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authorIan Romanick <ian.d.romanick@intel.com>2011-08-25 17:31:03 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-08-26 23:33:23 -0700
commit3a1ed4eaf20a350a16f18cd20140ed4182a487c3 (patch)
tree98ccbe22c20694b1818b8cbf566977f2f253810c
parentf40c291ed637a916414d1367de379a0980488b4b (diff)
mapi: Commit generated files modified by previous commit
Some of the changes are spurious because somebody forgot to do this when adding glFramebufferTextureLayerARB.
-rw-r--r--src/mapi/glapi/glapi_gentable.c7
-rw-r--r--src/mapi/glapi/glapi_mapi_tmp.h11
-rw-r--r--src/mapi/glapi/glapi_sparc.S1
-rw-r--r--src/mapi/glapi/glapi_x86-64.S1
-rw-r--r--src/mapi/glapi/glapi_x86.S1
-rw-r--r--src/mapi/glapi/glapitemp.h1267
-rw-r--r--src/mapi/glapi/glprocs.h40
-rw-r--r--src/mesa/main/enums.c3549
-rw-r--r--src/mesa/main/remap_helper.h3732
9 files changed, 4952 insertions, 3657 deletions
diff --git a/src/mapi/glapi/glapi_gentable.c b/src/mapi/glapi/glapi_gentable.c
index 6dd02a747e1..a2a28a710fd 100644
--- a/src/mapi/glapi/glapi_gentable.c
+++ b/src/mapi/glapi/glapi_gentable.c
@@ -8727,6 +8727,13 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) {
if(!disp->FramebufferTextureLayerEXT) {
void ** procp = (void **) &disp->FramebufferTextureLayerEXT;
+ snprintf(symboln, sizeof(symboln), "%sFramebufferTextureLayerARB", symbol_prefix);
+ *procp = dlsym(handle, symboln);
+ }
+
+
+ if(!disp->FramebufferTextureLayerEXT) {
+ void ** procp = (void **) &disp->FramebufferTextureLayerEXT;
snprintf(symboln, sizeof(symboln), "%sFramebufferTextureLayerEXT", symbol_prefix);
*procp = dlsym(handle, symboln);
}
diff --git a/src/mapi/glapi/glapi_mapi_tmp.h b/src/mapi/glapi/glapi_mapi_tmp.h
index c953897e6cb..c20ac277bdc 100644
--- a/src/mapi/glapi/glapi_mapi_tmp.h
+++ b/src/mapi/glapi/glapi_mapi_tmp.h
@@ -1287,6 +1287,7 @@ GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint si
GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index);
@@ -9538,6 +9539,13 @@ GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum
((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer);
}
+GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[949];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer);
+}
+
GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
const struct mapi_table *_tbl = entry_current_get();
@@ -13412,6 +13420,9 @@ STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureLayerEXT))"\n"
".globl "GLAPI_PREFIX_STR(FramebufferTextureLayer)"\n"
".set "GLAPI_PREFIX_STR(FramebufferTextureLayer)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n"
+".globl "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)"\n"
+".set "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n"
+
STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorMaskIndexedEXT))"\n"
"\t"STUB_ASM_CODE("950")"\n"
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index 1c4b6f411d7..a21512ddb1d 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -1536,6 +1536,7 @@ gl_dispatch_functions_start:
GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+ GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT)
GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
diff --git a/src/mapi/glapi/glapi_x86-64.S b/src/mapi/glapi/glapi_x86-64.S
index 0746eabc640..addb5068bbd 100644
--- a/src/mapi/glapi/glapi_x86-64.S
+++ b/src/mapi/glapi/glapi_x86-64.S
@@ -35662,6 +35662,7 @@ GL_PREFIX(EGLImageTargetTexture2DOES):
.globl GL_PREFIX(VertexAttribI4usv) ; .set GL_PREFIX(VertexAttribI4usv), GL_PREFIX(VertexAttribI4usvEXT)
.globl GL_PREFIX(VertexAttribIPointer) ; .set GL_PREFIX(VertexAttribIPointer), GL_PREFIX(VertexAttribIPointerEXT)
.globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT)
+ .globl GL_PREFIX(FramebufferTextureLayerARB) ; .set GL_PREFIX(FramebufferTextureLayerARB), GL_PREFIX(FramebufferTextureLayerEXT)
.globl GL_PREFIX(ColorMaski) ; .set GL_PREFIX(ColorMaski), GL_PREFIX(ColorMaskIndexedEXT)
.globl GL_PREFIX(Disablei) ; .set GL_PREFIX(Disablei), GL_PREFIX(DisableIndexedEXT)
.globl GL_PREFIX(Enablei) ; .set GL_PREFIX(Enablei), GL_PREFIX(EnableIndexedEXT)
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S
index ea30e99604a..81859d07cba 100644
--- a/src/mapi/glapi/glapi_x86.S
+++ b/src/mapi/glapi/glapi_x86.S
@@ -1433,6 +1433,7 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(VertexAttribI4usv, 888, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
GL_STUB_ALIAS(VertexAttribIPointer, 889, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
GL_STUB_ALIAS(FramebufferTextureLayer, 890, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayerARB, 890, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
GL_STUB_ALIAS(ColorMaski, 891, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
GL_STUB_ALIAS(Disablei, 892, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
GL_STUB_ALIAS(Enablei, 893, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
diff --git a/src/mapi/glapi/glapitemp.h b/src/mapi/glapi/glapitemp.h
index fc9c0aa35b4..5d047be9ee9 100644
--- a/src/mapi/glapi/glapitemp.h
+++ b/src/mapi/glapi/glapitemp.h
@@ -84,6 +84,7 @@
KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
{
+ (void) list; (void) mode;
DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode));
}
@@ -94,206 +95,247 @@ KEYWORD1 void KEYWORD2 NAME(EndList)(void)
KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
{
+ (void) list;
DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list));
}
KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
{
+ (void) n; (void) type; (void) lists;
DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists));
}
KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
{
+ (void) list; (void) range;
DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range));
}
KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
{
+ (void) range;
RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range));
}
KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
{
+ (void) base;
DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base));
}
KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
{
+ (void) mode;
DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
{
+ (void) width; (void) height; (void) xorig; (void) yorig; (void) xmove; (void) ymove; (void) bitmap;
DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap));
}
KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
{
+ (void) v;
DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
{
+ (void) v;
DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
{
+ (void) v;
DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
{
+ (void) v;
DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
{
+ (void) v;
DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
{
+ (void) v;
DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
{
+ (void) v;
DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
{
+ (void) v;
DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
{
+ (void) flag;
DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
{
+ (void) flag;
DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag));
}
@@ -304,766 +346,919 @@ KEYWORD1 void KEYWORD2 NAME(End)(void)
KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
{
+ (void) c;
DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
{
+ (void) c;
DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
{
+ (void) c;
DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
{
+ (void) c;
DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
{
+ (void) c;
DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
{
+ (void) c;
DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
{
+ (void) c;
DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
{
+ (void) c;
DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
{
+ (void) v;
DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
{
+ (void) nx; (void) ny; (void) nz;
DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
{
+ (void) v;
DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
{
+ (void) v;
DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
+ (void) x1; (void) y1; (void) x2; (void) y2;
DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
{
+ (void) v1; (void) v2;
DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
+ (void) x1; (void) y1; (void) x2; (void) y2;
DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
{
+ (void) v1; (void) v2;
DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
{
+ (void) x1; (void) y1; (void) x2; (void) y2;
DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
{
+ (void) v1; (void) v2;
DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
+ (void) x1; (void) y1; (void) x2; (void) y2;
DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
{
+ (void) v1; (void) v2;
DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
{
+ (void) s;
DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
{
+ (void) s;
DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
{
+ (void) s;
DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
{
+ (void) v;
DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
{
+ (void) s;
DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
{
+ (void) s; (void) t;
DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
{
+ (void) s; (void) t;
DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
{
+ (void) s; (void) t;
DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
{
+ (void) v;
DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
{
+ (void) s; (void) t;
DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
{
+ (void) s; (void) t; (void) r;
DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
{
+ (void) s; (void) t; (void) r;
DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
{
+ (void) s; (void) t; (void) r;
DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
{
+ (void) s; (void) t; (void) r;
DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
+ (void) s; (void) t; (void) r; (void) q;
DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
+ (void) s; (void) t; (void) r; (void) q;
DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
{
+ (void) s; (void) t; (void) r; (void) q;
DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
{
+ (void) v;
DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
{
+ (void) s; (void) t; (void) r; (void) q;
DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
{
+ (void) v;
DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
{
+ (void) plane; (void) equation;
DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
{
+ (void) face; (void) mode;
DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
{
+ (void) mode;
DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
{
+ (void) mode;
DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
{
+ (void) target; (void) mode;
DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
}
KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
{
+ (void) light; (void) pname; (void) param;
DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
{
+ (void) light; (void) pname; (void) params;
DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
{
+ (void) light; (void) pname; (void) param;
DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
{
+ (void) light; (void) pname; (void) params;
DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
{
+ (void) factor; (void) pattern;
DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
}
KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
{
+ (void) width;
DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
}
KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
{
+ (void) face; (void) pname; (void) param;
DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
{
+ (void) face; (void) pname; (void) params;
DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
{
+ (void) face; (void) pname; (void) param;
DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
{
+ (void) face; (void) pname; (void) params;
DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
{
+ (void) size;
DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
}
KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
{
+ (void) face; (void) mode;
DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
{
+ (void) mask;
DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask));
}
KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) x; (void) y; (void) width; (void) height;
DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
{
+ (void) mode;
DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) format; (void) type; (void) pixels;
DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) format; (void) type; (void) pixels;
DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
{
+ (void) coord; (void) pname; (void) param;
DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
{
+ (void) coord; (void) pname; (void) param;
DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
{
+ (void) coord; (void) pname; (void) param;
DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
{
+ (void) size; (void) type; (void) buffer;
DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
{
+ (void) size; (void) buffer;
DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer));
}
KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
{
+ (void) mode;
RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
}
@@ -1074,11 +1269,13 @@ KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
{
+ (void) name;
DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
{
+ (void) token;
DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
}
@@ -1089,76 +1286,91 @@ KEYWORD1 void KEYWORD2 NAME(PopName)(void)
KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
{
+ (void) name;
DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
{
+ (void) mode;
DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
{
+ (void) mask;
DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
{
+ (void) c;
DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
{
+ (void) s;
DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
{
+ (void) depth;
DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth));
}
KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
{
+ (void) mask;
DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
{
+ (void) flag;
DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag));
}
KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
{
+ (void) mask;
DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
{
+ (void) op; (void) value;
DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value));
}
KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
{
+ (void) cap;
DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
}
KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
{
+ (void) cap;
DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
}
@@ -1179,211 +1391,253 @@ KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
{
+ (void) mask;
DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
{
+ (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points;
DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
{
+ (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points;
DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
{
+ (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points;
DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
{
+ (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points;
DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
{
+ (void) un; (void) u1; (void) u2;
DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
{
+ (void) un; (void) u1; (void) u2;
DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
+ (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2;
DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
+ (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2;
DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
{
+ (void) u;
DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
{
+ (void) u;
DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
{
+ (void) u;
DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
{
+ (void) u;
DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
{
+ (void) u; (void) v;
DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
{
+ (void) u;
DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
{
+ (void) u; (void) v;
DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
{
+ (void) u;
DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
{
+ (void) mode; (void) i1; (void) i2;
DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2));
}
KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
{
+ (void) i;
DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
+ (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2));
}
KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
{
+ (void) i; (void) j;
DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
{
+ (void) func; (void) ref;
DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref));
}
KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
{
+ (void) sfactor; (void) dfactor;
DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor));
}
KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
{
+ (void) opcode;
DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode));
}
KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
{
+ (void) func; (void) ref; (void) mask;
DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask));
}
KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
{
+ (void) fail; (void) zfail; (void) zpass;
DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass));
}
KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
{
+ (void) func;
DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func));
}
KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
{
+ (void) xfactor; (void) yfactor;
DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor));
}
KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values)
{
+ (void) map; (void) mapsize; (void) values;
DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values)
{
+ (void) map; (void) mapsize; (void) values;
DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values)
{
+ (void) map; (void) mapsize; (void) values;
DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
{
+ (void) mode;
DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
+ (void) x; (void) y; (void) width; (void) height; (void) type;
DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type));
}
KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
{
+ (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) pixels;
DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) width; (void) height; (void) format; (void) type; (void) pixels;
DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
{
+ (void) pname; (void) params;
DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
{
+ (void) plane; (void) equation;
DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
{
+ (void) pname; (void) params;
DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params));
}
@@ -1394,141 +1648,169 @@ KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
{
+ (void) light; (void) pname; (void) params;
DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
{
+ (void) light; (void) pname; (void) params;
DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
{
+ (void) target; (void) query; (void) v;
DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
{
+ (void) target; (void) query; (void) v;
DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
{
+ (void) target; (void) query; (void) v;
DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
{
+ (void) face; (void) pname; (void) params;
DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
{
+ (void) face; (void) pname; (void) params;
DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
{
+ (void) map; (void) values;
DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
{
+ (void) map; (void) values;
DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
{
+ (void) map; (void) values;
DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
{
+ (void) mask;
DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask));
}
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
{
+ (void) name;
RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
{
+ (void) coord; (void) pname; (void) params;
DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
{
+ (void) target; (void) level; (void) format; (void) type; (void) pixels;
DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
{
+ (void) target; (void) level; (void) pname; (void) params;
DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
{
+ (void) target; (void) level; (void) pname; (void) params;
DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
{
+ (void) cap;
RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
{
+ (void) list;
RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list));
}
KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
{
+ (void) zNear; (void) zFar;
DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
}
KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
+ (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
}
@@ -1539,31 +1821,37 @@ KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
{
+ (void) m;
DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
{
+ (void) m;
DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
{
+ (void) mode;
DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
{
+ (void) m;
DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
{
+ (void) m;
DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
+ (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
}
@@ -1579,231 +1867,277 @@ KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
+ (void) angle; (void) x; (void) y; (void) z;
DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
+ (void) angle; (void) x; (void) y; (void) z;
DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) x; (void) y; (void) width; (void) height;
DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
{
+ (void) i;
DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
{
+ (void) i;
DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
{
+ (void) target; (void) texture;
DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
}
KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
{
+ (void) target; (void) texture;
DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
}
KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
{
+ (void) array;
DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
{
+ (void) mode; (void) first; (void) count;
DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
{
+ (void) mode; (void) first; (void) count;
DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
}
KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
{
+ (void) mode; (void) count; (void) type; (void) indices;
DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
{
+ (void) stride; (void) pointer;
DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
{
+ (void) array;
DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) pointer;
DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
{
+ (void) c;
DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
{
+ (void) c;
DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c));
}
KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
{
+ (void) format; (void) stride; (void) pointer;
DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) pointer;
DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
{
+ (void) factor; (void) units;
DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units));
}
KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
{
+ (void) n; (void) textures; (void) residences;
RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
+ (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border;
DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
+ (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border;
DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
+ (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border;
DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
+ (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border;
DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width;
DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width;
DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
{
+ (void) n; (void) textures;
DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
{
+ (void) n; (void) textures;
DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
{
+ (void) pname; (void) params;
DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
{
+ (void) pname; (void) params;
DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
{
+ (void) texture;
RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
{
+ (void) n; (void) textures; (void) priorities;
DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
}
KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
{
+ (void) n; (void) textures; (void) priorities;
DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
}
@@ -1814,46 +2148,55 @@ KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
{
+ (void) mask;
DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
+ (void) red; (void) green; (void) blue; (void) alpha;
DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
{
+ (void) mode;
DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
{
+ (void) mode;
DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
}
KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
}
KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
}
@@ -1861,11 +2204,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table;
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -1873,11 +2218,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -1885,11 +2232,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width;
DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
@@ -1897,26 +2246,31 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width;
DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
+ (void) target; (void) format; (void) type; (void) table;
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
{
+ (void) target; (void) start; (void) count; (void) format; (void) type; (void) data;
DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
}
@@ -1924,11 +2278,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
{
+ (void) target; (void) start; (void) count; (void) format; (void) type; (void) data;
DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) start; (void) x; (void) y; (void) width;
DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
}
@@ -1936,11 +2292,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) start; (void) x; (void) y; (void) width;
DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image;
DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
}
@@ -1948,11 +2306,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
+ (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image;
DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
+ (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image;
DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
}
@@ -1960,11 +2320,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
+ (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image;
DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
}
@@ -1972,11 +2334,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -1984,11 +2348,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
}
@@ -1996,11 +2362,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -2008,11 +2376,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width;
DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
@@ -2020,11 +2390,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width;
DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
}
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
}
@@ -2032,31 +2404,37 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
+ (void) target; (void) format; (void) type; (void) image;
DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
{
+ (void) target; (void) format; (void) type; (void) row; (void) column; (void) span;
DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
}
KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
{
+ (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column;
DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
}
@@ -2064,41 +2442,49 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
{
+ (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column;
DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) values;
DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) values;
DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
+ (void) target; (void) width; (void) internalformat; (void) sink;
DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
}
@@ -2106,11 +2492,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
+ (void) target; (void) width; (void) internalformat; (void) sink;
DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
}
KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
{
+ (void) target; (void) internalformat; (void) sink;
DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
}
@@ -2118,11 +2506,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum intern
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink)
{
+ (void) target; (void) internalformat; (void) sink;
DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
}
KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
{
+ (void) target;
DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
}
@@ -2130,11 +2520,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target)
{
+ (void) target;
DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
{
+ (void) target;
DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
}
@@ -2142,381 +2534,457 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target)
{
+ (void) target;
DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels;
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels;
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels;
DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height;
DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
}
KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
{
+ (void) texture;
DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
{
+ (void) texture;
DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
{
+ (void) texture;
DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
{
+ (void) texture;
DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
{
+ (void) target; (void) s;
DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
{
+ (void) target; (void) s; (void) t;
DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
{
+ (void) target; (void) s; (void) t; (void) r;
DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
+ (void) target; (void) s; (void) t; (void) r; (void) q;
DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
{
+ (void) target; (void) v;
DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader)
{
+ (void) program; (void) shader;
DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader));
}
@@ -2527,71 +2995,85 @@ KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void)
KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type)
{
+ (void) type;
RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type));
}
KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program)
{
+ (void) program;
DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program)
{
+ (void) program;
DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader)
{
+ (void) program; (void) shader;
DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader));
}
KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
{
+ (void) program; (void) maxCount; (void) count; (void) obj;
DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
{
+ (void) program; (void) bufSize; (void) length; (void) infoLog;
DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params)
{
+ (void) program; (void) pname; (void) params;
DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
{
+ (void) shader; (void) bufSize; (void) length; (void) infoLog;
DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params)
{
+ (void) shader; (void) pname; (void) params;
DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program)
{
+ (void) program;
RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader)
{
+ (void) shader;
RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader));
}
KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
{
+ (void) face; (void) func; (void) ref; (void) mask;
DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask));
}
KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask)
{
+ (void) face; (void) mask;
DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask));
}
KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{
+ (void) face; (void) sfail; (void) zfail; (void) zpass;
DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
}
@@ -2599,931 +3081,1117 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, G
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{
+ (void) face; (void) sfail; (void) zfail; (void) zpass;
DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp)
{
+ (void) target; (void) clamp;
DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp));
}
KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
+ (void) buffer; (void) drawbuffer; (void) depth; (void) stencil;
DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil));
}
KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value)
{
+ (void) buffer; (void) drawbuffer; (void) value;
DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value)
{
+ (void) buffer; (void) drawbuffer; (void) value;
DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value)
{
+ (void) buffer; (void) drawbuffer; (void) value;
DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
}
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index)
{
+ (void) name; (void) index;
RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index));
}
KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer)
{
+ (void) target; (void) internalFormat; (void) buffer;
DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) texture; (void) level;
DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data)
{
+ (void) cap; (void) index; (void) data;
DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor)
{
+ (void) index; (void) divisor;
DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
{
+ (void) m;
DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
{
+ (void) m;
DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
{
+ (void) m;
DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
{
+ (void) m;
DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
{
+ (void) m;
DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
{
+ (void) m;
DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
{
+ (void) m;
DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
{
+ (void) m;
DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m));
}
KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
{
+ (void) value; (void) invert;
DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
}
KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
{
+ (void) value; (void) invert;
DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data;
DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
+ (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data;
DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
{
+ (void) target; (void) level; (void) img;
DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
}
KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
{
+ (void) target; (void) level; (void) img;
DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
}
KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index)
{
+ (void) index;
DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
{
+ (void) index;
DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index)
{
+ (void) index;
DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
{
+ (void) index;
DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
{
+ (void) target; (void) pname; (void) string;
DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) target; (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
{
+ (void) target; (void) index; (void) params;
DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
{
+ (void) target; (void) format; (void) len; (void) string;
DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer;
DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer;
DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
{
+ (void) target; (void) buffer;
DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
{
+ (void) target; (void) buffer;
DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
{
+ (void) target; (void) size; (void) data; (void) usage;
DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
}
KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
{
+ (void) target; (void) size; (void) data; (void) usage;
DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
}
KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
{
+ (void) target; (void) offset; (void) size; (void) data;
DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
{
+ (void) target; (void) offset; (void) size; (void) data;
DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
{
+ (void) n; (void) buffer;
DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
{
+ (void) n; (void) buffer;
DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
{
+ (void) n; (void) buffer;
DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
{
+ (void) n; (void) buffer;
DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
{
+ (void) target; (void) offset; (void) size; (void) data;
DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
{
+ (void) target; (void) offset; (void) size; (void) data;
DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
{
+ (void) buffer;
RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
{
+ (void) buffer;
RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
}
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
{
+ (void) target; (void) access;
RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
}
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
{
+ (void) target; (void) access;
RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
}
KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
{
+ (void) target;
RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
}
KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
{
+ (void) target;
RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
{
+ (void) target; (void) id;
DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
}
KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
{
+ (void) target; (void) id;
DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
}
KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
{
+ (void) target;
DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
{
+ (void) target;
DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
{
+ (void) id;
RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
{
+ (void) id;
RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
}
KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
{
+ (void) containerObj; (void) obj;
DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
}
KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader)
{
+ (void) shader;
DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader));
}
KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader)
{
+ (void) shader;
DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader));
}
@@ -3534,651 +4202,781 @@ KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
{
+ (void) shaderType;
RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
}
KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
{
+ (void) obj;
DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
}
KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
{
+ (void) containerObj; (void) attachedObj;
DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
}
KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
{
+ (void) containerObj; (void) maxLength; (void) length; (void) infoLog;
DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
}
KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
{
+ (void) pname;
RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
}
KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
{
+ (void) obj; (void) maxLength; (void) length; (void) infoLog;
DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
}
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
{
+ (void) obj; (void) pname; (void) params;
DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
{
+ (void) obj; (void) pname; (void) params;
DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
{
+ (void) shader; (void) bufSize; (void) length; (void) source;
DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source)
{
+ (void) shader; (void) bufSize; (void) length; (void) source;
DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
}
KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program)
{
+ (void) program;
DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program)
{
+ (void) program;
DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length)
{
+ (void) shader; (void) count; (void) string; (void) length;
DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
}
KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length)
{
+ (void) shader; (void) count; (void) string; (void) length;
DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0)
{
+ (void) location; (void) v0;
DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
{
+ (void) location; (void) v0;
DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0)
{
+ (void) location; (void) v0;
DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
{
+ (void) location; (void) v0;
DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1)
{
+ (void) location; (void) v0; (void) v1;
DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
{
+ (void) location; (void) v0; (void) v1;
DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1)
{
+ (void) location; (void) v0; (void) v1;
DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
{
+ (void) location; (void) v0; (void) v1;
DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
+ (void) location; (void) v0; (void) v1; (void) v2;
DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
+ (void) location; (void) v0; (void) v1; (void) v2;
DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2)
{
+ (void) location; (void) v0; (void) v1; (void) v2;
DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
{
+ (void) location; (void) v0; (void) v1; (void) v2;
DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
+ (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
+ (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
+ (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
+ (void) location; (void) v0; (void) v1; (void) v2; (void) v3;
DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{
+ (void) location; (void) count; (void) transpose; (void) value;
DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program)
{
+ (void) program;
DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program)
{
+ (void) program;
DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program)
{
+ (void) program;
DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program)
{
+ (void) program;
DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name)
{
+ (void) program; (void) index; (void) name;
DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name)
{
+ (void) program; (void) index; (void) name;
DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs)
{
+ (void) n; (void) bufs;
DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs)
{
+ (void) n; (void) bufs;
DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
{
+ (void) n; (void) bufs;
DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
}
KEYWORD1 void KEYWORD2 NAME(ClampColorARB)(GLenum target, GLenum clamp)
{
+ (void) target; (void) clamp;
DISPATCH(ClampColorARB, (target, clamp), (F, "glClampColorARB(0x%x, 0x%x);\n", target, clamp));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
+ (void) target; (void) samples; (void) internalformat; (void) width; (void) height;
DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
}
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
+ (void) target; (void) samples; (void) internalformat; (void) width; (void) height;
DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) texture; (void) level;
DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
{
+ (void) target; (void) attachment; (void) texture; (void) level; (void) face;
DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value)
{
+ (void) program; (void) pname; (void) value;
DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor)
{
+ (void) index; (void) divisor;
DISPATCH(VertexAttribDivisorARB, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor));
}
KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length)
{
+ (void) target; (void) offset; (void) length;
DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length));
}
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
+ (void) target; (void) offset; (void) length; (void) access;
RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access));
}
KEYWORD1 void KEYWORD2 NAME(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer)
{
+ (void) target; (void) internalFormat; (void) buffer;
DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBufferARB(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array)
{
+ (void) array;
DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays)
{
+ (void) n; (void) arrays;
DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays));
}
KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
+ (void) readTarget; (void) writeTarget; (void) readOffset; (void) writeOffset; (void) size;
DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size));
}
KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
+ (void) sync; (void) flags; (void) timeout;
RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout));
}
KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync)
{
+ (void) sync;
DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync));
}
KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags)
{
+ (void) condition; (void) flags;
RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags));
}
KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params)
{
+ (void) pname; (void) params;
DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
{
+ (void) sync; (void) pname; (void) bufSize; (void) length; (void) values;
DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync)
{
+ (void) sync;
RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync));
}
KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
+ (void) sync; (void) flags; (void) timeout;
DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) basevertex;
DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex));
}
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex;
DISPATCH(DrawElementsInstancedBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glDrawElementsInstancedBaseVertex(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex));
}
KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
{
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; (void) basevertex;
DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex;
DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA)
{
+ (void) buf; (void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateiARB(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA)
{
+ (void) buf; (void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateIndexedAMD(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationiARB)(GLuint buf, GLenum mode)
{
+ (void) buf; (void) mode;
DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationiARB(%d, 0x%x);\n", buf, mode));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationIndexedAMD)(GLuint buf, GLenum mode)
{
+ (void) buf; (void) mode;
DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationIndexedAMD(%d, 0x%x);\n", buf, mode));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)
{
+ (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA;
DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateiARB(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)
{
+ (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA;
DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateIndexedAMD(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA));
}
KEYWORD1 void KEYWORD2 NAME(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst)
{
+ (void) buf; (void) src; (void) dst;
DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFunciARB(%d, 0x%x, 0x%x);\n", buf, src, dst));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst)
{
+ (void) buf; (void) src; (void) dst;
DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFuncIndexedAMD(%d, 0x%x, 0x%x);\n", buf, src, dst));
}
KEYWORD1 void KEYWORD2 NAME(BindSampler)(GLuint unit, GLuint sampler)
{
+ (void) unit; (void) sampler;
DISPATCH(BindSampler, (unit, sampler), (F, "glBindSampler(%d, %d);\n", unit, sampler));
}
KEYWORD1 void KEYWORD2 NAME(DeleteSamplers)(GLsizei count, const GLuint * samplers)
{
+ (void) count; (void) samplers;
DISPATCH(DeleteSamplers, (count, samplers), (F, "glDeleteSamplers(%d, %p);\n", count, (const void *) samplers));
}
KEYWORD1 void KEYWORD2 NAME(GenSamplers)(GLsizei count, GLuint * samplers)
{
+ (void) count; (void) samplers;
DISPATCH(GenSamplers, (count, samplers), (F, "glGenSamplers(%d, %p);\n", count, (const void *) samplers));
}
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(GetSamplerParameterIiv, (sampler, pname, params), (F, "glGetSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(GetSamplerParameterIuiv, (sampler, pname, params), (F, "glGetSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(GetSamplerParameterfv, (sampler, pname, params), (F, "glGetSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(GetSamplerParameteriv, (sampler, pname, params), (F, "glGetSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsSampler)(GLuint sampler)
{
+ (void) sampler;
RETURN_DISPATCH(IsSampler, (sampler), (F, "glIsSampler(%d);\n", sampler));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(SamplerParameterIiv, (sampler, pname, params), (F, "glSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(SamplerParameterIuiv, (sampler, pname, params), (F, "glSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param)
{
+ (void) sampler; (void) pname; (void) param;
DISPATCH(SamplerParameterf, (sampler, pname, param), (F, "glSamplerParameterf(%d, 0x%x, %f);\n", sampler, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(SamplerParameterfv, (sampler, pname, params), (F, "glSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param)
{
+ (void) sampler; (void) pname; (void) param;
DISPATCH(SamplerParameteri, (sampler, pname, param), (F, "glSamplerParameteri(%d, 0x%x, %d);\n", sampler, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params)
{
+ (void) sampler; (void) pname; (void) params;
DISPATCH(SamplerParameteriv, (sampler, pname, params), (F, "glSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id)
{
+ (void) target; (void) id;
DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id));
}
KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id)
{
+ (void) mode; (void) id;
DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id));
}
KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id)
{
+ (void) id;
RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id));
}
@@ -4194,16 +4992,19 @@ KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void)
KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth)
{
+ (void) depth;
DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth));
}
KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar)
{
+ (void) zNear; (void) zFar;
DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar));
}
KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
{
+ (void) shadertype; (void) precisiontype; (void) range; (void) precision;
DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision));
}
@@ -4214,6 +5015,7 @@ KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void)
KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)
{
+ (void) n; (void) shaders; (void) binaryformat; (void) binary; (void) length;
DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length));
}
@@ -4224,101 +5026,121 @@ KEYWORD1 GLenum KEYWORD2 NAME(GetGraphicsResetStatusARB)(void)
KEYWORD1 void KEYWORD2 NAME(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table)
{
+ (void) target; (void) format; (void) type; (void) bufSize; (void) table;
DISPATCH(GetnColorTableARB, (target, format, type, bufSize, table), (F, "glGetnColorTableARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img)
{
+ (void) target; (void) lod; (void) bufSize; (void) img;
DISPATCH(GetnCompressedTexImageARB, (target, lod, bufSize, img), (F, "glGetnCompressedTexImageARB(0x%x, %d, %d, %p);\n", target, lod, bufSize, (const void *) img));
}
KEYWORD1 void KEYWORD2 NAME(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image)
{
+ (void) target; (void) format; (void) type; (void) bufSize; (void) image;
DISPATCH(GetnConvolutionFilterARB, (target, format, type, bufSize, image), (F, "glGetnConvolutionFilterARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) image));
}
KEYWORD1 void KEYWORD2 NAME(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values;
DISPATCH(GetnHistogramARB, (target, reset, format, type, bufSize, values), (F, "glGetnHistogramARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v)
{
+ (void) target; (void) query; (void) bufSize; (void) v;
DISPATCH(GetnMapdvARB, (target, query, bufSize, v), (F, "glGetnMapdvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v)
{
+ (void) target; (void) query; (void) bufSize; (void) v;
DISPATCH(GetnMapfvARB, (target, query, bufSize, v), (F, "glGetnMapfvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v)
{
+ (void) target; (void) query; (void) bufSize; (void) v;
DISPATCH(GetnMapivARB, (target, query, bufSize, v), (F, "glGetnMapivARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values;
DISPATCH(GetnMinmaxARB, (target, reset, format, type, bufSize, values), (F, "glGetnMinmaxARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values)
{
+ (void) map; (void) bufSize; (void) values;
DISPATCH(GetnPixelMapfvARB, (map, bufSize, values), (F, "glGetnPixelMapfvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values)
{
+ (void) map; (void) bufSize; (void) values;
DISPATCH(GetnPixelMapuivARB, (map, bufSize, values), (F, "glGetnPixelMapuivARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values)
{
+ (void) map; (void) bufSize; (void) values;
DISPATCH(GetnPixelMapusvARB, (map, bufSize, values), (F, "glGetnPixelMapusvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern)
{
+ (void) bufSize; (void) pattern;
DISPATCH(GetnPolygonStippleARB, (bufSize, pattern), (F, "glGetnPolygonStippleARB(%d, %p);\n", bufSize, (const void *) pattern));
}
KEYWORD1 void KEYWORD2 NAME(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span)
{
+ (void) target; (void) format; (void) type; (void) rowBufSize; (void) row; (void) columnBufSize; (void) column; (void) span;
DISPATCH(GetnSeparableFilterARB, (target, format, type, rowBufSize, row, columnBufSize, column, span), (F, "glGetnSeparableFilterARB(0x%x, 0x%x, 0x%x, %d, %p, %d, %p, %p);\n", target, format, type, rowBufSize, (const void *) row, columnBufSize, (const void *) column, (const void *) span));
}
KEYWORD1 void KEYWORD2 NAME(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img)
{
+ (void) target; (void) level; (void) format; (void) type; (void) bufSize; (void) img;
DISPATCH(GetnTexImageARB, (target, level, format, type, bufSize, img), (F, "glGetnTexImageARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, level, format, type, bufSize, (const void *) img));
}
KEYWORD1 void KEYWORD2 NAME(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params)
{
+ (void) program; (void) location; (void) bufSize; (void) params;
DISPATCH(GetnUniformdvARB, (program, location, bufSize, params), (F, "glGetnUniformdvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params)
{
+ (void) program; (void) location; (void) bufSize; (void) params;
DISPATCH(GetnUniformfvARB, (program, location, bufSize, params), (F, "glGetnUniformfvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params)
{
+ (void) program; (void) location; (void) bufSize; (void) params;
DISPATCH(GetnUniformivARB, (program, location, bufSize, params), (F, "glGetnUniformivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params)
{
+ (void) program; (void) location; (void) bufSize; (void) params;
DISPATCH(GetnUniformuivARB, (program, location, bufSize, params), (F, "glGetnUniformuivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data)
{
+ (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) bufSize; (void) data;
DISPATCH(ReadnPixelsARB, (x, y, width, height, format, type, bufSize, data), (F, "glReadnPixelsARB(%d, %d, %d, %d, 0x%x, 0x%x, %d, %p);\n", x, y, width, height, format, type, bufSize, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
{
+ (void) factor; (void) bias;
DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
}
@@ -4326,6 +5148,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum pname, GLfloat * para
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum pname, GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4333,6 +5156,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum pname, GLint * params
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum pname, GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4340,6 +5164,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(GLenum pname, GLfloat param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
}
@@ -4347,6 +5172,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(GLenum pname, const GLfloat
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4354,6 +5180,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
}
@@ -4361,6 +5188,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLenum pname, const GLint *
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4368,6 +5196,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLclampf value, GLboolean in
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLclampf value, GLboolean invert)
{
+ (void) value; (void) invert;
DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
}
@@ -4375,51 +5204,61 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLenum pattern);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLenum pattern)
{
+ (void) pattern;
DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
}
KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
{
+ (void) stride; (void) count; (void) pointer;
DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) count; (void) pointer;
DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
}
@@ -4427,21 +5266,25 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_662)(GLenum pname, GLfloat param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_662)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
}
@@ -4449,11 +5292,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_663)(GLenum pname, const GLfloat
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_663)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
{
+ (void) first; (void) count;
DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
}
@@ -4464,241 +5309,289 @@ KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
{
+ (void) v;
DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
{
+ (void) v;
DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
{
+ (void) v;
DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
{
+ (void) v;
DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
{
+ (void) v;
DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
{
+ (void) v;
DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
{
+ (void) v;
DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
{
+ (void) v;
DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
{
+ (void) v;
DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
{
+ (void) v;
DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
{
+ (void) red; (void) green; (void) blue;
DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
{
+ (void) v;
DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
{
+ (void) v;
DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
{
+ (void) mode; (void) first; (void) count; (void) primcount;
DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount;
DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) pointer;
DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) type; (void) stride; (void) pointer;
DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
{
+ (void) coord;
DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
{
+ (void) coord;
DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
{
+ (void) coord;
DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
{
+ (void) coord;
DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
{
+ (void) coord;
DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
{
+ (void) coord;
DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
{
+ (void) coord;
DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
{
+ (void) coord;
DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
}
@@ -4706,16 +5599,19 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum mode);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum mode)
{
+ (void) mode;
DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
+ (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
+ (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
@@ -4723,6 +5619,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum sfactorRGB, GLenum df
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
+ (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha;
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
@@ -4733,71 +5630,85 @@ KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer)
{
+ (void) length; (void) pointer;
DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
{
+ (void) stage; (void) portion; (void) variable; (void) input; (void) mapping; (void) componentUsage;
DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage));
}
KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
{
+ (void) stage; (void) portion; (void) abOutput; (void) cdOutput; (void) sumOutput; (void) scale; (void) bias; (void) abDotProduct; (void) cdDotProduct; (void) muxSum;
DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
{
+ (void) pname; (void) param;
DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
{
+ (void) pname; (void) params;
DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
{
+ (void) variable; (void) input; (void) mapping; (void) componentUsage;
DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
{
+ (void) stage; (void) portion; (void) variable; (void) pname; (void) params;
DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
{
+ (void) stage; (void) portion; (void) variable; (void) pname; (void) params;
DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
{
+ (void) stage; (void) portion; (void) pname; (void) params;
DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
{
+ (void) stage; (void) portion; (void) pname; (void) params;
DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
{
+ (void) variable; (void) pname; (void) params;
DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
{
+ (void) variable; (void) pname; (void) params;
DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
}
@@ -4808,281 +5719,337 @@ KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
{
+ (void) x; (void) y;
DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
{
+ (void) x; (void) y; (void) z;
DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
{
+ (void) v;
DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
{
+ (void) v;
DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
{
+ (void) v;
DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) x; (void) y; (void) z; (void) w;
DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
{
+ (void) v;
DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
}
@@ -5090,6 +6057,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_732)(const GLenum * mode, const G
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_732)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
{
+ (void) mode; (void) first; (void) count; (void) primcount; (void) modestride;
DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
}
@@ -5097,6 +6065,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_733)(const GLenum * mode, const G
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_733)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
{
+ (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) modestride;
DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
}
@@ -5104,6 +6073,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_734)(GLsizei n, const GLuint * fe
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_734)(GLsizei n, const GLuint * fences)
{
+ (void) n; (void) fences;
DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
}
@@ -5111,6 +6081,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_735)(GLuint fence);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_735)(GLuint fence)
{
+ (void) fence;
DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
}
@@ -5118,6 +6089,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_736)(GLsizei n, GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_736)(GLsizei n, GLuint * fences)
{
+ (void) n; (void) fences;
DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
}
@@ -5125,6 +6097,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_737)(GLuint fence, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_737)(GLuint fence, GLenum pname, GLint * params)
{
+ (void) fence; (void) pname; (void) params;
DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
}
@@ -5132,6 +6105,7 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_738)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_738)(GLuint fence)
{
+ (void) fence;
RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
}
@@ -5139,6 +6113,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLuint fence, GLenum conditi
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLuint fence, GLenum condition)
{
+ (void) fence; (void) condition;
DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
}
@@ -5146,371 +6121,445 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_740)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_740)(GLuint fence)
{
+ (void) fence;
RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
}
KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
{
+ (void) n; (void) ids; (void) residences;
RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
{
+ (void) target; (void) program;
DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
}
KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program)
{
+ (void) target; (void) program;
DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program));
}
KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs)
{
+ (void) n; (void) programs;
DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs));
}
KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs)
{
+ (void) n; (void) programs;
DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs));
}
KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
{
+ (void) target; (void) id; (void) params;
DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs)
{
+ (void) n; (void) programs;
DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs));
}
KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs)
{
+ (void) n; (void) programs;
DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
{
+ (void) target; (void) index; (void) pname; (void) params;
DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
{
+ (void) target; (void) index; (void) pname; (void) params;
DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
{
+ (void) id; (void) pname; (void) program;
DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
{
+ (void) target; (void) address; (void) pname; (void) params;
DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer)
{
+ (void) index; (void) pname; (void) pointer;
DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer)
{
+ (void) index; (void) pname; (void) pointer;
DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
{
+ (void) index; (void) pname; (void) pointer;
DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program)
{
+ (void) program;
RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program)
{
+ (void) program;
RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program));
}
KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
{
+ (void) target; (void) id; (void) len; (void) program;
DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params)
{
+ (void) target; (void) index; (void) num; (void) params;
DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params)
{
+ (void) target; (void) index; (void) num; (void) params;
DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
{
+ (void) n; (void) ids;
DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
}
KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
{
+ (void) target; (void) address; (void) matrix; (void) transform;
DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
{
+ (void) index; (void) n; (void) v;
DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param)
{
+ (void) pname; (void) param;
DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
}
KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param)
{
+ (void) pname; (void) param;
DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
}
KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param)
{
+ (void) pname; (void) param;
DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
}
KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param)
{
+ (void) pname; (void) param;
DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
{
+ (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod;
DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
{
+ (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod;
DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
{
+ (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod;
DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
}
@@ -5521,26 +6570,31 @@ KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
{
+ (void) id;
DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
}
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
{
+ (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod;
DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
}
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
{
+ (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod;
DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
}
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
{
+ (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod;
DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
}
KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
{
+ (void) id;
DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
}
@@ -5551,41 +6605,49 @@ KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
{
+ (void) range;
RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
}
KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
{
+ (void) dst; (void) coord; (void) swizzle;
DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
}
KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
{
+ (void) dst; (void) interp; (void) swizzle;
DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
}
KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
{
+ (void) dst; (void) value;
DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param)
{
+ (void) pname; (void) param;
DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
{
+ (void) pname; (void) params;
DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
}
@@ -5593,6 +6655,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum face);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum face)
{
+ (void) face;
DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
}
@@ -5600,11 +6663,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLuint array);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLuint array)
{
+ (void) array;
DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays)
{
+ (void) n; (void) arrays;
DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays));
}
@@ -5612,6 +6677,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLsizei n, const GLuint * ar
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLsizei n, const GLuint * arrays)
{
+ (void) n; (void) arrays;
DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
}
@@ -5619,11 +6685,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLsizei n, GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLsizei n, GLuint * arrays)
{
+ (void) n; (void) arrays;
DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array)
{
+ (void) array;
RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array));
}
@@ -5631,46 +6699,55 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_825)(GLuint array);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_825)(GLuint array)
{
+ (void) array;
RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
{
+ (void) id; (void) len; (void) name; (void) params;
DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
{
+ (void) id; (void) len; (void) name; (void) params;
DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
+ (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
{
+ (void) id; (void) len; (void) name; (void) v;
DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w;
DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
{
+ (void) id; (void) len; (void) name; (void) v;
DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index)
{
+ (void) index;
DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index));
}
KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index)
{
+ (void) index;
DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index));
}
@@ -5683,11 +6760,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_834)(GLclampd zmin, GLclampd zmax
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_834)(GLclampd zmin, GLclampd zmax)
{
+ (void) zmin; (void) zmax;
DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
{
+ (void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA));
}
@@ -5695,181 +6774,217 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_835)(GLenum modeRGB, GLenum modeA
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_835)(GLenum modeRGB, GLenum modeA)
{
+ (void) modeRGB; (void) modeA;
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
}
KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer)
{
+ (void) target; (void) framebuffer;
DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer));
}
KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
{
+ (void) target; (void) framebuffer;
DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer));
}
KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer)
{
+ (void) target; (void) renderbuffer;
DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer));
}
KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
{
+ (void) target; (void) renderbuffer;
DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer));
}
KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target)
{
+ (void) target;
RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target));
}
KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target)
{
+ (void) target;
RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers)
{
+ (void) n; (void) framebuffers;
DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
}
KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers)
{
+ (void) n; (void) framebuffers;
DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
}
KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers)
{
+ (void) n; (void) renderbuffers;
DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
}
KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers)
{
+ (void) n; (void) renderbuffers;
DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
+ (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer;
DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
+ (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer;
DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level;
DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset;
DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
+ (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset;
DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
}
KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers)
{
+ (void) n; (void) framebuffers;
DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
}
KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers)
{
+ (void) n; (void) framebuffers;
DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
}
KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers)
{
+ (void) n; (void) renderbuffers;
DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
}
KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers)
{
+ (void) n; (void) renderbuffers;
DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
}
KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target)
{
+ (void) target;
DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target)
{
+ (void) target;
DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
{
+ (void) target; (void) attachment; (void) pname; (void) params;
DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
{
+ (void) target; (void) attachment; (void) pname; (void) params;
DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer)
{
+ (void) framebuffer;
RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer)
{
+ (void) framebuffer;
RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer)
{
+ (void) renderbuffer;
RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer)
{
+ (void) renderbuffer;
RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer));
}
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
+ (void) target; (void) internalformat; (void) width; (void) height;
DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
}
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
+ (void) target; (void) internalformat; (void) width; (void) height;
DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
}
KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
+ (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter;
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
@@ -5877,6 +6992,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_853)(GLint srcX0, GLint srcY0, GL
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_853)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
+ (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter;
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
@@ -5884,6 +7000,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_854)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_854)(GLenum target, GLenum pname, GLint param)
{
+ (void) target; (void) pname; (void) param;
DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param));
}
@@ -5891,476 +7008,577 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_855)(GLenum target, GLintptr offs
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_855)(GLenum target, GLintptr offset, GLsizeiptr size)
{
+ (void) target; (void) offset; (void) size;
DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size));
}
KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name)
{
+ (void) program; (void) colorNumber; (void) name;
DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name)
{
+ (void) program; (void) colorNumber; (void) name;
DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name)
{
+ (void) program; (void) name;
RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params)
{
+ (void) program; (void) location; (void) params;
DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params)
{
+ (void) index; (void) pname; (void) params;
DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x)
{
+ (void) location; (void) x;
DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x)
{
+ (void) location; (void) x;
DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y)
{
+ (void) location; (void) x; (void) y;
DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y)
{
+ (void) location; (void) x; (void) y;
DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z)
{
+ (void) location; (void) x; (void) y; (void) z;
DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z)
{
+ (void) location; (void) x; (void) y; (void) z;
DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ (void) location; (void) x; (void) y; (void) z; (void) w;
DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ (void) location; (void) x; (void) y; (void) z; (void) w;
DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value)
{
+ (void) location; (void) count; (void) value;
DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x)
{
+ (void) index; (void) x;
DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
{
+ (void) index; (void) x; (void) y;
DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
{
+ (void) index; (void) x; (void) y; (void) z;
DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
+ (void) index; (void) x; (void) y; (void) z; (void) w;
DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v)
{
+ (void) index; (void) v;
DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
+ (void) index; (void) size; (void) type; (void) stride; (void) pointer;
DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
+ (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
}
+KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
+ DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerARB(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
+}
+
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
+ (void) target; (void) attachment; (void) texture; (void) level; (void) layer;
DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
}
KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
+ (void) buf; (void) r; (void) g; (void) b; (void) a;
DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
}
KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
+ (void) buf; (void) r; (void) g; (void) b; (void) a;
DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
}
KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data)
{
+ (void) value; (void) index; (void) data;
DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data)
{
+ (void) value; (void) index; (void) data;
DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data)
{
+ (void) value; (void) index; (void) data;
DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data)
{
+ (void) value; (void) index; (void) data;
DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index)
{
+ (void) target; (void) index;
RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index));
}
KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a)
{
+ (void) r; (void) g; (void) b; (void) a;
DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a));
}
KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a)
{
+ (void) r; (void) g; (void) b; (void) a;
DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode)
{
+ (void) query; (void) mode;
DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode));
}
KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode)
{
+ (void) query; (void) mode;
DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode));
}
@@ -6376,36 +7594,43 @@ KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void)
KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode)
{
+ (void) mode;
DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode)
{
+ (void) mode;
DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer)
{
+ (void) target; (void) index; (void) buffer;
DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer)
{
+ (void) target; (void) index; (void) buffer;
DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
{
+ (void) target; (void) index; (void) buffer; (void) offset;
DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
+ (void) target; (void) index; (void) buffer; (void) offset; (void) size;
DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
}
KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
+ (void) target; (void) index; (void) buffer; (void) offset; (void) size;
DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
}
@@ -6421,31 +7646,37 @@ KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void)
KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
{
+ (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name;
DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
}
KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode)
{
+ (void) program; (void) count; (void) varyings; (void) bufferMode;
DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
}
KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode)
{
+ (void) program; (void) count; (void) varyings; (void) bufferMode;
DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
}
KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode)
{
+ (void) mode;
DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode)
{
+ (void) mode;
DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode));
}
@@ -6453,6 +7684,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_913)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_913)(GLenum target, GLenum pname, GLvoid ** params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6460,36 +7692,43 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_914)(GLenum target, GLsizei lengt
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_914)(GLenum target, GLsizei length, GLvoid * pointer)
{
+ (void) target; (void) length; (void) pointer;
DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value)
{
+ (void) objectType; (void) name; (void) pname; (void) value;
DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value));
}
KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
{
+ (void) objectType; (void) name; (void) option;
RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
}
KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
{
+ (void) objectType; (void) name; (void) option;
RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
}
KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program)
{
+ (void) program;
DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program));
}
KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string)
{
+ (void) type; (void) string;
RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string));
}
KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program)
{
+ (void) type; (void) program;
DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program));
}
@@ -6502,6 +7741,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_922)(GLenum frontfunc, GLenum bac
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_922)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
{
+ (void) frontfunc; (void) backfunc; (void) ref; (void) mask;
DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask));
}
@@ -6509,6 +7749,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_923)(GLenum target, GLuint index,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_923)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
+ (void) target; (void) index; (void) count; (void) params;
DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
@@ -6516,6 +7757,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_924)(GLenum target, GLuint index,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_924)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
+ (void) target; (void) index; (void) count; (void) params;
DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
@@ -6523,6 +7765,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_925)(GLuint id, GLenum pname, GLi
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_925)(GLuint id, GLenum pname, GLint64EXT * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
@@ -6530,16 +7773,19 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_926)(GLuint id, GLenum pname, GLu
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_926)(GLuint id, GLenum pname, GLuint64EXT * params)
{
+ (void) id; (void) pname; (void) params;
DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset)
{
+ (void) target; (void) writeOffset;
DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset));
}
KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset)
{
+ (void) target; (void) writeOffset;
DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset));
}
@@ -6551,26 +7797,31 @@ KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid *
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
{
+ (void) n; (void) textures; (void) residences;
RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
{
+ (void) n; (void) textures;
DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
{
+ (void) n; (void) textures;
DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
{
+ (void) texture;
RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
+ (void) target; (void) format; (void) type; (void) table;
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
}
@@ -6578,11 +7829,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
+ (void) target; (void) format; (void) type; (void) table;
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6590,11 +7843,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6602,6 +7857,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6609,6 +7865,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
+ (void) target; (void) format; (void) type; (void) image;
DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
}
@@ -6616,6 +7873,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6623,6 +7881,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6630,6 +7889,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
{
+ (void) target; (void) format; (void) type; (void) row; (void) column; (void) span;
DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
}
@@ -6637,6 +7897,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean res
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) values;
DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
}
@@ -6644,6 +7905,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6651,6 +7913,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6658,6 +7921,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean res
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
+ (void) target; (void) reset; (void) format; (void) type; (void) values;
DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
}
@@ -6665,6 +7929,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -6672,6 +7937,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname,
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params)
{
+ (void) target; (void) pname; (void) params;
DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
@@ -8060,6 +9326,7 @@ _glapi_proc UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(VertexAttribI4usv),
TABLE_ENTRY(VertexAttribIPointer),
TABLE_ENTRY(FramebufferTextureLayer),
+ TABLE_ENTRY(FramebufferTextureLayerARB),
TABLE_ENTRY(ColorMaski),
TABLE_ENTRY(Disablei),
TABLE_ENTRY(Enablei),
diff --git a/src/mapi/glapi/glprocs.h b/src/mapi/glapi/glprocs.h
index 892a68d8030..e69ee3dfa6e 100644
--- a/src/mapi/glapi/glprocs.h
+++ b/src/mapi/glapi/glprocs.h
@@ -1325,6 +1325,7 @@ static const char gl_string_table[] =
"glVertexAttribI4usv\0"
"glVertexAttribIPointer\0"
"glFramebufferTextureLayer\0"
+ "glFramebufferTextureLayerARB\0"
"glColorMaski\0"
"glDisablei\0"
"glEnablei\0"
@@ -2724,25 +2725,26 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(23501, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 888),
NAME_FUNC_OFFSET(23521, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 889),
NAME_FUNC_OFFSET(23544, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 890),
- NAME_FUNC_OFFSET(23570, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 891),
- NAME_FUNC_OFFSET(23583, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 892),
- NAME_FUNC_OFFSET(23594, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 893),
- NAME_FUNC_OFFSET(23604, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 894),
- NAME_FUNC_OFFSET(23620, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 895),
- NAME_FUNC_OFFSET(23636, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 896),
- NAME_FUNC_OFFSET(23649, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 899),
- NAME_FUNC_OFFSET(23670, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 900),
- NAME_FUNC_OFFSET(23692, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 901),
- NAME_FUNC_OFFSET(23710, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 902),
- NAME_FUNC_OFFSET(23729, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 903),
- NAME_FUNC_OFFSET(23754, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 904),
- NAME_FUNC_OFFSET(23777, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 905),
- NAME_FUNC_OFFSET(23802, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 906),
- NAME_FUNC_OFFSET(23819, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 908),
- NAME_FUNC_OFFSET(23837, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 909),
- NAME_FUNC_OFFSET(23860, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 910),
- NAME_FUNC_OFFSET(23890, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 911),
- NAME_FUNC_OFFSET(23918, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 912),
+ NAME_FUNC_OFFSET(23570, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 890),
+ NAME_FUNC_OFFSET(23599, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 891),
+ NAME_FUNC_OFFSET(23612, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 892),
+ NAME_FUNC_OFFSET(23623, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 893),
+ NAME_FUNC_OFFSET(23633, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 894),
+ NAME_FUNC_OFFSET(23649, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 895),
+ NAME_FUNC_OFFSET(23665, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 896),
+ NAME_FUNC_OFFSET(23678, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 899),
+ NAME_FUNC_OFFSET(23699, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 900),
+ NAME_FUNC_OFFSET(23721, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 901),
+ NAME_FUNC_OFFSET(23739, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 902),
+ NAME_FUNC_OFFSET(23758, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 903),
+ NAME_FUNC_OFFSET(23783, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 904),
+ NAME_FUNC_OFFSET(23806, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 905),
+ NAME_FUNC_OFFSET(23831, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 906),
+ NAME_FUNC_OFFSET(23848, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 908),
+ NAME_FUNC_OFFSET(23866, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 909),
+ NAME_FUNC_OFFSET(23889, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 910),
+ NAME_FUNC_OFFSET(23919, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 911),
+ NAME_FUNC_OFFSET(23947, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 912),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index 8a50e26569c..f55a23adace 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -1285,6 +1285,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_NUM_COMPRESSED_TEXTURE_FORMATS\0"
"GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0"
"GL_NUM_EXTENSIONS\0"
+ "GL_NUM_PROGRAM_BINARY_FORMATS\0"
"GL_NUM_PROGRAM_BINARY_FORMATS_OES\0"
"GL_NUM_SHADER_BINARY_FORMATS\0"
"GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0"
@@ -1493,8 +1494,11 @@ LONGSTRING static const char enum_string_table[] =
"GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
"GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
"GL_PROGRAM_ATTRIBS_ARB\0"
+ "GL_PROGRAM_BINARY_FORMATS\0"
"GL_PROGRAM_BINARY_FORMATS_OES\0"
+ "GL_PROGRAM_BINARY_LENGTH\0"
"GL_PROGRAM_BINARY_LENGTH_OES\0"
+ "GL_PROGRAM_BINARY_RETRIEVABLE_HINT\0"
"GL_PROGRAM_BINDING_ARB\0"
"GL_PROGRAM_ERROR_POSITION_ARB\0"
"GL_PROGRAM_ERROR_POSITION_NV\0"
@@ -2352,7 +2356,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[2313] =
+static const enum_elt all_enums[2317] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -3602,1096 +3606,1100 @@ static const enum_elt all_enums[2313] =
{ 27636, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
{ 27670, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
{ 27708, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 27726, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 27760, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 27789, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 27821, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 27863, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 27893, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 27933, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 27964, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 27993, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 28021, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 28051, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 28068, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 28094, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 28110, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 28145, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 28167, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 28182, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 28201, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 28231, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 28252, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 28280, 0x00000001 }, /* GL_ONE */
- { 28287, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28315, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28347, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28375, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28407, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28430, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28453, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28476, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28499, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28517, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28539, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28561, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 28577, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 28597, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 28617, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 28635, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 28657, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 28679, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 28695, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 28715, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 28735, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 28753, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 28775, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 28797, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 28813, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 28833, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 28853, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 28874, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 28893, 0x00001507 }, /* GL_OR */
- { 28899, 0x00000A01 }, /* GL_ORDER */
- { 28908, 0x0000150D }, /* GL_OR_INVERTED */
- { 28923, 0x0000150B }, /* GL_OR_REVERSE */
- { 28937, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 28954, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 28972, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 28993, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 29013, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 29031, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 29050, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 29070, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 29090, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 29108, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 29127, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 29152, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 29176, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 29197, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 29219, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 29241, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 29266, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29290, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29311, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29333, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29355, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29377, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29408, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29428, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29453, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29473, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29498, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29518, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29543, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29563, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 29588, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 29608, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 29633, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 29653, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 29678, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 29698, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 29723, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 29743, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 29768, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 29788, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 29813, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 29833, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 29858, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 29876, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 29897, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 29926, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 29959, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 29984, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 30007, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 30038, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 30073, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 30100, 0x00001B00 }, /* GL_POINT */
- { 30109, 0x00000000 }, /* GL_POINTS */
- { 30119, 0x00000002 }, /* GL_POINT_BIT */
- { 30132, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 30162, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 30196, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 30230, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 30265, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30294, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30327, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30360, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30394, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30408, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30447, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30471, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30503, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30534, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30563, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 30589, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 30607, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 30629, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 30651, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 30674, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 30692, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 30714, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 30736, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 30759, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 30779, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 30795, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 30816, 0x00008861 }, /* GL_POINT_SPRITE */
- { 30832, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 30852, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 30881, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 30900, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 30920, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 30946, 0x00000701 }, /* GL_POINT_TOKEN */
- { 30961, 0x00000009 }, /* GL_POLYGON */
- { 30972, 0x00000008 }, /* GL_POLYGON_BIT */
- { 30987, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 31003, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 31026, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 31051, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 31074, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 31097, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 31121, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 31145, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 31163, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 31186, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 31205, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 31228, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 31245, 0x00001203 }, /* GL_POSITION */
- { 31257, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31289, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31325, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31358, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31395, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31426, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31461, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31493, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31529, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31562, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 31594, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 31630, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 31663, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 31700, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 31730, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 31764, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 31795, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 31830, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 31861, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 31896, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 31928, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 31964, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 31994, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 32028, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 32059, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 32094, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 32126, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 32157, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 32192, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 32224, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 32260, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32289, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32322, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32352, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32386, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32425, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32458, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32498, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32532, 0x00008578 }, /* GL_PREVIOUS */
- { 32544, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32560, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 32576, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 32593, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 32614, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 32635, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 32659, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 32687, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 32708, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 32735, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 32765, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 32789, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 32822, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 32854, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 32877, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 32907, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 32936, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 32959, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 32989, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 33018, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 33046, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 33068, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 33096, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 33124, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 33146, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 33167, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 33207, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 33246, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 33276, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33311, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33344, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33378, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33417, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33456, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33478, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 33504, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 33528, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 33550, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 33576, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 33599, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 33621, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 33642, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 33663, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 33690, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 33722, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 33754, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 33789, 0x00001701 }, /* GL_PROJECTION */
- { 33803, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 33824, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 33867, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 33893, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 33913, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 33937, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 33958, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 33977, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 34000, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 34039, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 34077, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 34097, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 34123, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 34153, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 34177, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 34197, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 34223, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 34253, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 34277, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34297, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34330, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34356, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34386, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34413, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34444, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34474, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 34493, 0x00002003 }, /* GL_Q */
- { 34498, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 34523, 0x00000007 }, /* GL_QUADS */
- { 34532, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 34576, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 34624, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 34641, 0x00000008 }, /* GL_QUAD_STRIP */
- { 34655, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 34682, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 34712, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 34736, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 34763, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 34785, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 34811, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 34828, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 34848, 0x00008866 }, /* GL_QUERY_RESULT */
- { 34864, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 34884, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 34910, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 34940, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 34954, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 34971, 0x00002002 }, /* GL_R */
- { 34976, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 34994, 0x00008F98 }, /* GL_R16_SNORM */
- { 35007, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 35019, 0x00008F94 }, /* GL_R8_SNORM */
- { 35031, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 35053, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 35079, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 35112, 0x00000C02 }, /* GL_READ_BUFFER */
- { 35127, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 35147, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 35175, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 35207, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 35231, 0x000088B8 }, /* GL_READ_ONLY */
- { 35244, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 35261, 0x000088BA }, /* GL_READ_WRITE */
- { 35275, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35293, 0x00001903 }, /* GL_RED */
- { 35300, 0x00008016 }, /* GL_REDUCE */
- { 35310, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35324, 0x00000D15 }, /* GL_RED_BIAS */
- { 35336, 0x00000D52 }, /* GL_RED_BITS */
- { 35348, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35363, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35382, 0x00000D14 }, /* GL_RED_SCALE */
- { 35395, 0x00008F90 }, /* GL_RED_SNORM */
- { 35408, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35426, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35448, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35469, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 35491, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 35509, 0x00001C00 }, /* GL_RENDER */
- { 35519, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 35535, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 35562, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 35593, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 35617, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 35645, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 35673, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 35699, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 35729, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 35756, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 35787, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 35807, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 35834, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 35865, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 35888, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 35915, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 35942, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 35974, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 36010, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 36046, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 36066, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 36091, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 36120, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 36144, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 36172, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 36201, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 36234, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 36256, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36282, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36308, 0x00001F01 }, /* GL_RENDERER */
- { 36320, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36335, 0x00002901 }, /* GL_REPEAT */
- { 36345, 0x00001E01 }, /* GL_REPLACE */
- { 36356, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36371, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36394, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36412, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36434, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
- { 36469, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 36487, 0x00000102 }, /* GL_RETURN */
- { 36497, 0x00008F99 }, /* GL_RG16_SNORM */
- { 36511, 0x00008F95 }, /* GL_RG8_SNORM */
- { 36524, 0x00001907 }, /* GL_RGB */
- { 36531, 0x00008052 }, /* GL_RGB10 */
- { 36540, 0x00008059 }, /* GL_RGB10_A2 */
- { 36552, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 36568, 0x00008052 }, /* GL_RGB10_EXT */
- { 36581, 0x00008053 }, /* GL_RGB12 */
- { 36590, 0x00008053 }, /* GL_RGB12_EXT */
- { 36603, 0x00008054 }, /* GL_RGB16 */
- { 36612, 0x0000881B }, /* GL_RGB16F */
- { 36622, 0x00008D89 }, /* GL_RGB16I */
- { 36632, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 36646, 0x00008D77 }, /* GL_RGB16UI */
- { 36657, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 36672, 0x00008054 }, /* GL_RGB16_EXT */
- { 36685, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 36700, 0x0000804E }, /* GL_RGB2_EXT */
- { 36712, 0x00008815 }, /* GL_RGB32F */
- { 36722, 0x00008D83 }, /* GL_RGB32I */
- { 36732, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 36746, 0x00008D71 }, /* GL_RGB32UI */
- { 36757, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 36772, 0x0000804F }, /* GL_RGB4 */
- { 36780, 0x0000804F }, /* GL_RGB4_EXT */
- { 36792, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 36805, 0x00008050 }, /* GL_RGB5 */
- { 36813, 0x00008D62 }, /* GL_RGB565 */
- { 36823, 0x00008D62 }, /* GL_RGB565_OES */
- { 36837, 0x00008057 }, /* GL_RGB5_A1 */
- { 36848, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 36863, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 36878, 0x00008050 }, /* GL_RGB5_EXT */
- { 36890, 0x00008051 }, /* GL_RGB8 */
- { 36898, 0x00008D8F }, /* GL_RGB8I */
- { 36907, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 36920, 0x00008D7D }, /* GL_RGB8UI */
- { 36930, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 36944, 0x00008051 }, /* GL_RGB8_EXT */
- { 36956, 0x00008051 }, /* GL_RGB8_OES */
- { 36968, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 36982, 0x00008C3D }, /* GL_RGB9_E5 */
- { 36993, 0x00001908 }, /* GL_RGBA */
- { 37001, 0x0000805A }, /* GL_RGBA12 */
- { 37011, 0x0000805A }, /* GL_RGBA12_EXT */
- { 37025, 0x0000805B }, /* GL_RGBA16 */
- { 37035, 0x0000881A }, /* GL_RGBA16F */
- { 37046, 0x00008D88 }, /* GL_RGBA16I */
- { 37057, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 37072, 0x00008D76 }, /* GL_RGBA16UI */
- { 37084, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 37100, 0x0000805B }, /* GL_RGBA16_EXT */
- { 37114, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 37130, 0x00008055 }, /* GL_RGBA2 */
- { 37139, 0x00008055 }, /* GL_RGBA2_EXT */
- { 37152, 0x00008814 }, /* GL_RGBA32F */
- { 37163, 0x00008D82 }, /* GL_RGBA32I */
- { 37174, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 37189, 0x00008D70 }, /* GL_RGBA32UI */
- { 37201, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 37217, 0x00008056 }, /* GL_RGBA4 */
- { 37226, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 37245, 0x00008056 }, /* GL_RGBA4_EXT */
- { 37258, 0x00008056 }, /* GL_RGBA4_OES */
- { 37271, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 37285, 0x00008058 }, /* GL_RGBA8 */
- { 37294, 0x00008D8E }, /* GL_RGBA8I */
- { 37304, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37318, 0x00008D7C }, /* GL_RGBA8UI */
- { 37329, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37344, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37357, 0x00008058 }, /* GL_RGBA8_OES */
- { 37370, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37385, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37403, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
- { 37426, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 37442, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 37462, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 37487, 0x00000C31 }, /* GL_RGBA_MODE */
- { 37500, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 37513, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 37527, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 37542, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 37561, 0x000083A0 }, /* GL_RGB_S3TC */
- { 37573, 0x00008573 }, /* GL_RGB_SCALE */
- { 37586, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 37603, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 37620, 0x00008F92 }, /* GL_RGB_SNORM */
- { 37633, 0x00008F91 }, /* GL_RG_SNORM */
- { 37645, 0x00000407 }, /* GL_RIGHT */
- { 37654, 0x00002000 }, /* GL_S */
- { 37659, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 37673, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 37693, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 37717, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 37744, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 37775, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 37796, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 37810, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 37830, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 37854, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 37881, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 37912, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 37931, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 37957, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 37978, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 37992, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 38010, 0x00008919 }, /* GL_SAMPLER_BINDING */
- { 38029, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 38047, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 38069, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 38085, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 38108, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 38135, 0x000080A9 }, /* GL_SAMPLES */
- { 38146, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 38162, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 38177, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 38195, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 38217, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 38245, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 38277, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 38300, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 38327, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 38345, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38368, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38390, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 38409, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 38432, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 38458, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 38488, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 38513, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 38542, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 38557, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 38572, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 38588, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 38613, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 38653, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 38697, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 38730, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 38760, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 38792, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 38822, 0x00001C02 }, /* GL_SELECT */
- { 38832, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 38860, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 38885, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 38901, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 38921, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 38945, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 38972, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 39003, 0x0000150F }, /* GL_SET */
- { 39010, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 39035, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 39054, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 39075, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 39099, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 39114, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 39129, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 39157, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 39180, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 39210, 0x00001601 }, /* GL_SHININESS */
- { 39223, 0x00001402 }, /* GL_SHORT */
- { 39232, 0x00009119 }, /* GL_SIGNALED */
- { 39244, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 39265, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 39281, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 39301, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 39320, 0x00008C46 }, /* GL_SLUMINANCE */
- { 39334, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 39349, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39371, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39391, 0x00001D01 }, /* GL_SMOOTH */
- { 39401, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 39434, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 39461, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 39494, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 39521, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 39538, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 39559, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 39580, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 39595, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 39614, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 39633, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 39650, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 39671, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 39692, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 39707, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 39726, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 39745, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 39762, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 39783, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 39804, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 39819, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 39838, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 39857, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 39877, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 39895, 0x00001202 }, /* GL_SPECULAR */
- { 39907, 0x00002402 }, /* GL_SPHERE_MAP */
- { 39921, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 39936, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 39954, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 39971, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 39985, 0x00008580 }, /* GL_SRC0_RGB */
- { 39997, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 40011, 0x00008581 }, /* GL_SRC1_RGB */
- { 40023, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 40037, 0x00008582 }, /* GL_SRC2_RGB */
- { 40049, 0x00000302 }, /* GL_SRC_ALPHA */
- { 40062, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 40084, 0x00000300 }, /* GL_SRC_COLOR */
- { 40097, 0x00008C40 }, /* GL_SRGB */
- { 40105, 0x00008C41 }, /* GL_SRGB8 */
- { 40114, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 40130, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 40144, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 40162, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 40181, 0x000088E6 }, /* GL_STATIC_COPY */
- { 40196, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 40215, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 40230, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 40249, 0x000088E5 }, /* GL_STATIC_READ */
- { 40264, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 40283, 0x00001802 }, /* GL_STENCIL */
- { 40294, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 40316, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 40342, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40368, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40389, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 40414, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 40435, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 40460, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 40492, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 40528, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 40560, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 40596, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 40616, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 40643, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 40669, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 40685, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 40703, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 40725, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 40748, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 40764, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 40780, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 40797, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 40815, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 40834, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 40857, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 40879, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 40901, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 40919, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 40941, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 40963, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 40981, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 41003, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 41025, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 41046, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 41073, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 41100, 0x00000B97 }, /* GL_STENCIL_REF */
- { 41115, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 41131, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 41160, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 41182, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 41203, 0x00000C33 }, /* GL_STEREO */
- { 41213, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 41237, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 41262, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 41286, 0x000088E2 }, /* GL_STREAM_COPY */
- { 41301, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 41320, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 41335, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 41354, 0x000088E1 }, /* GL_STREAM_READ */
- { 41369, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41388, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41405, 0x000084E7 }, /* GL_SUBTRACT */
- { 41417, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 41433, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 41451, 0x00009116 }, /* GL_SYNC_FENCE */
- { 41465, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 41479, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 41506, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 41536, 0x00009114 }, /* GL_SYNC_STATUS */
- { 41551, 0x00002001 }, /* GL_T */
- { 41556, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 41571, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 41590, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 41606, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 41621, 0x00002A27 }, /* GL_T2F_V3F */
- { 41632, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 41651, 0x00002A28 }, /* GL_T4F_V4F */
- { 41662, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 41685, 0x00001702 }, /* GL_TEXTURE */
- { 41696, 0x000084C0 }, /* GL_TEXTURE0 */
- { 41708, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 41724, 0x000084C1 }, /* GL_TEXTURE1 */
- { 41736, 0x000084CA }, /* GL_TEXTURE10 */
- { 41749, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 41766, 0x000084CB }, /* GL_TEXTURE11 */
- { 41779, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 41796, 0x000084CC }, /* GL_TEXTURE12 */
- { 41809, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 41826, 0x000084CD }, /* GL_TEXTURE13 */
- { 41839, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 41856, 0x000084CE }, /* GL_TEXTURE14 */
- { 41869, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 41886, 0x000084CF }, /* GL_TEXTURE15 */
- { 41899, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 41916, 0x000084D0 }, /* GL_TEXTURE16 */
- { 41929, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 41946, 0x000084D1 }, /* GL_TEXTURE17 */
- { 41959, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 41976, 0x000084D2 }, /* GL_TEXTURE18 */
- { 41989, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 42006, 0x000084D3 }, /* GL_TEXTURE19 */
- { 42019, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 42036, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 42052, 0x000084C2 }, /* GL_TEXTURE2 */
- { 42064, 0x000084D4 }, /* GL_TEXTURE20 */
- { 42077, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 42094, 0x000084D5 }, /* GL_TEXTURE21 */
- { 42107, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 42124, 0x000084D6 }, /* GL_TEXTURE22 */
- { 42137, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 42154, 0x000084D7 }, /* GL_TEXTURE23 */
- { 42167, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 42184, 0x000084D8 }, /* GL_TEXTURE24 */
- { 42197, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 42214, 0x000084D9 }, /* GL_TEXTURE25 */
- { 42227, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 42244, 0x000084DA }, /* GL_TEXTURE26 */
- { 42257, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 42274, 0x000084DB }, /* GL_TEXTURE27 */
- { 42287, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 42304, 0x000084DC }, /* GL_TEXTURE28 */
- { 42317, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 42334, 0x000084DD }, /* GL_TEXTURE29 */
- { 42347, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42364, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42380, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42392, 0x000084DE }, /* GL_TEXTURE30 */
- { 42405, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 42422, 0x000084DF }, /* GL_TEXTURE31 */
- { 42435, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 42452, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 42468, 0x000084C4 }, /* GL_TEXTURE4 */
- { 42480, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 42496, 0x000084C5 }, /* GL_TEXTURE5 */
- { 42508, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 42524, 0x000084C6 }, /* GL_TEXTURE6 */
- { 42536, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 42552, 0x000084C7 }, /* GL_TEXTURE7 */
- { 42564, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 42580, 0x000084C8 }, /* GL_TEXTURE8 */
- { 42592, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 42608, 0x000084C9 }, /* GL_TEXTURE9 */
- { 42620, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 42636, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 42650, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 42670, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 42694, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 42708, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 42728, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 42752, 0x0000806F }, /* GL_TEXTURE_3D */
- { 42766, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 42784, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 42806, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 42832, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 42854, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 42876, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 42904, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 42936, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 42958, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 42986, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 43018, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 43040, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 43066, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 43092, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
- { 43122, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 43150, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 43182, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 43214, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 43243, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 43276, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 43308, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 43323, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 43344, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 43369, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 43387, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 43411, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 43429, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
- { 43451, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 43488, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
- { 43529, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 43554, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
- { 43583, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 43614, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 43644, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 43674, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 43709, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 43740, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 43778, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 43805, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 43837, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 43871, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 43895, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 43923, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 43947, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 43975, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 44008, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 44032, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 44054, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 44076, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 44102, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 44136, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 44169, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 44206, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 44234, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 44266, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 44289, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 44327, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 44369, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 44400, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 44428, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 44458, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 44486, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 44511, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 44531, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 44555, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 44586, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 44621, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 44656, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 44687, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 44722, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 44757, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 44788, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 44823, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 44858, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 44882, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 44913, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 44948, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 44983, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 45014, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 45049, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 45084, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 45115, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 45150, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 45185, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 45214, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 45231, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 45253, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 45279, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 45294, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 45315, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 45335, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 45361, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 45391, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 45411, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 45435, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 45452, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 45469, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 45486, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 45509, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 45526, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 45551, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 45573, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 45599, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 45617, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 45643, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 45669, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 45699, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 45726, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 45751, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 45771, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 45795, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 45822, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 45849, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 45876, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 45902, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 45932, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 45954, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 45972, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 46012, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 46042, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 46070, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 46098, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 46126, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 46147, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 46166, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 46188, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 46207, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 46227, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 46257, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 46288, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 46309, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 46334, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 46358, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 46378, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 46402, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 46422, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 46445, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 46468, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 46492, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 46520, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 46550, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 46575, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 46609, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 46626, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 46644, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 46666, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 46684, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 46702, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 46721, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 46741, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 46760, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 46789, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 46806, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 46828, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 46858, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 46887, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 46923, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 46960, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 47001, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 47034, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 47068, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 47106, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 47142, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 47176, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 47214, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 47249, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 47288, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 47329, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 47374, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 47405, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 47440, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 47481, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 47526, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 47552, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 47582, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 47614, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 47644, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 47678, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 47694, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 47725, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 47760, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 47788, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 47820, 0x00000004 }, /* GL_TRIANGLES */
- { 47833, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 47856, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 47883, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 47899, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 47920, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 47938, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 47966, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 47998, 0x00000001 }, /* GL_TRUE */
- { 48006, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 48025, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
- { 48054, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 48074, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 48097, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 48117, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 48138, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 48160, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 48182, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 48202, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 48223, 0x00009118 }, /* GL_UNSIGNALED */
- { 48237, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 48254, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 48281, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 48304, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 48320, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 48352, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 48379, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 48410, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 48431, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 48456, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 48480, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 48505, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 48536, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 48571, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 48599, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 48623, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 48651, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 48678, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 48711, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 48748, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 48779, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 48806, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 48839, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 48876, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 48907, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 48939, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 48975, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 49002, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 49033, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 49064, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 49099, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 49128, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 49161, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 49182, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 49207, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 49228, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 49253, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 49274, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 49299, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 49322, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 49340, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 49370, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 49404, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 49430, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 49460, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 49494, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 49520, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 49544, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 49572, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 49600, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 49627, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 49659, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 49690, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 49704, 0x00002A20 }, /* GL_V2F */
- { 49711, 0x00002A21 }, /* GL_V3F */
- { 49718, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 49737, 0x00001F00 }, /* GL_VENDOR */
- { 49747, 0x00001F02 }, /* GL_VERSION */
- { 49758, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 49774, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 49798, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 49828, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 49859, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 49894, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 49918, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 49939, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 49962, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 49983, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 50010, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 50038, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 50066, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 50094, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 50122, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 50150, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 50178, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 50205, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 50232, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 50259, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 50286, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 50313, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 50340, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 50367, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 50394, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 50421, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 50459, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 50501, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 50536, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 50567, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 50602, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 50633, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 50668, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 50702, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 50740, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 50771, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 50806, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 50834, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 50866, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 50896, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 50930, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 50958, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 50990, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 51010, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 51032, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 51061, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 51082, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 51111, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 51144, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 51176, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 51203, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 51234, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 51264, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 51281, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 51302, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 51329, 0x00000BA2 }, /* GL_VIEWPORT */
- { 51341, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 51357, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 51375, 0x0000911D }, /* GL_WAIT_FAILED */
- { 51390, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 51410, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 51441, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 51476, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 51511, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 51531, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 51559, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 51587, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 51612, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 51637, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 51664, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 51691, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 51716, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 51741, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 51765, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 51784, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 51798, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 51816, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 51834, 0x00001506 }, /* GL_XOR */
- { 51841, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 51860, 0x00008757 }, /* GL_YCBCR_MESA */
- { 51874, 0x00000000 }, /* GL_ZERO */
- { 51882, 0x00000D16 }, /* GL_ZOOM_X */
- { 51892, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 27726, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */
+ { 27756, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ { 27790, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
+ { 27819, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 27851, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 27893, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 27923, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 27963, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 27994, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 28023, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 28051, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 28081, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 28098, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 28124, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 28140, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 28175, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 28197, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 28212, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 28231, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 28261, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 28282, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 28310, 0x00000001 }, /* GL_ONE */
+ { 28317, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 28345, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 28377, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 28405, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 28437, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 28460, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 28483, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 28506, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 28529, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 28547, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 28569, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 28591, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 28607, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 28627, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 28647, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 28665, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 28687, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 28709, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 28725, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 28745, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 28765, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 28783, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 28805, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 28827, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 28843, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 28863, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 28883, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 28904, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 28923, 0x00001507 }, /* GL_OR */
+ { 28929, 0x00000A01 }, /* GL_ORDER */
+ { 28938, 0x0000150D }, /* GL_OR_INVERTED */
+ { 28953, 0x0000150B }, /* GL_OR_REVERSE */
+ { 28967, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 28984, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 29002, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 29023, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 29043, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 29061, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 29080, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 29100, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 29120, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 29138, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 29157, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 29182, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 29206, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 29227, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 29249, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 29271, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 29296, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 29320, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 29341, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 29363, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 29385, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 29407, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 29438, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 29458, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 29483, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 29503, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 29528, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 29548, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 29573, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 29593, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 29618, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 29638, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 29663, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 29683, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 29708, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 29728, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 29753, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 29773, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 29798, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 29818, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 29843, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 29863, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 29888, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 29906, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 29927, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 29956, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 29989, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 30014, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 30037, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 30068, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 30103, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 30130, 0x00001B00 }, /* GL_POINT */
+ { 30139, 0x00000000 }, /* GL_POINTS */
+ { 30149, 0x00000002 }, /* GL_POINT_BIT */
+ { 30162, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 30192, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 30226, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 30260, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 30295, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 30324, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 30357, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 30390, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 30424, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 30438, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ { 30477, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
+ { 30501, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ { 30533, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ { 30564, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ { 30593, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 30619, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 30637, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 30659, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 30681, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 30704, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 30722, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 30744, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 30766, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 30789, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 30809, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 30825, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 30846, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 30862, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 30882, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 30911, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 30930, 0x00008861 }, /* GL_POINT_SPRITE_OES */
+ { 30950, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 30976, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 30991, 0x00000009 }, /* GL_POLYGON */
+ { 31002, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 31017, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 31033, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 31056, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 31081, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 31104, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 31127, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 31151, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 31175, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 31193, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 31216, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 31235, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 31258, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 31275, 0x00001203 }, /* GL_POSITION */
+ { 31287, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 31319, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 31355, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 31388, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 31425, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 31456, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 31491, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 31523, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 31559, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 31592, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 31624, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 31660, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 31693, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 31730, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 31760, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 31794, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 31825, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 31860, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 31891, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 31926, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 31958, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 31994, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 32024, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 32058, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 32089, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 32124, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 32156, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 32187, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 32222, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 32254, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 32290, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 32319, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 32352, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 32382, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 32416, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 32455, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 32488, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 32528, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 32562, 0x00008578 }, /* GL_PREVIOUS */
+ { 32574, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 32590, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 32606, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 32623, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 32644, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 32665, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
+ { 32689, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
+ { 32717, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
+ { 32738, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
+ { 32765, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ { 32795, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
+ { 32819, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 32852, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 32884, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 32907, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */
+ { 32933, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ { 32963, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */
+ { 32988, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
+ { 33017, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
+ { 33052, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 33075, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 33105, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 33134, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 33162, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 33184, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 33212, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 33240, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 33262, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 33283, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 33323, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 33362, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 33392, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 33427, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 33460, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 33494, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 33533, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 33572, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 33594, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 33620, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 33644, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
+ { 33666, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
+ { 33692, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 33715, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 33737, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 33758, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 33779, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 33806, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 33838, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 33870, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 33905, 0x00001701 }, /* GL_PROJECTION */
+ { 33919, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 33940, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 33983, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 34009, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 34029, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 34053, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 34074, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 34093, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 34116, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 34155, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 34193, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 34213, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ { 34239, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 34269, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 34293, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 34313, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ { 34339, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 34369, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 34393, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 34413, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 34446, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 34472, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 34502, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
