUAD_STRIP:
- ok = VB->Elts || ctx->Light.ShadeModel == GL_SMOOTH;
- break;
- case GL_QUADS:
- ok = ctx->Light.ShadeModel == GL_SMOOTH ||
- ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION;
- break;
- default:
- break;
- }
-
- if (!ok) {
-/* fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */
- return false;
- }
- }
-
- return true;
-}
-
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp2.h b/src/mesa/tnl_dd/t_dd_dmatmp2.h
deleted file mode 100644
index 96c5b47e571..00000000000
--- a/src/mesa/tnl_dd/t_dd_dmatmp2.h
+++ /dev/null
@@ -1,926 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@vmware.com>
- */
-
-
-/**
- * \file t_dd_dmatmp2.h
- * Template for render stages which build and emit vertices directly
- * to fixed-size dma buffers. Useful for rendering strips and other
- * native primitives where clipping and per-vertex tweaks such as
- * those in t_dd_tritmp.h are not required.
- *
- */
-
-#if !HAVE_TRIANGLES || !HAVE_POINTS || !HAVE_LINES
-#error "must have points, lines & triangles to use render template"
-#endif
-
-#if !HAVE_TRI_STRIPS || !HAVE_TRI_FANS
-#error "must have tri strip and fans to use render template"
-#endif
-
-#if !HAVE_LINE_STRIPS
-#error "must have line strips to use render template"
-#endif
-
-#if !HAVE_POLYGONS
-#error "must have polygons to use render template"
-#endif
-
-#if !HAVE_ELTS
-#error "must have elts to use render template"
-#endif
-
-
-#ifndef EMIT_TWO_ELTS
-#define EMIT_TWO_ELTS( dest, offset, elt0, elt1 ) \
-do { \
- (dest)[offset] = (elt0); \
- (dest)[offset+1] = (elt1); \
-} while (0)
-#endif
-
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-
-static ELT_TYPE *TAG(emit_elts)( struct gl_context *ctx,
- ELT_TYPE *dest,
- GLuint *elts, GLuint nr )
-{
- GLint i;
- LOCAL_VARS;
-
- for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) {
- EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
- dest += 2;
- }
- if (i < nr) {
- EMIT_ELT( dest, 0, elts[0] );
- dest += 1;
- }
-
- return dest;
-}
-
-static ELT_TYPE *TAG(emit_consecutive_elts)( struct gl_context *ctx,
- ELT_TYPE *dest,
- GLuint start, GLuint nr )
-{
- GLint i;
- LOCAL_VARS;
-
- for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) {
- EMIT_TWO_ELTS( dest, 0, start, start+1 );
- dest += 2;
- }
- if (i < nr) {
- EMIT_ELT( dest, 0, start );
- dest += 1;
- }
-
- return dest;
-}
-
-/***********************************************************************
- * Render non-indexed primitives.
- ***********************************************************************/
-
-
-
-static void TAG(render_points_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (start < count) {
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
- EMIT_PRIM( ctx, GL_POINTS, HW_POINTS, start, count );
- }
-}
-
-static void TAG(render_lines_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
- count -= (count-start) & 1;
-
- if (start+1 >= count)
- return;
-
- if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) {
- RESET_STIPPLE();
- AUTO_STIPPLE( GL_TRUE );
- }
-
- EMIT_PRIM( ctx, GL_LINES, HW_LINES, start, count );
-
- if ((flags & PRIM_END) && ctx->Line.StippleFlag)
- AUTO_STIPPLE( GL_FALSE );
-}
-
-
-static void TAG(render_line_strip_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
-
- if (start+1 >= count)
- return;
-
- if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
- RESET_STIPPLE();
-
-
- if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES ))
- {
- int dmasz = GET_MAX_HW_ELTS();
- GLuint j, nr;
-
- ELT_INIT( GL_LINES, HW_LINES );
-
- /* Emit whole number of lines in each full buffer.
- */
- dmasz = dmasz/2;
-
-
- for (j = start; j + 1 < count; j += nr - 1 ) {
- ELT_TYPE *dest;
- GLint i;
-
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( (nr-1)*2 );
-
- for ( i = j ; i+1 < j+nr ; i+=1 ) {
- EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
- dest += 2;
- }
-
- CLOSE_ELTS();
- }
- }
- else
- EMIT_PRIM( ctx, GL_LINE_STRIP, HW_LINE_STRIP, start, count );
-}
-
-
-static void TAG(render_line_loop_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- GLuint j, nr;
- if (0) fprintf(stderr, "%s\n", __func__);
-
- if (flags & PRIM_BEGIN) {
- j = start;
- if (ctx->Line.StippleFlag)
- RESET_STIPPLE( );
- }
- else
- j = start + 1;
-
- if (flags & PRIM_END) {
-
- if (start+1 >= count)
- return;
-
- if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) {
- int dmasz = GET_MAX_HW_ELTS();
-
- ELT_INIT( GL_LINES, HW_LINES );
-
- /* Emit whole number of lines in each full buffer.
- */
- dmasz = dmasz/2;
-
- /* Ensure last vertex doesn't wrap:
- */
- dmasz--;
-
- for (; j + 1 < count; ) {
- GLint i;
- ELT_TYPE *dest;
-
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( nr*2 ); /* allocs room for 1 more line */
-
- for ( i = 0 ; i < nr - 1 ; i+=1 ) {
- EMIT_TWO_ELTS( dest, 0, (j+i), (j+i+1) );
- dest += 2;
- }
-
- j += nr - 1;
-
- /* Emit 1 more line into space alloced above */
- if (j + 1 >= count) {
- EMIT_TWO_ELTS( dest, 0, (j), (start) );
- dest += 2;
- }
-
- CLOSE_ELTS();
- }
- }
- else
- {
- int dmasz = GET_MAX_HW_ELTS() - 1;
-
- ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
-
- for ( ; j + 1 < count; ) {
- nr = MIN2( dmasz, count - j );
- if (j + nr < count) {
- ELT_TYPE *dest = ALLOC_ELTS( nr );
- dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr );
- (void) dest;
- j += nr - 1;
- CLOSE_ELTS();
- }
- else if (nr) {
- ELT_TYPE *dest = ALLOC_ELTS( nr + 1 );
- dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr );
- dest = TAG(emit_consecutive_elts)( ctx, dest, start, 1 );
- (void) dest;
- j += nr;
- CLOSE_ELTS();
- }
- }
- }
- } else {
- TAG(render_line_strip_verts)( ctx, j, count, flags );
- }
-}
-
-
-static void TAG(render_triangles_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
-
- count -= (count-start)%3;
-
- if (start+2 >= count) {
- return;
- }
-
- /* need a PREFER_DISCRETE_ELT_PRIM here too..
- */
- EMIT_PRIM( ctx, GL_TRIANGLES, HW_TRIANGLES, start, count );
-}
-
-
-
-static void TAG(render_tri_strip_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
-
- if (start + 2 >= count)
- return;
-
- if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES ))
- {
- int dmasz = GET_MAX_HW_ELTS();
- int parity = 0;
- GLuint j, nr;
-
- ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
-
- /* Emit even number of tris in each full buffer.
- */
- dmasz = dmasz/3;
- dmasz -= dmasz & 1;
-
- for (j = start; j + 2 < count; j += nr - 2 ) {
- ELT_TYPE *dest;
- GLint i;
-
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( (nr-2)*3 );
-
- for ( i = j ; i+2 < j+nr ; i++, parity^=1 ) {
- EMIT_ELT( dest, 0, (i+0+parity) );
- EMIT_ELT( dest, 1, (i+1-parity) );
- EMIT_ELT( dest, 2, (i+2) );
- dest += 3;
- }
-
- CLOSE_ELTS();
- }
- }
- else
- EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );
-}
-
-static void TAG(render_tri_fan_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
-
- if (start+2 >= count)
- return;
-
- if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES ))
- {
- int dmasz = GET_MAX_HW_ELTS();
- GLuint j, nr;
-
- ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
-
- dmasz = dmasz/3;
-
- for (j = start + 1; j + 1 < count; j += nr - 1 ) {
- ELT_TYPE *dest;
- GLint i;
-
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( (nr-1)*3 );
-
- for ( i = j ; i+1 < j+nr ; i++ ) {
- EMIT_ELT( dest, 0, (start) );
- EMIT_ELT( dest, 1, (i) );
- EMIT_ELT( dest, 2, (i+1) );
- dest += 3;
- }
-
- CLOSE_ELTS();
- }
- }
- else {
- EMIT_PRIM( ctx, GL_TRIANGLE_FAN, HW_TRIANGLE_FAN, start, count );
- }
-}
-
-
-static void TAG(render_poly_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
-
- if (start+2 >= count)
- return;
-
- EMIT_PRIM( ctx, GL_POLYGON, HW_POLYGON, start, count );
-}
-
-static void TAG(render_quad_strip_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
-
- count -= (count-start) & 1;
-
- if (start+3 >= count)
- return;
-
- if (HAVE_QUAD_STRIPS) {
- EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count );
- }
- else if (ctx->Light.ShadeModel == GL_FLAT) {
- LOCAL_VARS;
- int dmasz = GET_MAX_HW_ELTS();
- GLuint j, nr;
-
- ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz = (dmasz/6)*2;
-
- for (j = start; j + 3 < count; j += nr - 2 ) {
- ELT_TYPE *dest;
- GLint quads, i;
-
- nr = MIN2( dmasz, count - j );
- quads = (nr/2)-1;
- dest = ALLOC_ELTS( quads*6 );
-
- for ( i = j ; i < j+quads*2 ; i+=2 ) {
- EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
- EMIT_TWO_ELTS( dest, 2, (i+2), (i+1) );
- EMIT_TWO_ELTS( dest, 4, (i+3), (i+2) );
- dest += 6;
- }
-
- CLOSE_ELTS();
- }
- }
- else {
- EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );
- }
-}
-
-
-static void TAG(render_quads_verts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- if (0) fprintf(stderr, "%s\n", __func__);
- count -= (count-start)%4;
-
- if (start+3 >= count)
- return;
-
- if (HAVE_QUADS) {
- EMIT_PRIM( ctx, GL_QUADS, HW_QUADS, start, count );
- }
- else {
- /* Hardware doesn't have a quad primitive type -- simulate it
- * using indexed vertices and the triangle primitive:
- */
- LOCAL_VARS;
- int dmasz = GET_MAX_HW_ELTS();
- GLuint j, nr;
-
- ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
-
- /* Adjust for rendering as triangles:
- */
- dmasz = (dmasz/6)*4;
-
- for (j = start; j < count; j += nr ) {
- ELT_TYPE *dest;
- GLint quads, i;
-
- nr = MIN2( dmasz, count - j );
- quads = nr/4;
- dest = ALLOC_ELTS( quads*6 );
-
- for ( i = j ; i < j+quads*4 ; i+=4 ) {
- EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
- EMIT_TWO_ELTS( dest, 2, (i+3), (i+1) );
- EMIT_TWO_ELTS( dest, 4, (i+2), (i+3) );
- dest += 6;
- }
-
- CLOSE_ELTS();
- }
- }
-}
-
-static void TAG(render_noop)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
-}
-
-
-
-
-static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
-{
- TAG(render_points_verts),
- TAG(render_lines_verts),
- TAG(render_line_loop_verts),
- TAG(render_line_strip_verts),
- TAG(render_triangles_verts),
- TAG(render_tri_strip_verts),
- TAG(render_tri_fan_verts),
- TAG(render_quads_verts),
- TAG(render_quad_strip_verts),
- TAG(render_poly_verts),
- TAG(render_noop),
-};
-
-
-/****************************************************************************
- * Render elts using hardware indexed verts *
- ****************************************************************************/
-
-static void TAG(render_points_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- int dmasz = GET_MAX_HW_ELTS();
- GLuint *elts = GET_MESA_ELTS();
- GLuint j, nr;
- ELT_TYPE *dest;
-
- ELT_INIT( GL_POINTS, HW_POINTS );
-
- for (j = start; j < count; j += nr ) {
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( nr );
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
- (void) dest;
- CLOSE_ELTS();
- }
-}
-
-
-
-static void TAG(render_lines_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- int dmasz = GET_MAX_HW_ELTS();
- GLuint *elts = GET_MESA_ELTS();
- GLuint j, nr;
- ELT_TYPE *dest;
-
- if (start+1 >= count)
- return;
-
- if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) {
- RESET_STIPPLE();
- AUTO_STIPPLE( GL_TRUE );
- }
-
- ELT_INIT( GL_LINES, HW_LINES );
-
- /* Emit whole number of lines in total and in each buffer:
- */
- count -= (count-start) & 1;
- dmasz -= dmasz & 1;
-
- for (j = start; j < count; j += nr ) {
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( nr );
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
- (void) dest;
- CLOSE_ELTS();
- }
-
- if ((flags & PRIM_END) && ctx->Line.StippleFlag)
- AUTO_STIPPLE( GL_FALSE );
-}
-
-
-static void TAG(render_line_strip_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- int dmasz = GET_MAX_HW_ELTS();
- GLuint *elts = GET_MESA_ELTS();
- GLuint j, nr;
- ELT_TYPE *dest;
-
- if (start+1 >= count)
- return;
-
- ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
-
- if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
- RESET_STIPPLE();
-
- for (j = start; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( nr );
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
- (void) dest;
- CLOSE_ELTS();
- }
-}
-
-
-static void TAG(render_line_loop_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- int dmasz = GET_MAX_HW_ELTS();
- GLuint *elts = GET_MESA_ELTS();
- GLuint j, nr;
- ELT_TYPE *dest;
-
- if (0) fprintf(stderr, "%s\n", __func__);
-
- if (flags & PRIM_BEGIN)
- j = start;
- else
- j = start + 1;
-
-
- if (flags & PRIM_END) {
- if (start+1 >= count)
- return;
- }
- else {
- if (j+1 >= count)
- return;
- }
-
- ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
-
- if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
- RESET_STIPPLE();
-
-
- /* Ensure last vertex doesn't wrap:
- */
- dmasz--;
-
- for ( ; j + 1 < count; ) {
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( nr+1 ); /* Reserve possible space for last elt */
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
- j += nr - 1;
- if (j + 1 >= count && (flags & PRIM_END)) {
- dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
- (void) dest;
- }
- CLOSE_ELTS();
- }
-}
-
-
-static void TAG(render_triangles_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- GLuint *elts = GET_MESA_ELTS();
- int dmasz = GET_MAX_HW_ELTS()/3*3;
- GLuint j, nr;
- ELT_TYPE *dest;
-
- if (start+2 >= count)
- return;
-
- ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
-
-
- /* Emit whole number of tris in total. dmasz is already a multiple
- * of 3.
- */
- count -= (count-start)%3;
-
- for (j = start; j < count; j += nr) {
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( nr );
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
- (void) dest;
- CLOSE_ELTS();
- }
-}
-
-
-
-static void TAG(render_tri_strip_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- GLuint j, nr;
- GLuint *elts = GET_MESA_ELTS();
- int dmasz = GET_MAX_HW_ELTS();
- ELT_TYPE *dest;
-
- if (start+2 >= count)
- return;
-
- ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
-
- /* Keep the same winding over multiple buffers:
- */
- dmasz -= (dmasz & 1);
-
- for (j = start ; j + 2 < count; j += nr - 2 ) {
- nr = MIN2( dmasz, count - j );
-
- dest = ALLOC_ELTS( nr );
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
- (void) dest;
- CLOSE_ELTS();
- }
-}
-
-static void TAG(render_tri_fan_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- GLuint *elts = GET_MESA_ELTS();
- GLuint j, nr;
- int dmasz = GET_MAX_HW_ELTS();
- ELT_TYPE *dest;
-
- if (start+2 >= count)
- return;
-
- ELT_INIT( GL_TRIANGLE_FAN, HW_TRIANGLE_FAN );
-
- for (j = start + 1 ; j + 1 < count; j += nr - 1 ) {
- nr = MIN2( dmasz, count - j + 1 );
- dest = ALLOC_ELTS( nr );
- dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 );
- (void) dest;
- CLOSE_ELTS();
- }
-}
-
-
-static void TAG(render_poly_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- GLuint *elts = GET_MESA_ELTS();
- GLuint j, nr;
- int dmasz = GET_MAX_HW_ELTS();
- ELT_TYPE *dest;
-
- if (start+2 >= count)
- return;
-
- ELT_INIT( GL_POLYGON, HW_POLYGON );
-
- for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) {
- nr = MIN2( dmasz, count - j + 1 );
- dest = ALLOC_ELTS( nr );
- dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 );
- (void) dest;
- CLOSE_ELTS();
- }
-}
-
-static void TAG(render_quad_strip_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (start+3 >= count)
- return;
-
- if (HAVE_QUAD_STRIPS && 0) {
- }
- else {
- LOCAL_VARS;
- GLuint *elts = GET_MESA_ELTS();
- int dmasz = GET_MAX_HW_ELTS();
- GLuint j, nr;
- ELT_TYPE *dest;
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 1;
- count -= (count-start) & 1;
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
-
- dmasz = dmasz/6*2;
-
- for (j = start; j + 3 < count; j += nr - 2 ) {
- nr = MIN2( dmasz, count - j );
-
- if (nr >= 4)
- {
- GLint quads = (nr/2)-1;
- ELT_TYPE *dest = ALLOC_ELTS( quads*6 );
- GLint i;
-
- for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) {
- EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
- EMIT_TWO_ELTS( dest, 2, elts[2], elts[1] );
- EMIT_TWO_ELTS( dest, 4, elts[3], elts[2] );
- dest += 6;
- }
-
- CLOSE_ELTS();
- }
- }
- }
- else {
- ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
-
- for (j = start; j + 3 < count; j += nr - 2 ) {
- nr = MIN2( dmasz, count - j );
- dest = ALLOC_ELTS( nr );
- dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
- (void) dest;
- CLOSE_ELTS();
- }
- }
- }
-}
-
-
-static void TAG(render_quads_elts)( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- if (start+3 >= count)
- return;
-
- if (HAVE_QUADS && 0) {
- } else {
- LOCAL_VARS;
- GLuint *elts = GET_MESA_ELTS();
- int dmasz = GET_MAX_HW_ELTS();
- GLuint j, nr;
-
- ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
-
- /* Emit whole number of quads in total, and in each buffer.
- */
- dmasz -= dmasz & 3;
- count -= (count-start) & 3;
-
- /* Adjust for rendering as triangles:
- */
- dmasz = dmasz/6*4;
-
- for (j = start; j + 3 < count; j += nr ) {
- nr = MIN2( dmasz, count - j );
-
- {
- GLint quads = nr/4;
- ELT_TYPE *dest = ALLOC_ELTS( quads * 6 );
- GLint i;
-
- for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) {
- EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
- EMIT_TWO_ELTS( dest, 2, elts[3], elts[1] );
- EMIT_TWO_ELTS( dest, 4, elts[2], elts[3] );
- dest += 6;
- }
-
- CLOSE_ELTS();
- }
- }
- }
-}
-
-
-
-static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] =
-{
- TAG(render_points_elts),
- TAG(render_lines_elts),
- TAG(render_line_loop_elts),
- TAG(render_line_strip_elts),
- TAG(render_triangles_elts),
- TAG(render_tri_strip_elts),
- TAG(render_tri_fan_elts),
- TAG(render_quads_elts),
- TAG(render_quad_strip_elts),
- TAG(render_poly_elts),
- TAG(render_noop),
-};
diff --git a/src/mesa/tnl_dd/t_dd_triemit.h b/src/mesa/tnl_dd/t_dd_triemit.h
deleted file mode 100644
index 093501f1676..00000000000
--- a/src/mesa/tnl_dd/t_dd_triemit.h
+++ /dev/null
@@ -1,157 +0,0 @@
-#ifndef DO_DEBUG_VERTS
-#define DO_DEBUG_VERTS 0
-#endif
-
-#ifndef PRINT_VERTEX
-#define PRINT_VERTEX(x)
-#endif
-
-#if defined(USE_X86_ASM)
-#define COPY_DWORDS( j, vb, vertsize, v ) \
-do { \
- int __tmp; \
- __asm__ __volatile__( "rep ; movsl" \
- : "=%c" (j), "=D" (vb), "=S" (__tmp) \
- : "0" (vertsize), \
- "D" ((long)vb), \
- "S" ((long)v) ); \
-} while (0)
-#else
-#define COPY_DWORDS( j, vb, vertsize, v ) \
-do { \
- for ( j = 0 ; j < vertsize ; j++ ) \
- vb[j] = ((GLuint *)v)[j]; \
- vb += vertsize; \
-} while (0)
-#endif
-
-
-
-#if HAVE_QUADS
-static __inline void TAG(quad)( CTX_ARG,
- VERTEX *v0,
- VERTEX *v1,
- VERTEX *v2,
- VERTEX *v3 )
-{
- GLuint vertsize = GET_VERTEX_DWORDS();
- GLuint *vb = (GLuint *)ALLOC_VERTS( 4, vertsize);
- GLuint j;
-
- if (DO_DEBUG_VERTS) {
- fprintf(stderr, "%s\n", __func__);
- PRINT_VERTEX(v0);
- PRINT_VERTEX(v1);
- PRINT_VERTEX(v2);
- PRINT_VERTEX(v3);
- }
-
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
- COPY_DWORDS( j, vb, vertsize, v3 );
-}
-#else
-static __inline void TAG(quad)( CTX_ARG,
- VERTEX *v0,
- VERTEX *v1,
- VERTEX *v2,
- VERTEX *v3 )
-{
- GLuint vertsize = GET_VERTEX_DWORDS();
- GLuint *vb = (GLuint *)ALLOC_VERTS( 6, vertsize);
- GLuint j;
-
- if (DO_DEBUG_VERTS) {
- fprintf(stderr, "%s\n", __func__);
- PRINT_VERTEX(v0);
- PRINT_VERTEX(v1);
- PRINT_VERTEX(v2);
- PRINT_VERTEX(v3);
- }
-
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v3 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
- COPY_DWORDS( j, vb, vertsize, v3 );
-}
-#endif
-
-
-static __inline void TAG(triangle)( CTX_ARG,
- VERTEX *v0,
- VERTEX *v1,
- VERTEX *v2 )
-{
- GLuint vertsize = GET_VERTEX_DWORDS();
- GLuint *vb = (GLuint *)ALLOC_VERTS( 3, vertsize);
- GLuint j;
-
- if (DO_DEBUG_VERTS) {
- fprintf(stderr, "%s\n", __func__);
- PRINT_VERTEX(v0);
- PRINT_VERTEX(v1);
- PRINT_VERTEX(v2);
- }
-
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
-}
-
-
-#if HAVE_LINES
-static __inline void TAG(line)( CTX_ARG,
- VERTEX *v0,
- VERTEX *v1 )
-{
- GLuint vertsize = GET_VERTEX_DWORDS();
- GLuint *vb = (GLuint *)ALLOC_VERTS( 2, vertsize);
- GLuint j;
-
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
-}
-#endif
-
-#if HAVE_POINTS
-static __inline void TAG(point)( CTX_ARG,
- VERTEX *v0 )
-{
- GLuint vertsize = GET_VERTEX_DWORDS();
- GLuint *vb = (GLuint *)ALLOC_VERTS( 1, vertsize);
- int j;
-
- COPY_DWORDS( j, vb, vertsize, v0 );
-}
-#endif
-
-
-static void TAG(fast_clipped_poly)( struct gl_context *ctx, const GLuint *elts,
- GLuint n )
-{
- LOCAL_VARS
- GLuint vertsize = GET_VERTEX_DWORDS();
- GLuint *vb = (GLuint *)ALLOC_VERTS( (n-2) * 3, vertsize );
- const GLuint *start = (const GLuint *)VERT(elts[0]);
- GLuint i,j;
-
- if (DO_DEBUG_VERTS) {
- fprintf(stderr, "%s\n", __func__);
- PRINT_VERTEX(VERT(elts[0]));
- PRINT_VERTEX(VERT(elts[1]));
- }
-
- for (i = 2 ; i < n ; i++) {
- if (DO_DEBUG_VERTS) {
- PRINT_VERTEX(VERT(elts[i]));
- }
-
- COPY_DWORDS( j, vb, vertsize, VERT(elts[i-1]) );
- COPY_DWORDS( j, vb, vertsize, VERT(elts[i]) );
- COPY_DWORDS( j, vb, vertsize, start );
- }
-}
-
diff --git a/src/mesa/tnl_dd/t_dd_tritmp.h b/src/mesa/tnl_dd/t_dd_tritmp.h
deleted file mode 100644
index 2294a76a65c..00000000000
--- a/src/mesa/tnl_dd/t_dd_tritmp.h
+++ /dev/null
@@ -1,702 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@vmware.com>
- */
-
-
-/* Template for building functions to plug into the driver interface
- * of t_vb_render.c:
- * ctx->Driver.QuadFunc
- * ctx->Driver.TriangleFunc
- * ctx->Driver.LineFunc
- * ctx->Driver.PointsFunc
- *
- * DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles,
- * and restore vertices afterwards.
- * DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore
- * vertices after rendering.
- * DO_FLAT: For hardware without native flatshading, copy provoking colors
- * into the other vertices. Restore after rendering.
- * DO_UNFILLED: Decompose triangles to lines and points where appropriate.
- * DO_TWOSTENCIL:Gross hack for two-sided stencil.
- *
- * HAVE_SPEC: Vertices have secondary rgba values.
- *
- * VERT_X(v): Alias for vertex x value.
- * VERT_Y(v): Alias for vertex y value.
- * VERT_Z(v): Alias for vertex z value.
- * DEPTH_SCALE: Scale for constant offset.
- * REVERSE_DEPTH: Viewport depth range reversed.
- *
- * VERTEX: Hardware vertex type.
- * GET_VERTEX(n): Retreive vertex with index n.
- * AREA_IS_CCW(a): Return true if triangle with signed area a is ccw.
- *
- * VERT_SET_RGBA: Assign vertex rgba from VB color.
- * VERT_COPY_RGBA: Copy vertex rgba another vertex.
- * VERT_SAVE_RGBA: Save vertex rgba to a local variable.
- * VERT_RESTORE_RGBA: Restore vertex rgba from a local variable.
- * --> Similar for SPEC.
- *
- * LOCAL_VARS(n): (At least) define local vars for save/restore rgba.
- *
- */
-
-#if HAVE_BACK_COLORS
-#define VERT_SET_RGBA( v, c )
-#endif
-
-#if !HAVE_SPEC
-#define VERT_SET_SPEC( v, c ) (void) c
-#define VERT_COPY_SPEC( v0, v1 )
-#define VERT_SAVE_SPEC( idx )
-#define VERT_RESTORE_SPEC( idx )
-#if HAVE_BACK_COLORS
-#define VERT_COPY_SPEC1( v )
-#endif
-#else
-#if HAVE_BACK_COLORS
-#define VERT_SET_SPEC( v, c )
-#endif
-#endif
-
-#if !HAVE_BACK_COLORS
-#define VERT_COPY_SPEC1( v )
-#define VERT_COPY_RGBA1( v )
-#endif
-
-#ifndef INSANE_VERTICES
-#define VERT_SET_Z(v,val) VERT_Z(v) = val
-#define VERT_Z_ADD(v,val) VERT_Z(v) += val
-#endif
-
-#ifndef REVERSE_DEPTH
-#define REVERSE_DEPTH 0
-#endif
-
-/* disable twostencil for un-aware drivers */
-#ifndef HAVE_STENCIL_TWOSIDE
-#define HAVE_STENCIL_TWOSIDE 0
-#endif
-#ifndef DO_TWOSTENCIL
-#define DO_TWOSTENCIL 0
-#endif
-#ifndef SETUP_STENCIL
-#define SETUP_STENCIL(f)
-#endif
-#ifndef UNSET_STENCIL
-#define UNSET_STENCIL(f)
-#endif
-
-#if DO_TRI
-static void TAG(triangle)( struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
- VERTEX *v[3];
- GLfloat offset = 0;
- GLfloat z[3] = { 0 };
- GLenum mode = GL_FILL;
- GLuint facing = 0;
- LOCAL_VARS(3);
-
-/* fprintf(stderr, "%s\n", __func__); */
-
- v[0] = (VERTEX *)GET_VERTEX(e0);
- v[1] = (VERTEX *)GET_VERTEX(e1);
- v[2] = (VERTEX *)GET_VERTEX(e2);
-
- if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL)
- {
- GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]);
- GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]);
- GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]);
- GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]);
- GLfloat cc = ex*fy - ey*fx;
-
- if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL)
- {
- facing = AREA_IS_CCW( cc ) ^ _mesa_polygon_get_front_bit(ctx);
-
- if (DO_UNFILLED) {
- if (facing) {
- mode = ctx->Polygon.BackMode;
- if (ctx->Polygon.CullFlag &&
- ctx->Polygon.CullFaceMode != GL_FRONT) {
- return;
- }
- } else {
- mode = ctx->Polygon.FrontMode;
- if (ctx->Polygon.CullFlag &&
- ctx->Polygon.CullFaceMode != GL_BACK) {
- return;
- }
- }
- }
-
- if (DO_TWOSIDE && facing == 1) {
- if (HAVE_BACK_COLORS) {
- if (!DO_FLAT) {
- VERT_SAVE_RGBA( 0 );
- VERT_SAVE_RGBA( 1 );
- VERT_COPY_RGBA1( v[0] );
- VERT_COPY_RGBA1( v[1] );
- }
- VERT_SAVE_RGBA( 2 );
- VERT_COPY_RGBA1( v[2] );
- if (HAVE_SPEC) {
- if (!DO_FLAT) {
- VERT_SAVE_SPEC( 0 );
- VERT_SAVE_SPEC( 1 );
- VERT_COPY_SPEC1( v[0] );
- VERT_COPY_SPEC1( v[1] );
- }
- VERT_SAVE_SPEC( 2 );
- VERT_COPY_SPEC1( v[2] );
- }
- }
- else {
- GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
- (void) vbcolor;
-
- if (!DO_FLAT) {
- VERT_SAVE_RGBA( 0 );
- VERT_SAVE_RGBA( 1 );
- }
- VERT_SAVE_RGBA( 2 );
-
- if (VB->BackfaceColorPtr->stride) {
- assert(VB->BackfaceColorPtr->stride == 4*sizeof(GLfloat));
-
- if (!DO_FLAT) {
- VERT_SET_RGBA( v[0], vbcolor[e0] );
- VERT_SET_RGBA( v[1], vbcolor[e1] );
- }
- VERT_SET_RGBA( v[2], vbcolor[e2] );
- }
- else {
- if (!DO_FLAT) {
- VERT_SET_RGBA( v[0], vbcolor[0] );
- VERT_SET_RGBA( v[1], vbcolor[0] );
- }
- VERT_SET_RGBA( v[2], vbcolor[0] );
- }
-
- if (HAVE_SPEC && VB->BackfaceSecondaryColorPtr) {
- GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
- assert(VB->BackfaceSecondaryColorPtr->stride == 4*sizeof(GLfloat));
-
- if (!DO_FLAT) {
- VERT_SAVE_SPEC( 0 );
- VERT_SAVE_SPEC( 1 );
- VERT_SET_SPEC( v[0], vbspec[e0] );
- VERT_SET_SPEC( v[1], vbspec[e1] );
- }
- VERT_SAVE_SPEC( 2 );
- VERT_SET_SPEC( v[2], vbspec[e2] );
- }
- }
- }
- }
-
-
- if (DO_OFFSET)
- {
- offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
- z[0] = VERT_Z(v[0]);
- z[1] = VERT_Z(v[1]);
- z[2] = VERT_Z(v[2]);
- if (cc * cc > 1e-16) {
- GLfloat ic = 1.0 / cc;
- GLfloat ez = z[0] - z[2];
- GLfloat fz = z[1] - z[2];
- GLfloat a = ey*fz - ez*fy;
- GLfloat b = ez*fx - ex*fz;
- GLfloat ac = a * ic;
- GLfloat bc = b * ic;
- if ( ac < 0.0f ) ac = -ac;
- if ( bc < 0.0f ) bc = -bc;
- offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD;
- }
- offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0);
- }
- }
-
- if (DO_FLAT) {
- VERT_SAVE_RGBA( 0 );
- VERT_SAVE_RGBA( 1 );
- VERT_COPY_RGBA( v[0], v[2] );
- VERT_COPY_RGBA( v[1], v[2] );
- if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) {
- VERT_SAVE_SPEC( 0 );
- VERT_SAVE_SPEC( 1 );
- VERT_COPY_SPEC( v[0], v[2] );
- VERT_COPY_SPEC( v[1], v[2] );
- }
- }
-
- if (mode == GL_POINT) {
- if (DO_OFFSET && ctx->Polygon.OffsetPoint) {
- VERT_Z_ADD(v[0], offset);
- VERT_Z_ADD(v[1], offset);
- VERT_Z_ADD(v[2], offset);
- }
- if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) {
- SETUP_STENCIL(facing);
- UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 );
- UNSET_STENCIL(facing);
- } else {
- UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 );
