diff options
author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | 2020-12-11 19:00:23 -0500 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2020-12-14 14:42:55 +0000 |
commit | 614c77772ac2f48955537efcfefaf0609d6c03e5 (patch) | |
tree | 1c90da86d640df3cfaa8fda2861fc405a91a89df | |
parent | dfd0f042e0d8faa374629ea0a67422edff6d48c3 (diff) |
st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
the code here tries to be too smart and only use a geometry shader if there's
actually multiple layers being uploaded, but the fragment shader also unconditionally
reads gl_Layer as long as the pipe cap for gs is set, which means that
in the case when the gs is dynamically disabled due to uploading a
single-layer surface, the fs has no input to read for gl_Layer and everything breaks
always using a gs isn't ideal, but it's considerably more work to manage multiple
fs variants based on layer usage
Fixes: c99f2fe70ec ("st/mesa: implement PBO upload for multiple layers")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8067>
-rw-r--r-- | src/mesa/state_tracker/st_pbo.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_pbo.c b/src/mesa/state_tracker/st_pbo.c index fbc6b4ef8a2..3c197d89b53 100644 --- a/src/mesa/state_tracker/st_pbo.c +++ b/src/mesa/state_tracker/st_pbo.c @@ -202,7 +202,7 @@ st_pbo_draw(struct st_context *st, const struct st_pbo_addresses *addr, return false; } - if (addr->depth != 1 && st->pbo.use_gs && !st->pbo.gs) { + if (st->pbo.use_gs && !st->pbo.gs) { st->pbo.gs = st_pbo_create_gs(st); if (!st->pbo.gs) return false; |