+ { 34529, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 34560, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 34590, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 34609, 0x00002003 }, /* GL_Q */
+ { 34614, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 34639, 0x00000007 }, /* GL_QUADS */
+ { 34648, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 34692, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 34740, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 34757, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 34771, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
+ { 34798, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 34828, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
+ { 34852, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 34879, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 34901, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 34927, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
+ { 34944, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 34964, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 34980, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 35000, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 35026, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 35056, 0x00008E13 }, /* GL_QUERY_WAIT */
+ { 35070, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 35087, 0x00002002 }, /* GL_R */
+ { 35092, 0x00008C3A }, /* GL_R11F_G11F_B10F */
+ { 35110, 0x00008F98 }, /* GL_R16_SNORM */
+ { 35123, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 35135, 0x00008F94 }, /* GL_R8_SNORM */
+ { 35147, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
+ { 35169, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
+ { 35195, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 35228, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 35243, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 35263, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 35291, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 35323, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 35347, 0x000088B8 }, /* GL_READ_ONLY */
+ { 35360, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 35377, 0x000088BA }, /* GL_READ_WRITE */
+ { 35391, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 35409, 0x00001903 }, /* GL_RED */
+ { 35416, 0x00008016 }, /* GL_REDUCE */
+ { 35426, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 35440, 0x00000D15 }, /* GL_RED_BIAS */
+ { 35452, 0x00000D52 }, /* GL_RED_BITS */
+ { 35464, 0x00008D94 }, /* GL_RED_INTEGER */
+ { 35479, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
+ { 35498, 0x00000D14 }, /* GL_RED_SCALE */
+ { 35511, 0x00008F90 }, /* GL_RED_SNORM */
+ { 35524, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 35542, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 35564, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 35585, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
+ { 35607, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 35625, 0x00001C00 }, /* GL_RENDER */
+ { 35635, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 35651, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 35678, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
+ { 35709, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 35733, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 35761, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
+ { 35789, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 35815, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
+ { 35845, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 35872, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
+ { 35903, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 35923, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 35950, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
+ { 35981, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 36004, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 36031, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
+ { 36058, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 36090, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 36126, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ { 36162, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
+ { 36182, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 36207, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
+ { 36236, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 36260, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 36288, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 36317, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
+ { 36350, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 36372, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 36398, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
+ { 36424, 0x00001F01 }, /* GL_RENDERER */
+ { 36436, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 36451, 0x00002901 }, /* GL_REPEAT */
+ { 36461, 0x00001E01 }, /* GL_REPLACE */
+ { 36472, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 36487, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 36510, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 36528, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 36550, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ { 36585, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 36603, 0x00000102 }, /* GL_RETURN */
+ { 36613, 0x00008F99 }, /* GL_RG16_SNORM */
+ { 36627, 0x00008F95 }, /* GL_RG8_SNORM */
+ { 36640, 0x00001907 }, /* GL_RGB */
+ { 36647, 0x00008052 }, /* GL_RGB10 */
+ { 36656, 0x00008059 }, /* GL_RGB10_A2 */
+ { 36668, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 36684, 0x00008052 }, /* GL_RGB10_EXT */
+ { 36697, 0x00008053 }, /* GL_RGB12 */
+ { 36706, 0x00008053 }, /* GL_RGB12_EXT */
+ { 36719, 0x00008054 }, /* GL_RGB16 */
+ { 36728, 0x0000881B }, /* GL_RGB16F */
+ { 36738, 0x00008D89 }, /* GL_RGB16I */
+ { 36748, 0x00008D89 }, /* GL_RGB16I_EXT */
+ { 36762, 0x00008D77 }, /* GL_RGB16UI */
+ { 36773, 0x00008D77 }, /* GL_RGB16UI_EXT */
+ { 36788, 0x00008054 }, /* GL_RGB16_EXT */
+ { 36801, 0x00008F9A }, /* GL_RGB16_SNORM */
+ { 36816, 0x0000804E }, /* GL_RGB2_EXT */
+ { 36828, 0x00008815 }, /* GL_RGB32F */
+ { 36838, 0x00008D83 }, /* GL_RGB32I */
+ { 36848, 0x00008D83 }, /* GL_RGB32I_EXT */
+ { 36862, 0x00008D71 }, /* GL_RGB32UI */
+ { 36873, 0x00008D71 }, /* GL_RGB32UI_EXT */
+ { 36888, 0x0000804F }, /* GL_RGB4 */
+ { 36896, 0x0000804F }, /* GL_RGB4_EXT */
+ { 36908, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 36921, 0x00008050 }, /* GL_RGB5 */
+ { 36929, 0x00008D62 }, /* GL_RGB565 */
+ { 36939, 0x00008D62 }, /* GL_RGB565_OES */
+ { 36953, 0x00008057 }, /* GL_RGB5_A1 */
+ { 36964, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 36979, 0x00008057 }, /* GL_RGB5_A1_OES */
+ { 36994, 0x00008050 }, /* GL_RGB5_EXT */
+ { 37006, 0x00008051 }, /* GL_RGB8 */
+ { 37014, 0x00008D8F }, /* GL_RGB8I */
+ { 37023, 0x00008D8F }, /* GL_RGB8I_EXT */
+ { 37036, 0x00008D7D }, /* GL_RGB8UI */
+ { 37046, 0x00008D7D }, /* GL_RGB8UI_EXT */
+ { 37060, 0x00008051 }, /* GL_RGB8_EXT */
+ { 37072, 0x00008051 }, /* GL_RGB8_OES */
+ { 37084, 0x00008F96 }, /* GL_RGB8_SNORM */
+ { 37098, 0x00008C3D }, /* GL_RGB9_E5 */
+ { 37109, 0x00001908 }, /* GL_RGBA */
+ { 37117, 0x0000805A }, /* GL_RGBA12 */
+ { 37127, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 37141, 0x0000805B }, /* GL_RGBA16 */
+ { 37151, 0x0000881A }, /* GL_RGBA16F */
+ { 37162, 0x00008D88 }, /* GL_RGBA16I */
+ { 37173, 0x00008D88 }, /* GL_RGBA16I_EXT */
+ { 37188, 0x00008D76 }, /* GL_RGBA16UI */
+ { 37200, 0x00008D76 }, /* GL_RGBA16UI_EXT */
+ { 37216, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 37230, 0x00008F9B }, /* GL_RGBA16_SNORM */
+ { 37246, 0x00008055 }, /* GL_RGBA2 */
+ { 37255, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 37268, 0x00008814 }, /* GL_RGBA32F */
+ { 37279, 0x00008D82 }, /* GL_RGBA32I */
+ { 37290, 0x00008D82 }, /* GL_RGBA32I_EXT */
+ { 37305, 0x00008D70 }, /* GL_RGBA32UI */
+ { 37317, 0x00008D70 }, /* GL_RGBA32UI_EXT */
+ { 37333, 0x00008056 }, /* GL_RGBA4 */
+ { 37342, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 37361, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 37374, 0x00008056 }, /* GL_RGBA4_OES */
+ { 37387, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 37401, 0x00008058 }, /* GL_RGBA8 */
+ { 37410, 0x00008D8E }, /* GL_RGBA8I */
+ { 37420, 0x00008D8E }, /* GL_RGBA8I_EXT */
+ { 37434, 0x00008D7C }, /* GL_RGBA8UI */
+ { 37445, 0x00008D7C }, /* GL_RGBA8UI_EXT */
+ { 37460, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 37473, 0x00008058 }, /* GL_RGBA8_OES */
+ { 37486, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 37501, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 37519, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
+ { 37542, 0x00008D99 }, /* GL_RGBA_INTEGER */
+ { 37558, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
+ { 37578, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
+ { 37603, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 37616, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 37629, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 37643, 0x00008D98 }, /* GL_RGB_INTEGER */
+ { 37658, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
+ { 37677, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 37689, 0x00008573 }, /* GL_RGB_SCALE */
+ { 37702, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 37719, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 37736, 0x00008F92 }, /* GL_RGB_SNORM */
+ { 37749, 0x00008F91 }, /* GL_RG_SNORM */
+ { 37761, 0x00000407 }, /* GL_RIGHT */
+ { 37770, 0x00002000 }, /* GL_S */
+ { 37775, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 37789, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
+ { 37809, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
+ { 37833, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ { 37860, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
+ { 37891, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 37912, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 37926, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
+ { 37946, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
+ { 37970, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ { 37997, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
+ { 38028, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
+ { 38047, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
+ { 38073, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 38094, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 38108, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
+ { 38126, 0x00008919 }, /* GL_SAMPLER_BINDING */
+ { 38145, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
+ { 38163, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
+ { 38185, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 38201, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
+ { 38224, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
+ { 38251, 0x000080A9 }, /* GL_SAMPLES */
+ { 38262, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 38278, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 38293, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 38311, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 38333, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 38361, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 38393, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 38416, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 38443, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 38461, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 38484, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 38506, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 38525, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 38548, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 38574, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 38604, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 38629, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 38658, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 38673, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 38688, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 38704, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 38729, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 38769, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 38813, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 38846, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 38876, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 38908, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 38938, 0x00001C02 }, /* GL_SELECT */
+ { 38948, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 38976, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 39001, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 39017, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
+ { 39037, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
+ { 39061, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 39088, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 39119, 0x0000150F }, /* GL_SET */
+ { 39126, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
+ { 39151, 0x00008DFA }, /* GL_SHADER_COMPILER */
+ { 39170, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 39191, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 39215, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 39230, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 39245, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 39273, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 39296, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 39326, 0x00001601 }, /* GL_SHININESS */
+ { 39339, 0x00001402 }, /* GL_SHORT */
+ { 39348, 0x00009119 }, /* GL_SIGNALED */
+ { 39360, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 39381, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 39397, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 39417, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 39436, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 39450, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 39465, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 39487, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 39507, 0x00001D01 }, /* GL_SMOOTH */
+ { 39517, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 39550, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 39577, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 39610, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 39637, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 39654, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 39675, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 39696, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 39711, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 39730, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 39749, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 39766, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 39787, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 39808, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 39823, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 39842, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 39861, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 39878, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 39899, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 39920, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 39935, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 39954, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 39973, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 39993, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 40011, 0x00001202 }, /* GL_SPECULAR */
+ { 40023, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 40037, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 40052, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 40070, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 40087, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 40101, 0x00008580 }, /* GL_SRC0_RGB */
+ { 40113, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 40127, 0x00008581 }, /* GL_SRC1_RGB */
+ { 40139, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 40153, 0x00008582 }, /* GL_SRC2_RGB */
+ { 40165, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 40178, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 40200, 0x00000300 }, /* GL_SRC_COLOR */
+ { 40213, 0x00008C40 }, /* GL_SRGB */
+ { 40221, 0x00008C41 }, /* GL_SRGB8 */
+ { 40230, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 40246, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 40260, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 40278, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 40297, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 40312, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 40331, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 40346, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 40365, 0x000088E5 }, /* GL_STATIC_READ */
+ { 40380, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 40399, 0x00001802 }, /* GL_STENCIL */
+ { 40410, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 40432, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 40458, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
+ { 40484, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 40505, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 40530, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 40551, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 40576, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 40608, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 40644, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 40676, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 40712, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 40732, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 40759, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 40785, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 40801, 0x00008224 }, /* GL_STENCIL_BUFFER */
+ { 40819, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 40841, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 40864, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 40880, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 40896, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 40913, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 40931, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 40950, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 40973, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 40995, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
+ { 41017, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 41035, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 41057, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
+ { 41079, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 41097, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 41119, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
+ { 41141, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 41162, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 41189, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 41216, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 41231, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 41247, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 41276, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 41298, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 41319, 0x00000C33 }, /* GL_STEREO */
+ { 41329, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 41353, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 41378, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 41402, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 41417, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 41436, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 41451, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 41470, 0x000088E1 }, /* GL_STREAM_READ */
+ { 41485, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 41504, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 41521, 0x000084E7 }, /* GL_SUBTRACT */
+ { 41533, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 41549, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 41567, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 41581, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 41595, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 41622, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 41652, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 41667, 0x00002001 }, /* GL_T */
+ { 41672, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 41687, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 41706, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 41722, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 41737, 0x00002A27 }, /* GL_T2F_V3F */
+ { 41748, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 41767, 0x00002A28 }, /* GL_T4F_V4F */
+ { 41778, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 41801, 0x00001702 }, /* GL_TEXTURE */
+ { 41812, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 41824, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 41840, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 41852, 0x000084CA }, /* GL_TEXTURE10 */
+ { 41865, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 41882, 0x000084CB }, /* GL_TEXTURE11 */
+ { 41895, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 41912, 0x000084CC }, /* GL_TEXTURE12 */
+ { 41925, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 41942, 0x000084CD }, /* GL_TEXTURE13 */
+ { 41955, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 41972, 0x000084CE }, /* GL_TEXTURE14 */
+ { 41985, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 42002, 0x000084CF }, /* GL_TEXTURE15 */
+ { 42015, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 42032, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 42045, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 42062, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 42075, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 42092, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 42105, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 42122, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 42135, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 42152, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 42168, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 42180, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 42193, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 42210, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 42223, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 42240, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 42253, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 42270, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 42283, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 42300, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 42313, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 42330, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 42343, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 42360, 0x000084DA }, /* GL_TEXTURE26 */
+ { 42373, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 42390, 0x000084DB }, /* GL_TEXTURE27 */
+ { 42403, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 42420, 0x000084DC }, /* GL_TEXTURE28 */
+ { 42433, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 42450, 0x000084DD }, /* GL_TEXTURE29 */
+ { 42463, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 42480, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 42496, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 42508, 0x000084DE }, /* GL_TEXTURE30 */
+ { 42521, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 42538, 0x000084DF }, /* GL_TEXTURE31 */
+ { 42551, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 42568, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 42584, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 42596, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 42612, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 42624, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 42640, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 42652, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 42668, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 42680, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 42696, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 42708, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 42724, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 42736, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 42752, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 42766, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
+ { 42786, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 42810, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 42824, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
+ { 42844, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 42868, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 42882, 0x0000806F }, /* GL_TEXTURE_3D_OES */
+ { 42900, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 42922, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 42948, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 42970, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 42992, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ { 43020, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 43052, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 43074, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ { 43102, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 43134, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 43156, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
+ { 43182, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
+ { 43208, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
+ { 43238, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 43266, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 43298, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
+ { 43330, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
+ { 43359, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 43392, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 43424, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 43439, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 43460, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 43485, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 43503, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 43527, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
+ { 43545, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
+ { 43567, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ { 43604, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
+ { 43645, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
+ { 43670, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
+ { 43699, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 43730, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 43760, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 43790, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 43825, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 43856, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 43894, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 43921, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 43953, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 43987, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 44011, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 44039, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 44063, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 44091, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 44124, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 44148, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 44170, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 44192, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 44218, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 44252, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 44285, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 44322, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 44350, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 44382, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 44405, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 44443, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 44485, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 44516, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 44544, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 44574, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 44602, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
+ { 44627, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 44647, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 44671, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 44702, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 44737, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
+ { 44772, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 44803, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 44838, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
+ { 44873, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 44904, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 44939, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
+ { 44974, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
+ { 44998, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 45029, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 45064, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
+ { 45099, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 45130, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 45165, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
+ { 45200, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 45231, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 45266, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
+ { 45301, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 45330, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 45347, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 45369, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 45395, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 45410, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 45431, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 45451, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 45477, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
+ { 45507, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 45527, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
+ { 45551, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 45568, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 45585, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 45602, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
+ { 45625, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 45642, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 45667, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 45689, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 45715, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 45733, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 45759, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 45785, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 45815, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 45842, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 45867, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 45887, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 45911, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 45938, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 45965, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 45992, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 46018, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 46048, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 46070, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 46088, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 46128, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 46158, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 46186, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 46214, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 46242, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 46263, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 46282, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 46304, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 46323, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 46343, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 46373, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 46404, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
+ { 46425, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 46450, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 46474, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 46494, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 46518, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 46538, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
+ { 46561, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 46584, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 46608, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 46636, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 46666, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 46691, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 46725, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 46742, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 46760, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
+ { 46782, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 46800, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 46818, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 46837, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 46857, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 46876, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 46905, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 46922, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
+ { 46944, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ { 46974, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ { 47003, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ { 47039, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ { 47076, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
+ { 47117, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
+ { 47150, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ { 47184, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
+ { 47222, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ { 47258, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ { 47292, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
+ { 47330, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ { 47365, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
+ { 47404, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ { 47445, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
+ { 47490, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ { 47521, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
+ { 47556, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ { 47597, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
+ { 47642, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 47668, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 47698, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 47730, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 47760, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 47794, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 47810, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 47841, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 47876, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 47904, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 47936, 0x00000004 }, /* GL_TRIANGLES */
+ { 47949, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
+ { 47972, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
+ { 47999, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 48015, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 48036, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 48054, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ { 48082, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
+ { 48114, 0x00000001 }, /* GL_TRUE */
+ { 48122, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 48141, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
+ { 48170, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 48190, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 48213, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 48233, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 48254, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 48276, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 48298, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 48318, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 48339, 0x00009118 }, /* GL_UNSIGNALED */
+ { 48353, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 48370, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 48397, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 48420, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 48436, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ { 48468, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 48495, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ { 48526, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 48547, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 48572, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 48596, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
+ { 48621, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 48652, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
+ { 48687, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ { 48715, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 48739, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 48767, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ { 48794, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ { 48827, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
+ { 48864, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
+ { 48895, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ { 48922, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ { 48955, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
+ { 48992, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
+ { 49023, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ { 49055, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
+ { 49091, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ { 49118, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
+ { 49149, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ { 49180, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
+ { 49215, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ { 49244, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
+ { 49277, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
+ { 49298, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
+ { 49323, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
+ { 49344, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
+ { 49369, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
+ { 49390, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
+ { 49415, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 49438, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 49456, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 49486, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
+ { 49520, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 49546, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 49576, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
+ { 49610, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 49636, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 49660, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 49688, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 49716, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 49743, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 49775, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 49806, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 49820, 0x00002A20 }, /* GL_V2F */
+ { 49827, 0x00002A21 }, /* GL_V3F */
+ { 49834, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 49853, 0x00001F00 }, /* GL_VENDOR */
+ { 49863, 0x00001F02 }, /* GL_VERSION */
+ { 49874, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 49890, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 49914, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 49944, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 49975, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 50010, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 50034, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 50055, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 50078, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 50099, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 50126, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 50154, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 50182, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 50210, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 50238, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 50266, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 50294, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 50321, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 50348, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 50375, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 50402, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 50429, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 50456, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 50483, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 50510, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 50537, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 50575, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 50617, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ { 50652, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 50683, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 50718, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ { 50749, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
