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authorEric Anholt <eric@anholt.net>2011-04-18 13:45:00 -0700
committerEric Anholt <eric@anholt.net>2011-04-20 10:35:43 -0700
commit2ea0aa4cd9eeea17b84860fd5ab7a70aabcf1efc (patch)
tree82a65088eb8dd3c104bc4c4bffdd16b2cf270498
parent6e13cbcb749c017ebece5dbebb780f67cbc9a15b (diff)
docs: Mention that GLSL 1.30 is started.
Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e373a945363..6eeb9e4f35f 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -12,7 +12,7 @@ Feature Status
GL 3.0:
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE