diff options
author | Chad Versace <chad.versace@intel.com> | 2015-07-15 11:49:37 -0700 |
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committer | Chad Versace <chad.versace@intel.com> | 2015-07-15 11:49:37 -0700 |
commit | 43241a24bc03aba6d25c7c751ec2f1c721b48331 (patch) | |
tree | 7718030855c985f4ae3cdb37ccd4d2b0bcfdb519 | |
parent | 94e473c99399f45a556c62e9d8bbe979e018d9c6 (diff) |
vk/meta: Fix declared type of a shader module
s/VkShader/VkShaderModule/
I'm looking forward to a type-safe vulkan.h ;)
-rw-r--r-- | src/vulkan/meta.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vulkan/meta.c b/src/vulkan/meta.c index 90447dc81d7..bf8bb6f9d30 100644 --- a/src/vulkan/meta.c +++ b/src/vulkan/meta.c @@ -36,7 +36,7 @@ anv_device_init_meta_clear_state(struct anv_device *device) /* We don't use a vertex shader for clearing, but instead build and pass * the VUEs directly to the rasterization backend. */ - VkShader fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT, + VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT, out vec4 f_color; flat in vec4 v_color; void main() |