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authorCarl Worth <cworth@cworth.org>2014-07-07 16:12:42 -0700
committerCarl Worth <cworth@cworth.org>2014-07-07 16:12:42 -0700
commit33cb9f9503cc57c341da8ecec6c16c33fd4f0ae5 (patch)
tree863aae569f0b3b3137313bf29b7daca3dfcc42ac
parent018685822756405fc4f1a9e5581458cc4d383c48 (diff)
docs: Add release notes for the 10.2.3 release.mesa-10.2.3
Which is imminent.
-rw-r--r--VERSION2
-rw-r--r--docs/relnotes/10.2.3.html127
2 files changed, 128 insertions, 1 deletions
diff --git a/VERSION b/VERSION
index 68e8fcedcbe..ea657e002be 100644
--- a/VERSION
+++ b/VERSION
@@ -1 +1 @@
-10.2.2
+10.2.3
diff --git a/docs/relnotes/10.2.3.html b/docs/relnotes/10.2.3.html
new file mode 100644
index 00000000000..205b491e2c9
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+++ b/docs/relnotes/10.2.3.html
@@ -0,0 +1,127 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.2.3 Release Notes / July 7, 2014</h1>
+
+<p>
+Mesa 10.2.3 is a bug fix release which fixes bugs found since the 10.2.2 release.
+</p>
+<p>
+Mesa 10.2.3 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76223">Bug 76223</a> - </li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79823">Bug 79823</a> - </li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">Bug 80015</a> - </li>
+
+</ul>
+
+<h2>Changes</h2>
+
+<p>Aaron Watry (1):</p>
+<ul>
+ <li>radeon/llvm: Allocate space for kernel metadata operands</li>
+</ul>
+
+<p>Carl Worth (2):</p>
+<ul>
+ <li>docs: Add sha256 sums for the 10.2.2 release</li>
+ <li>cherry-ignore: Add a patch that's been rejected</li>
+</ul>
+
+<p>Ilia Mirkin (4):</p>
+<ul>
+ <li>nouveau: dup fd before passing it to device</li>
+ <li>nv50: disable dedicated ubo upload method</li>
+ <li>nv50: do an explicit flush on draw when there are persistent buffers</li>
+ <li>nvc0: add a memory barrier when there are persistent UBOs</li>
+</ul>
+
+<p>Jasper St. Pierre (1):</p>
+<ul>
+ <li>glxext: Send the Drawable's ID in the GLX_BufferSwapComplete event</li>
+</ul>
+
+<p>Kenneth Graunke (3):</p>
+<ul>
+ <li>i965: Don't emit SURFACE_STATEs for gather workarounds on Broadwell.</li>
+ <li>i965: Include marketing names for Broadwell GPUs.</li>
+ <li>i965/disasm: Fix INTEL_DEBUG=fs on Broadwell for ARB_fp applications.</li>
+</ul>
+
+<p>Michel Dänzer (1):</p>
+<ul>
+ <li>radeon/llvm: Use the llvm.rsq.clamped intrinsic for RSQ</li>
+</ul>
+
+<p>Rob Clark (9):</p>
+<ul>
+ <li>xa: fix segfault</li>
+ <li>freedreno: use OUT_RELOCW when buffer is written</li>
+ <li>freedreno/a3xx: fix depth/stencil GMEM positioning</li>
+ <li>freedreno/a3xx: fix depth/stencil gmem restore</li>
+ <li>freedreno/a3xx: fix blend opcode</li>
+ <li>freedreno: few caps fixes</li>
+ <li>freedreno/a3xx: texture fixes</li>
+ <li>freedreno: fix for null textures</li>
+ <li>freedreno/a3xx: vtx formats</li>
+</ul>
+
+<p>Roland Scheidegger (1):</p>
+<ul>
+ <li>draw: (trivial) fix clamping of viewport index</li>
+</ul>
+
+<p>Takashi Iwai (1):</p>
+<ul>
+ <li>llvmpipe: Fix zero-division in llvmpipe_texture_layout()</li>
+</ul>
+
+<p>Thomas Hellstrom (1):</p>
+<ul>
+ <li>st/xa: Don't close the drm fd on failure v2</li>
+</ul>
+
+<p>Tobias Klausmann (1):</p>
+<ul>
+ <li>nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices</li>
+</ul>
+
+</div>
+</body>
+</html>