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authorBrian Paul <brianp@vmware.com>2009-06-04 13:12:13 -0600
committerBrian Paul <brianp@vmware.com>2009-06-04 13:12:13 -0600
commit6907650211d136ee7cb5a8914c32196d35a75bf3 (patch)
tree78a4432e6fc87b4ded3e6c05df085728627fee84
parentd37795c45334010c70b2e1c23fca0e49ff607a6e (diff)
softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
-rw-r--r--src/gallium/drivers/softpipe/sp_prim_vbuf.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
index 329c92b8da1..56f12b9810d 100644
--- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
@@ -420,8 +420,8 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
*/
for (i = 2; i < nr; i += 1) {
setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, 0, stride));
}
break;