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authorChad Versace <chad.versace@intel.com>2015-07-15 11:49:37 -0700
committerChad Versace <chad.versace@intel.com>2015-07-15 11:49:37 -0700
commit43241a24bc03aba6d25c7c751ec2f1c721b48331 (patch)
tree7718030855c985f4ae3cdb37ccd4d2b0bcfdb519
parent94e473c99399f45a556c62e9d8bbe979e018d9c6 (diff)
vk/meta: Fix declared type of a shader module
s/VkShader/VkShaderModule/ I'm looking forward to a type-safe vulkan.h ;)
-rw-r--r--src/vulkan/meta.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vulkan/meta.c b/src/vulkan/meta.c
index 90447dc81d7..bf8bb6f9d30 100644
--- a/src/vulkan/meta.c
+++ b/src/vulkan/meta.c
@@ -36,7 +36,7 @@ anv_device_init_meta_clear_state(struct anv_device *device)
/* We don't use a vertex shader for clearing, but instead build and pass
* the VUEs directly to the rasterization backend.
*/
- VkShader fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
+ VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
out vec4 f_color;
flat in vec4 v_color;
void main()