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authorVinson Lee <vlee@vmware.com>2009-11-18 14:02:20 -0800
committerVinson Lee <vlee@vmware.com>2009-12-02 20:20:12 -0800
commit0a107d36c2f290cd42e29008dec5194df55b7690 (patch)
tree8c568da53d23f635983dfad62914a81c2bcd5519
parentb094683e7c2f14f61cf3511f286b4cea450609c8 (diff)
progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
(cherry picked from commit 4b3ec2acf2cc2830b0907e4fb4db8bd1ff4a18e3)
-rw-r--r--progs/glsl/trirast.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/progs/glsl/trirast.c b/progs/glsl/trirast.c
index 53bd91ef976..857342636dc 100644
--- a/progs/glsl/trirast.c
+++ b/progs/glsl/trirast.c
@@ -179,9 +179,9 @@ Init(void)
"\n"
"void main() {\n"
" vec2 p = gl_FragCoord.xy; \n"
- " if (crs(v1 - v0, p - v0) >= 0 && \n"
- " crs(v2 - v1, p - v1) >= 0 && \n"
- " crs(v0 - v2, p - v2) >= 0) \n"
+ " if (crs(v1 - v0, p - v0) >= 0.0 && \n"
+ " crs(v2 - v1, p - v1) >= 0.0 && \n"
+ " crs(v0 - v2, p - v2) >= 0.0) \n"
" gl_FragColor = vec4(1.0); \n"
" else \n"
" gl_FragColor = vec4(0.5); \n"