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authorMarek Olšák <marek.olsak@amd.com>2017-01-20 17:57:38 +0100
committerMarek Olšák <marek.olsak@amd.com>2017-01-23 23:43:38 +0100
commit7b32ae4df5bc19c378598d6a950a6019fa64ece6 (patch)
tree328df9c9db20899025b4abc98dacdc6069e7dbb0
parente248390e93d025472d55b89252216895bc895a74 (diff)
gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layout
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
-rw-r--r--src/gallium/drivers/radeon/r600_texture.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index cba4e7d7340..0b77c829490 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -1184,7 +1184,9 @@ r600_choose_tiling(struct r600_common_screen *rscreen,
/* Textures with a very small height are recommended to be linear. */
if (templ->target == PIPE_TEXTURE_1D ||
templ->target == PIPE_TEXTURE_1D_ARRAY ||
- templ->height0 <= 4)
+ /* Only very thin and long 2D textures should benefit from
+ * linear_aligned. */
+ (templ->width0 > 8 && templ->height0 <= 2))
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Textures likely to be mapped often. */