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authorJuan A. Suarez Romero <jasuarez@igalia.com>2020-12-01 09:45:39 +0100
committerMarge Bot <eric+marge@anholt.net>2020-12-09 12:25:31 +0000
commit7ad7decc27c46bd6d113b0e7a9d728f3a3911a11 (patch)
treeaa097f63ccbfcfafa6a45fabb9ea6c6215943d4d
parent1c76f6e755a5ec0ad8fb37f173cbd47dc8c9cd2b (diff)
v3d: remove old tile blit code
This code was a direct copy from VC4, and it was disabled, as it did not work. Now that we have an implementation, let's remove it. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
-rw-r--r--src/gallium/drivers/v3d/v3d_blit.c137
1 files changed, 0 insertions, 137 deletions
diff --git a/src/gallium/drivers/v3d/v3d_blit.c b/src/gallium/drivers/v3d/v3d_blit.c
index 4bbe38f081c..9b0b68dda7b 100644
--- a/src/gallium/drivers/v3d/v3d_blit.c
+++ b/src/gallium/drivers/v3d/v3d_blit.c
@@ -27,143 +27,6 @@
#include "v3d_context.h"
#include "v3d_tiling.h"
-#if 0
-static struct pipe_surface *
-v3d_get_blit_surface(struct pipe_context *pctx,
- struct pipe_resource *prsc, unsigned level)
-{
- struct pipe_surface tmpl;
-
- memset(&tmpl, 0, sizeof(tmpl));
- tmpl.format = prsc->format;
- tmpl.u.tex.level = level;
- tmpl.u.tex.first_layer = 0;
- tmpl.u.tex.last_layer = 0;
-
- return pctx->create_surface(pctx, prsc, &tmpl);
-}
-
-static bool
-is_tile_unaligned(unsigned size, unsigned tile_size)
-{
- return size & (tile_size - 1);
-}
-
-static bool
-v3d_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
-{
- struct v3d_context *v3d = v3d_context(pctx);
- bool msaa = (info->src.resource->nr_samples > 1 ||
- info->dst.resource->nr_samples > 1);
- int tile_width = msaa ? 32 : 64;
- int tile_height = msaa ? 32 : 64;
-
- if (util_format_is_depth_or_stencil(info->dst.resource->format))
- return false;
-
- if (info->scissor_enable)
- return false;
-
- if ((info->mask & PIPE_MASK_RGBA) == 0)
- return false;
-
- if (info->dst.box.x != info->src.box.x ||
- info->dst.box.y != info->src.box.y ||
- info->dst.box.width != info->src.box.width ||
- info->dst.box.height != info->src.box.height) {
- return false;
- }
-
- int dst_surface_width = u_minify(info->dst.resource->width0,
- info->dst.level);
- int dst_surface_height = u_minify(info->dst.resource->height0,
- info->dst.level);
- if (is_tile_unaligned(info->dst.box.x, tile_width) ||
- is_tile_unaligned(info->dst.box.y, tile_height) ||
- (is_tile_unaligned(info->dst.box.width, tile_width) &&
- info->dst.box.x + info->dst.box.width != dst_surface_width) ||
- (is_tile_unaligned(info->dst.box.height, tile_height) &&
- info->dst.box.y + info->dst.box.height != dst_surface_height)) {
- return false;
- }
-
- /* VC5_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
- * VC5_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
- * destination surface) to determine the stride. This may be wrong
- * when reading from texture miplevels > 0, which are stored in
- * POT-sized areas. For MSAA, the tile addresses are computed
- * explicitly by the RCL, but still use the destination width to
- * determine the stride (which could be fixed by explicitly supplying
- * it in the ABI).
- */
- struct v3d_resource *rsc = v3d_resource(info->src.resource);
-
- uint32_t stride;
-
- if (info->src.resource->nr_samples > 1)
- stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
- /* XXX else if (rsc->slices[info->src.level].tiling == VC5_TILING_FORMAT_T)
- stride = align(dst_surface_width * rsc->cpp, 128); */
- else
- stride = align(dst_surface_width * rsc->cpp, 16);
-
- if (stride != rsc->slices[info->src.level].stride)
- return false;
-
- if (info->dst.resource->format != info->src.resource->format)
- return false;
-
- if (false) {
- fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
- info->src.box.x,
- info->src.box.y,
- info->dst.box.x,
- info->dst.box.y,
- info->dst.box.width,
- info->dst.box.height);
- }
-
- struct pipe_surface *dst_surf =
- v3d_get_blit_surface(pctx, info->dst.resource, info->dst.level);
- struct pipe_surface *src_surf =
- v3d_get_blit_surface(pctx, info->src.resource, info->src.level);
-
- v3d_flush_jobs_reading_resource(v3d, info->src.resource, false);
-
- struct v3d_job *job = v3d_get_job(v3d, dst_surf, NULL);
- pipe_surface_reference(&job->color_read, src_surf);
-
- /* If we're resolving from MSAA to single sample, we still need to run
- * the engine in MSAA mode for the load.
- */
- if (!job->msaa && info->src.resource->nr_samples > 1) {
- job->msaa = true;
- job->tile_width = 32;
- job->tile_height = 32;
- }
-
- job->draw_min_x = info->dst.box.x;
- job->draw_min_y = info->dst.box.y;
- job->draw_max_x = info->dst.box.x + info->dst.box.width;
- job->draw_max_y = info->dst.box.y + info->dst.box.height;
- job->draw_width = dst_surf->width;
- job->draw_height = dst_surf->height;
-
- job->tile_width = tile_width;
- job->tile_height = tile_height;
- job->msaa = msaa;
- job->needs_flush = true;
- job->resolve |= PIPE_CLEAR_COLOR;
-
- v3d_job_submit(v3d, job);
-
- pipe_surface_reference(&dst_surf, NULL);
- pipe_surface_reference(&src_surf, NULL);
-
- return true;
-}
-#endif
-
void
v3d_blitter_save(struct v3d_context *v3d)
{