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authorJosé Fonseca <jfonseca@vmware.com>2010-04-20 10:22:28 +0200
committerJosé Fonseca <jfonseca@vmware.com>2010-04-20 10:22:28 +0200
commit493a1bb822f80f48cf284cb572acb5dd393a07e1 (patch)
tree658b2c09c8ea645de30269fbc112408cf5ee391c
parentf1d3f42c47ee0d3c5f13f5b30e6b113d6b542f64 (diff)
gallium/docs: Make it clear that minIndex, maxIndex is exclusively a index buffer characteristic.
Unlike the indexBias which is specific to a draw call. This are the semantics of both D3D and GL ARB_draw_elements_base_vertex extension.
-rw-r--r--src/gallium/docs/source/context.rst3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 69e0fccc03c..c82e681a254 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -156,6 +156,9 @@ as indices to fetch vertex attributes.
``indexBias`` is a value which is added to every index read from the index
buffer before fetching vertex attributes.
+``minIndex`` and ``maxIndex`` describe minimum and maximum index contained in
+the index buffer.
+
If a given vertex element has ``instance_divisor`` set to 0, it is said
it contains per-vertex data and effective vertex attribute address needs
to be recalculated for every index.