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authorRhys Perry <pendingchaos02@gmail.com>2019-11-14 15:31:52 +0000
committerRhys Perry <pendingchaos02@gmail.com>2019-12-02 17:45:01 +0000
commit5404b7aaa36fad18df19e12abcc8af69014e74c2 (patch)
tree6338219f12a599931a86e22f8289162e54318242
parent01cacdb71ee45067dd8fa48298530bd8a05c53d0 (diff)
nir/lower_io_to_vector: don't create arrays when not needed
Some backends require that there are no array varyings. If there were no arrays in the input shader, the pass shouldn't have to create new ones. Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2103 Fixes: bcd14756eec ('nir/lower_io_to_vector: add flat mode') Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
-rw-r--r--src/compiler/nir/nir_lower_io_to_vector.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_lower_io_to_vector.c b/src/compiler/nir/nir_lower_io_to_vector.c
index 0ef40216da6..82c4bdf8749 100644
--- a/src/compiler/nir/nir_lower_io_to_vector.c
+++ b/src/compiler/nir/nir_lower_io_to_vector.c
@@ -184,7 +184,10 @@ get_flat_type(const nir_shader *shader, nir_variable *old_vars[MAX_SLOTS][4],
if (num_vars <= 1)
return NULL;
- return glsl_array_type(glsl_vector_type(base, 4), slots, 0);
+ if (slots == 1)
+ return glsl_vector_type(base, 4);
+ else
+ return glsl_array_type(glsl_vector_type(base, 4), slots, 0);
}
static bool
@@ -340,6 +343,9 @@ build_array_deref_of_new_var_flat(nir_shader *shader,
deref = nir_build_deref_array(b, deref, index);
}
+ if (!glsl_type_is_array(deref->type))
+ return deref;
+
bool vs_in = shader->info.stage == MESA_SHADER_VERTEX &&
new_var->data.mode == nir_var_shader_in;
return nir_build_deref_array(