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authorBrian Paul <brianp@vmware.com>2015-07-21 18:35:38 -0600
committerBrian Paul <brianp@vmware.com>2015-07-21 18:35:38 -0600
commit1ad305b612f389fb04c6d51847427d5ec72fae03 (patch)
tree5a448950d2f4f668163cb322eaa314ef7e5eb360
parente693fc299f1f78502b9201f1e1e8f333566c9fb6 (diff)
mesa: plumb offset/size parameters through GetTexSubImage code
Needed for GL_ARB_get_texture_sub_image. But at this point, the offsets are always zero and the sizes match the whole texture image. v2: Fixes, suggestions from Laura Ekstrand: * Fix calls to ctx->Driver.UnmapTextureImage() to pass the correct slice value. * Added comments and assertions to check zoffset+depth<=tex->Depth before the 'img' loops. * Added a new zoffset==0 assert in get_tex_memcpy(). Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
-rw-r--r--src/mesa/main/texgetimage.c137
1 files changed, 80 insertions, 57 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index a067aa57975..8ade264556b 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -75,12 +75,11 @@ type_needs_clamping(GLenum type)
*/
static void
get_tex_depth(struct gl_context *ctx, GLuint dimensions,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
- const GLint width = texImage->Width;
- GLint height = texImage->Height;
- GLint depth = texImage->Depth;
GLint img, row;
GLfloat *depthRow = malloc(width * sizeof(GLfloat));
@@ -94,14 +93,15 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
height = 1;
}
+ assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint srcRowStride;
/* map src texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, img,
- 0, 0, width, height, GL_MAP_READ_BIT,
- &srcMap, &srcRowStride);
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
+ xoffset, yoffset, width, height,
+ GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (srcMap) {
for (row = 0; row < height; row++) {
@@ -113,7 +113,7 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
}
- ctx->Driver.UnmapTextureImage(ctx, texImage, img);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -130,26 +130,26 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
*/
static void
get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
GLint img, row;
assert(format == GL_DEPTH_STENCIL);
assert(type == GL_UNSIGNED_INT_24_8 ||
type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+ assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
/* map src texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, img,
- 0, 0, width, height, GL_MAP_READ_BIT,
- &srcMap, &rowstride);
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
+ xoffset, yoffset, width, height,
+ GL_MAP_READ_BIT, &srcMap, &rowstride);
if (srcMap) {
for (row = 0; row < height; row++) {
@@ -166,7 +166,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
}
}
- ctx->Driver.UnmapTextureImage(ctx, texImage, img);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -180,12 +180,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
*/
static void
get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
GLint img, row;
assert(format == GL_STENCIL_INDEX);
@@ -195,8 +194,9 @@ get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
GLint rowstride;
/* map src texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, img,
- 0, 0, width, height, GL_MAP_READ_BIT,
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
+ xoffset, yoffset, width, height,
+ GL_MAP_READ_BIT,
&srcMap, &rowstride);
if (srcMap) {
@@ -211,7 +211,7 @@ get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
dest);
}
- ctx->Driver.UnmapTextureImage(ctx, texImage, img);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -226,22 +226,22 @@ get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
*/
static void
get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
GLint img, row;
+ assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
/* map src texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, img,
- 0, 0, width, height, GL_MAP_READ_BIT,
- &srcMap, &rowstride);
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
+ xoffset, yoffset, width, height,
+ GL_MAP_READ_BIT, &srcMap, &rowstride);
if (srcMap) {
for (row = 0; row < height; row++) {
@@ -264,7 +264,7 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
}
}
- ctx->Driver.UnmapTextureImage(ctx, texImage, img);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -279,6 +279,8 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
*/
static void
get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage,
GLbitfield transferOps)
@@ -287,9 +289,6 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
const mesa_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
- const GLuint width = texImage->Width;
- const GLuint height = texImage->Height;
- const GLuint depth = texImage->Depth;
GLfloat *tempImage, *tempSlice;
GLuint slice;
int srcStride, dstStride;
@@ -312,15 +311,15 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
tempSlice = tempImage + slice * 4 * width * height;
- ctx->Driver.MapTextureImage(ctx, texImage, slice,
- 0, 0, width, height,
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
+ xoffset, yoffset, width, height,
GL_MAP_READ_BIT,
&srcMap, &srcRowStride);
if (srcMap) {
_mesa_decompress_image(texFormat, width, height,
srcMap, srcRowStride, tempSlice);
- ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -409,6 +408,8 @@ _mesa_base_pack_format(GLenum format)
*/
static void
get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage,
GLbitfield transferOps)
@@ -416,9 +417,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
/* don't want to apply sRGB -> RGB conversion here so override the format */
const mesa_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
- const GLuint width = texImage->Width;
- GLuint height = texImage->Height;
- GLuint depth = texImage->Depth;
GLuint img;
GLboolean dst_is_integer;
uint32_t dst_format;
@@ -430,6 +428,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
depth = height;
height = 1;
+ zoffset = yoffset;
+ yoffset = 0;
}
/* Depending on the base format involved we may need to apply a rebase
@@ -480,8 +480,9 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
uint32_t src_format;
/* map src texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, img,
- 0, 0, width, height, GL_MAP_READ_BIT,
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
+ xoffset, yoffset, width, height,
+ GL_MAP_READ_BIT,
&srcMap, &rowstride);
if (!srcMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -568,7 +569,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
}
/* Unmap the src texture buffer */
- ctx->Driver.UnmapTextureImage(ctx, texImage, img);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
}
done:
@@ -583,6 +584,8 @@ done:
*/
static void
get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
@@ -604,11 +607,17 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
- get_tex_rgba_compressed(ctx, dimensions, format, type,
+ get_tex_rgba_compressed(ctx, dimensions,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type,
pixels, texImage, transferOps);
}
else {
- get_tex_rgba_uncompressed(ctx, dimensions, format, type,
+ get_tex_rgba_uncompressed(ctx, dimensions,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type,
pixels, texImage, transferOps);
}
}
@@ -619,8 +628,10 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
* \return GL_TRUE if done, GL_FALSE otherwise
*/
static GLboolean
-get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
- GLvoid *pixels,
+get_tex_memcpy(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLenum target = texImage->TexObject->Target;
@@ -642,20 +653,25 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
ctx->Pack.SwapBytes);
}
+ if (depth > 1) {
+ /* only a single slice is supported at this time */
+ memCopy = FALSE;
+ }
+
if (memCopy) {
const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
- const GLint bytesPerRow = texImage->Width * bpp;
+ const GLint bytesPerRow = width * bpp;
GLubyte *dst =
- _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
- texImage->Height, format, type, 0, 0);
+ _mesa_image_address2d(&ctx->Pack, pixels, width, height,
+ format, type, 0, 0);
const GLint dstRowStride =
- _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
+ _mesa_image_row_stride(&ctx->Pack, width, format, type);
GLubyte *src;
GLint srcRowStride;
/* map src texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, 0,
- 0, 0, texImage->Width, texImage->Height,
+ ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
+ xoffset, yoffset, width, height,
GL_MAP_READ_BIT, &src, &srcRowStride);
if (src) {
@@ -664,7 +680,7 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
}
else {
GLuint row;
- for (row = 0; row < texImage->Height; row++) {
+ for (row = 0; row < height; row++) {
memcpy(dst, src, bytesPerRow);
dst += dstRowStride;
src += srcRowStride;
@@ -672,7 +688,7 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
}
/* unmap src texture buffer */
- ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
@@ -722,23 +738,30 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
- if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {
+ if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels, texImage)) {
/* all done */
}
else if (format == GL_DEPTH_COMPONENT) {
- get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
+ get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels, texImage);
}
else if (format == GL_DEPTH_STENCIL_EXT) {
- get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
+ get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels,
+ texImage);
}
else if (format == GL_STENCIL_INDEX) {
- get_tex_stencil(ctx, dimensions, format, type, pixels, texImage);
+ get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels, texImage);
}
else if (format == GL_YCBCR_MESA) {
- get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
+ get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels, texImage);
}
else {
- get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
+ get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels, texImage);
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {