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authorBrian Paul <brianp@vmware.com>2015-07-21 18:44:07 -0600
committerBrian Paul <brianp@vmware.com>2015-07-21 18:44:07 -0600
commit61ed88b1ddf8aea6f74518bcae5c13d9bf4ae822 (patch)
tree25ad31346879f787cd154e16a83b126e5920b932
parent24799c422365f609403ccde0759c77b0179328d3 (diff)
mesa: move check for no-op glFrontFace call earlier
If the new mode matches the current mode, there can be no error. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--src/mesa/main/polygon.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index c1c31660e12..60af88f9857 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -93,14 +93,14 @@ _mesa_FrontFace( GLenum mode )
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glFrontFace %s\n", _mesa_enum_to_string(mode));
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
if (mode!=GL_CW && mode!=GL_CCW) {
_mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
return;
}
- if (ctx->Polygon.FrontFace == mode)
- return;
-
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontFace = mode;