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authorMark Janes <mark.a.janes@intel.com>2019-06-03 15:42:22 -0700
committerMark Janes <mark.a.janes@intel.com>2019-06-03 16:17:23 -0700
commit774a088f64e0984411204231ba8647b68f1b35c9 (patch)
tree817183a7312d0edc96cdb941358223b7dbd7630c
parent045aeccf0e10ea23cbec1f3e23ac0e69b8820394 (diff)
mesa: Use string literals for format strings
Android build settings require format strings to be string literals. Fixes: d2906293c43 "mesa: EXT_dsa add selectorless matrix stack functions" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110833 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r--src/mesa/main/matrix.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index d9898aff628..7d75a900e1b 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -94,7 +94,7 @@ get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
}
- _mesa_error(ctx, GL_INVALID_ENUM, caller);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
return NULL;
}
@@ -111,7 +111,7 @@ static void matrix_frustum(struct gl_matrix_stack* stack,
nearval == farval ||
left == right ||
top == bottom) {
- _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
return;
}
@@ -192,7 +192,7 @@ matrix_ortho(struct gl_matrix_stack* stack,
bottom == top ||
nearval == farval)
{
- _mesa_error( ctx, GL_INVALID_VALUE, caller );
+ _mesa_error( ctx, GL_INVALID_VALUE, "%s", caller );
return;
}