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authorBrian Paul <brianp@vmware.com>2009-10-22 18:32:48 -0600
committerBrian Paul <brianp@vmware.com>2009-10-22 18:33:26 -0600
commit55058652b886b95bfc24109a9edb04d274c01c1a (patch)
tree245b31f7262bed5e0f4203625ab594ff5edd760e
parent5e6a6a2719c695996490bde491dac267e52f78af (diff)
intel: flush old context before binding new context
Per the GLX spec, when changing rendering contexts, the old context should first be flushed.
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index d24af46f59f..ddb0550f77d 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -944,10 +944,23 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driReadPriv)
{
__DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
+ struct intel_context *intel;
+ GET_CURRENT_CONTEXT(curCtx);
+
+ if (driContextPriv)
+ intel = (struct intel_context *) driContextPriv->driverPrivate;
+ else
+ intel = NULL;
+
+ /* According to the glXMakeCurrent() man page: "Pending commands to
+ * the previous context, if any, are flushed before it is released."
+ * But only flush if we're actually changing contexts.
+ */
+ if (intel_context(curCtx) && intel_context(curCtx) != intel) {
+ _mesa_flush(curCtx);
+ }
if (driContextPriv) {
- struct intel_context *intel =
- (struct intel_context *) driContextPriv->driverPrivate;
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;