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authorBrian Paul <brianp@vmware.com>2015-07-21 18:44:07 -0600
committerBrian Paul <brianp@vmware.com>2015-07-21 18:44:07 -0600
commit300926def04afc76d67ce964f10247b2e787c5dc (patch)
tree4ed9d25c5eede182ec6cc0d80b290a7437e99917
parentd323f26830c1ce7e157cfeeb4f1e38b1a4d19d31 (diff)
mesa: move check for no-op glShadeModel call earlier
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--src/mesa/main/light.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index dab21d1a634..89b1c4b142f 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -44,14 +44,14 @@ _mesa_ShadeModel( GLenum mode )
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glShadeModel %s\n", _mesa_enum_to_string(mode));
+ if (ctx->Light.ShadeModel == mode)
+ return;
+
if (mode != GL_FLAT && mode != GL_SMOOTH) {
_mesa_error(ctx, GL_INVALID_ENUM, "glShadeModel");
return;
}
- if (ctx->Light.ShadeModel == mode)
- return;
-
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ShadeModel = mode;