+ { 50784, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 50818, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 50856, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 50887, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 50922, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 50950, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 50982, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 51012, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 51046, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 51074, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 51106, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 51126, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 51148, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 51177, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 51198, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 51227, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 51260, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 51292, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 51319, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 51350, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 51380, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 51397, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 51418, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 51445, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 51457, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 51473, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 51491, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 51506, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 51526, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 51557, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 51592, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
+ { 51627, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
+ { 51647, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 51675, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
+ { 51703, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 51728, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
+ { 51753, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 51780, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
+ { 51807, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 51832, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
+ { 51857, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 51881, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 51900, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 51914, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 51932, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
+ { 51950, 0x00001506 }, /* GL_XOR */
+ { 51957, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 51976, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 51990, 0x00000000 }, /* GL_ZERO */
+ { 51998, 0x00000D16 }, /* GL_ZOOM_X */
+ { 52008, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1562] =
+static const unsigned reduced_enums[1563] =
{
539, /* GL_FALSE */
834, /* GL_LINES */
838, /* GL_LINE_LOOP */
845, /* GL_LINE_STRIP */
- 2152, /* GL_TRIANGLES */
- 2157, /* GL_TRIANGLE_STRIP */
- 2155, /* GL_TRIANGLE_FAN */
- 1517, /* GL_QUADS */
- 1521, /* GL_QUAD_STRIP */
- 1388, /* GL_POLYGON */
+ 2156, /* GL_TRIANGLES */
+ 2161, /* GL_TRIANGLE_STRIP */
+ 2159, /* GL_TRIANGLE_FAN */
+ 1521, /* GL_QUADS */
+ 1525, /* GL_QUAD_STRIP */
+ 1389, /* GL_POLYGON */
835, /* GL_LINES_ADJACENCY */
846, /* GL_LINE_STRIP_ADJACENCY */
- 2153, /* GL_TRIANGLES_ADJACENCY */
- 2158, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1400, /* GL_POLYGON_STIPPLE_BIT */
- 1343, /* GL_PIXEL_MODE_BIT */
+ 2157, /* GL_TRIANGLES_ADJACENCY */
+ 2162, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ 1401, /* GL_POLYGON_STIPPLE_BIT */
+ 1344, /* GL_PIXEL_MODE_BIT */
821, /* GL_LIGHTING_BIT */
573, /* GL_FOG_BIT */
8, /* GL_ACCUM */
857, /* GL_LOAD */
- 1607, /* GL_RETURN */
+ 1611, /* GL_RETURN */
1209, /* GL_MULT */
24, /* GL_ADD */
1225, /* GL_NEVER */
@@ -4702,15 +4710,15 @@ static const unsigned reduced_enums[1562] =
1242, /* GL_NOTEQUAL */
695, /* GL_GEQUAL */
55, /* GL_ALWAYS */
- 1816, /* GL_SRC_COLOR */
- 1276, /* GL_ONE_MINUS_SRC_COLOR */
- 1814, /* GL_SRC_ALPHA */
- 1275, /* GL_ONE_MINUS_SRC_ALPHA */
+ 1820, /* GL_SRC_COLOR */
+ 1277, /* GL_ONE_MINUS_SRC_COLOR */
+ 1818, /* GL_SRC_ALPHA */
+ 1276, /* GL_ONE_MINUS_SRC_ALPHA */
508, /* GL_DST_ALPHA */
- 1273, /* GL_ONE_MINUS_DST_ALPHA */
+ 1274, /* GL_ONE_MINUS_DST_ALPHA */
509, /* GL_DST_COLOR */
- 1274, /* GL_ONE_MINUS_DST_COLOR */
- 1815, /* GL_SRC_ALPHA_SATURATE */
+ 1275, /* GL_ONE_MINUS_DST_COLOR */
+ 1819, /* GL_SRC_ALPHA_SATURATE */
672, /* GL_FRONT_LEFT */
673, /* GL_FRONT_RIGHT */
77, /* GL_BACK_LEFT */
@@ -4718,7 +4726,7 @@ static const unsigned reduced_enums[1562] =
669, /* GL_FRONT */
76, /* GL_BACK */
809, /* GL_LEFT */
- 1697, /* GL_RIGHT */
+ 1701, /* GL_RIGHT */
670, /* GL_FRONT_AND_BACK */
71, /* GL_AUX0 */
72, /* GL_AUX1 */
@@ -4727,19 +4735,19 @@ static const unsigned reduced_enums[1562] =
797, /* GL_INVALID_ENUM */
802, /* GL_INVALID_VALUE */
801, /* GL_INVALID_OPERATION */
- 1821, /* GL_STACK_OVERFLOW */
- 1822, /* GL_STACK_UNDERFLOW */
- 1301, /* GL_OUT_OF_MEMORY */
+ 1825, /* GL_STACK_OVERFLOW */
+ 1826, /* GL_STACK_UNDERFLOW */
+ 1302, /* GL_OUT_OF_MEMORY */
798, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1321, /* GL_PASS_THROUGH_TOKEN */
- 1387, /* GL_POINT_TOKEN */
+ 1322, /* GL_PASS_THROUGH_TOKEN */
+ 1388, /* GL_POINT_TOKEN */
848, /* GL_LINE_TOKEN */
- 1401, /* GL_POLYGON_TOKEN */
+ 1402, /* GL_POLYGON_TOKEN */
87, /* GL_BITMAP_TOKEN */
507, /* GL_DRAW_PIXEL_TOKEN */
353, /* GL_COPY_PIXEL_TOKEN */
@@ -4749,7 +4757,7 @@ static const unsigned reduced_enums[1562] =
390, /* GL_CW */
154, /* GL_CCW */
187, /* GL_COEFF */
- 1298, /* GL_ORDER */
+ 1299, /* GL_ORDER */
444, /* GL_DOMAIN */
363, /* GL_CURRENT_COLOR */
366, /* GL_CURRENT_INDEX */
@@ -4761,10 +4769,10 @@ static const unsigned reduced_enums[1562] =
381, /* GL_CURRENT_RASTER_POSITION */
382, /* GL_CURRENT_RASTER_POSITION_VALID */
379, /* GL_CURRENT_RASTER_DISTANCE */
- 1379, /* GL_POINT_SMOOTH */
- 1363, /* GL_POINT_SIZE */
- 1378, /* GL_POINT_SIZE_RANGE */
- 1369, /* GL_POINT_SIZE_GRANULARITY */
+ 1380, /* GL_POINT_SMOOTH */
+ 1364, /* GL_POINT_SIZE */
+ 1379, /* GL_POINT_SIZE_RANGE */
+ 1370, /* GL_POINT_SIZE_GRANULARITY */
840, /* GL_LINE_SMOOTH */
849, /* GL_LINE_WIDTH */
851, /* GL_LINE_WIDTH_RANGE */
@@ -4776,9 +4784,9 @@ static const unsigned reduced_enums[1562] =
1064, /* GL_MAX_LIST_NESTING */
853, /* GL_LIST_BASE */
855, /* GL_LIST_INDEX */
- 1390, /* GL_POLYGON_MODE */
- 1397, /* GL_POLYGON_SMOOTH */
- 1399, /* GL_POLYGON_STIPPLE */
+ 1391, /* GL_POLYGON_MODE */
+ 1398, /* GL_POLYGON_SMOOTH */
+ 1400, /* GL_POLYGON_STIPPLE */
518, /* GL_EDGE_FLAG */
356, /* GL_CULL_FACE */
357, /* GL_CULL_FACE_MODE */
@@ -4787,7 +4795,7 @@ static const unsigned reduced_enums[1562] =
825, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
826, /* GL_LIGHT_MODEL_TWO_SIDE */
822, /* GL_LIGHT_MODEL_AMBIENT */
- 1763, /* GL_SHADE_MODEL */
+ 1767, /* GL_SHADE_MODEL */
235, /* GL_COLOR_MATERIAL_FACE */
236, /* GL_COLOR_MATERIAL_PARAMETER */
234, /* GL_COLOR_MATERIAL */
@@ -4804,24 +4812,24 @@ static const unsigned reduced_enums[1562] =
414, /* GL_DEPTH_CLEAR_VALUE */
428, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1866, /* GL_STENCIL_TEST */
- 1847, /* GL_STENCIL_CLEAR_VALUE */
- 1849, /* GL_STENCIL_FUNC */
- 1868, /* GL_STENCIL_VALUE_MASK */
- 1848, /* GL_STENCIL_FAIL */
- 1863, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1864, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1865, /* GL_STENCIL_REF */
- 1869, /* GL_STENCIL_WRITEMASK */
+ 1870, /* GL_STENCIL_TEST */
+ 1851, /* GL_STENCIL_CLEAR_VALUE */
+ 1853, /* GL_STENCIL_FUNC */
+ 1872, /* GL_STENCIL_VALUE_MASK */
+ 1852, /* GL_STENCIL_FAIL */
+ 1867, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1868, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1869, /* GL_STENCIL_REF */
+ 1873, /* GL_STENCIL_WRITEMASK */
1014, /* GL_MATRIX_MODE */
1231, /* GL_NORMALIZE */
- 2285, /* GL_VIEWPORT */
+ 2289, /* GL_VIEWPORT */
1204, /* GL_MODELVIEW_STACK_DEPTH */
- 1491, /* GL_PROJECTION_STACK_DEPTH */
- 2106, /* GL_TEXTURE_STACK_DEPTH */
+ 1495, /* GL_PROJECTION_STACK_DEPTH */
+ 2110, /* GL_TEXTURE_STACK_DEPTH */
1201, /* GL_MODELVIEW_MATRIX */
- 1489, /* GL_PROJECTION_MATRIX */
- 2086, /* GL_TEXTURE_MATRIX */
+ 1493, /* GL_PROJECTION_MATRIX */
+ 2090, /* GL_TEXTURE_MATRIX */
69, /* GL_ATTRIB_STACK_DEPTH */
169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
51, /* GL_ALPHA_TEST */
@@ -4836,67 +4844,67 @@ static const unsigned reduced_enums[1562] =
233, /* GL_COLOR_LOGIC_OP */
75, /* GL_AUX_BUFFERS */
454, /* GL_DRAW_BUFFER */
- 1544, /* GL_READ_BUFFER */
- 1740, /* GL_SCISSOR_BOX */
- 1741, /* GL_SCISSOR_TEST */
+ 1548, /* GL_READ_BUFFER */
+ 1744, /* GL_SCISSOR_BOX */
+ 1745, /* GL_SCISSOR_TEST */
744, /* GL_INDEX_CLEAR_VALUE */
749, /* GL_INDEX_WRITEMASK */
230, /* GL_COLOR_CLEAR_VALUE */
272, /* GL_COLOR_WRITEMASK */
746, /* GL_INDEX_MODE */
- 1686, /* GL_RGBA_MODE */
+ 1690, /* GL_RGBA_MODE */
453, /* GL_DOUBLEBUFFER */
- 1870, /* GL_STEREO */
- 1598, /* GL_RENDER_MODE */
- 1322, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1380, /* GL_POINT_SMOOTH_HINT */
+ 1874, /* GL_STEREO */
+ 1602, /* GL_RENDER_MODE */
+ 1323, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1381, /* GL_POINT_SMOOTH_HINT */
841, /* GL_LINE_SMOOTH_HINT */
- 1398, /* GL_POLYGON_SMOOTH_HINT */
+ 1399, /* GL_POLYGON_SMOOTH_HINT */
593, /* GL_FOG_HINT */
- 2066, /* GL_TEXTURE_GEN_S */
- 2068, /* GL_TEXTURE_GEN_T */
- 2065, /* GL_TEXTURE_GEN_R */
- 2064, /* GL_TEXTURE_GEN_Q */
- 1335, /* GL_PIXEL_MAP_I_TO_I */
- 1341, /* GL_PIXEL_MAP_S_TO_S */
- 1337, /* GL_PIXEL_MAP_I_TO_R */
- 1333, /* GL_PIXEL_MAP_I_TO_G */
- 1331, /* GL_PIXEL_MAP_I_TO_B */
- 1329, /* GL_PIXEL_MAP_I_TO_A */
- 1339, /* GL_PIXEL_MAP_R_TO_R */
- 1327, /* GL_PIXEL_MAP_G_TO_G */
- 1325, /* GL_PIXEL_MAP_B_TO_B */
- 1323, /* GL_PIXEL_MAP_A_TO_A */
- 1336, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1342, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1338, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1334, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1332, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1330, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1340, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1328, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1326, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1324, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2170, /* GL_UNPACK_SWAP_BYTES */
- 2165, /* GL_UNPACK_LSB_FIRST */
- 2166, /* GL_UNPACK_ROW_LENGTH */
- 2169, /* GL_UNPACK_SKIP_ROWS */
- 2168, /* GL_UNPACK_SKIP_PIXELS */
- 2163, /* GL_UNPACK_ALIGNMENT */
- 1310, /* GL_PACK_SWAP_BYTES */
- 1305, /* GL_PACK_LSB_FIRST */
- 1306, /* GL_PACK_ROW_LENGTH */
- 1309, /* GL_PACK_SKIP_ROWS */
- 1308, /* GL_PACK_SKIP_PIXELS */
- 1302, /* GL_PACK_ALIGNMENT */
+ 2070, /* GL_TEXTURE_GEN_S */
+ 2072, /* GL_TEXTURE_GEN_T */
+ 2069, /* GL_TEXTURE_GEN_R */
+ 2068, /* GL_TEXTURE_GEN_Q */
+ 1336, /* GL_PIXEL_MAP_I_TO_I */
+ 1342, /* GL_PIXEL_MAP_S_TO_S */
+ 1338, /* GL_PIXEL_MAP_I_TO_R */
+ 1334, /* GL_PIXEL_MAP_I_TO_G */
+ 1332, /* GL_PIXEL_MAP_I_TO_B */
+ 1330, /* GL_PIXEL_MAP_I_TO_A */
+ 1340, /* GL_PIXEL_MAP_R_TO_R */
+ 1328, /* GL_PIXEL_MAP_G_TO_G */
+ 1326, /* GL_PIXEL_MAP_B_TO_B */
+ 1324, /* GL_PIXEL_MAP_A_TO_A */
+ 1337, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1343, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1339, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1335, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1333, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1331, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1341, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1329, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1327, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1325, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 2174, /* GL_UNPACK_SWAP_BYTES */
+ 2169, /* GL_UNPACK_LSB_FIRST */
+ 2170, /* GL_UNPACK_ROW_LENGTH */
+ 2173, /* GL_UNPACK_SKIP_ROWS */
+ 2172, /* GL_UNPACK_SKIP_PIXELS */
+ 2167, /* GL_UNPACK_ALIGNMENT */
+ 1311, /* GL_PACK_SWAP_BYTES */
+ 1306, /* GL_PACK_LSB_FIRST */
+ 1307, /* GL_PACK_ROW_LENGTH */
+ 1310, /* GL_PACK_SKIP_ROWS */
+ 1309, /* GL_PACK_SKIP_PIXELS */
+ 1303, /* GL_PACK_ALIGNMENT */
955, /* GL_MAP_COLOR */
960, /* GL_MAP_STENCIL */
748, /* GL_INDEX_SHIFT */
747, /* GL_INDEX_OFFSET */
- 1560, /* GL_RED_SCALE */
- 1556, /* GL_RED_BIAS */
- 2311, /* GL_ZOOM_X */
- 2312, /* GL_ZOOM_Y */
+ 1564, /* GL_RED_SCALE */
+ 1560, /* GL_RED_BIAS */
+ 2315, /* GL_ZOOM_X */
+ 2316, /* GL_ZOOM_Y */
702, /* GL_GREEN_SCALE */
698, /* GL_GREEN_BIAS */
115, /* GL_BLUE_SCALE */
@@ -4917,14 +4925,14 @@ static const unsigned reduced_enums[1562] =
1120, /* GL_MAX_TEXTURE_STACK_DEPTH */
1146, /* GL_MAX_VIEWPORT_DIMS */
1023, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1880, /* GL_SUBPIXEL_BITS */
+ 1884, /* GL_SUBPIXEL_BITS */
743, /* GL_INDEX_BITS */
- 1557, /* GL_RED_BITS */
+ 1561, /* GL_RED_BITS */
699, /* GL_GREEN_BITS */
112, /* GL_BLUE_BITS */
48, /* GL_ALPHA_BITS */
407, /* GL_DEPTH_BITS */
- 1844, /* GL_STENCIL_BITS */
+ 1848, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
@@ -4953,39 +4961,39 @@ static const unsigned reduced_enums[1562] =
903, /* GL_MAP1_GRID_SEGMENTS */
929, /* GL_MAP2_GRID_DOMAIN */
930, /* GL_MAP2_GRID_SEGMENTS */
- 1963, /* GL_TEXTURE_1D */
- 1966, /* GL_TEXTURE_2D */
+ 1967, /* GL_TEXTURE_1D */
+ 1970, /* GL_TEXTURE_2D */
542, /* GL_FEEDBACK_BUFFER_POINTER */
543, /* GL_FEEDBACK_BUFFER_SIZE */
544, /* GL_FEEDBACK_BUFFER_TYPE */
- 1750, /* GL_SELECTION_BUFFER_POINTER */
- 1751, /* GL_SELECTION_BUFFER_SIZE */
- 2112, /* GL_TEXTURE_WIDTH */
- 2072, /* GL_TEXTURE_HEIGHT */
- 2016, /* GL_TEXTURE_COMPONENTS */
- 1994, /* GL_TEXTURE_BORDER_COLOR */
- 1993, /* GL_TEXTURE_BORDER */
+ 1754, /* GL_SELECTION_BUFFER_POINTER */
+ 1755, /* GL_SELECTION_BUFFER_SIZE */
+ 2116, /* GL_TEXTURE_WIDTH */
+ 2076, /* GL_TEXTURE_HEIGHT */
+ 2020, /* GL_TEXTURE_COMPONENTS */
+ 1998, /* GL_TEXTURE_BORDER_COLOR */
+ 1997, /* GL_TEXTURE_BORDER */
445, /* GL_DONT_CARE */
540, /* GL_FASTEST */
1226, /* GL_NICEST */
56, /* GL_AMBIENT */
442, /* GL_DIFFUSE */
- 1803, /* GL_SPECULAR */
- 1402, /* GL_POSITION */
- 1806, /* GL_SPOT_DIRECTION */
- 1807, /* GL_SPOT_EXPONENT */
- 1805, /* GL_SPOT_CUTOFF */
+ 1807, /* GL_SPECULAR */
+ 1403, /* GL_POSITION */
+ 1810, /* GL_SPOT_DIRECTION */
+ 1811, /* GL_SPOT_EXPONENT */
+ 1809, /* GL_SPOT_CUTOFF */
320, /* GL_CONSTANT_ATTENUATION */
829, /* GL_LINEAR_ATTENUATION */
- 1516, /* GL_QUADRATIC_ATTENUATION */
+ 1520, /* GL_QUADRATIC_ATTENUATION */
287, /* GL_COMPILE */
288, /* GL_COMPILE_AND_EXECUTE */
149, /* GL_BYTE */
- 2172, /* GL_UNSIGNED_BYTE */
- 1768, /* GL_SHORT */
- 2211, /* GL_UNSIGNED_SHORT */
+ 2176, /* GL_UNSIGNED_BYTE */
+ 1772, /* GL_SHORT */
+ 2215, /* GL_UNSIGNED_SHORT */
752, /* GL_INT */
- 2175, /* GL_UNSIGNED_INT */
+ 2179, /* GL_UNSIGNED_INT */
553, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
@@ -4999,68 +5007,68 @@ static const unsigned reduced_enums[1562] =
351, /* GL_COPY */
59, /* GL_AND_INVERTED */
1229, /* GL_NOOP */
- 2307, /* GL_XOR */
- 1297, /* GL_OR */
+ 2311, /* GL_XOR */
+ 1298, /* GL_OR */
1230, /* GL_NOR */
530, /* GL_EQUIV */
805, /* GL_INVERT */
- 1300, /* GL_OR_REVERSE */
+ 1301, /* GL_OR_REVERSE */
352, /* GL_COPY_INVERTED */
- 1299, /* GL_OR_INVERTED */
+ 1300, /* GL_OR_INVERTED */
1219, /* GL_NAND */
- 1757, /* GL_SET */
+ 1761, /* GL_SET */
527, /* GL_EMISSION */
- 1767, /* GL_SHININESS */
+ 1771, /* GL_SHININESS */
57, /* GL_AMBIENT_AND_DIFFUSE */
232, /* GL_COLOR_INDEXES */
1168, /* GL_MODELVIEW */
- 1488, /* GL_PROJECTION */
- 1898, /* GL_TEXTURE */
+ 1492, /* GL_PROJECTION */
+ 1902, /* GL_TEXTURE */
188, /* GL_COLOR */
399, /* GL_DEPTH */
- 1829, /* GL_STENCIL */
+ 1833, /* GL_STENCIL */
231, /* GL_COLOR_INDEX */
- 1850, /* GL_STENCIL_INDEX */
+ 1854, /* GL_STENCIL_INDEX */
415, /* GL_DEPTH_COMPONENT */
- 1553, /* GL_RED */
+ 1557, /* GL_RED */
697, /* GL_GREEN */
110, /* GL_BLUE */
32, /* GL_ALPHA */
- 1610, /* GL_RGB */
- 1650, /* GL_RGBA */
+ 1614, /* GL_RGB */
+ 1654, /* GL_RGBA */
864, /* GL_LUMINANCE */
891, /* GL_LUMINANCE_ALPHA */
86, /* GL_BITMAP */
- 1352, /* GL_POINT */
+ 1353, /* GL_POINT */
827, /* GL_LINE */
545, /* GL_FILL */
- 1567, /* GL_RENDER */
+ 1571, /* GL_RENDER */
541, /* GL_FEEDBACK */
- 1749, /* GL_SELECT */
+ 1753, /* GL_SELECT */
552, /* GL_FLAT */
- 1778, /* GL_SMOOTH */
+ 1782, /* GL_SMOOTH */
806, /* GL_KEEP */
- 1600, /* GL_REPLACE */
+ 1604, /* GL_REPLACE */
733, /* GL_INCR */
395, /* GL_DECR */
- 2228, /* GL_VENDOR */
- 1597, /* GL_RENDERER */
- 2229, /* GL_VERSION */
+ 2232, /* GL_VENDOR */
+ 1601, /* GL_RENDERER */
+ 2233, /* GL_VERSION */
534, /* GL_EXTENSIONS */
- 1698, /* GL_S */
- 1889, /* GL_T */
- 1536, /* GL_R */
- 1515, /* GL_Q */
+ 1702, /* GL_S */
+ 1893, /* GL_T */
+ 1540, /* GL_R */
+ 1519, /* GL_Q */
1205, /* GL_MODULATE */
394, /* GL_DECAL */
- 2059, /* GL_TEXTURE_ENV_MODE */
- 2058, /* GL_TEXTURE_ENV_COLOR */
- 2057, /* GL_TEXTURE_ENV */
+ 2063, /* GL_TEXTURE_ENV_MODE */
+ 2062, /* GL_TEXTURE_ENV_COLOR */
+ 2061, /* GL_TEXTURE_ENV */
535, /* GL_EYE_LINEAR */
- 1258, /* GL_OBJECT_LINEAR */
- 1804, /* GL_SPHERE_MAP */
- 2062, /* GL_TEXTURE_GEN_MODE */
- 1260, /* GL_OBJECT_PLANE */
+ 1259, /* GL_OBJECT_LINEAR */
+ 1808, /* GL_SPHERE_MAP */
+ 2066, /* GL_TEXTURE_GEN_MODE */
+ 1261, /* GL_OBJECT_PLANE */
536, /* GL_EYE_PLANE */
1220, /* GL_NEAREST */
828, /* GL_LINEAR */
@@ -5068,30 +5076,30 @@ static const unsigned reduced_enums[1562] =
833, /* GL_LINEAR_MIPMAP_NEAREST */
1223, /* GL_NEAREST_MIPMAP_LINEAR */
832, /* GL_LINEAR_MIPMAP_LINEAR */
- 2085, /* GL_TEXTURE_MAG_FILTER */
- 2094, /* GL_TEXTURE_MIN_FILTER */
- 2115, /* GL_TEXTURE_WRAP_S */
- 2116, /* GL_TEXTURE_WRAP_T */
+ 2089, /* GL_TEXTURE_MAG_FILTER */
+ 2098, /* GL_TEXTURE_MIN_FILTER */
+ 2119, /* GL_TEXTURE_WRAP_S */
+ 2120, /* GL_TEXTURE_WRAP_T */
155, /* GL_CLAMP */
- 1599, /* GL_REPEAT */
- 1396, /* GL_POLYGON_OFFSET_UNITS */
- 1395, /* GL_POLYGON_OFFSET_POINT */
- 1394, /* GL_POLYGON_OFFSET_LINE */
- 1539, /* GL_R3_G3_B2 */
- 2225, /* GL_V2F */
- 2226, /* GL_V3F */
+ 1603, /* GL_REPEAT */
+ 1397, /* GL_POLYGON_OFFSET_UNITS */
+ 1396, /* GL_POLYGON_OFFSET_POINT */
+ 1395, /* GL_POLYGON_OFFSET_LINE */
+ 1543, /* GL_R3_G3_B2 */
+ 2229, /* GL_V2F */
+ 2230, /* GL_V3F */
152, /* GL_C4UB_V2F */
153, /* GL_C4UB_V3F */
150, /* GL_C3F_V3F */
1217, /* GL_N3F_V3F */
151, /* GL_C4F_N3F_V3F */
- 1894, /* GL_T2F_V3F */
- 1896, /* GL_T4F_V4F */
- 1892, /* GL_T2F_C4UB_V3F */
- 1890, /* GL_T2F_C3F_V3F */
- 1893, /* GL_T2F_N3F_V3F */
- 1891, /* GL_T2F_C4F_N3F_V3F */
- 1895, /* GL_T4F_C4F_N3F_V4F */
+ 1898, /* GL_T2F_V3F */
+ 1900, /* GL_T4F_V4F */
+ 1896, /* GL_T2F_C4UB_V3F */
+ 1894, /* GL_T2F_C3F_V3F */
+ 1897, /* GL_T2F_N3F_V3F */
+ 1895, /* GL_T2F_C4F_N3F_V3F */
+ 1899, /* GL_T4F_C4F_N3F_V4F */
172, /* GL_CLIP_DISTANCE0 */
173, /* GL_CLIP_DISTANCE1 */
174, /* GL_CLIP_DISTANCE2 */
@@ -5110,9 +5118,9 @@ static const unsigned reduced_enums[1562] =
819, /* GL_LIGHT7 */
708, /* GL_HINT_BIT */
322, /* GL_CONSTANT_COLOR */
- 1271, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 1272, /* GL_ONE_MINUS_CONSTANT_COLOR */
317, /* GL_CONSTANT_ALPHA */
- 1269, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1270, /* GL_ONE_MINUS_CONSTANT_ALPHA */
89, /* GL_BLEND_COLOR */
674, /* GL_FUNC_ADD */
1149, /* GL_MIN */
@@ -5122,26 +5130,26 @@ static const unsigned reduced_enums[1562] =
677, /* GL_FUNC_REVERSE_SUBTRACT */
331, /* GL_CONVOLUTION_1D */
332, /* GL_CONVOLUTION_2D */
- 1752, /* GL_SEPARABLE_2D */
+ 1756, /* GL_SEPARABLE_2D */
335, /* GL_CONVOLUTION_BORDER_MODE */
339, /* GL_CONVOLUTION_FILTER_SCALE */
337, /* GL_CONVOLUTION_FILTER_BIAS */
- 1554, /* GL_REDUCE */
+ 1558, /* GL_REDUCE */
341, /* GL_CONVOLUTION_FORMAT */
345, /* GL_CONVOLUTION_WIDTH */
343, /* GL_CONVOLUTION_HEIGHT */
1036, /* GL_MAX_CONVOLUTION_WIDTH */
1034, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1435, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1431, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1426, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1422, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1433, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1429, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1424, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1420, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 1436, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1432, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1427, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1423, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1434, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1430, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1425, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1421, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
709, /* GL_HISTOGRAM */
- 1495, /* GL_PROXY_HISTOGRAM */
+ 1499, /* GL_PROXY_HISTOGRAM */
725, /* GL_HISTOGRAM_WIDTH */
715, /* GL_HISTOGRAM_FORMAT */
721, /* GL_HISTOGRAM_RED_SIZE */
@@ -5153,16 +5161,16 @@ static const unsigned reduced_enums[1562] =
1150, /* GL_MINMAX */
1152, /* GL_MINMAX_FORMAT */
1154, /* GL_MINMAX_SINK */
- 1897, /* GL_TABLE_TOO_LARGE_EXT */
- 2174, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2214, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2217, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2186, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2177, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1393, /* GL_POLYGON_OFFSET_FILL */
- 1392, /* GL_POLYGON_OFFSET_FACTOR */
- 1391, /* GL_POLYGON_OFFSET_BIAS */
- 1603, /* GL_RESCALE_NORMAL */
+ 1901, /* GL_TABLE_TOO_LARGE_EXT */
+ 2178, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 2218, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 2221, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 2190, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 2181, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1394, /* GL_POLYGON_OFFSET_FILL */
+ 1393, /* GL_POLYGON_OFFSET_FACTOR */
+ 1392, /* GL_POLYGON_OFFSET_BIAS */
+ 1607, /* GL_RESCALE_NORMAL */
41, /* GL_ALPHA4 */
43, /* GL_ALPHA8 */
33, /* GL_ALPHA12 */
@@ -5182,53 +5190,53 @@ static const unsigned reduced_enums[1562] =
764, /* GL_INTENSITY8 */
754, /* GL_INTENSITY12 */
756, /* GL_INTENSITY16 */
- 1625, /* GL_RGB2_EXT */
- 1631, /* GL_RGB4 */
- 1634, /* GL_RGB5 */
- 1641, /* GL_RGB8 */
- 1611, /* GL_RGB10 */
- 1615, /* GL_RGB12 */
- 1617, /* GL_RGB16 */
- 1661, /* GL_RGBA2 */
- 1668, /* GL_RGBA4 */
- 1637, /* GL_RGB5_A1 */
- 1673, /* GL_RGBA8 */
- 1612, /* GL_RGB10_A2 */
- 1651, /* GL_RGBA12 */
- 1653, /* GL_RGBA16 */
- 2102, /* GL_TEXTURE_RED_SIZE */
- 2070, /* GL_TEXTURE_GREEN_SIZE */
- 1991, /* GL_TEXTURE_BLUE_SIZE */
- 1971, /* GL_TEXTURE_ALPHA_SIZE */
- 2083, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2074, /* GL_TEXTURE_INTENSITY_SIZE */
- 1601, /* GL_REPLACE_EXT */
- 1499, /* GL_PROXY_TEXTURE_1D */
- 1503, /* GL_PROXY_TEXTURE_2D */
- 2110, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2096, /* GL_TEXTURE_PRIORITY */
- 2104, /* GL_TEXTURE_RESIDENT */
- 1974, /* GL_TEXTURE_BINDING_1D */
- 1977, /* GL_TEXTURE_BINDING_2D */
- 1980, /* GL_TEXTURE_BINDING_3D */
- 1307, /* GL_PACK_SKIP_IMAGES */
- 1303, /* GL_PACK_IMAGE_HEIGHT */
- 2167, /* GL_UNPACK_SKIP_IMAGES */
- 2164, /* GL_UNPACK_IMAGE_HEIGHT */
- 1969, /* GL_TEXTURE_3D */
- 1507, /* GL_PROXY_TEXTURE_3D */
- 2054, /* GL_TEXTURE_DEPTH */
- 2113, /* GL_TEXTURE_WRAP_R */
+ 1629, /* GL_RGB2_EXT */
+ 1635, /* GL_RGB4 */
+ 1638, /* GL_RGB5 */
+ 1645, /* GL_RGB8 */
+ 1615, /* GL_RGB10 */
+ 1619, /* GL_RGB12 */
+ 1621, /* GL_RGB16 */
+ 1665, /* GL_RGBA2 */
+ 1672, /* GL_RGBA4 */
+ 1641, /* GL_RGB5_A1 */
+ 1677, /* GL_RGBA8 */
+ 1616, /* GL_RGB10_A2 */
+ 1655, /* GL_RGBA12 */
+ 1657, /* GL_RGBA16 */
+ 2106, /* GL_TEXTURE_RED_SIZE */
+ 2074, /* GL_TEXTURE_GREEN_SIZE */
+ 1995, /* GL_TEXTURE_BLUE_SIZE */
+ 1975, /* GL_TEXTURE_ALPHA_SIZE */
+ 2087, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 2078, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1605, /* GL_REPLACE_EXT */
+ 1503, /* GL_PROXY_TEXTURE_1D */
+ 1507, /* GL_PROXY_TEXTURE_2D */
+ 2114, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 2100, /* GL_TEXTURE_PRIORITY */
+ 2108, /* GL_TEXTURE_RESIDENT */
+ 1978, /* GL_TEXTURE_BINDING_1D */
+ 1981, /* GL_TEXTURE_BINDING_2D */
+ 1984, /* GL_TEXTURE_BINDING_3D */
+ 1308, /* GL_PACK_SKIP_IMAGES */
+ 1304, /* GL_PACK_IMAGE_HEIGHT */
+ 2171, /* GL_UNPACK_SKIP_IMAGES */
+ 2168, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1973, /* GL_TEXTURE_3D */
+ 1511, /* GL_PROXY_TEXTURE_3D */
+ 2058, /* GL_TEXTURE_DEPTH */
+ 2117, /* GL_TEXTURE_WRAP_R */
1018, /* GL_MAX_3D_TEXTURE_SIZE */
- 2230, /* GL_VERTEX_ARRAY */
+ 2234, /* GL_VERTEX_ARRAY */
1232, /* GL_NORMAL_ARRAY */
189, /* GL_COLOR_ARRAY */
737, /* GL_INDEX_ARRAY */
- 2024, /* GL_TEXTURE_COORD_ARRAY */
+ 2028, /* GL_TEXTURE_COORD_ARRAY */
519, /* GL_EDGE_FLAG_ARRAY */
- 2236, /* GL_VERTEX_ARRAY_SIZE */
- 2238, /* GL_VERTEX_ARRAY_TYPE */
- 2237, /* GL_VERTEX_ARRAY_STRIDE */
+ 2240, /* GL_VERTEX_ARRAY_SIZE */
+ 2242, /* GL_VERTEX_ARRAY_TYPE */
+ 2241, /* GL_VERTEX_ARRAY_STRIDE */
1237, /* GL_NORMAL_ARRAY_TYPE */
1236, /* GL_NORMAL_ARRAY_STRIDE */
193, /* GL_COLOR_ARRAY_SIZE */
@@ -5236,48 +5244,48 @@ static const unsigned reduced_enums[1562] =
194, /* GL_COLOR_ARRAY_STRIDE */
742, /* GL_INDEX_ARRAY_TYPE */
741, /* GL_INDEX_ARRAY_STRIDE */
- 2028, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2030, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2029, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 2032, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 2034, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 2033, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
523, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2235, /* GL_VERTEX_ARRAY_POINTER */
+ 2239, /* GL_VERTEX_ARRAY_POINTER */
1235, /* GL_NORMAL_ARRAY_POINTER */
192, /* GL_COLOR_ARRAY_POINTER */
740, /* GL_INDEX_ARRAY_POINTER */
- 2027, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 2031, /* GL_TEXTURE_COORD_ARRAY_POINTER */
522, /* GL_EDGE_FLAG_ARRAY_POINTER */
1210, /* GL_MULTISAMPLE */
- 1726, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1728, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1733, /* GL_SAMPLE_COVERAGE */
- 1730, /* GL_SAMPLE_BUFFERS */
- 1721, /* GL_SAMPLES */
- 1737, /* GL_SAMPLE_COVERAGE_VALUE */
- 1735, /* GL_SAMPLE_COVERAGE_INVERT */
+ 1730, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1732, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1737, /* GL_SAMPLE_COVERAGE */
+ 1734, /* GL_SAMPLE_BUFFERS */
+ 1725, /* GL_SAMPLES */
+ 1741, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1739, /* GL_SAMPLE_COVERAGE_INVERT */
237, /* GL_COLOR_MATRIX */
239, /* GL_COLOR_MATRIX_STACK_DEPTH */
1030, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1418, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1414, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1409, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1405, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1416, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1412, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1407, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1403, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 2007, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1508, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 2009, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 1419, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1415, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1410, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1406, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1417, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1413, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1408, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1404, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 2011, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1512, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 2013, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
94, /* GL_BLEND_DST_RGB */
108, /* GL_BLEND_SRC_RGB */
92, /* GL_BLEND_DST_ALPHA */
106, /* GL_BLEND_SRC_ALPHA */
243, /* GL_COLOR_TABLE */
- 1428, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1411, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1494, /* GL_PROXY_COLOR_TABLE */
- 1498, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1497, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1429, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1412, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1498, /* GL_PROXY_COLOR_TABLE */
+ 1502, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1501, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
267, /* GL_COLOR_TABLE_SCALE */
247, /* GL_COLOR_TABLE_BIAS */
252, /* GL_COLOR_TABLE_FORMAT */
@@ -5292,60 +5300,60 @@ static const unsigned reduced_enums[1562] =
80, /* GL_BGRA */
1045, /* GL_MAX_ELEMENTS_VERTICES */
1044, /* GL_MAX_ELEMENTS_INDICES */
- 2073, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 2077, /* GL_TEXTURE_INDEX_SIZE_EXT */
186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1374, /* GL_POINT_SIZE_MIN */
- 1370, /* GL_POINT_SIZE_MAX */
- 1359, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1355, /* GL_POINT_DISTANCE_ATTENUATION */
+ 1375, /* GL_POINT_SIZE_MIN */
+ 1371, /* GL_POINT_SIZE_MAX */
+ 1360, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1356, /* GL_POINT_DISTANCE_ATTENUATION */
159, /* GL_CLAMP_TO_BORDER */
162, /* GL_CLAMP_TO_EDGE */
- 2095, /* GL_TEXTURE_MIN_LOD */
- 2093, /* GL_TEXTURE_MAX_LOD */
- 1973, /* GL_TEXTURE_BASE_LEVEL */
- 2092, /* GL_TEXTURE_MAX_LEVEL */
+ 2099, /* GL_TEXTURE_MIN_LOD */
+ 2097, /* GL_TEXTURE_MAX_LOD */
+ 1977, /* GL_TEXTURE_BASE_LEVEL */
+ 2096, /* GL_TEXTURE_MAX_LEVEL */
728, /* GL_IGNORE_BORDER_HP */
321, /* GL_CONSTANT_BORDER_HP */
- 1602, /* GL_REPLICATE_BORDER_HP */
+ 1606, /* GL_REPLICATE_BORDER_HP */
333, /* GL_CONVOLUTION_BORDER_COLOR */
- 1266, /* GL_OCCLUSION_TEST_HP */
- 1267, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 1267, /* GL_OCCLUSION_TEST_HP */
+ 1268, /* GL_OCCLUSION_TEST_RESULT_HP */
830, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 2001, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 2003, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 2005, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 2006, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 2004, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 2002, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 2005, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 2007, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 2009, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 2010, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 2008, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 2006, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
1024, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
1025, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1438, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1440, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1437, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1439, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2081, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2082, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2080, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 1439, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1441, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1438, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1440, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 2085, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 2086, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 2084, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
683, /* GL_GENERATE_MIPMAP */
684, /* GL_GENERATE_MIPMAP_HINT */
596, /* GL_FOG_OFFSET_SGIX */
597, /* GL_FOG_OFFSET_VALUE_SGIX */
- 2015, /* GL_TEXTURE_COMPARE_SGIX */
- 2014, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2077, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2069, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 2019, /* GL_TEXTURE_COMPARE_SGIX */
+ 2018, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 2081, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 2073, /* GL_TEXTURE_GEQUAL_R_SGIX */
416, /* GL_DEPTH_COMPONENT16 */
420, /* GL_DEPTH_COMPONENT24 */
424, /* GL_DEPTH_COMPONENT32 */
358, /* GL_CULL_VERTEX_EXT */
360, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
359, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2303, /* GL_WRAP_BORDER_SUN */
- 2008, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 2307, /* GL_WRAP_BORDER_SUN */
+ 2012, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
823, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1771, /* GL_SINGLE_COLOR */
- 1755, /* GL_SEPARATE_SPECULAR_COLOR */
- 1766, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 1775, /* GL_SINGLE_COLOR */
+ 1759, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1770, /* GL_SHARED_TEXTURE_PALETTE_EXT */
608, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
609, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
620, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
@@ -5363,32 +5371,33 @@ static const unsigned reduced_enums[1562] =
327, /* GL_CONTEXT_FLAGS */
736, /* GL_INDEX */
410, /* GL_DEPTH_BUFFER */
- 1845, /* GL_STENCIL_BUFFER */
+ 1849, /* GL_STENCIL_BUFFER */
298, /* GL_COMPRESSED_RED */
299, /* GL_COMPRESSED_RG */
860, /* GL_LOSE_CONTEXT_ON_RESET_ARB */
703, /* GL_GUILTY_CONTEXT_RESET_ARB */
751, /* GL_INNOCENT_CONTEXT_RESET_ARB */
- 2162, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
- 1605, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ 2166, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
+ 1609, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ 1461, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1244, /* GL_NO_RESET_NOTIFICATION_ARB */
- 2173, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2218, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2219, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2215, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2212, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2187, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2183, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2090, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2091, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2089, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 2177, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 2222, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 2223, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 2219, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 2216, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 2191, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 2187, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 2094, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 2095, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 2093, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
1160, /* GL_MIRRORED_REPEAT */
- 1691, /* GL_RGB_S3TC */
- 1633, /* GL_RGB4_S3TC */
- 1687, /* GL_RGBA_S3TC */
- 1672, /* GL_RGBA4_S3TC */
- 1681, /* GL_RGBA_DXT5_S3TC */
- 1669, /* GL_RGBA4_DXT5_S3TC */
+ 1695, /* GL_RGB_S3TC */
+ 1637, /* GL_RGB4_S3TC */
+ 1691, /* GL_RGBA_S3TC */
+ 1676, /* GL_RGBA4_S3TC */
+ 1685, /* GL_RGBA_DXT5_S3TC */
+ 1673, /* GL_RGBA4_DXT5_S3TC */
309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
@@ -5406,54 +5415,54 @@ static const unsigned reduced_enums[1562] =
577, /* GL_FOG_COORDINATE_ARRAY */
241, /* GL_COLOR_SUM */
385, /* GL_CURRENT_SECONDARY_COLOR */
- 1746, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1748, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1747, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1745, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1742, /* GL_SECONDARY_COLOR_ARRAY */
+ 1750, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1752, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1751, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1749, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1746, /* GL_SECONDARY_COLOR_ARRAY */
383, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
29, /* GL_ALIASED_POINT_SIZE_RANGE */
28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1899, /* GL_TEXTURE0 */
- 1901, /* GL_TEXTURE1 */
- 1923, /* GL_TEXTURE2 */
- 1945, /* GL_TEXTURE3 */
- 1951, /* GL_TEXTURE4 */
- 1953, /* GL_TEXTURE5 */
- 1955, /* GL_TEXTURE6 */
- 1957, /* GL_TEXTURE7 */
- 1959, /* GL_TEXTURE8 */
- 1961, /* GL_TEXTURE9 */
- 1902, /* GL_TEXTURE10 */
- 1904, /* GL_TEXTURE11 */
- 1906, /* GL_TEXTURE12 */
- 1908, /* GL_TEXTURE13 */
- 1910, /* GL_TEXTURE14 */
- 1912, /* GL_TEXTURE15 */
- 1914, /* GL_TEXTURE16 */
- 1916, /* GL_TEXTURE17 */
- 1918, /* GL_TEXTURE18 */
- 1920, /* GL_TEXTURE19 */
- 1924, /* GL_TEXTURE20 */
- 1926, /* GL_TEXTURE21 */
- 1928, /* GL_TEXTURE22 */
- 1930, /* GL_TEXTURE23 */
- 1932, /* GL_TEXTURE24 */
- 1934, /* GL_TEXTURE25 */
- 1936, /* GL_TEXTURE26 */
- 1938, /* GL_TEXTURE27 */
- 1940, /* GL_TEXTURE28 */
- 1942, /* GL_TEXTURE29 */
- 1946, /* GL_TEXTURE30 */
- 1948, /* GL_TEXTURE31 */
+ 1903, /* GL_TEXTURE0 */
+ 1905, /* GL_TEXTURE1 */
+ 1927, /* GL_TEXTURE2 */
+ 1949, /* GL_TEXTURE3 */
+ 1955, /* GL_TEXTURE4 */
+ 1957, /* GL_TEXTURE5 */
+ 1959, /* GL_TEXTURE6 */
+ 1961, /* GL_TEXTURE7 */
+ 1963, /* GL_TEXTURE8 */
+ 1965, /* GL_TEXTURE9 */
+ 1906, /* GL_TEXTURE10 */
+ 1908, /* GL_TEXTURE11 */
+ 1910, /* GL_TEXTURE12 */
+ 1912, /* GL_TEXTURE13 */
+ 1914, /* GL_TEXTURE14 */
+ 1916, /* GL_TEXTURE15 */
+ 1918, /* GL_TEXTURE16 */
+ 1920, /* GL_TEXTURE17 */
+ 1922, /* GL_TEXTURE18 */
+ 1924, /* GL_TEXTURE19 */
+ 1928, /* GL_TEXTURE20 */
+ 1930, /* GL_TEXTURE21 */
+ 1932, /* GL_TEXTURE22 */
+ 1934, /* GL_TEXTURE23 */
+ 1936, /* GL_TEXTURE24 */
+ 1938, /* GL_TEXTURE25 */
+ 1940, /* GL_TEXTURE26 */
+ 1942, /* GL_TEXTURE27 */
+ 1944, /* GL_TEXTURE28 */
+ 1946, /* GL_TEXTURE29 */
+ 1950, /* GL_TEXTURE30 */
+ 1952, /* GL_TEXTURE31 */
19, /* GL_ACTIVE_TEXTURE */
166, /* GL_CLIENT_ACTIVE_TEXTURE */
1121, /* GL_MAX_TEXTURE_UNITS */
- 2145, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2148, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2150, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2142, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1881, /* GL_SUBTRACT */
+ 2149, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 2152, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 2154, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 2146, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1885, /* GL_SUBTRACT */
1102, /* GL_MAX_RENDERBUFFER_SIZE */
290, /* GL_COMPRESSED_ALPHA */
294, /* GL_COMPRESSED_LUMINANCE */
@@ -5461,18 +5470,18 @@ static const unsigned reduced_enums[1562] =
292, /* GL_COMPRESSED_INTENSITY */
300, /* GL_COMPRESSED_RGB */
301, /* GL_COMPRESSED_RGBA */
- 2022, /* GL_TEXTURE_COMPRESSION_HINT */
- 2099, /* GL_TEXTURE_RECTANGLE */
- 1987, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1511, /* GL_PROXY_TEXTURE_RECTANGLE */
+ 2026, /* GL_TEXTURE_COMPRESSION_HINT */
+ 2103, /* GL_TEXTURE_RECTANGLE */
+ 1991, /* GL_TEXTURE_BINDING_RECTANGLE */
+ 1515, /* GL_PROXY_TEXTURE_RECTANGLE */
1099, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
431, /* GL_DEPTH_STENCIL */
- 2179, /* GL_UNSIGNED_INT_24_8 */
+ 2183, /* GL_UNSIGNED_INT_24_8 */
1116, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2088, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 2092, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
1118, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2060, /* GL_TEXTURE_FILTER_CONTROL */
- 2078, /* GL_TEXTURE_LOD_BIAS */
+ 2064, /* GL_TEXTURE_FILTER_CONTROL */
+ 2082, /* GL_TEXTURE_LOD_BIAS */
274, /* GL_COMBINE4 */
1108, /* GL_MAX_SHININESS_NV */
1109, /* GL_MAX_SPOT_EXPONENT_NV */
@@ -5480,75 +5489,75 @@ static const unsigned reduced_enums[1562] =
396, /* GL_DECR_WRAP */
1180, /* GL_MODELVIEW1_ARB */
1238, /* GL_NORMAL_MAP */
- 1562, /* GL_REFLECTION_MAP */
- 2032, /* GL_TEXTURE_CUBE_MAP */
- 1984, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2044, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2034, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2047, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2037, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2050, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2040, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1509, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1566, /* GL_REFLECTION_MAP */
+ 2036, /* GL_TEXTURE_CUBE_MAP */
+ 1988, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 2048, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 2038, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 2051, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 2041, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 2054, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 2044, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1513, /* GL_PROXY_TEXTURE_CUBE_MAP */
1038, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
1216, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1452, /* GL_PRIMITIVE_RESTART_NV */
- 1451, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ 1453, /* GL_PRIMITIVE_RESTART_NV */
+ 1452, /* GL_PRIMITIVE_RESTART_INDEX_NV */
591, /* GL_FOG_DISTANCE_MODE_NV */
538, /* GL_EYE_RADIAL_NV */
537, /* GL_EYE_PLANE_ABSOLUTE_NV */
273, /* GL_COMBINE */
280, /* GL_COMBINE_RGB */
275, /* GL_COMBINE_ALPHA */
- 1692, /* GL_RGB_SCALE */
+ 1696, /* GL_RGB_SCALE */
25, /* GL_ADD_SIGNED */
771, /* GL_INTERPOLATE */
316, /* GL_CONSTANT */
- 1444, /* GL_PRIMARY_COLOR */
- 1441, /* GL_PREVIOUS */
- 1786, /* GL_SOURCE0_RGB */
- 1792, /* GL_SOURCE1_RGB */
- 1798, /* GL_SOURCE2_RGB */
- 1802, /* GL_SOURCE3_RGB_NV */
- 1783, /* GL_SOURCE0_ALPHA */
- 1789, /* GL_SOURCE1_ALPHA */
- 1795, /* GL_SOURCE2_ALPHA */
- 1801, /* GL_SOURCE3_ALPHA_NV */
- 1280, /* GL_OPERAND0_RGB */
- 1286, /* GL_OPERAND1_RGB */
- 1292, /* GL_OPERAND2_RGB */
- 1296, /* GL_OPERAND3_RGB_NV */
- 1277, /* GL_OPERAND0_ALPHA */
- 1283, /* GL_OPERAND1_ALPHA */
