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authorMarek Olšák <marek.olsak@amd.com>2020-03-27 05:07:02 -0400
committerMarge Bot <eric+marge@anholt.net>2020-04-30 22:01:55 +0000
commit42842306d3c7ba71f89022a1ebb09a4454a1b6e0 (patch)
tree0ff9d8e04ebd26d7e699c13cb6481750af006486
parent2e3a9d78289ace1928e2dc093fc743cad81c911c (diff)
mesa,st/mesa: add a fast path for non-static VAOs
Skip most of _mesa_update_vao_derived_arrays if the VAO is not static. Drivers need a separate codepath for this. This increases performance by 7% with glthread and the game "torcs". The reason is that glthread uploads vertices and sets vertex buffers every draw call, so the overhead is very noticable. glthread doesn't hide the overhead, because the driver thread is the busiest thread. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4314>
-rw-r--r--src/mesa/main/arrayobj.c11
-rw-r--r--src/mesa/main/attrib.c2
-rw-r--r--src/mesa/main/mtypes.h17
-rw-r--r--src/mesa/state_tracker/st_atom_array.c32
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
5 files changed, 64 insertions, 0 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 3ebcedea4e9..a4c15cfe369 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -546,6 +546,17 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
vao->_EffEnabledVBO = _mesa_vao_enable_to_vp_inputs(mode, enabled & vbos);
vao->_EffEnabledNonZeroDivisor =
_mesa_vao_enable_to_vp_inputs(mode, enabled & divisor_is_nonzero);
+
+ /* Fast path when the VAO is updated too often. */
+ if (vao->IsDynamic)
+ return;
+
+ /* More than 4 updates turn the VAO to dynamic. */
+ if (ctx->Const.AllowDynamicVAOFastPath && ++vao->NumUpdates > 4) {
+ vao->IsDynamic = true;
+ return;
+ }
+
/* Walk those enabled arrays that have a real vbo attached */
GLbitfield mask = enabled;
while (mask) {
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 74c449bfbcb..45018188168 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1589,6 +1589,8 @@ copy_array_object(struct gl_context *ctx,
dest->NonZeroDivisorMask = src->NonZeroDivisorMask;
dest->_AttributeMapMode = src->_AttributeMapMode;
dest->NewArrays = src->NewArrays;
+ dest->NumUpdates = src->NumUpdates;
+ dest->IsDynamic = src->IsDynamic;
}
/**
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c99d6b97f00..f7cccbcc0a0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1540,12 +1540,26 @@ struct gl_vertex_array_object
GLboolean EverBound;
/**
+ * Whether the VAO is changed by the application so often that some of
+ * the derived fields are not updated at all to decrease overhead.
+ * Also, interleaved arrays are not detected, because it's too expensive
+ * to do that before every draw call.
+ */
+ bool IsDynamic;
+
+ /**
* Marked to true if the object is shared between contexts and immutable.
* Then reference counting is done using atomics and thread safe.
* Is used for dlist VAOs.
*/
bool SharedAndImmutable;
+ /**
+ * Number of updates that were done by the application. This is used to
+ * decide whether the VAO is static or dynamic.
+ */
+ unsigned NumUpdates;
+
/** Vertex attribute arrays */
struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX];
@@ -4164,6 +4178,9 @@ struct gl_constants
/** Whether out-of-order draw (Begin/End) optimizations are allowed. */
bool AllowDrawOutOfOrder;
+ /** Whether to allow the fast path for frequently updated VAOs. */
+ bool AllowDynamicVAOFastPath;
+
/** GL_ARB_gl_spirv */
struct spirv_supported_capabilities SpirVCapabilities;
diff --git a/src/mesa/state_tracker/st_atom_array.c b/src/mesa/state_tracker/st_atom_array.c
index 0b5909ba11a..1faf72b0db5 100644
--- a/src/mesa/state_tracker/st_atom_array.c
+++ b/src/mesa/state_tracker/st_atom_array.c
@@ -149,6 +149,38 @@ st_setup_arrays(struct st_context *st,
st->draw_needs_minmax_index =
(userbuf_attribs & ~_mesa_draw_nonzero_divisor_bits(ctx)) != 0;
+ if (vao->IsDynamic) {
+ while (mask) {
+ const gl_vert_attrib attr = u_bit_scan(&mask);
+ const struct gl_array_attributes *const attrib =
+ _mesa_draw_array_attrib(vao, attr);
+ const struct gl_vertex_buffer_binding *const binding =
+ &vao->BufferBinding[attrib->BufferBindingIndex];
+ const unsigned bufidx = (*num_vbuffers)++;
+
+ /* Set the vertex buffer. */
+ if (binding->BufferObj) {
+ struct st_buffer_object *stobj = st_buffer_object(binding->BufferObj);
+
+ vbuffer[bufidx].buffer.resource = stobj ? stobj->buffer : NULL;
+ vbuffer[bufidx].is_user_buffer = false;
+ vbuffer[bufidx].buffer_offset = binding->Offset +
+ attrib->RelativeOffset;
+ } else {
+ vbuffer[bufidx].buffer.user = attrib->Ptr;
+ vbuffer[bufidx].is_user_buffer = true;
+ vbuffer[bufidx].buffer_offset = 0;
+ }
+ vbuffer[bufidx].stride = binding->Stride; /* in bytes */
+
+ /* Set the vertex element. */
+ init_velement(vp, velements->velems, &attrib->Format, 0,
+ binding->InstanceDivisor, bufidx,
+ input_to_index[attr]);
+ }
+ return;
+ }
+
while (mask) {
/* The attribute index to start pulling a binding */
const gl_vert_attrib i = ffs(mask) - 1;
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 386b035a052..5ddb55f053d 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -583,6 +583,8 @@ void st_init_limits(struct pipe_screen *screen,
c->MultiDrawWithUserIndices =
screen->get_param(screen, PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES);
+ c->AllowDynamicVAOFastPath = true;
+
c->glBeginEndBufferSize =
screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
}