- }
- } else if (mode == GL_LINE) {
- if (DO_OFFSET && ctx->Polygon.OffsetLine) {
- VERT_Z_ADD(v[0], offset);
- VERT_Z_ADD(v[1], offset);
- VERT_Z_ADD(v[2], offset);
- }
- if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) {
- SETUP_STENCIL(facing);
- UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 );
- UNSET_STENCIL(facing);
- } else {
- UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 );
- }
- } else {
- if (DO_OFFSET && ctx->Polygon.OffsetFill) {
- VERT_Z_ADD(v[0], offset);
- VERT_Z_ADD(v[1], offset);
- VERT_Z_ADD(v[2], offset);
- }
- if (DO_UNFILLED) {
- RASTERIZE( GL_TRIANGLES );
- }
- if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) {
- SETUP_STENCIL(facing);
- TRI( v[0], v[1], v[2] );
- UNSET_STENCIL(facing);
- } else {
- TRI( v[0], v[1], v[2] );
- }
- }
-
- if (DO_OFFSET)
- {
- VERT_SET_Z(v[0], z[0]);
- VERT_SET_Z(v[1], z[1]);
- VERT_SET_Z(v[2], z[2]);
- }
-
- if (DO_TWOSIDE && facing == 1) {
- if (!DO_FLAT) {
- VERT_RESTORE_RGBA( 0 );
- VERT_RESTORE_RGBA( 1 );
- }
- VERT_RESTORE_RGBA( 2 );
- if (HAVE_SPEC) {
- if (!DO_FLAT) {
- VERT_RESTORE_SPEC( 0 );
- VERT_RESTORE_SPEC( 1 );
- }
- VERT_RESTORE_SPEC( 2 );
- }
- }
-
-
- if (DO_FLAT) {
- VERT_RESTORE_RGBA( 0 );
- VERT_RESTORE_RGBA( 1 );
- if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) {
- VERT_RESTORE_SPEC( 0 );
- VERT_RESTORE_SPEC( 1 );
- }
- }
-}
-#endif
-
-#if DO_QUAD
-#if DO_FULL_QUAD
-static void TAG(quadr)( struct gl_context *ctx,
- GLuint e0, GLuint e1, GLuint e2, GLuint e3 )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
- VERTEX *v[4];
- GLfloat offset = 0;
- GLfloat z[4] = { 0 };
- GLenum mode = GL_FILL;
- GLuint facing = 0;
- LOCAL_VARS(4);
-
- v[0] = (VERTEX *)GET_VERTEX(e0);
- v[1] = (VERTEX *)GET_VERTEX(e1);
- v[2] = (VERTEX *)GET_VERTEX(e2);
- v[3] = (VERTEX *)GET_VERTEX(e3);
-
- if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL)
- {
- GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]);
- GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]);
- GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]);
- GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]);
- GLfloat cc = ex*fy - ey*fx;
-
- if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL)
- {
- facing = AREA_IS_CCW( cc ) ^ _mesa_polygon_get_front_bit(ctx);
-
- if (DO_UNFILLED) {
- if (facing) {
- mode = ctx->Polygon.BackMode;
- if (ctx->Polygon.CullFlag &&
- ctx->Polygon.CullFaceMode != GL_FRONT) {
- return;
- }
- } else {
- mode = ctx->Polygon.FrontMode;
- if (ctx->Polygon.CullFlag &&
- ctx->Polygon.CullFaceMode != GL_BACK) {
- return;
- }
- }
- }
-
- if (DO_TWOSIDE && facing == 1) {
- GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
- (void)vbcolor;
-
- if (HAVE_BACK_COLORS) {
- if (!DO_FLAT) {
- VERT_SAVE_RGBA( 0 );
- VERT_SAVE_RGBA( 1 );
- VERT_SAVE_RGBA( 2 );
- VERT_COPY_RGBA1( v[0] );
- VERT_COPY_RGBA1( v[1] );
- VERT_COPY_RGBA1( v[2] );
- }
- VERT_SAVE_RGBA( 3 );
- VERT_COPY_RGBA1( v[3] );
- if (HAVE_SPEC) {
- if (!DO_FLAT) {
- VERT_SAVE_SPEC( 0 );
- VERT_SAVE_SPEC( 1 );
- VERT_SAVE_SPEC( 2 );
- VERT_COPY_SPEC1( v[0] );
- VERT_COPY_SPEC1( v[1] );
- VERT_COPY_SPEC1( v[2] );
- }
- VERT_SAVE_SPEC( 3 );
- VERT_COPY_SPEC1( v[3] );
- }
- }
- else {
- if (!DO_FLAT) {
- VERT_SAVE_RGBA( 0 );
- VERT_SAVE_RGBA( 1 );
- VERT_SAVE_RGBA( 2 );
- }
- VERT_SAVE_RGBA( 3 );
-
- if (VB->BackfaceColorPtr->stride) {
- if (!DO_FLAT) {
- VERT_SET_RGBA( v[0], vbcolor[e0] );
- VERT_SET_RGBA( v[1], vbcolor[e1] );
- VERT_SET_RGBA( v[2], vbcolor[e2] );
- }
- VERT_SET_RGBA( v[3], vbcolor[e3] );
- }
- else {
- if (!DO_FLAT) {
- VERT_SET_RGBA( v[0], vbcolor[0] );
- VERT_SET_RGBA( v[1], vbcolor[0] );
- VERT_SET_RGBA( v[2], vbcolor[0] );
- }
- VERT_SET_RGBA( v[3], vbcolor[0] );
- }
-
- if (HAVE_SPEC && VB->BackfaceSecondaryColorPtr) {
- GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
- assert(VB->BackfaceSecondaryColorPtr->stride==4*sizeof(GLfloat));
-
- if (!DO_FLAT) {
- VERT_SAVE_SPEC( 0 );
- VERT_SAVE_SPEC( 1 );
- VERT_SAVE_SPEC( 2 );
- VERT_SET_SPEC( v[0], vbspec[e0] );
- VERT_SET_SPEC( v[1], vbspec[e1] );
- VERT_SET_SPEC( v[2], vbspec[e2] );
- }
- VERT_SAVE_SPEC( 3 );
- VERT_SET_SPEC( v[3], vbspec[e3] );
- }
- }
- }
- }
-
-
- if (DO_OFFSET)
- {
- offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
- z[0] = VERT_Z(v[0]);
- z[1] = VERT_Z(v[1]);
- z[2] = VERT_Z(v[2]);
- z[3] = VERT_Z(v[3]);
- if (cc * cc > 1e-16) {
- GLfloat ez = z[2] - z[0];
- GLfloat fz = z[3] - z[1];
- GLfloat a = ey*fz - ez*fy;
- GLfloat b = ez*fx - ex*fz;
- GLfloat ic = 1.0 / cc;
- GLfloat ac = a * ic;
- GLfloat bc = b * ic;
- if ( ac < 0.0f ) ac = -ac;
- if ( bc < 0.0f ) bc = -bc;
- offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD;
- }
- offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0);
- }
- }
-
- if (DO_FLAT) {
- VERT_SAVE_RGBA( 0 );
- VERT_SAVE_RGBA( 1 );
- VERT_SAVE_RGBA( 2 );
- VERT_COPY_RGBA( v[0], v[3] );
- VERT_COPY_RGBA( v[1], v[3] );
- VERT_COPY_RGBA( v[2], v[3] );
- if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) {
- VERT_SAVE_SPEC( 0 );
- VERT_SAVE_SPEC( 1 );
- VERT_SAVE_SPEC( 2 );
- VERT_COPY_SPEC( v[0], v[3] );
- VERT_COPY_SPEC( v[1], v[3] );
- VERT_COPY_SPEC( v[2], v[3] );
- }
- }
-
- if (mode == GL_POINT) {
- if (( DO_OFFSET) && ctx->Polygon.OffsetPoint) {
- VERT_Z_ADD(v[0], offset);
- VERT_Z_ADD(v[1], offset);
- VERT_Z_ADD(v[2], offset);
- VERT_Z_ADD(v[3], offset);
- }
- if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) {
- SETUP_STENCIL(facing);
- UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 );
- UNSET_STENCIL(facing);
- } else {
- UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 );
- }
- } else if (mode == GL_LINE) {
- if (DO_OFFSET && ctx->Polygon.OffsetLine) {
- VERT_Z_ADD(v[0], offset);
- VERT_Z_ADD(v[1], offset);
- VERT_Z_ADD(v[2], offset);
- VERT_Z_ADD(v[3], offset);
- }
- if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) {
- SETUP_STENCIL(facing);
- UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 );
- UNSET_STENCIL(facing);
- } else {
- UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 );
- }
- } else {
- if (DO_OFFSET && ctx->Polygon.OffsetFill) {
- VERT_Z_ADD(v[0], offset);
- VERT_Z_ADD(v[1], offset);
- VERT_Z_ADD(v[2], offset);
- VERT_Z_ADD(v[3], offset);
- }
- RASTERIZE( GL_QUADS );
- if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) {
- SETUP_STENCIL(facing);
- QUAD( (v[0]), (v[1]), (v[2]), (v[3]) );
- UNSET_STENCIL(facing);
- } else {
- QUAD( (v[0]), (v[1]), (v[2]), (v[3]) );
- }
- }
-
- if (DO_OFFSET)
- {
- VERT_SET_Z(v[0], z[0]);
- VERT_SET_Z(v[1], z[1]);
- VERT_SET_Z(v[2], z[2]);
- VERT_SET_Z(v[3], z[3]);
- }
-
- if (DO_TWOSIDE && facing == 1) {
- if (!DO_FLAT) {
- VERT_RESTORE_RGBA( 0 );
- VERT_RESTORE_RGBA( 1 );
- VERT_RESTORE_RGBA( 2 );
- }
- VERT_RESTORE_RGBA( 3 );
- if (HAVE_SPEC) {
- if (!DO_FLAT) {
- VERT_RESTORE_SPEC( 0 );
- VERT_RESTORE_SPEC( 1 );
- VERT_RESTORE_SPEC( 2 );
- }
- VERT_RESTORE_SPEC( 3 );
- }
- }
-
-
- if (DO_FLAT) {
- VERT_RESTORE_RGBA( 0 );
- VERT_RESTORE_RGBA( 1 );
- VERT_RESTORE_RGBA( 2 );
- if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) {
- VERT_RESTORE_SPEC( 0 );
- VERT_RESTORE_SPEC( 1 );
- VERT_RESTORE_SPEC( 2 );
- }
- }
-}
-#else
-static void TAG(quadr)( struct gl_context *ctx, GLuint e0,
- GLuint e1, GLuint e2, GLuint e3 )
-{
- if (DO_UNFILLED) {
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLubyte ef1 = VB->EdgeFlag[e1];
- GLubyte ef3 = VB->EdgeFlag[e3];
- VB->EdgeFlag[e1] = 0;
- TAG(triangle)( ctx, e0, e1, e3 );
- VB->EdgeFlag[e1] = ef1;
- VB->EdgeFlag[e3] = 0;
- TAG(triangle)( ctx, e1, e2, e3 );
- VB->EdgeFlag[e3] = ef3;
- } else {
- TAG(triangle)( ctx, e0, e1, e3 );
- TAG(triangle)( ctx, e1, e2, e3 );
- }
-}
-#endif
-#endif
-
-#if DO_LINE
-static void TAG(line)( struct gl_context *ctx, GLuint e0, GLuint e1 )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- VERTEX *v[2];
- LOCAL_VARS(2);
-
- v[0] = (VERTEX *)GET_VERTEX(e0);
- v[1] = (VERTEX *)GET_VERTEX(e1);
-
- if (DO_FLAT) {
- VERT_SAVE_RGBA( 0 );
- VERT_COPY_RGBA( v[0], v[1] );
- if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) {
- VERT_SAVE_SPEC( 0 );
- VERT_COPY_SPEC( v[0], v[1] );
- }
- }
-
- LINE( v[0], v[1] );
-
- if (DO_FLAT) {
- VERT_RESTORE_RGBA( 0 );
-
- if (HAVE_SPEC && VB->AttribPtr[_TNL_ATTRIB_COLOR1]) {
- VERT_RESTORE_SPEC( 0 );
- }
- }
-}
-#endif
-
-#if DO_POINTS
-static void TAG(points)( struct gl_context *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
- GLuint i;
- LOCAL_VARS(1);
-
- if (VB->Elts == 0) {
- for ( i = first ; i < last ; i++ ) {
- if ( VB->ClipMask[i] == 0 ) {
- VERTEX *v = (VERTEX *)GET_VERTEX(i);
- POINT( v );
- }
- }
- } else {
- for ( i = first ; i < last ; i++ ) {
- GLuint e = VB->Elts[i];
- if ( VB->ClipMask[e] == 0 ) {
- VERTEX *v = (VERTEX *)GET_VERTEX(e);
- POINT( v );
- }
- }
- }
-}
-#endif
-
-static void TAG(init)( void )
-{
-#if DO_QUAD
- TAB[IND].quad = TAG(quadr);
-#endif
-#if DO_TRI
- TAB[IND].triangle = TAG(triangle);
-#endif
-#if DO_LINE
- TAB[IND].line = TAG(line);
-#endif
-#if DO_POINTS
- TAB[IND].points = TAG(points);
-#endif
-}
-
-#undef IND
-#undef TAG
-
-#if HAVE_BACK_COLORS
-#undef VERT_SET_RGBA
-#endif
-
-#if !HAVE_SPEC
-#undef VERT_SET_SPEC
-#undef VERT_COPY_SPEC
-#undef VERT_SAVE_SPEC
-#undef VERT_RESTORE_SPEC
-#if HAVE_BACK_COLORS
-#undef VERT_COPY_SPEC1
-#endif
-#else
-#if HAVE_BACK_COLORS
-#undef VERT_SET_SPEC
-#endif
-#endif
-
-#if !HAVE_BACK_COLORS
-#undef VERT_COPY_SPEC1
-#undef VERT_COPY_RGBA1
-#endif
-
-#ifndef INSANE_VERTICES
-#undef VERT_SET_Z
-#undef VERT_Z_ADD
-#endif
diff --git a/src/mesa/tnl_dd/t_dd_unfilled.h b/src/mesa/tnl_dd/t_dd_unfilled.h
deleted file mode 100644
index ee15e773c88..00000000000
--- a/src/mesa/tnl_dd/t_dd_unfilled.h
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@vmware.com>
- */
-
-#if !HAVE_SPEC
-#define VERT_SET_SPEC( v, c )
-#define VERT_COPY_SPEC( v0, v1 )
-#define VERT_SAVE_SPEC( idx )
-#define VERT_RESTORE_SPEC( idx )
-#endif
-
-static void TAG(unfilled_tri)( struct gl_context *ctx,
- GLenum mode,
- GLuint e0, GLuint e1, GLuint e2 )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLubyte *ef = VB->EdgeFlag;
- VERTEX *v[3];
- LOCAL_VARS(3);
-
- v[0] = (VERTEX *)GET_VERTEX(e0);
- v[1] = (VERTEX *)GET_VERTEX(e1);
- v[2] = (VERTEX *)GET_VERTEX(e2);
-
- if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
- VERT_SAVE_RGBA(0);
- VERT_SAVE_RGBA(1);
- VERT_COPY_RGBA(v[0], v[2]);
- VERT_COPY_RGBA(v[1], v[2]);
-
- if (HAVE_SPEC) {
- VERT_SAVE_SPEC(0);
- VERT_SAVE_SPEC(1);
- VERT_COPY_SPEC(v[0], v[2]);
- VERT_COPY_SPEC(v[1], v[2]);
- }
- }
-
-/* fprintf(stderr, "%s %s %d %d %d\n", __func__, */
-/* _mesa_enum_to_string( mode ), */
-/* ef[e0], ef[e1], ef[e2]); */
-
- if (mode == GL_POINT) {
- RASTERIZE(GL_POINTS);
- if (ef[e0]) POINT( v[0] );
- if (ef[e1]) POINT( v[1] );
- if (ef[e2]) POINT( v[2] );
- }
- else {
- RASTERIZE(GL_LINES);
- if (RENDER_PRIMITIVE == GL_POLYGON) {
- if (ef[e2]) LINE( v[2], v[0] );
- if (ef[e0]) LINE( v[0], v[1] );
- if (ef[e1]) LINE( v[1], v[2] );
- }
- else {
- if (ef[e0]) LINE( v[0], v[1] );
- if (ef[e1]) LINE( v[1], v[2] );
- if (ef[e2]) LINE( v[2], v[0] );
- }
- }
-
- if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
- VERT_RESTORE_RGBA(0);
- VERT_RESTORE_RGBA(1);
-
- if (HAVE_SPEC) {
- VERT_RESTORE_SPEC(0);
- VERT_RESTORE_SPEC(1);
- }
- }
-}
-
-
-static void TAG(unfilled_quad)( struct gl_context *ctx,
- GLenum mode,
- GLuint e0, GLuint e1,
- GLuint e2, GLuint e3 )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLubyte *ef = VB->EdgeFlag;
- VERTEX *v[4];
- LOCAL_VARS(4);
-
- v[0] = (VERTEX *)GET_VERTEX(e0);
- v[1] = (VERTEX *)GET_VERTEX(e1);
- v[2] = (VERTEX *)GET_VERTEX(e2);
- v[3] = (VERTEX *)GET_VERTEX(e3);
-
- /* Hardware flatshading breaks down here. If the hardware doesn't
- * support flatshading, this will already have been done:
- */
- if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
- VERT_SAVE_RGBA(0);
- VERT_SAVE_RGBA(1);
- VERT_SAVE_RGBA(2);
- VERT_COPY_RGBA(v[0], v[3]);
- VERT_COPY_RGBA(v[1], v[3]);
- VERT_COPY_RGBA(v[2], v[3]);
-
- if (HAVE_SPEC) {
- VERT_SAVE_SPEC(0);
- VERT_SAVE_SPEC(1);
- VERT_SAVE_SPEC(2);
- VERT_COPY_SPEC(v[0], v[3]);
- VERT_COPY_SPEC(v[1], v[3]);
- VERT_COPY_SPEC(v[2], v[3]);
- }
- }
-
- if (mode == GL_POINT) {
- RASTERIZE(GL_POINTS);
- if (ef[e0]) POINT( v[0] );
- if (ef[e1]) POINT( v[1] );
- if (ef[e2]) POINT( v[2] );
- if (ef[e3]) POINT( v[3] );
- }
- else {
- RASTERIZE(GL_LINES);
- if (ef[e0]) LINE( v[0], v[1] );
- if (ef[e1]) LINE( v[1], v[2] );
- if (ef[e2]) LINE( v[2], v[3] );
- if (ef[e3]) LINE( v[3], v[0] );
- }
-
- if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
- VERT_RESTORE_RGBA(0);
- VERT_RESTORE_RGBA(1);
- VERT_RESTORE_RGBA(2);
-
- if (HAVE_SPEC) {
- VERT_RESTORE_SPEC(0);
- VERT_RESTORE_SPEC(1);
- VERT_RESTORE_SPEC(2);
- }
- }
-}
-
-
-#if !HAVE_SPEC
-#undef VERT_SET_SPEC
-#undef VERT_COPY_SPEC
-#undef VERT_SAVE_SPEC
-#undef VERT_RESTORE_SPEC
-#endif
-
-#undef TAG
diff --git a/src/mesa/tnl_dd/t_dd_vertex.h b/src/mesa/tnl_dd/t_dd_vertex.h
deleted file mode 100644
index 771a20cf4dd..00000000000
--- a/src/mesa/tnl_dd/t_dd_vertex.h
+++ /dev/null
@@ -1,78 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@vmware.com>
- */
-
-typedef struct {
- GLfloat x, y, z, w;
-} TAG(_coord_t);
-
-#ifdef COLOR_IS_RGBA
-typedef struct {
-#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
- GLubyte alpha, blue, green, red;
-#else
- GLubyte red, green, blue, alpha;
-#endif
-} TAG(_color_t);
-#else
-typedef struct {
-#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
- GLubyte alpha, red, green, blue;
-#else
- GLubyte blue, green, red, alpha;
-#endif
-} TAG(_color_t);
-#endif
-
-typedef union {
- struct {
- GLfloat x, y, z, w;
- TAG(_color_t) color;
- TAG(_color_t) specular;
- GLfloat u0, v0;
- GLfloat u1, v1;
- GLfloat u2, v2;
- GLfloat u3, v3;
- } v;
- struct {
- GLfloat x, y, z, w;
- TAG(_color_t) color;
- TAG(_color_t) specular;
- GLfloat u0, v0, q0;
- GLfloat u1, v1, q1;
- GLfloat u2, v2, q2;
- GLfloat u3, v3, q3;
- } pv;
- struct {
- GLfloat x, y, z;
- TAG(_color_t) color;
- } tv;
- GLfloat f[24];
- GLuint ui[24];
- GLubyte ub4[24][4];
-} TAG(Vertex), *TAG(VertexPtr);
-