- 1289, /* GL_OPERAND2_ALPHA */
- 1295, /* GL_OPERAND3_ALPHA_NV */
+ 1445, /* GL_PRIMARY_COLOR */
+ 1442, /* GL_PREVIOUS */
+ 1790, /* GL_SOURCE0_RGB */
+ 1796, /* GL_SOURCE1_RGB */
+ 1802, /* GL_SOURCE2_RGB */
+ 1806, /* GL_SOURCE3_RGB_NV */
+ 1787, /* GL_SOURCE0_ALPHA */
+ 1793, /* GL_SOURCE1_ALPHA */
+ 1799, /* GL_SOURCE2_ALPHA */
+ 1805, /* GL_SOURCE3_ALPHA_NV */
+ 1281, /* GL_OPERAND0_RGB */
+ 1287, /* GL_OPERAND1_RGB */
+ 1293, /* GL_OPERAND2_RGB */
+ 1297, /* GL_OPERAND3_RGB_NV */
+ 1278, /* GL_OPERAND0_ALPHA */
+ 1284, /* GL_OPERAND1_ALPHA */
+ 1290, /* GL_OPERAND2_ALPHA */
+ 1296, /* GL_OPERAND3_ALPHA_NV */
137, /* GL_BUFFER_OBJECT_APPLE */
- 2231, /* GL_VERTEX_ARRAY_BINDING */
- 2097, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2098, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2308, /* GL_YCBCR_422_APPLE */
- 2220, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2222, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2109, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1872, /* GL_STORAGE_PRIVATE_APPLE */
- 1871, /* GL_STORAGE_CACHED_APPLE */
- 1873, /* GL_STORAGE_SHARED_APPLE */
- 1773, /* GL_SLICE_ACCUM_SUN */
- 1520, /* GL_QUAD_MESH_SUN */
- 2156, /* GL_TRIANGLE_MESH_SUN */
- 2273, /* GL_VERTEX_PROGRAM_ARB */
- 2284, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2258, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2266, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2268, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2270, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 2235, /* GL_VERTEX_ARRAY_BINDING */
+ 2101, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 2102, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 2312, /* GL_YCBCR_422_APPLE */
+ 2224, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 2226, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 2113, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1876, /* GL_STORAGE_PRIVATE_APPLE */
+ 1875, /* GL_STORAGE_CACHED_APPLE */
+ 1877, /* GL_STORAGE_SHARED_APPLE */
+ 1777, /* GL_SLICE_ACCUM_SUN */
+ 1524, /* GL_QUAD_MESH_SUN */
+ 2160, /* GL_TRIANGLE_MESH_SUN */
+ 2277, /* GL_VERTEX_PROGRAM_ARB */
+ 2288, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 2262, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 2270, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 2272, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 2274, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
387, /* GL_CURRENT_VERTEX_ATTRIB */
- 1465, /* GL_PROGRAM_LENGTH_ARB */
- 1481, /* GL_PROGRAM_STRING_ARB */
+ 1469, /* GL_PROGRAM_LENGTH_ARB */
+ 1485, /* GL_PROGRAM_STRING_ARB */
1203, /* GL_MODELVIEW_PROJECTION_NV */
727, /* GL_IDENTITY_NV */
803, /* GL_INVERSE_NV */
- 2147, /* GL_TRANSPOSE_NV */
+ 2151, /* GL_TRANSPOSE_NV */
804, /* GL_INVERSE_TRANSPOSE_NV */
1083, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
1082, /* GL_MAX_PROGRAM_MATRICES_ARB */
@@ -5562,33 +5571,33 @@ static const unsigned reduced_enums[1562] =
1000, /* GL_MATRIX7_NV */
370, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
367, /* GL_CURRENT_MATRIX_ARB */
- 1478, /* GL_PROGRAM_POINT_SIZE */
- 2279, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1477, /* GL_PROGRAM_PARAMETER_NV */
- 2264, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1483, /* GL_PROGRAM_TARGET_NV */
- 1480, /* GL_PROGRAM_RESIDENT_NV */
- 2119, /* GL_TRACK_MATRIX_NV */
- 2120, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2274, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1459, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 1482, /* GL_PROGRAM_POINT_SIZE */
+ 2283, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1481, /* GL_PROGRAM_PARAMETER_NV */
+ 2268, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1487, /* GL_PROGRAM_TARGET_NV */
+ 1484, /* GL_PROGRAM_RESIDENT_NV */
+ 2123, /* GL_TRACK_MATRIX_NV */
+ 2124, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 2278, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1463, /* GL_PROGRAM_ERROR_POSITION_ARB */
412, /* GL_DEPTH_CLAMP */
- 2239, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2246, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2247, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2248, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2249, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2250, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2251, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2252, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2253, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2254, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2240, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2241, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2242, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2243, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2244, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2245, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 2243, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 2250, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 2251, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 2252, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 2253, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 2254, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 2255, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 2256, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 2257, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 2258, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 2244, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 2245, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 2246, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 2247, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 2248, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 2249, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
912, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
919, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
920, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
@@ -5612,7 +5621,7 @@ static const unsigned reduced_enums[1562] =
949, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
950, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
951, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1458, /* GL_PROGRAM_BINDING_ARB */
+ 1462, /* GL_PROGRAM_BINDING_ARB */
953, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
954, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
940, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
@@ -5621,27 +5630,27 @@ static const unsigned reduced_enums[1562] =
943, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
944, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
945, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2020, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2017, /* GL_TEXTURE_COMPRESSED */
+ 2024, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 2021, /* GL_TEXTURE_COMPRESSED */
1245, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
314, /* GL_COMPRESSED_TEXTURE_FORMATS */
1143, /* GL_MAX_VERTEX_UNITS_ARB */
23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2302, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2272, /* GL_VERTEX_BLEND_ARB */
+ 2306, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 2276, /* GL_VERTEX_BLEND_ARB */
389, /* GL_CURRENT_WEIGHT_ARB */
- 2300, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2298, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2296, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2294, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2289, /* GL_WEIGHT_ARRAY_ARB */
+ 2304, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 2302, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 2300, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 2298, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 2293, /* GL_WEIGHT_ARRAY_ARB */
446, /* GL_DOT3_RGB */
447, /* GL_DOT3_RGBA */
308, /* GL_COMPRESSED_RGB_FXT1_3DFX */
303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
1211, /* GL_MULTISAMPLE_3DFX */
- 1731, /* GL_SAMPLE_BUFFERS_3DFX */
- 1722, /* GL_SAMPLES_3DFX */
+ 1735, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1726, /* GL_SAMPLES_3DFX */
1191, /* GL_MODELVIEW2_ARB */
1194, /* GL_MODELVIEW3_ARB */
1195, /* GL_MODELVIEW4_ARB */
@@ -5673,14 +5682,14 @@ static const unsigned reduced_enums[1562] =
1192, /* GL_MODELVIEW30_ARB */
1193, /* GL_MODELVIEW31_ARB */
451, /* GL_DOT3_RGB_EXT */
- 449, /* GL_DOT3_RGBA_EXT */
+ 1459, /* GL_PROGRAM_BINARY_LENGTH */
1164, /* GL_MIRROR_CLAMP_EXT */
1167, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
1206, /* GL_MODULATE_ADD_ATI */
1207, /* GL_MODULATE_SIGNED_ADD_ATI */
1208, /* GL_MODULATE_SUBTRACT_ATI */
- 2309, /* GL_YCBCR_MESA */
- 1304, /* GL_PACK_INVERT_MESA */
+ 2313, /* GL_YCBCR_MESA */
+ 1305, /* GL_PACK_INVERT_MESA */
392, /* GL_DEBUG_OBJECT_MESA */
393, /* GL_DEBUG_PRINT_MESA */
391, /* GL_DEBUG_ASSERT_MESA */
@@ -5694,30 +5703,30 @@ static const unsigned reduced_enums[1562] =
510, /* GL_DU8DV8_ATI */
143, /* GL_BUMP_ENVMAP_ATI */
147, /* GL_BUMP_TARGET_ATI */
- 1248, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- 1456, /* GL_PROGRAM_BINARY_FORMATS_OES */
- 1835, /* GL_STENCIL_BACK_FUNC */
- 1833, /* GL_STENCIL_BACK_FAIL */
- 1837, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1839, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 1248, /* GL_NUM_PROGRAM_BINARY_FORMATS */
+ 1457, /* GL_PROGRAM_BINARY_FORMATS */
+ 1839, /* GL_STENCIL_BACK_FUNC */
+ 1837, /* GL_STENCIL_BACK_FAIL */
+ 1841, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1843, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
600, /* GL_FRAGMENT_PROGRAM_ARB */
- 1454, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1486, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1485, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1468, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1474, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1473, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1455, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1490, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1489, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1472, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1478, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1477, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
1072, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
1097, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
1096, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
1085, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
1091, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
1090, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1663, /* GL_RGBA32F */
- 1626, /* GL_RGB32F */
- 1654, /* GL_RGBA16F */
- 1618, /* GL_RGB16F */
- 1682, /* GL_RGBA_FLOAT_MODE_ARB */
+ 1667, /* GL_RGBA32F */
+ 1630, /* GL_RGB32F */
+ 1658, /* GL_RGBA16F */
+ 1622, /* GL_RGB16F */
+ 1686, /* GL_RGBA_FLOAT_MODE_ARB */
1041, /* GL_MAX_DRAW_BUFFERS */
455, /* GL_DRAW_BUFFER0 */
458, /* GL_DRAW_BUFFER1 */
@@ -5746,75 +5755,75 @@ static const unsigned reduced_enums[1562] =
1012, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
1010, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
1006, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2055, /* GL_TEXTURE_DEPTH_SIZE */
+ 2059, /* GL_TEXTURE_DEPTH_SIZE */
439, /* GL_DEPTH_TEXTURE_MODE */
- 2012, /* GL_TEXTURE_COMPARE_MODE */
- 2010, /* GL_TEXTURE_COMPARE_FUNC */
+ 2016, /* GL_TEXTURE_COMPARE_MODE */
+ 2014, /* GL_TEXTURE_COMPARE_FUNC */
284, /* GL_COMPARE_REF_TO_TEXTURE */
- 1381, /* GL_POINT_SPRITE */
+ 1382, /* GL_POINT_SPRITE */
347, /* GL_COORD_REPLACE */
- 1386, /* GL_POINT_SPRITE_R_MODE_NV */
- 1526, /* GL_QUERY_COUNTER_BITS */
+ 1387, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1530, /* GL_QUERY_COUNTER_BITS */
376, /* GL_CURRENT_QUERY */
- 1530, /* GL_QUERY_RESULT */
- 1532, /* GL_QUERY_RESULT_AVAILABLE */
+ 1534, /* GL_QUERY_RESULT */
+ 1536, /* GL_QUERY_RESULT_AVAILABLE */
1135, /* GL_MAX_VERTEX_ATTRIBS */
- 2262, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 2266, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
437, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
436, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
1112, /* GL_MAX_TEXTURE_COORDS */
1114, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1461, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1463, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1462, /* GL_PROGRAM_FORMAT_ARB */
- 2111, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 1465, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1467, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1466, /* GL_PROGRAM_FORMAT_ARB */
+ 2115, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
409, /* GL_DEPTH_BOUNDS_TEST_EXT */
408, /* GL_DEPTH_BOUNDS_EXT */
61, /* GL_ARRAY_BUFFER */
524, /* GL_ELEMENT_ARRAY_BUFFER */
62, /* GL_ARRAY_BUFFER_BINDING */
525, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2233, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 2237, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
1233, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
190, /* GL_COLOR_ARRAY_BUFFER_BINDING */
738, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2025, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 2029, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
520, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1743, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 1747, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
578, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2290, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2255, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1464, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 2294, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 2259, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1468, /* GL_PROGRAM_INSTRUCTIONS_ARB */
1078, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1470, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1474, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
1087, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1484, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1488, /* GL_PROGRAM_TEMPORARIES_ARB */
1093, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1472, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1476, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
1089, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1476, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1480, /* GL_PROGRAM_PARAMETERS_ARB */
1092, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1471, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1475, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
1088, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1455, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1456, /* GL_PROGRAM_ATTRIBS_ARB */
1073, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1469, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1473, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
1086, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1453, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1454, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
1071, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1467, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1471, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
1084, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
1079, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
1075, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1487, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2144, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1549, /* GL_READ_ONLY */
- 2304, /* GL_WRITE_ONLY */
- 1551, /* GL_READ_WRITE */
+ 1491, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 2148, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1553, /* GL_READ_ONLY */
+ 2308, /* GL_WRITE_ONLY */
+ 1555, /* GL_READ_WRITE */
124, /* GL_BUFFER_ACCESS */
129, /* GL_BUFFER_MAPPED */
134, /* GL_BUFFER_MAP_POINTER */
- 2118, /* GL_TIME_ELAPSED_EXT */
+ 2122, /* GL_TIME_ELAPSED_EXT */
963, /* GL_MATRIX0_ARB */
975, /* GL_MATRIX1_ARB */
987, /* GL_MATRIX2_ARB */
@@ -5847,67 +5856,67 @@ static const unsigned reduced_enums[1562] =
986, /* GL_MATRIX29_ARB */
989, /* GL_MATRIX30_ARB */
990, /* GL_MATRIX31_ARB */
- 1876, /* GL_STREAM_DRAW */
- 1878, /* GL_STREAM_READ */
- 1874, /* GL_STREAM_COPY */
- 1825, /* GL_STATIC_DRAW */
- 1827, /* GL_STATIC_READ */
- 1823, /* GL_STATIC_COPY */
+ 1880, /* GL_STREAM_DRAW */
+ 1882, /* GL_STREAM_READ */
+ 1878, /* GL_STREAM_COPY */
+ 1829, /* GL_STATIC_DRAW */
+ 1831, /* GL_STATIC_READ */
+ 1827, /* GL_STATIC_COPY */
514, /* GL_DYNAMIC_DRAW */
516, /* GL_DYNAMIC_READ */
512, /* GL_DYNAMIC_COPY */
- 1344, /* GL_PIXEL_PACK_BUFFER */
- 1348, /* GL_PIXEL_UNPACK_BUFFER */
- 1345, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1349, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 1345, /* GL_PIXEL_PACK_BUFFER */
+ 1349, /* GL_PIXEL_UNPACK_BUFFER */
+ 1346, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1350, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
400, /* GL_DEPTH24_STENCIL8 */
- 2107, /* GL_TEXTURE_STENCIL_SIZE */
- 2053, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 2111, /* GL_TEXTURE_STENCIL_SIZE */
+ 2057, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
1074, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
1077, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
1081, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
1080, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2260, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2257, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ 2264, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ 2261, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
1020, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
1158, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
1094, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1867, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1871, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
18, /* GL_ACTIVE_STENCIL_FACE_EXT */
1165, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1724, /* GL_SAMPLES_PASSED */
+ 1728, /* GL_SAMPLES_PASSED */
693, /* GL_GEOMETRY_VERTICES_OUT */
687, /* GL_GEOMETRY_INPUT_TYPE */
689, /* GL_GEOMETRY_OUTPUT_TYPE */
- 1715, /* GL_SAMPLER_BINDING */
+ 1719, /* GL_SAMPLER_BINDING */
164, /* GL_CLAMP_VERTEX_COLOR_ARB */
156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
157, /* GL_CLAMP_READ_COLOR */
550, /* GL_FIXED_ONLY */
- 1368, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1367, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1366, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ 1369, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ 1368, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ 1367, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
1202, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1490, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2087, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1494, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 2091, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1566, /* GL_RELEASED_APPLE */
- 2287, /* GL_VOLATILE_APPLE */
- 1606, /* GL_RETAINED_APPLE */
- 2161, /* GL_UNDEFINED_APPLE */
- 1514, /* GL_PURGEABLE_APPLE */
+ 1570, /* GL_RELEASED_APPLE */
+ 2291, /* GL_VOLATILE_APPLE */
+ 1610, /* GL_RETAINED_APPLE */
+ 2165, /* GL_UNDEFINED_APPLE */
+ 1518, /* GL_PURGEABLE_APPLE */
601, /* GL_FRAGMENT_SHADER */
- 2282, /* GL_VERTEX_SHADER */
- 1475, /* GL_PROGRAM_OBJECT_ARB */
- 1760, /* GL_SHADER_OBJECT_ARB */
+ 2286, /* GL_VERTEX_SHADER */
+ 1479, /* GL_PROGRAM_OBJECT_ARB */
+ 1764, /* GL_SHADER_OBJECT_ARB */
1049, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
1140, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
1131, /* GL_MAX_VARYING_COMPONENTS */
1138, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
1032, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1264, /* GL_OBJECT_TYPE_ARB */
- 1762, /* GL_SHADER_TYPE */
+ 1265, /* GL_OBJECT_TYPE_ARB */
+ 1766, /* GL_SHADER_TYPE */
566, /* GL_FLOAT_VEC2 */
568, /* GL_FLOAT_VEC3 */
570, /* GL_FLOAT_VEC4 */
@@ -5921,14 +5930,14 @@ static const unsigned reduced_enums[1562] =
554, /* GL_FLOAT_MAT2 */
558, /* GL_FLOAT_MAT3 */
562, /* GL_FLOAT_MAT4 */
- 1699, /* GL_SAMPLER_1D */
- 1705, /* GL_SAMPLER_2D */
- 1713, /* GL_SAMPLER_3D */
- 1718, /* GL_SAMPLER_CUBE */
- 1704, /* GL_SAMPLER_1D_SHADOW */
- 1712, /* GL_SAMPLER_2D_SHADOW */
- 1710, /* GL_SAMPLER_2D_RECT */
- 1711, /* GL_SAMPLER_2D_RECT_SHADOW */
+ 1703, /* GL_SAMPLER_1D */
+ 1709, /* GL_SAMPLER_2D */
+ 1717, /* GL_SAMPLER_3D */
+ 1722, /* GL_SAMPLER_CUBE */
+ 1708, /* GL_SAMPLER_1D_SHADOW */
+ 1716, /* GL_SAMPLER_2D_SHADOW */
+ 1714, /* GL_SAMPLER_2D_RECT */
+ 1715, /* GL_SAMPLER_2D_RECT_SHADOW */
556, /* GL_FLOAT_MAT2x3 */
557, /* GL_FLOAT_MAT2x4 */
560, /* GL_FLOAT_MAT3x2 */
@@ -5938,90 +5947,90 @@ static const unsigned reduced_enums[1562] =
398, /* GL_DELETE_STATUS */
289, /* GL_COMPILE_STATUS */
852, /* GL_LINK_STATUS */
- 2227, /* GL_VALIDATE_STATUS */
+ 2231, /* GL_VALIDATE_STATUS */
750, /* GL_INFO_LOG_LENGTH */
64, /* GL_ATTACHED_SHADERS */
21, /* GL_ACTIVE_UNIFORMS */
22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1761, /* GL_SHADER_SOURCE_LENGTH */
+ 1765, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
603, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1764, /* GL_SHADING_LANGUAGE_VERSION */
+ 1768, /* GL_SHADING_LANGUAGE_VERSION */
375, /* GL_CURRENT_PROGRAM */
- 1313, /* GL_PALETTE4_RGB8_OES */
- 1315, /* GL_PALETTE4_RGBA8_OES */
- 1311, /* GL_PALETTE4_R5_G6_B5_OES */
- 1314, /* GL_PALETTE4_RGBA4_OES */
- 1312, /* GL_PALETTE4_RGB5_A1_OES */
- 1318, /* GL_PALETTE8_RGB8_OES */
- 1320, /* GL_PALETTE8_RGBA8_OES */
- 1316, /* GL_PALETTE8_R5_G6_B5_OES */
- 1319, /* GL_PALETTE8_RGBA4_OES */
- 1317, /* GL_PALETTE8_RGB5_A1_OES */
+ 1314, /* GL_PALETTE4_RGB8_OES */
+ 1316, /* GL_PALETTE4_RGBA8_OES */
+ 1312, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1315, /* GL_PALETTE4_RGBA4_OES */
+ 1313, /* GL_PALETTE4_RGB5_A1_OES */
+ 1319, /* GL_PALETTE8_RGB8_OES */
+ 1321, /* GL_PALETTE8_RGBA8_OES */
+ 1317, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1320, /* GL_PALETTE8_RGBA4_OES */
+ 1318, /* GL_PALETTE8_RGB5_A1_OES */
731, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
729, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1365, /* GL_POINT_SIZE_ARRAY_OES */
- 2031, /* GL_TEXTURE_CROP_RECT_OES */
+ 1366, /* GL_POINT_SIZE_ARRAY_OES */
+ 2035, /* GL_TEXTURE_CROP_RECT_OES */
1004, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1364, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2210, /* GL_UNSIGNED_NORMALIZED */
- 1964, /* GL_TEXTURE_1D_ARRAY */
- 1500, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1967, /* GL_TEXTURE_2D_ARRAY */
- 1504, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 1975, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 1978, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ 1365, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ 2214, /* GL_UNSIGNED_NORMALIZED */
+ 1968, /* GL_TEXTURE_1D_ARRAY */
+ 1504, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ 1971, /* GL_TEXTURE_2D_ARRAY */
+ 1508, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ 1979, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ 1982, /* GL_TEXTURE_BINDING_2D_ARRAY */
1056, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 1995, /* GL_TEXTURE_BUFFER */
+ 1999, /* GL_TEXTURE_BUFFER */
1110, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 1982, /* GL_TEXTURE_BINDING_BUFFER */
- 1997, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 1999, /* GL_TEXTURE_BUFFER_FORMAT */
- 1537, /* GL_R11F_G11F_B10F */
- 2176, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1649, /* GL_RGB9_E5 */
- 2185, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2105, /* GL_TEXTURE_SHARED_SIZE */
- 1817, /* GL_SRGB */
- 1818, /* GL_SRGB8 */
- 1820, /* GL_SRGB_ALPHA */
- 1819, /* GL_SRGB8_ALPHA8 */
- 1777, /* GL_SLUMINANCE_ALPHA */
- 1776, /* GL_SLUMINANCE8_ALPHA8 */
- 1774, /* GL_SLUMINANCE */
- 1775, /* GL_SLUMINANCE8 */
+ 1986, /* GL_TEXTURE_BINDING_BUFFER */
+ 2001, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ 2003, /* GL_TEXTURE_BUFFER_FORMAT */
+ 1541, /* GL_R11F_G11F_B10F */
+ 2180, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ 1653, /* GL_RGB9_E5 */
+ 2189, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ 2109, /* GL_TEXTURE_SHARED_SIZE */
+ 1821, /* GL_SRGB */
+ 1822, /* GL_SRGB8 */
+ 1824, /* GL_SRGB_ALPHA */
+ 1823, /* GL_SRGB8_ALPHA8 */
+ 1781, /* GL_SLUMINANCE_ALPHA */
+ 1780, /* GL_SLUMINANCE8_ALPHA8 */
+ 1778, /* GL_SLUMINANCE */
+ 1779, /* GL_SLUMINANCE8 */
312, /* GL_COMPRESSED_SRGB */
313, /* GL_COMPRESSED_SRGB_ALPHA */
310, /* GL_COMPRESSED_SLUMINANCE */
311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2140, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2129, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ 2144, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ 2133, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
1129, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2138, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2134, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2132, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1447, /* GL_PRIMITIVES_GENERATED */
- 2136, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1541, /* GL_RASTERIZER_DISCARD */
+ 2142, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ 2138, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ 2136, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ 1448, /* GL_PRIMITIVES_GENERATED */
+ 2140, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ 1545, /* GL_RASTERIZER_DISCARD */
1125, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
1127, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
769, /* GL_INTERLEAVED_ATTRIBS */
- 1753, /* GL_SEPARATE_ATTRIBS */
- 2124, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2126, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1383, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 1757, /* GL_SEPARATE_ATTRIBS */
+ 2128, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ 2130, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ 1384, /* GL_POINT_SPRITE_COORD_ORIGIN */
861, /* GL_LOWER_LEFT */
- 2224, /* GL_UPPER_LEFT */
- 1841, /* GL_STENCIL_BACK_REF */
- 1842, /* GL_STENCIL_BACK_VALUE_MASK */
- 1843, /* GL_STENCIL_BACK_WRITEMASK */
+ 2228, /* GL_UPPER_LEFT */
+ 1845, /* GL_STENCIL_BACK_REF */
+ 1846, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1847, /* GL_STENCIL_BACK_WRITEMASK */
504, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1571, /* GL_RENDERBUFFER_BINDING */
- 1545, /* GL_READ_FRAMEBUFFER */
+ 1575, /* GL_RENDERBUFFER_BINDING */
+ 1549, /* GL_READ_FRAMEBUFFER */
503, /* GL_DRAW_FRAMEBUFFER */
- 1546, /* GL_READ_FRAMEBUFFER_BINDING */
- 1590, /* GL_RENDERBUFFER_SAMPLES */
+ 1550, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1594, /* GL_RENDERBUFFER_SAMPLES */
617, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
614, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
629, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
@@ -6055,87 +6064,87 @@ static const unsigned reduced_enums[1562] =
208, /* GL_COLOR_ATTACHMENT14 */
210, /* GL_COLOR_ATTACHMENT15 */
403, /* GL_DEPTH_ATTACHMENT */
- 1830, /* GL_STENCIL_ATTACHMENT */
+ 1834, /* GL_STENCIL_ATTACHMENT */
605, /* GL_FRAMEBUFFER */
- 1568, /* GL_RENDERBUFFER */
- 1594, /* GL_RENDERBUFFER_WIDTH */
- 1581, /* GL_RENDERBUFFER_HEIGHT */
- 1584, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1862, /* GL_STENCIL_INDEX_EXT */
- 1851, /* GL_STENCIL_INDEX1 */
- 1856, /* GL_STENCIL_INDEX4 */
- 1859, /* GL_STENCIL_INDEX8 */
- 1852, /* GL_STENCIL_INDEX16 */
- 1588, /* GL_RENDERBUFFER_RED_SIZE */
- 1579, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1574, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1569, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1576, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1592, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 1572, /* GL_RENDERBUFFER */
+ 1598, /* GL_RENDERBUFFER_WIDTH */
+ 1585, /* GL_RENDERBUFFER_HEIGHT */
+ 1588, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1866, /* GL_STENCIL_INDEX_EXT */
+ 1855, /* GL_STENCIL_INDEX1 */
+ 1860, /* GL_STENCIL_INDEX4 */
+ 1863, /* GL_STENCIL_INDEX8 */
+ 1856, /* GL_STENCIL_INDEX16 */
+ 1592, /* GL_RENDERBUFFER_RED_SIZE */
+ 1583, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1578, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1573, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1580, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1596, /* GL_RENDERBUFFER_STENCIL_SIZE */
658, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
1105, /* GL_MAX_SAMPLES */
- 2067, /* GL_TEXTURE_GEN_STR_OES */
+ 2071, /* GL_TEXTURE_GEN_STR_OES */
705, /* GL_HALF_FLOAT_OES */
- 1636, /* GL_RGB565_OES */
- 1666, /* GL_RGBA32UI */
- 1629, /* GL_RGB32UI */
+ 1639, /* GL_RGB565 */
+ 1670, /* GL_RGBA32UI */
+ 1633, /* GL_RGB32UI */
40, /* GL_ALPHA32UI_EXT */
761, /* GL_INTENSITY32UI_EXT */
878, /* GL_LUMINANCE32UI_EXT */
895, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1657, /* GL_RGBA16UI */
- 1621, /* GL_RGB16UI */
+ 1661, /* GL_RGBA16UI */
+ 1625, /* GL_RGB16UI */
37, /* GL_ALPHA16UI_EXT */
758, /* GL_INTENSITY16UI_EXT */
873, /* GL_LUMINANCE16UI_EXT */
893, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1676, /* GL_RGBA8UI */
- 1644, /* GL_RGB8UI */
+ 1680, /* GL_RGBA8UI */
+ 1648, /* GL_RGB8UI */
45, /* GL_ALPHA8UI_EXT */
766, /* GL_INTENSITY8UI_EXT */
887, /* GL_LUMINANCE8UI_EXT */
897, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1664, /* GL_RGBA32I */
- 1627, /* GL_RGB32I */
+ 1668, /* GL_RGBA32I */
+ 1631, /* GL_RGB32I */
39, /* GL_ALPHA32I_EXT */
760, /* GL_INTENSITY32I_EXT */
877, /* GL_LUMINANCE32I_EXT */
894, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1655, /* GL_RGBA16I */
- 1619, /* GL_RGB16I */
+ 1659, /* GL_RGBA16I */
+ 1623, /* GL_RGB16I */
36, /* GL_ALPHA16I_EXT */
757, /* GL_INTENSITY16I_EXT */
872, /* GL_LUMINANCE16I_EXT */
892, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1674, /* GL_RGBA8I */
- 1642, /* GL_RGB8I */
+ 1678, /* GL_RGBA8I */
+ 1646, /* GL_RGB8I */
44, /* GL_ALPHA8I_EXT */
765, /* GL_INTENSITY8I_EXT */
886, /* GL_LUMINANCE8I_EXT */
896, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1558, /* GL_RED_INTEGER */
+ 1562, /* GL_RED_INTEGER */
700, /* GL_GREEN_INTEGER */
113, /* GL_BLUE_INTEGER */
49, /* GL_ALPHA_INTEGER_EXT */
- 1689, /* GL_RGB_INTEGER */
- 1683, /* GL_RGBA_INTEGER */
+ 1693, /* GL_RGB_INTEGER */
+ 1687, /* GL_RGBA_INTEGER */
84, /* GL_BGR_INTEGER */
82, /* GL_BGRA_INTEGER */
899, /* GL_LUMINANCE_INTEGER_EXT */
898, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1685, /* GL_RGBA_INTEGER_MODE_EXT */
+ 1689, /* GL_RGBA_INTEGER_MODE_EXT */
612, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
653, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1700, /* GL_SAMPLER_1D_ARRAY */
- 1706, /* GL_SAMPLER_2D_ARRAY */
- 1716, /* GL_SAMPLER_BUFFER */
- 1702, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1708, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1719, /* GL_SAMPLER_CUBE_SHADOW */
- 2204, /* GL_UNSIGNED_INT_VEC2 */
- 2206, /* GL_UNSIGNED_INT_VEC3 */
- 2208, /* GL_UNSIGNED_INT_VEC4 */
+ 1704, /* GL_SAMPLER_1D_ARRAY */
+ 1710, /* GL_SAMPLER_2D_ARRAY */
+ 1720, /* GL_SAMPLER_BUFFER */
+ 1706, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ 1712, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ 1723, /* GL_SAMPLER_CUBE_SHADOW */
+ 2208, /* GL_UNSIGNED_INT_VEC2 */
+ 2210, /* GL_UNSIGNED_INT_VEC3 */
+ 2212, /* GL_UNSIGNED_INT_VEC4 */
775, /* GL_INT_SAMPLER_1D */
779, /* GL_INT_SAMPLER_2D */
785, /* GL_INT_SAMPLER_3D */
@@ -6144,14 +6153,14 @@ static const unsigned reduced_enums[1562] =
776, /* GL_INT_SAMPLER_1D_ARRAY */
780, /* GL_INT_SAMPLER_2D_ARRAY */
787, /* GL_INT_SAMPLER_BUFFER */
- 2188, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2192, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2198, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2202, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2196, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2189, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2193, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2200, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ 2192, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ 2196, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ 2202, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ 2206, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ 2200, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ 2193, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ 2197, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ 2204, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
691, /* GL_GEOMETRY_SHADER */
694, /* GL_GEOMETRY_VERTICES_OUT_ARB */
688, /* GL_GEOMETRY_INPUT_TYPE_ARB */
@@ -6167,56 +6176,56 @@ static const unsigned reduced_enums[1562] =
863, /* GL_LOW_INT */
1148, /* GL_MEDIUM_INT */
707, /* GL_HIGH_INT */
- 2178, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ 2182, /* GL_UNSIGNED_INT_10_10_10_2_OES */
774, /* GL_INT_10_10_10_2_OES */
- 1758, /* GL_SHADER_BINARY_FORMATS */
- 1249, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1759, /* GL_SHADER_COMPILER */
+ 1762, /* GL_SHADER_BINARY_FORMATS */
+ 1250, /* GL_NUM_SHADER_BINARY_FORMATS */
+ 1763, /* GL_SHADER_COMPILER */
1142, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
1134, /* GL_MAX_VARYING_VECTORS */
1051, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1534, /* GL_QUERY_WAIT */
- 1528, /* GL_QUERY_NO_WAIT */
- 1524, /* GL_QUERY_BY_REGION_WAIT */
- 1522, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2122, /* GL_TRANSFORM_FEEDBACK */
- 2131, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2123, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1518, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 1538, /* GL_QUERY_WAIT */
+ 1532, /* GL_QUERY_NO_WAIT */
+ 1528, /* GL_QUERY_BY_REGION_WAIT */
+ 1526, /* GL_QUERY_BY_REGION_NO_WAIT */
+ 2126, /* GL_TRANSFORM_FEEDBACK */
+ 2135, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ 2129, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ 2127, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ 1522, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
546, /* GL_FIRST_VERTEX_CONVENTION */
807, /* GL_LAST_VERTEX_CONVENTION */
- 1492, /* GL_PROVOKING_VERTEX */
+ 1496, /* GL_PROVOKING_VERTEX */
354, /* GL_COPY_READ_BUFFER */
355, /* GL_COPY_WRITE_BUFFER */
- 1561, /* GL_RED_SNORM */
- 1696, /* GL_RG_SNORM */
- 1695, /* GL_RGB_SNORM */
- 1688, /* GL_RGBA_SNORM */
- 1540, /* GL_R8_SNORM */
- 1609, /* GL_RG8_SNORM */
- 1648, /* GL_RGB8_SNORM */
- 1680, /* GL_RGBA8_SNORM */
- 1538, /* GL_R16_SNORM */
- 1608, /* GL_RG16_SNORM */
- 1624, /* GL_RGB16_SNORM */
- 1660, /* GL_RGBA16_SNORM */
- 1770, /* GL_SIGNED_NORMALIZED */
- 1449, /* GL_PRIMITIVE_RESTART */
- 1450, /* GL_PRIMITIVE_RESTART_INDEX */
+ 1565, /* GL_RED_SNORM */
+ 1700, /* GL_RG_SNORM */
+ 1699, /* GL_RGB_SNORM */
+ 1692, /* GL_RGBA_SNORM */
+ 1544, /* GL_R8_SNORM */
+ 1613, /* GL_RG8_SNORM */
+ 1652, /* GL_RGB8_SNORM */
+ 1684, /* GL_RGBA8_SNORM */
+ 1542, /* GL_R16_SNORM */
+ 1612, /* GL_RG16_SNORM */
+ 1628, /* GL_RGB16_SNORM */
+ 1664, /* GL_RGBA16_SNORM */
+ 1774, /* GL_SIGNED_NORMALIZED */
+ 1450, /* GL_PRIMITIVE_RESTART */
+ 1451, /* GL_PRIMITIVE_RESTART_INDEX */
1107, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1263, /* GL_OBJECT_TYPE */
- 1883, /* GL_SYNC_CONDITION */
- 1888, /* GL_SYNC_STATUS */
- 1885, /* GL_SYNC_FLAGS */
- 1884, /* GL_SYNC_FENCE */
- 1887, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2171, /* GL_UNSIGNALED */
- 1769, /* GL_SIGNALED */
+ 1264, /* GL_OBJECT_TYPE */
+ 1887, /* GL_SYNC_CONDITION */
+ 1892, /* GL_SYNC_STATUS */
+ 1889, /* GL_SYNC_FLAGS */
+ 1888, /* GL_SYNC_FENCE */
+ 1891, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 2175, /* GL_UNSIGNALED */
+ 1773, /* GL_SIGNALED */
54, /* GL_ALREADY_SIGNALED */
- 2117, /* GL_TIMEOUT_EXPIRED */
+ 2121, /* GL_TIMEOUT_EXPIRED */
315, /* GL_CONDITION_SATISFIED */
- 2288, /* GL_WAIT_FAILED */
+ 2292, /* GL_WAIT_FAILED */
126, /* GL_BUFFER_ACCESS_FLAGS */
132, /* GL_BUFFER_MAP_LENGTH */
133, /* GL_BUFFER_MAP_OFFSET */
@@ -6226,10 +6235,10 @@ static const unsigned reduced_enums[1562] =
1048, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
330, /* GL_CONTEXT_PROFILE_MASK */
531, /* GL_EVAL_BIT */
- 1543, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 1547, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
854, /* GL_LIST_BIT */
- 1990, /* GL_TEXTURE_BIT */
- 1739, /* GL_SCISSOR_BIT */
+ 1994, /* GL_TEXTURE_BIT */
+ 1743, /* GL_SCISSOR_BIT */
30, /* GL_ALL_ATTRIB_BITS */
1213, /* GL_MULTISAMPLE_BIT */
31, /* GL_ALL_CLIENT_ATTRIB_BITS */
diff --git a/src/mesa/main/remap_helper.h b/src/mesa/main/remap_helper.h
index dca6b498735..bb714e8d27b 100644
--- a/src/mesa/main/remap_helper.h
+++ b/src/mesa/main/remap_helper.h
@@ -475,4457 +475,4454 @@ static const char _mesa_function_pool[] =
/* _mesa_function_pool[3103]: FramebufferTextureLayerEXT (will be remapped) */
"iiiii\0"
"glFramebufferTextureLayer\0"
+ "glFramebufferTextureLayerARB\0"
"glFramebufferTextureLayerEXT\0"
"\0"
- /* _mesa_function_pool[3165]: GetListParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[3194]: GetListParameterfvSGIX (dynamic) */
"iip\0"
"glGetListParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[3195]: Viewport (offset 305) */
+ /* _mesa_function_pool[3224]: Viewport (offset 305) */
"iiii\0"
"glViewport\0"
"\0"
- /* _mesa_function_pool[3212]: VertexAttrib4NusvARB (will be remapped) */
+ /* _mesa_function_pool[3241]: VertexAttrib4NusvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nusv\0"
"glVertexAttrib4NusvARB\0"
"\0"
- /* _mesa_function_pool[3259]: WindowPos4svMESA (will be remapped) */
+ /* _mesa_function_pool[3288]: WindowPos4svMESA (will be remapped) */
"p\0"
"glWindowPos4svMESA\0"
"\0"
- /* _mesa_function_pool[3281]: CreateProgramObjectARB (will be remapped) */
+ /* _mesa_function_pool[3310]: CreateProgramObjectARB (will be remapped) */
"\0"
"glCreateProgramObjectARB\0"
"\0"
- /* _mesa_function_pool[3308]: DeleteTransformFeedbacks (will be remapped) */
+ /* _mesa_function_pool[3337]: DeleteTransformFeedbacks (will be remapped) */
"ip\0"
"glDeleteTransformFeedbacks\0"
"\0"
- /* _mesa_function_pool[3339]: UniformMatrix4x3fv (will be remapped) */
+ /* _mesa_function_pool[3368]: UniformMatrix4x3fv (will be remapped) */
"iiip\0"
"glUniformMatrix4x3fv\0"
"\0"
- /* _mesa_function_pool[3366]: PrioritizeTextures (offset 331) */
+ /* _mesa_function_pool[3395]: PrioritizeTextures (offset 331) */
"ipp\0"
"glPrioritizeTextures\0"
"glPrioritizeTexturesEXT\0"
"\0"
- /* _mesa_function_pool[3416]: VertexAttribI3uiEXT (will be remapped) */
+ /* _mesa_function_pool[3445]: VertexAttribI3uiEXT (will be remapped) */
"iiii\0"
"glVertexAttribI3uiEXT\0"
"glVertexAttribI3ui\0"
"\0"
- /* _mesa_function_pool[3463]: AsyncMarkerSGIX (dynamic) */
+ /* _mesa_function_pool[3492]: AsyncMarkerSGIX (dynamic) */
"i\0"
"glAsyncMarkerSGIX\0"
"\0"
- /* _mesa_function_pool[3484]: GlobalAlphaFactorubSUN (dynamic) */
+ /* _mesa_function_pool[3513]: GlobalAlphaFactorubSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorubSUN\0"
"\0"
- /* _mesa_function_pool[3512]: ClearColorIuiEXT (will be remapped) */
+ /* _mesa_function_pool[3541]: ClearColorIuiEXT (will be remapped) */
"iiii\0"
"glClearColorIuiEXT\0"
"\0"
- /* _mesa_function_pool[3537]: ClearDebugLogMESA (dynamic) */
+ /* _mesa_function_pool[3566]: ClearDebugLogMESA (dynamic) */
"iii\0"
"glClearDebugLogMESA\0"
"\0"
- /* _mesa_function_pool[3562]: Uniform4uiEXT (will be remapped) */
+ /* _mesa_function_pool[3591]: Uniform4uiEXT (will be remapped) */
"iiiii\0"
"glUniform4uiEXT\0"
"glUniform4ui\0"
"\0"
- /* _mesa_function_pool[3598]: ResetHistogram (offset 369) */
+ /* _mesa_function_pool[3627]: ResetHistogram (offset 369) */
"i\0"
"glResetHistogram\0"
"glResetHistogramEXT\0"
"\0"
- /* _mesa_function_pool[3638]: GetProgramNamedParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[3667]: GetProgramNamedParameterfvNV (will be remapped) */
"iipp\0"
"glGetProgramNamedParameterfvNV\0"
"\0"
- /* _mesa_function_pool[3675]: PointParameterfEXT (will be remapped) */
+ /* _mesa_function_pool[3704]: PointParameterfEXT (will be remapped) */
"if\0"
"glPointParameterf\0"
"glPointParameterfARB\0"
"glPointParameterfEXT\0"
"glPointParameterfSGIS\0"
"\0"
- /* _mesa_function_pool[3761]: LoadIdentityDeformationMapSGIX (dynamic) */
+ /* _mesa_function_pool[3790]: LoadIdentityDeformationMapSGIX (dynamic) */
"i\0"
"glLoadIdentityDeformationMapSGIX\0"
"\0"
- /* _mesa_function_pool[3797]: GenFencesNV (will be remapped) */
+ /* _mesa_function_pool[3826]: GenFencesNV (will be remapped) */
"ip\0"
"glGenFencesNV\0"
"\0"
- /* _mesa_function_pool[3815]: ImageTransformParameterfHP (dynamic) */
+ /* _mesa_function_pool[3844]: ImageTransformParameterfHP (dynamic) */
"iif\0"
"glImageTransformParameterfHP\0"
"\0"
- /* _mesa_function_pool[3849]: MatrixIndexusvARB (dynamic) */
+ /* _mesa_function_pool[3878]: MatrixIndexusvARB (dynamic) */
"ip\0"
"glMatrixIndexusvARB\0"
"\0"
- /* _mesa_function_pool[3873]: DrawElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[3902]: DrawElementsBaseVertex (will be remapped) */
"iiipi\0"
"glDrawElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[3905]: DisableVertexAttribArrayARB (will be remapped) */
+ /* _mesa_function_pool[3934]: DisableVertexAttribArrayARB (will be remapped) */
"i\0"
"glDisableVertexAttribArray\0"
"glDisableVertexAttribArrayARB\0"
"\0"
- /* _mesa_function_pool[3965]: GetnConvolutionFilterARB (will be remapped) */
+ /* _mesa_function_pool[3994]: GetnConvolutionFilterARB (will be remapped) */
"iiiip\0"
"glGetnConvolutionFilterARB\0"
"\0"
- /* _mesa_function_pool[3999]: TexCoord2sv (offset 109) */
+ /* _mesa_function_pool[4028]: TexCoord2sv (offset 109) */
"p\0"
"glTexCoord2sv\0"
"\0"
- /* _mesa_function_pool[4016]: Vertex4dv (offset 143) */
+ /* _mesa_function_pool[4045]: Vertex4dv (offset 143) */
"p\0"
"glVertex4dv\0"
"\0"
- /* _mesa_function_pool[4031]: StencilMaskSeparate (will be remapped) */
+ /* _mesa_function_pool[4060]: StencilMaskSeparate (will be remapped) */
"ii\0"
"glStencilMaskSeparate\0"
"\0"
- /* _mesa_function_pool[4057]: ProgramLocalParameter4dARB (will be remapped) */
+ /* _mesa_function_pool[4086]: ProgramLocalParameter4dARB (will be remapped) */
"iidddd\0"
"glProgramLocalParameter4dARB\0"
"\0"
- /* _mesa_function_pool[4094]: CompressedTexImage3DARB (will be remapped) */
+ /* _mesa_function_pool[4123]: CompressedTexImage3DARB (will be remapped) */
"iiiiiiiip\0"
"glCompressedTexImage3D\0"
"glCompressedTexImage3DARB\0"
"\0"
- /* _mesa_function_pool[4154]: Color3sv (offset 18) */
+ /* _mesa_function_pool[4183]: Color3sv (offset 18) */
"p\0"
"glColor3sv\0"
"\0"
- /* _mesa_function_pool[4168]: GetConvolutionParameteriv (offset 358) */
+ /* _mesa_function_pool[4197]: GetConvolutionParameteriv (offset 358) */
"iip\0"
"glGetConvolutionParameteriv\0"
"glGetConvolutionParameterivEXT\0"
"\0"
- /* _mesa_function_pool[4232]: DeleteSamplers (will be remapped) */
+ /* _mesa_function_pool[4261]: DeleteSamplers (will be remapped) */
"ip\0"
"glDeleteSamplers\0"
"\0"
- /* _mesa_function_pool[4253]: VertexAttrib1fARB (will be remapped) */
+ /* _mesa_function_pool[4282]: VertexAttrib1fARB (will be remapped) */
"if\0"
"glVertexAttrib1f\0"
"glVertexAttrib1fARB\0"
"\0"
- /* _mesa_function_pool[4294]: Vertex2dv (offset 127) */
+ /* _mesa_function_pool[4323]: Vertex2dv (offset 127) */
"p\0"
"glVertex2dv\0"
"\0"
- /* _mesa_function_pool[4309]: TestFenceNV (will be remapped) */
+ /* _mesa_function_pool[4338]: TestFenceNV (will be remapped) */
"i\0"
"glTestFenceNV\0"
"\0"
- /* _mesa_function_pool[4326]: GetVertexAttribIuivEXT (will be remapped) */
+ /* _mesa_function_pool[4355]: GetVertexAttribIuivEXT (will be remapped) */
"iip\0"
"glGetVertexAttribIuivEXT\0"
"glGetVertexAttribIuiv\0"
"\0"
- /* _mesa_function_pool[4378]: MultiTexCoord1fvARB (offset 379) */
+ /* _mesa_function_pool[4407]: MultiTexCoord1fvARB (offset 379) */
"ip\0"
"glMultiTexCoord1fv\0"
"glMultiTexCoord1fvARB\0"
"\0"
- /* _mesa_function_pool[4423]: TexCoord3iv (offset 115) */
+ /* _mesa_function_pool[4452]: TexCoord3iv (offset 115) */
"p\0"
"glTexCoord3iv\0"
"\0"
- /* _mesa_function_pool[4440]: Uniform2uivEXT (will be remapped) */
+ /* _mesa_function_pool[4469]: Uniform2uivEXT (will be remapped) */
"iip\0"
"glUniform2uivEXT\0"
"glUniform2uiv\0"
"\0"
- /* _mesa_function_pool[4476]: ColorFragmentOp2ATI (will be remapped) */
+ /* _mesa_function_pool[4505]: ColorFragmentOp2ATI (will be remapped) */
"iiiiiiiiii\0"
"glColorFragmentOp2ATI\0"
"\0"
- /* _mesa_function_pool[4510]: SecondaryColorPointerListIBM (dynamic) */
+ /* _mesa_function_pool[4539]: SecondaryColorPointerListIBM (dynamic) */
"iiipi\0"
"glSecondaryColorPointerListIBM\0"
"\0"
- /* _mesa_function_pool[4548]: GetPixelTexGenParameterivSGIS (will be remapped) */
+ /* _mesa_function_pool[4577]: GetPixelTexGenParameterivSGIS (will be remapped) */
"ip\0"
"glGetPixelTexGenParameterivSGIS\0"
"\0"
- /* _mesa_function_pool[4584]: Color3fv (offset 14) */
+ /* _mesa_function_pool[4613]: Color3fv (offset 14) */
"p\0"
"glColor3fv\0"
"\0"
- /* _mesa_function_pool[4598]: GetnPixelMapfvARB (will be remapped) */
+ /* _mesa_function_pool[4627]: GetnPixelMapfvARB (will be remapped) */
"iip\0"
"glGetnPixelMapfvARB\0"
"\0"
- /* _mesa_function_pool[4623]: ReplacementCodeubSUN (dynamic) */
+ /* _mesa_function_pool[4652]: ReplacementCodeubSUN (dynamic) */
"i\0"
"glReplacementCodeubSUN\0"
"\0"
- /* _mesa_function_pool[4649]: FinishAsyncSGIX (dynamic) */
+ /* _mesa_function_pool[4678]: FinishAsyncSGIX (dynamic) */
"p\0"
"glFinishAsyncSGIX\0"
"\0"
- /* _mesa_function_pool[4670]: GetnUniformfvARB (will be remapped) */
+ /* _mesa_function_pool[4699]: GetnUniformfvARB (will be remapped) */
"iiip\0"
"glGetnUniformfvARB\0"
"\0"
- /* _mesa_function_pool[4695]: GetDebugLogMESA (dynamic) */
+ /* _mesa_function_pool[4724]: GetDebugLogMESA (dynamic) */
"iiiipp\0"
"glGetDebugLogMESA\0"
"\0"
- /* _mesa_function_pool[4721]: FogCoorddEXT (will be remapped) */
+ /* _mesa_function_pool[4750]: FogCoorddEXT (will be remapped) */
"d\0"
"glFogCoordd\0"
"glFogCoorddEXT\0"
"\0"
- /* _mesa_function_pool[4751]: BeginConditionalRenderNV (will be remapped) */
+ /* _mesa_function_pool[4780]: BeginConditionalRenderNV (will be remapped) */
"ii\0"
"glBeginConditionalRenderNV\0"
"glBeginConditionalRender\0"
"\0"
- /* _mesa_function_pool[4807]: Color4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4836]: Color4ubVertex3fSUN (dynamic) */
"iiiifff\0"
"glColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4838]: FogCoordfEXT (will be remapped) */
+ /* _mesa_function_pool[4867]: FogCoordfEXT (will be remapped) */
"f\0"
"glFogCoordf\0"
"glFogCoordfEXT\0"
"\0"
- /* _mesa_function_pool[4868]: PointSize (offset 173) */
+ /* _mesa_function_pool[4897]: PointSize (offset 173) */
"f\0"
"glPointSize\0"
"\0"
- /* _mesa_function_pool[4883]: VertexAttribI2uivEXT (will be remapped) */
+ /* _mesa_function_pool[4912]: VertexAttribI2uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI2uivEXT\0"
"glVertexAttribI2uiv\0"
"\0"
- /* _mesa_function_pool[4930]: TexCoord2fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4959]: TexCoord2fVertex3fSUN (dynamic) */
"fffff\0"
"glTexCoord2fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4961]: PopName (offset 200) */
+ /* _mesa_function_pool[4990]: PopName (offset 200) */
"\0"
"glPopName\0"
"\0"
- /* _mesa_function_pool[4973]: GetSamplerParameterfv (will be remapped) */
+ /* _mesa_function_pool[5002]: GetSamplerParameterfv (will be remapped) */
"iip\0"
"glGetSamplerParameterfv\0"
"\0"
- /* _mesa_function_pool[5002]: GlobalAlphaFactoriSUN (dynamic) */
+ /* _mesa_function_pool[5031]: GlobalAlphaFactoriSUN (dynamic) */
"i\0"
"glGlobalAlphaFactoriSUN\0"
"\0"
- /* _mesa_function_pool[5029]: VertexAttrib2dNV (will be remapped) */
+ /* _mesa_function_pool[5058]: VertexAttrib2dNV (will be remapped) */
"idd\0"
"glVertexAttrib2dNV\0"
"\0"
- /* _mesa_function_pool[5053]: GetProgramInfoLog (will be remapped) */
+ /* _mesa_function_pool[5082]: GetProgramInfoLog (will be remapped) */
"iipp\0"
"glGetProgramInfoLog\0"
"\0"
- /* _mesa_function_pool[5079]: VertexAttrib4NbvARB (will be remapped) */
+ /* _mesa_function_pool[5108]: VertexAttrib4NbvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nbv\0"
"glVertexAttrib4NbvARB\0"
"\0"
- /* _mesa_function_pool[5124]: GetActiveAttribARB (will be remapped) */
+ /* _mesa_function_pool[5153]: GetActiveAttribARB (will be remapped) */
"iiipppp\0"
"glGetActiveAttrib\0"
"glGetActiveAttribARB\0"
"\0"
- /* _mesa_function_pool[5172]: Vertex4sv (offset 149) */
+ /* _mesa_function_pool[5201]: Vertex4sv (offset 149) */
"p\0"
"glVertex4sv\0"
"\0"
- /* _mesa_function_pool[5187]: VertexAttrib4ubNV (will be remapped) */
+ /* _mesa_function_pool[5216]: VertexAttrib4ubNV (will be remapped) */
"iiiii\0"
"glVertexAttrib4ubNV\0"
"\0"
- /* _mesa_function_pool[5214]: VertexAttribI1ivEXT (will be remapped) */
+ /* _mesa_function_pool[5243]: VertexAttribI1ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI1ivEXT\0"
"glVertexAttribI1iv\0"
"\0"
- /* _mesa_function_pool[5259]: ClampColor (will be remapped) */
+ /* _mesa_function_pool[5288]: ClampColor (will be remapped) */
"ii\0"
"glClampColor\0"
"\0"
- /* _mesa_function_pool[5276]: TextureRangeAPPLE (will be remapped) */
+ /* _mesa_function_pool[5305]: TextureRangeAPPLE (will be remapped) */
"iip\0"
"glTextureRangeAPPLE\0"
"\0"
- /* _mesa_function_pool[5301]: GetTexEnvfv (offset 276) */
+ /* _mesa_function_pool[5330]: GetTexEnvfv (offset 276) */
"iip\0"
"glGetTexEnvfv\0"
"\0"
- /* _mesa_function_pool[5320]: BindTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[5349]: BindTransformFeedback (will be remapped) */
"ii\0"
"glBindTransformFeedback\0"
"\0"
- /* _mesa_function_pool[5348]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[5377]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
"ffffffffffff\0"
"glTexCoord2fColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[5401]: Indexub (offset 315) */
+ /* _mesa_function_pool[5430]: Indexub (offset 315) */
"i\0"
"glIndexub\0"
"\0"
- /* _mesa_function_pool[5414]: VertexAttrib4fNV (will be remapped) */
+ /* _mesa_function_pool[5443]: VertexAttrib4fNV (will be remapped) */
"iffff\0"
"glVertexAttrib4fNV\0"
"\0"
- /* _mesa_function_pool[5440]: TexEnvi (offset 186) */
+ /* _mesa_function_pool[5469]: TexEnvi (offset 186) */
"iii\0"
"glTexEnvi\0"
"\0"
- /* _mesa_function_pool[5455]: GetClipPlane (offset 259) */
+ /* _mesa_function_pool[5484]: GetClipPlane (offset 259) */
"ip\0"
"glGetClipPlane\0"
"\0"
- /* _mesa_function_pool[5474]: CombinerParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[5503]: CombinerParameterfvNV (will be remapped) */
"ip\0"
"glCombinerParameterfvNV\0"
"\0"
- /* _mesa_function_pool[5502]: VertexAttribs3dvNV (will be remapped) */
+ /* _mesa_function_pool[5531]: VertexAttribs3dvNV (will be remapped) */
"iip\0"
"glVertexAttribs3dvNV\0"
"\0"
- /* _mesa_function_pool[5528]: VertexAttribI2uiEXT (will be remapped) */
+ /* _mesa_function_pool[5557]: VertexAttribI2uiEXT (will be remapped) */
"iii\0"
"glVertexAttribI2uiEXT\0"
"glVertexAttribI2ui\0"
"\0"
- /* _mesa_function_pool[5574]: VertexAttribs4fvNV (will be remapped) */
+ /* _mesa_function_pool[5603]: VertexAttribs4fvNV (will be remapped) */
"iip\0"
"glVertexAttribs4fvNV\0"
"\0"
- /* _mesa_function_pool[5600]: VertexArrayRangeNV (will be remapped) */
+ /* _mesa_function_pool[5629]: VertexArrayRangeNV (will be remapped) */
"ip\0"
"glVertexArrayRangeNV\0"
"\0"
- /* _mesa_function_pool[5625]: FragmentLightiSGIX (dynamic) */
+ /* _mesa_function_pool[5654]: FragmentLightiSGIX (dynamic) */
"iii\0"
"glFragmentLightiSGIX\0"
"\0"
- /* _mesa_function_pool[5651]: PolygonOffsetEXT (will be remapped) */
+ /* _mesa_function_pool[5680]: PolygonOffsetEXT (will be remapped) */
"ff\0"
"glPolygonOffsetEXT\0"
"\0"
- /* _mesa_function_pool[5674]: VertexAttribI4uivEXT (will be remapped) */
+ /* _mesa_function_pool[5703]: VertexAttribI4uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI4uivEXT\0"
"glVertexAttribI4uiv\0"
"\0"
- /* _mesa_function_pool[5721]: PollAsyncSGIX (dynamic) */
+ /* _mesa_function_pool[5750]: PollAsyncSGIX (dynamic) */
"p\0"
"glPollAsyncSGIX\0"
"\0"
- /* _mesa_function_pool[5740]: DeleteFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[5769]: DeleteFragmentShaderATI (will be remapped) */
"i\0"
"glDeleteFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[5769]: Scaled (offset 301) */
+ /* _mesa_function_pool[5798]: Scaled (offset 301) */
"ddd\0"
"glScaled\0"
"\0"
- /* _mesa_function_pool[5783]: ResumeTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[5812]: ResumeTransformFeedback (will be remapped) */
"\0"
"glResumeTransformFeedback\0"
"\0"
- /* _mesa_function_pool[5811]: Scalef (offset 302) */
+ /* _mesa_function_pool[5840]: Scalef (offset 302) */
"fff\0"
"glScalef\0"
"\0"
- /* _mesa_function_pool[5825]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[5854]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[5863]: ProgramEnvParameters4fvEXT (will be remapped) */
+ /* _mesa_function_pool[5892]: ProgramEnvParameters4fvEXT (will be remapped) */
"iiip\0"
"glProgramEnvParameters4fvEXT\0"
"\0"
- /* _mesa_function_pool[5898]: MultTransposeMatrixdARB (will be remapped) */
+ /* _mesa_function_pool[5927]: MultTransposeMatrixdARB (will be remapped) */
"p\0"
"glMultTransposeMatrixd\0"
"glMultTransposeMatrixdARB\0"
"\0"
- /* _mesa_function_pool[5950]: ColorMaskIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[5979]: ColorMaskIndexedEXT (will be remapped) */
"iiiii\0"
"glColorMaskIndexedEXT\0"
"glColorMaski\0"
"\0"
- /* _mesa_function_pool[5992]: ObjectUnpurgeableAPPLE (will be remapped) */
+ /* _mesa_function_pool[6021]: ObjectUnpurgeableAPPLE (will be remapped) */
"iii\0"
"glObjectUnpurgeableAPPLE\0"
"\0"
- /* _mesa_function_pool[6022]: AlphaFunc (offset 240) */
+ /* _mesa_function_pool[6051]: AlphaFunc (offset 240) */
"if\0"
"glAlphaFunc\0"
"\0"
- /* _mesa_function_pool[6038]: WindowPos2svMESA (will be remapped) */
+ /* _mesa_function_pool[6067]: WindowPos2svMESA (will be remapped) */
"p\0"
"glWindowPos2sv\0"
"glWindowPos2svARB\0"
"glWindowPos2svMESA\0"
"\0"
- /* _mesa_function_pool[6093]: EdgeFlag (offset 41) */
+ /* _mesa_function_pool[6122]: EdgeFlag (offset 41) */
"i\0"
"glEdgeFlag\0"
"\0"
- /* _mesa_function_pool[6107]: TexCoord2iv (offset 107) */
+ /* _mesa_function_pool[6136]: TexCoord2iv (offset 107) */
"p\0"
"glTexCoord2iv\0"
"\0"
- /* _mesa_function_pool[6124]: CompressedTexImage1DARB (will be remapped) */
+ /* _mesa_function_pool[6153]: CompressedTexImage1DARB (will be remapped) */
"iiiiiip\0"
"glCompressedTexImage1D\0"
"glCompressedTexImage1DARB\0"
"\0"
- /* _mesa_function_pool[6182]: Rotated (offset 299) */
+ /* _mesa_function_pool[6211]: Rotated (offset 299) */
"dddd\0"
"glRotated\0"
"\0"
- /* _mesa_function_pool[6198]: GetTexParameterIuivEXT (will be remapped) */
+ /* _mesa_function_pool[6227]: GetTexParameterIuivEXT (will be remapped) */
"iip\0"
"glGetTexParameterIuivEXT\0"
"glGetTexParameterIuiv\0"
"\0"
- /* _mesa_function_pool[6250]: VertexAttrib2sNV (will be remapped) */
+ /* _mesa_function_pool[6279]: VertexAttrib2sNV (will be remapped) */
"iii\0"
"glVertexAttrib2sNV\0"
"\0"
- /* _mesa_function_pool[6274]: ReadPixels (offset 256) */
+ /* _mesa_function_pool[6303]: ReadPixels (offset 256) */
"iiiiiip\0"
"glReadPixels\0"
"\0"
- /* _mesa_function_pool[6296]: VertexAttribDivisorARB (will be remapped) */
+ /* _mesa_function_pool[6325]: VertexAttribDivisorARB (will be remapped) */
"ii\0"
"glVertexAttribDivisorARB\0"
"\0"
- /* _mesa_function_pool[6325]: EdgeFlagv (offset 42) */
+ /* _mesa_function_pool[6354]: EdgeFlagv (offset 42) */
"p\0"
"glEdgeFlagv\0"
"\0"
- /* _mesa_function_pool[6340]: NormalPointerListIBM (dynamic) */
+ /* _mesa_function_pool[6369]: NormalPointerListIBM (dynamic) */
"iipi\0"
"glNormalPointerListIBM\0"
"\0"
- /* _mesa_function_pool[6369]: IndexPointerEXT (will be remapped) */
+ /* _mesa_function_pool[6398]: IndexPointerEXT (will be remapped) */
"iiip\0"
"glIndexPointerEXT\0"
"\0"
- /* _mesa_function_pool[6393]: Color4iv (offset 32) */
+ /* _mesa_function_pool[6422]: Color4iv (offset 32) */
"p\0"
"glColor4iv\0"
"\0"
- /* _mesa_function_pool[6407]: TexParameterf (offset 178) */
+ /* _mesa_function_pool[6436]: TexParameterf (offset 178) */
"iif\0"
"glTexParameterf\0"
"\0"
- /* _mesa_function_pool[6428]: TexParameteri (offset 180) */
+ /* _mesa_function_pool[6457]: TexParameteri (offset 180) */
"iii\0"
"glTexParameteri\0"
"\0"
- /* _mesa_function_pool[6449]: NormalPointerEXT (will be remapped) */
+ /* _mesa_function_pool[6478]: NormalPointerEXT (will be remapped) */
"iiip\0"
"glNormalPointerEXT\0"
"\0"
- /* _mesa_function_pool[6474]: MultiTexCoord3dARB (offset 392) */
+ /* _mesa_function_pool[6503]: MultiTexCoord3dARB (offset 392) */
"iddd\0"
"glMultiTexCoord3d\0"
"glMultiTexCoord3dARB\0"
"\0"
- /* _mesa_function_pool[6519]: MultiTexCoord2iARB (offset 388) */
+ /* _mesa_function_pool[6548]: MultiTexCoord2iARB (offset 388) */
"iii\0"
"glMultiTexCoord2i\0"
"glMultiTexCoord2iARB\0"
"\0"
- /* _mesa_function_pool[6563]: DrawPixels (offset 257) */
+ /* _mesa_function_pool[6592]: DrawPixels (offset 257) */
"iiiip\0"
"glDrawPixels\0"
"\0"
- /* _mesa_function_pool[6583]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[6612]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
"iffffffff\0"
"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[6643]: MultiTexCoord2svARB (offset 391) */
+ /* _mesa_function_pool[6672]: MultiTexCoord2svARB (offset 391) */
"ip\0"
"glMultiTexCoord2sv\0"
"glMultiTexCoord2svARB\0"
"\0"
- /* _mesa_function_pool[6688]: ReplacementCodeubvSUN (dynamic) */
+ /* _mesa_function_pool[6717]: ReplacementCodeubvSUN (dynamic) */
"p\0"
"glReplacementCodeubvSUN\0"
"\0"
- /* _mesa_function_pool[6715]: Uniform3iARB (will be remapped) */
+ /* _mesa_function_pool[6744]: Uniform3iARB (will be remapped) */
"iiii\0"
"glUniform3i\0"
"glUniform3iARB\0"
"\0"
- /* _mesa_function_pool[6748]: DrawTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[6777]: DrawTransformFeedback (will be remapped) */
"ii\0"
"glDrawTransformFeedback\0"
"\0"
- /* _mesa_function_pool[6776]: DrawElementsInstancedARB (will be remapped) */
+ /* _mesa_function_pool[6805]: DrawElementsInstancedARB (will be remapped) */
"iiipi\0"
"glDrawElementsInstancedARB\0"
"glDrawElementsInstancedEXT\0"
"glDrawElementsInstanced\0"
"\0"
- /* _mesa_function_pool[6861]: GetShaderInfoLog (will be remapped) */
+ /* _mesa_function_pool[6890]: GetShaderInfoLog (will be remapped) */
"iipp\0"
"glGetShaderInfoLog\0"
"\0"
- /* _mesa_function_pool[6886]: WeightivARB (dynamic) */
+ /* _mesa_function_pool[6915]: WeightivARB (dynamic) */
"ip\0"
"glWeightivARB\0"
"\0"
- /* _mesa_function_pool[6904]: PollInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[6933]: PollInstrumentsSGIX (dynamic) */
"p\0"
"glPollInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[6929]: GlobalAlphaFactordSUN (dynamic) */
+ /* _mesa_function_pool[6958]: GlobalAlphaFactordSUN (dynamic) */
"d\0"
"glGlobalAlphaFactordSUN\0"
"\0"
- /* _mesa_function_pool[6956]: GetFinalCombinerInputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[6985]: GetFinalCombinerInputParameterfvNV (will be remapped) */
"iip\0"
"glGetFinalCombinerInputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[6998]: GenerateMipmapEXT (will be remapped) */
+ /* _mesa_function_pool[7027]: GenerateMipmapEXT (will be remapped) */
"i\0"
"glGenerateMipmap\0"
"glGenerateMipmapEXT\0"
"\0"
- /* _mesa_function_pool[7038]: GenLists (offset 5) */
+ /* _mesa_function_pool[7067]: GenLists (offset 5) */
"i\0"
"glGenLists\0"
"\0"
- /* _mesa_function_pool[7052]: DepthRangef (will be remapped) */
+ /* _mesa_function_pool[7081]: DepthRangef (will be remapped) */
"ff\0"
"glDepthRangef\0"
"\0"
- /* _mesa_function_pool[7070]: GetMapAttribParameterivNV (dynamic) */
+ /* _mesa_function_pool[7099]: GetMapAttribParameterivNV (dynamic) */
"iiip\0"
"glGetMapAttribParameterivNV\0"
"\0"
- /* _mesa_function_pool[7104]: CreateShaderObjectARB (will be remapped) */
+ /* _mesa_function_pool[7133]: CreateShaderObjectARB (will be remapped) */
"i\0"
"glCreateShaderObjectARB\0"
"\0"
- /* _mesa_function_pool[7131]: GetSharpenTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[7160]: GetSharpenTexFuncSGIS (dynamic) */
"ip\0"
"glGetSharpenTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[7159]: BufferDataARB (will be remapped) */
+ /* _mesa_function_pool[7188]: BufferDataARB (will be remapped) */
"iipi\0"
"glBufferData\0"
"glBufferDataARB\0"
"\0"
- /* _mesa_function_pool[7194]: FlushVertexArrayRangeNV (will be remapped) */
+ /* _mesa_function_pool[7223]: FlushVertexArrayRangeNV (will be remapped) */
"\0"
"glFlushVertexArrayRangeNV\0"
"\0"
- /* _mesa_function_pool[7222]: MapGrid2d (offset 226) */
+ /* _mesa_function_pool[7251]: MapGrid2d (offset 226) */
"iddidd\0"
"glMapGrid2d\0"
"\0"
- /* _mesa_function_pool[7242]: MapGrid2f (offset 227) */
+ /* _mesa_function_pool[7271]: MapGrid2f (offset 227) */
"iffiff\0"
"glMapGrid2f\0"
"\0"
- /* _mesa_function_pool[7262]: SampleMapATI (will be remapped) */
+ /* _mesa_function_pool[7291]: SampleMapATI (will be remapped) */
"iii\0"
"glSampleMapATI\0"
"\0"
- /* _mesa_function_pool[7282]: VertexPointerEXT (will be remapped) */
+ /* _mesa_function_pool[7311]: VertexPointerEXT (will be remapped) */
"iiiip\0"
"glVertexPointerEXT\0"
"\0"
- /* _mesa_function_pool[7308]: GetTexFilterFuncSGIS (dynamic) */
+ /* _mesa_function_pool[7337]: GetTexFilterFuncSGIS (dynamic) */
"iip\0"
"glGetTexFilterFuncSGIS\0"
"\0"
- /* _mesa_function_pool[7336]: Scissor (offset 176) */
+ /* _mesa_function_pool[7365]: Scissor (offset 176) */
"iiii\0"
"glScissor\0"
"\0"
- /* _mesa_function_pool[7352]: Fogf (offset 153) */
+ /* _mesa_function_pool[7381]: Fogf (offset 153) */
"if\0"
"glFogf\0"
"\0"
- /* _mesa_function_pool[7363]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[7392]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiColor4ubVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[7408]: TexSubImage1D (offset 332) */
+ /* _mesa_function_pool[7437]: TexSubImage1D (offset 332) */
"iiiiiip\0"
"glTexSubImage1D\0"
"glTexSubImage1DEXT\0"
"\0"
- /* _mesa_function_pool[7452]: VertexAttrib1sARB (will be remapped) */
+ /* _mesa_function_pool[7481]: VertexAttrib1sARB (will be remapped) */
"ii\0"
"glVertexAttrib1s\0"
"glVertexAttrib1sARB\0"
"\0"
- /* _mesa_function_pool[7493]: FenceSync (will be remapped) */
+ /* _mesa_function_pool[7522]: FenceSync (will be remapped) */
"ii\0"
"glFenceSync\0"
"\0"
- /* _mesa_function_pool[7509]: Color4usv (offset 40) */
+ /* _mesa_function_pool[7538]: Color4usv (offset 40) */
"p\0"
"glColor4usv\0"
"\0"
- /* _mesa_function_pool[7524]: Fogi (offset 155) */
+ /* _mesa_function_pool[7553]: Fogi (offset 155) */
"ii\0"
"glFogi\0"
"\0"
- /* _mesa_function_pool[7535]: DepthRange (offset 288) */
+ /* _mesa_function_pool[7564]: DepthRange (offset 288) */
"dd\0"
"glDepthRange\0"
"\0"
- /* _mesa_function_pool[7552]: RasterPos3iv (offset 75) */
+ /* _mesa_function_pool[7581]: RasterPos3iv (offset 75) */
"p\0"
"glRasterPos3iv\0"
"\0"
- /* _mesa_function_pool[7570]: FinalCombinerInputNV (will be remapped) */
+ /* _mesa_function_pool[7599]: FinalCombinerInputNV (will be remapped) */
"iiii\0"
"glFinalCombinerInputNV\0"
"\0"
- /* _mesa_function_pool[7599]: TexCoord2i (offset 106) */
+ /* _mesa_function_pool[7628]: TexCoord2i (offset 106) */
"ii\0"
"glTexCoord2i\0"
"\0"
- /* _mesa_function_pool[7616]: PixelMapfv (offset 251) */
+ /* _mesa_function_pool[7645]: PixelMapfv (offset 251) */
"iip\0"
"glPixelMapfv\0"
"\0"
- /* _mesa_function_pool[7634]: Color4ui (offset 37) */
+ /* _mesa_function_pool[7663]: Color4ui (offset 37) */
"iiii\0"
"glColor4ui\0"
"\0"
- /* _mesa_function_pool[7651]: RasterPos3s (offset 76) */
+ /* _mesa_function_pool[7680]: RasterPos3s (offset 76) */
"iii\0"
"glRasterPos3s\0"
"\0"
- /* _mesa_function_pool[7670]: Color3usv (offset 24) */
+ /* _mesa_function_pool[7699]: Color3usv (offset 24) */
"p\0"
"glColor3usv\0"
"\0"
- /* _mesa_function_pool[7685]: FlushRasterSGIX (dynamic) */
+ /* _mesa_function_pool[7714]: FlushRasterSGIX (dynamic) */
"\0"
"glFlushRasterSGIX\0"
"\0"
- /* _mesa_function_pool[7705]: TexCoord2f (offset 104) */
+ /* _mesa_function_pool[7734]: TexCoord2f (offset 104) */
"ff\0"
"glTexCoord2f\0"
"\0"
- /* _mesa_function_pool[7722]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[7751]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
"ifffff\0"
"glReplacementCodeuiTexCoord2fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[7771]: TexCoord2d (offset 102) */
+ /* _mesa_function_pool[7800]: TexCoord2d (offset 102) */
"dd\0"
"glTexCoord2d\0"
"\0"
- /* _mesa_function_pool[7788]: RasterPos3d (offset 70) */
+ /* _mesa_function_pool[7817]: RasterPos3d (offset 70) */
"ddd\0"
"glRasterPos3d\0"
"\0"
- /* _mesa_function_pool[7807]: RasterPos3f (offset 72) */
+ /* _mesa_function_pool[7836]: RasterPos3f (offset 72) */
"fff\0"
"glRasterPos3f\0"
"\0"
- /* _mesa_function_pool[7826]: Uniform1fARB (will be remapped) */
+ /* _mesa_function_pool[7855]: Uniform1fARB (will be remapped) */
"if\0"
"glUniform1f\0"
"glUniform1fARB\0"
"\0"
- /* _mesa_function_pool[7857]: AreTexturesResident (offset 322) */
+ /* _mesa_function_pool[7886]: AreTexturesResident (offset 322) */
"ipp\0"
"glAreTexturesResident\0"
"glAreTexturesResidentEXT\0"
"\0"
- /* _mesa_function_pool[7909]: TexCoord2s (offset 108) */
+ /* _mesa_function_pool[7938]: TexCoord2s (offset 108) */
"ii\0"
"glTexCoord2s\0"
"\0"
- /* _mesa_function_pool[7926]: StencilOpSeparate (will be remapped) */
+ /* _mesa_function_pool[7955]: StencilOpSeparate (will be remapped) */
"iiii\0"
"glStencilOpSeparate\0"
"glStencilOpSeparateATI\0"
"\0"
- /* _mesa_function_pool[7975]: ColorTableParameteriv (offset 341) */
+ /* _mesa_function_pool[8004]: ColorTableParameteriv (offset 341) */
"iip\0"
"glColorTableParameteriv\0"
"glColorTableParameterivSGI\0"
"\0"
- /* _mesa_function_pool[8031]: FogCoordPointerListIBM (dynamic) */
+ /* _mesa_function_pool[8060]: FogCoordPointerListIBM (dynamic) */
"iipi\0"
"glFogCoordPointerListIBM\0"
"\0"
- /* _mesa_function_pool[8062]: WindowPos3dMESA (will be remapped) */
+ /* _mesa_function_pool[8091]: WindowPos3dMESA (will be remapped) */
"ddd\0"
"glWindowPos3d\0"
"glWindowPos3dARB\0"
"glWindowPos3dMESA\0"
"\0"
- /* _mesa_function_pool[8116]: Color4us (offset 39) */
+ /* _mesa_function_pool[8145]: Color4us (offset 39) */
"iiii\0"
"glColor4us\0"
"\0"
- /* _mesa_function_pool[8133]: PointParameterfvEXT (will be remapped) */
+ /* _mesa_function_pool[8162]: PointParameterfvEXT (will be remapped) */
"ip\0"
"glPointParameterfv\0"
"glPointParameterfvARB\0"
"glPointParameterfvEXT\0"
"glPointParameterfvSGIS\0"
"\0"
- /* _mesa_function_pool[8223]: Color3bv (offset 10) */
+ /* _mesa_function_pool[8252]: Color3bv (offset 10) */
"p\0"
"glColor3bv\0"
"\0"
- /* _mesa_function_pool[8237]: GetnCompressedTexImageARB (will be remapped) */
+ /* _mesa_function_pool[8266]: GetnCompressedTexImageARB (will be remapped) */
"iiip\0"
"glGetnCompressedTexImageARB\0"
"\0"
- /* _mesa_function_pool[8271]: WindowPos2fvMESA (will be remapped) */
+ /* _mesa_function_pool[8300]: WindowPos2fvMESA (will be remapped) */
"p\0"
"glWindowPos2fv\0"
"glWindowPos2fvARB\0"
"glWindowPos2fvMESA\0"
"\0"
- /* _mesa_function_pool[8326]: SecondaryColor3bvEXT (will be remapped) */
+ /* _mesa_function_pool[8355]: SecondaryColor3bvEXT (will be remapped) */
"p\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3bvEXT\0"
"\0"
- /* _mesa_function_pool[8372]: VertexPointerListIBM (dynamic) */
+ /* _mesa_function_pool[8401]: VertexPointerListIBM (dynamic) */
"iiipi\0"
"glVertexPointerListIBM\0"
"\0"
- /* _mesa_function_pool[8402]: GetProgramLocalParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[8431]: GetProgramLocalParameterfvARB (will be remapped) */
"iip\0"
"glGetProgramLocalParameterfvARB\0"
"\0"
- /* _mesa_function_pool[8439]: FragmentMaterialfSGIX (dynamic) */
+ /* _mesa_function_pool[8468]: FragmentMaterialfSGIX (dynamic) */
"iif\0"
"glFragmentMaterialfSGIX\0"
"\0"
- /* _mesa_function_pool[8468]: BindSampler (will be remapped) */
+ /* _mesa_function_pool[8497]: BindSampler (will be remapped) */
"ii\0"
"glBindSampler\0"
"\0"
- /* _mesa_function_pool[8486]: RenderbufferStorageEXT (will be remapped) */
+ /* _mesa_function_pool[8515]: RenderbufferStorageEXT (will be remapped) */
"iiii\0"
"glRenderbufferStorage\0"
"glRenderbufferStorageEXT\0"
"\0"
- /* _mesa_function_pool[8539]: IsFenceNV (will be remapped) */
+ /* _mesa_function_pool[8568]: IsFenceNV (will be remapped) */
"i\0"
"glIsFenceNV\0"
"\0"
- /* _mesa_function_pool[8554]: AttachObjectARB (will be remapped) */
+ /* _mesa_function_pool[8583]: AttachObjectARB (will be remapped) */
"ii\0"
"glAttachObjectARB\0"
"\0"
- /* _mesa_function_pool[8576]: GetFragmentLightivSGIX (dynamic) */
+ /* _mesa_function_pool[8605]: GetFragmentLightivSGIX (dynamic) */
"iip\0"
"glGetFragmentLightivSGIX\0"
"\0"
- /* _mesa_function_pool[8606]: UniformMatrix2fvARB (will be remapped) */
+ /* _mesa_function_pool[8635]: UniformMatrix2fvARB (will be remapped) */
"iiip\0"
"glUniformMatrix2fv\0"
"glUniformMatrix2fvARB\0"
"\0"
- /* _mesa_function_pool[8653]: MultiTexCoord2fARB (offset 386) */
+ /* _mesa_function_pool[8682]: MultiTexCoord2fARB (offset 386) */
"iff\0"
"glMultiTexCoord2f\0"
"glMultiTexCoord2fARB\0"
"\0"
- /* _mesa_function_pool[8697]: ColorTable (offset 339) */
+ /* _mesa_function_pool[8726]: ColorTable (offset 339) */
"iiiiip\0"
"glColorTable\0"
"glColorTableSGI\0"
"glColorTableEXT\0"
"\0"
- /* _mesa_function_pool[8750]: IndexPointer (offset 314) */
+ /* _mesa_function_pool[8779]: IndexPointer (offset 314) */
"iip\0"
"glIndexPointer\0"
"\0"
- /* _mesa_function_pool[8770]: Accum (offset 213) */
+ /* _mesa_function_pool[8799]: Accum (offset 213) */
"if\0"
"glAccum\0"
"\0"
- /* _mesa_function_pool[8782]: GetTexImage (offset 281) */
+ /* _mesa_function_pool[8811]: GetTexImage (offset 281) */
"iiiip\0"
"glGetTexImage\0"
"\0"
- /* _mesa_function_pool[8803]: MapControlPointsNV (dynamic) */
+ /* _mesa_function_pool[8832]: MapControlPointsNV (dynamic) */
"iiiiiiiip\0"
"glMapControlPointsNV\0"
"\0"
- /* _mesa_function_pool[8835]: ConvolutionFilter2D (offset 349) */
+ /* _mesa_function_pool[8864]: ConvolutionFilter2D (offset 349) */
"iiiiiip\0"
"glConvolutionFilter2D\0"
"glConvolutionFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[8891]: Finish (offset 216) */
+ /* _mesa_function_pool[8920]: Finish (offset 216) */
"\0"
"glFinish\0"
"\0"
- /* _mesa_function_pool[8902]: MapParameterfvNV (dynamic) */
+ /* _mesa_function_pool[8931]: MapParameterfvNV (dynamic) */
"iip\0"
"glMapParameterfvNV\0"
"\0"
- /* _mesa_function_pool[8926]: ClearStencil (offset 207) */
+ /* _mesa_function_pool[8955]: ClearStencil (offset 207) */
"i\0"
"glClearStencil\0"
"\0"
- /* _mesa_function_pool[8944]: VertexAttrib3dvARB (will be remapped) */
+ /* _mesa_function_pool[8973]: VertexAttrib3dvARB (will be remapped) */
"ip\0"
"glVertexAttrib3dv\0"
"glVertexAttrib3dvARB\0"
"\0"
- /* _mesa_function_pool[8987]: Uniform4uivEXT (will be remapped) */
+ /* _mesa_function_pool[9016]: Uniform4uivEXT (will be remapped) */
"iip\0"
"glUniform4uivEXT\0"
"glUniform4uiv\0"
"\0"
- /* _mesa_function_pool[9023]: HintPGI (dynamic) */
+ /* _mesa_function_pool[9052]: HintPGI (dynamic) */
"ii\0"
"glHintPGI\0"
"\0"
- /* _mesa_function_pool[9037]: ConvolutionParameteriv (offset 353) */
+ /* _mesa_function_pool[9066]: ConvolutionParameteriv (offset 353) */
"iip\0"
"glConvolutionParameteriv\0"
"glConvolutionParameterivEXT\0"
"\0"
- /* _mesa_function_pool[9095]: Color4s (offset 33) */
+ /* _mesa_function_pool[9124]: Color4s (offset 33) */
"iiii\0"
"glColor4s\0"
"\0"
- /* _mesa_function_pool[9111]: InterleavedArrays (offset 317) */
+ /* _mesa_function_pool[9140]: InterleavedArrays (offset 317) */
"iip\0"
"glInterleavedArrays\0"
"\0"
- /* _mesa_function_pool[9136]: RasterPos2fv (offset 65) */
+ /* _mesa_function_pool[9165]: RasterPos2fv (offset 65) */
"p\0"
"glRasterPos2fv\0"
"\0"
- /* _mesa_function_pool[9154]: TexCoord1fv (offset 97) */
+ /* _mesa_function_pool[9183]: TexCoord1fv (offset 97) */
"p\0"
"glTexCoord1fv\0"
"\0"
- /* _mesa_function_pool[9171]: Vertex2d (offset 126) */
+ /* _mesa_function_pool[9200]: Vertex2d (offset 126) */
"dd\0"
"glVertex2d\0"
"\0"
- /* _mesa_function_pool[9186]: CullParameterdvEXT (dynamic) */
+ /* _mesa_function_pool[9215]: CullParameterdvEXT (dynamic) */
"ip\0"
"glCullParameterdvEXT\0"
"\0"
- /* _mesa_function_pool[9211]: ProgramNamedParameter4fNV (will be remapped) */
+ /* _mesa_function_pool[9240]: ProgramNamedParameter4fNV (will be remapped) */
"iipffff\0"
"glProgramNamedParameter4fNV\0"
"\0"
- /* _mesa_function_pool[9248]: Color3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[9277]: Color3fVertex3fSUN (dynamic) */
"ffffff\0"
"glColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[9277]: ProgramEnvParameter4fvARB (will be remapped) */
+ /* _mesa_function_pool[9306]: ProgramEnvParameter4fvARB (will be remapped) */
"iip\0"
"glProgramEnvParameter4fvARB\0"
"glProgramParameter4fvNV\0"
"\0"
- /* _mesa_function_pool[9334]: Color4i (offset 31) */
+ /* _mesa_function_pool[9363]: Color4i (offset 31) */
"iiii\0"
"glColor4i\0"
"\0"
- /* _mesa_function_pool[9350]: Color4f (offset 29) */
+ /* _mesa_function_pool[9379]: Color4f (offset 29) */
"ffff\0"
"glColor4f\0"
"\0"
- /* _mesa_function_pool[9366]: RasterPos4fv (offset 81) */
+ /* _mesa_function_pool[9395]: RasterPos4fv (offset 81) */
"p\0"
"glRasterPos4fv\0"
"\0"
- /* _mesa_function_pool[9384]: Color4d (offset 27) */
+ /* _mesa_function_pool[9413]: Color4d (offset 27) */
"dddd\0"
"glColor4d\0"
"\0"
- /* _mesa_function_pool[9400]: ClearIndex (offset 205) */
+ /* _mesa_function_pool[9429]: ClearIndex (offset 205) */
"f\0"
"glClearIndex\0"
"\0"
- /* _mesa_function_pool[9416]: Color4b (offset 25) */
+ /* _mesa_function_pool[9445]: Color4b (offset 25) */
"iiii\0"
"glColor4b\0"
"\0"
- /* _mesa_function_pool[9432]: LoadMatrixd (offset 292) */
+ /* _mesa_function_pool[9461]: LoadMatrixd (offset 292) */
"p\0"
"glLoadMatrixd\0"
"\0"
- /* _mesa_function_pool[9449]: FragmentLightModeliSGIX (dynamic) */
+ /* _mesa_function_pool[9478]: FragmentLightModeliSGIX (dynamic) */
"ii\0"
"glFragmentLightModeliSGIX\0"
"\0"
- /* _mesa_function_pool[9479]: RasterPos2dv (offset 63) */
+ /* _mesa_function_pool[9508]: RasterPos2dv (offset 63) */
"p\0"
"glRasterPos2dv\0"
"\0"
- /* _mesa_function_pool[9497]: ConvolutionParameterfv (offset 351) */
+ /* _mesa_function_pool[9526]: ConvolutionParameterfv (offset 351) */
"iip\0"
"glConvolutionParameterfv\0"
"glConvolutionParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[9555]: TbufferMask3DFX (dynamic) */
+ /* _mesa_function_pool[9584]: TbufferMask3DFX (dynamic) */
"i\0"
"glTbufferMask3DFX\0"
"\0"
- /* _mesa_function_pool[9576]: GetTexGendv (offset 278) */
+ /* _mesa_function_pool[9605]: GetTexGendv (offset 278) */
"iip\0"
"glGetTexGendv\0"
"\0"
- /* _mesa_function_pool[9595]: GetVertexAttribfvNV (will be remapped) */
+ /* _mesa_function_pool[9624]: GetVertexAttribfvNV (will be remapped) */
"iip\0"
"glGetVertexAttribfvNV\0"
"\0"
- /* _mesa_function_pool[9622]: BeginTransformFeedbackEXT (will be remapped) */
+ /* _mesa_function_pool[9651]: BeginTransformFeedbackEXT (will be remapped) */
"i\0"
"glBeginTransformFeedbackEXT\0"
"glBeginTransformFeedback\0"
"\0"
- /* _mesa_function_pool[9678]: LoadProgramNV (will be remapped) */
+ /* _mesa_function_pool[9707]: LoadProgramNV (will be remapped) */
"iiip\0"
"glLoadProgramNV\0"
"\0"
- /* _mesa_function_pool[9700]: WaitSync (will be remapped) */
+ /* _mesa_function_pool[9729]: WaitSync (will be remapped) */
"iii\0"
"glWaitSync\0"
"\0"
- /* _mesa_function_pool[9716]: EndList (offset 1) */
+ /* _mesa_function_pool[9745]: EndList (offset 1) */
"\0"
"glEndList\0"
"\0"
- /* _mesa_function_pool[9728]: VertexAttrib4fvNV (will be remapped) */
+ /* _mesa_function_pool[9757]: VertexAttrib4fvNV (will be remapped) */
"ip\0"
"glVertexAttrib4fvNV\0"
"\0"
- /* _mesa_function_pool[9752]: GetAttachedObjectsARB (will be remapped) */
+ /* _mesa_function_pool[9781]: GetAttachedObjectsARB (will be remapped) */
"iipp\0"
"glGetAttachedObjectsARB\0"
"\0"
- /* _mesa_function_pool[9782]: Uniform3fvARB (will be remapped) */
+ /* _mesa_function_pool[9811]: Uniform3fvARB (will be remapped) */
"iip\0"
"glUniform3fv\0"
"glUniform3fvARB\0"
"\0"
- /* _mesa_function_pool[9816]: EvalCoord1fv (offset 231) */
+ /* _mesa_function_pool[9845]: EvalCoord1fv (offset 231) */
"p\0"
"glEvalCoord1fv\0"
"\0"
- /* _mesa_function_pool[9834]: DrawRangeElements (offset 338) */
+ /* _mesa_function_pool[9863]: DrawRangeElements (offset 338) */
"iiiiip\0"
"glDrawRangeElements\0"
"glDrawRangeElementsEXT\0"
"\0"
- /* _mesa_function_pool[9885]: EvalMesh2 (offset 238) */
+ /* _mesa_function_pool[9914]: EvalMesh2 (offset 238) */
"iiiii\0"
"glEvalMesh2\0"
"\0"
- /* _mesa_function_pool[9904]: Vertex4fv (offset 145) */
+ /* _mesa_function_pool[9933]: Vertex4fv (offset 145) */
"p\0"
"glVertex4fv\0"
"\0"
- /* _mesa_function_pool[9919]: GenTransformFeedbacks (will be remapped) */
+ /* _mesa_function_pool[9948]: GenTransformFeedbacks (will be remapped) */
"ip\0"
"glGenTransformFeedbacks\0"
"\0"
- /* _mesa_function_pool[9947]: SpriteParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[9976]: SpriteParameterfvSGIX (dynamic) */
"ip\0"
"glSpriteParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[9975]: CheckFramebufferStatusEXT (will be remapped) */
+ /* _mesa_function_pool[10004]: CheckFramebufferStatusEXT (will be remapped) */
"i\0"
"glCheckFramebufferStatus\0"
"glCheckFramebufferStatusEXT\0"
"\0"
- /* _mesa_function_pool[10031]: GlobalAlphaFactoruiSUN (dynamic) */
+ /* _mesa_function_pool[10060]: GlobalAlphaFactoruiSUN (dynamic) */
"i\0"
"glGlobalAlphaFactoruiSUN\0"
"\0"
- /* _mesa_function_pool[10059]: GetHandleARB (will be remapped) */
+ /* _mesa_function_pool[10088]: GetHandleARB (will be remapped) */
"i\0"
"glGetHandleARB\0"
"\0"
- /* _mesa_function_pool[10077]: GetVertexAttribivARB (will be remapped) */
+ /* _mesa_function_pool[10106]: GetVertexAttribivARB (will be remapped) */
"iip\0"
"glGetVertexAttribiv\0"
"glGetVertexAttribivARB\0"
"\0"
- /* _mesa_function_pool[10125]: BlendFunciARB (will be remapped) */
+ /* _mesa_function_pool[10154]: BlendFunciARB (will be remapped) */
"iii\0"
"glBlendFunciARB\0"
"glBlendFuncIndexedAMD\0"
"\0"
- /* _mesa_function_pool[10168]: GetnUniformivARB (will be remapped) */
+ /* _mesa_function_pool[10197]: GetnUniformivARB (will be remapped) */
"iiip\0"
"glGetnUniformivARB\0"
"\0"
- /* _mesa_function_pool[10193]: GetTexParameterIivEXT (will be remapped) */
+ /* _mesa_function_pool[10222]: GetTexParameterIivEXT (will be remapped) */
"iip\0"
"glGetTexParameterIivEXT\0"
"glGetTexParameterIiv\0"
"\0"
- /* _mesa_function_pool[10243]: CreateProgram (will be remapped) */
+ /* _mesa_function_pool[10272]: CreateProgram (will be remapped) */
"\0"
"glCreateProgram\0"
"\0"
- /* _mesa_function_pool[10261]: LoadTransposeMatrixdARB (will be remapped) */
+ /* _mesa_function_pool[10290]: LoadTransposeMatrixdARB (will be remapped) */
"p\0"
"glLoadTransposeMatrixd\0"
"glLoadTransposeMatrixdARB\0"
"\0"
- /* _mesa_function_pool[10313]: ReleaseShaderCompiler (will be remapped) */
+ /* _mesa_function_pool[10342]: ReleaseShaderCompiler (will be remapped) */
"\0"
"glReleaseShaderCompiler\0"
"\0"
- /* _mesa_function_pool[10339]: GetMinmax (offset 364) */
+ /* _mesa_function_pool[10368]: GetMinmax (offset 364) */
"iiiip\0"
"glGetMinmax\0"
"glGetMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[10373]: StencilFuncSeparate (will be remapped) */
+ /* _mesa_function_pool[10402]: StencilFuncSeparate (will be remapped) */
"iiii\0"
"glStencilFuncSeparate\0"
"\0"
- /* _mesa_function_pool[10401]: SecondaryColor3sEXT (will be remapped) */
+ /* _mesa_function_pool[10430]: SecondaryColor3sEXT (will be remapped) */
"iii\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sEXT\0"
"\0"
- /* _mesa_function_pool[10447]: Color3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[10476]: Color3fVertex3fvSUN (dynamic) */
"pp\0"
"glColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[10473]: GetInteger64i_v (will be remapped) */
+ /* _mesa_function_pool[10502]: GetInteger64i_v (will be remapped) */
"iip\0"
"glGetInteger64i_v\0"
"\0"
- /* _mesa_function_pool[10496]: GetVertexAttribdvNV (will be remapped) */
+ /* _mesa_function_pool[10525]: GetVertexAttribdvNV (will be remapped) */
"iip\0"
"glGetVertexAttribdvNV\0"
"\0"
- /* _mesa_function_pool[10523]: Normal3fv (offset 57) */
+ /* _mesa_function_pool[10552]: Normal3fv (offset 57) */
"p\0"
"glNormal3fv\0"
"\0"
- /* _mesa_function_pool[10538]: GlobalAlphaFactorbSUN (dynamic) */
+ /* _mesa_function_pool[10567]: GlobalAlphaFactorbSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorbSUN\0"
"\0"
- /* _mesa_function_pool[10565]: Color3us (offset 23) */
+ /* _mesa_function_pool[10594]: Color3us (offset 23) */
"iii\0"
"glColor3us\0"
"\0"
- /* _mesa_function_pool[10581]: ImageTransformParameterfvHP (dynamic) */
+ /* _mesa_function_pool[10610]: ImageTransformParameterfvHP (dynamic) */
"iip\0"
"glImageTransformParameterfvHP\0"
"\0"
- /* _mesa_function_pool[10616]: VertexAttrib4ivARB (will be remapped) */
+ /* _mesa_function_pool[10645]: VertexAttrib4ivARB (will be remapped) */
"ip\0"
"glVertexAttrib4iv\0"
"glVertexAttrib4ivARB\0"
"\0"
- /* _mesa_function_pool[10659]: End (offset 43) */
+ /* _mesa_function_pool[10688]: End (offset 43) */
"\0"
"glEnd\0"
"\0"
- /* _mesa_function_pool[10667]: VertexAttrib3fNV (will be remapped) */
+ /* _mesa_function_pool[10696]: VertexAttrib3fNV (will be remapped) */
"ifff\0"
"glVertexAttrib3fNV\0"
"\0"
- /* _mesa_function_pool[10692]: VertexAttribs2dvNV (will be remapped) */
+ /* _mesa_function_pool[10721]: VertexAttribs2dvNV (will be remapped) */
"iip\0"
"glVertexAttribs2dvNV\0"
"\0"
- /* _mesa_function_pool[10718]: GetQueryObjectui64vEXT (will be remapped) */
+ /* _mesa_function_pool[10747]: GetQueryObjectui64vEXT (will be remapped) */
"iip\0"
"glGetQueryObjectui64vEXT\0"
"\0"
- /* _mesa_function_pool[10748]: MultiTexCoord3fvARB (offset 395) */
+ /* _mesa_function_pool[10777]: MultiTexCoord3fvARB (offset 395) */
"ip\0"
"glMultiTexCoord3fv\0"
"glMultiTexCoord3fvARB\0"
"\0"
- /* _mesa_function_pool[10793]: SecondaryColor3dEXT (will be remapped) */
+ /* _mesa_function_pool[10822]: SecondaryColor3dEXT (will be remapped) */
"ddd\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dEXT\0"
"\0"
- /* _mesa_function_pool[10839]: Color3ub (offset 19) */
+ /* _mesa_function_pool[10868]: Color3ub (offset 19) */
"iii\0"
"glColor3ub\0"
"\0"
- /* _mesa_function_pool[10855]: GetProgramParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[10884]: GetProgramParameterfvNV (will be remapped) */
"iiip\0"
"glGetProgramParameterfvNV\0"
"\0"
- /* _mesa_function_pool[10887]: TangentPointerEXT (dynamic) */
+ /* _mesa_function_pool[10916]: TangentPointerEXT (dynamic) */
"iip\0"
"glTangentPointerEXT\0"
"\0"
- /* _mesa_function_pool[10912]: Color4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[10941]: Color4fNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[10947]: GetInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[10976]: GetInstrumentsSGIX (dynamic) */
"\0"
"glGetInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[10970]: GetUniformuivEXT (will be remapped) */
+ /* _mesa_function_pool[10999]: GetUniformuivEXT (will be remapped) */
"iip\0"
"glGetUniformuivEXT\0"
"glGetUniformuiv\0"
"\0"
- /* _mesa_function_pool[11010]: Color3ui (offset 21) */
+ /* _mesa_function_pool[11039]: Color3ui (offset 21) */
"iii\0"
"glColor3ui\0"
"\0"
- /* _mesa_function_pool[11026]: EvalMapsNV (dynamic) */
+ /* _mesa_function_pool[11055]: EvalMapsNV (dynamic) */
"ii\0"
"glEvalMapsNV\0"
"\0"
- /* _mesa_function_pool[11043]: TexSubImage2D (offset 333) */
+ /* _mesa_function_pool[11072]: TexSubImage2D (offset 333) */
"iiiiiiiip\0"
"glTexSubImage2D\0"
"glTexSubImage2DEXT\0"
"\0"
- /* _mesa_function_pool[11089]: FragmentLightivSGIX (dynamic) */
+ /* _mesa_function_pool[11118]: FragmentLightivSGIX (dynamic) */
"iip\0"
"glFragmentLightivSGIX\0"
"\0"
- /* _mesa_function_pool[11116]: GetTexParameterPointervAPPLE (will be remapped) */
+ /* _mesa_function_pool[11145]: GetTexParameterPointervAPPLE (will be remapped) */
"iip\0"
"glGetTexParameterPointervAPPLE\0"
"\0"
- /* _mesa_function_pool[11152]: TexGenfv (offset 191) */
+ /* _mesa_function_pool[11181]: TexGenfv (offset 191) */
"iip\0"
"glTexGenfv\0"
"\0"
- /* _mesa_function_pool[11168]: GetTransformFeedbackVaryingEXT (will be remapped) */
+ /* _mesa_function_pool[11197]: GetTransformFeedbackVaryingEXT (will be remapped) */
"iiipppp\0"
"glGetTransformFeedbackVaryingEXT\0"
"glGetTransformFeedbackVarying\0"
"\0"
- /* _mesa_function_pool[11240]: VertexAttrib4bvARB (will be remapped) */
+ /* _mesa_function_pool[11269]: VertexAttrib4bvARB (will be remapped) */
"ip\0"
"glVertexAttrib4bv\0"
"glVertexAttrib4bvARB\0"
"\0"
- /* _mesa_function_pool[11283]: ShaderBinary (will be remapped) */
+ /* _mesa_function_pool[11312]: ShaderBinary (will be remapped) */
"ipipi\0"
"glShaderBinary\0"
"\0"
- /* _mesa_function_pool[11305]: GetIntegerIndexedvEXT (will be remapped) */
+ /* _mesa_function_pool[11334]: GetIntegerIndexedvEXT (will be remapped) */
"iip\0"
"glGetIntegerIndexedvEXT\0"
"glGetIntegeri_v\0"
"\0"
- /* _mesa_function_pool[11350]: MultiTexCoord4sARB (offset 406) */
+ /* _mesa_function_pool[11379]: MultiTexCoord4sARB (offset 406) */
"iiiii\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sARB\0"
"\0"
- /* _mesa_function_pool[11396]: GetFragmentMaterialivSGIX (dynamic) */
+ /* _mesa_function_pool[11425]: GetFragmentMaterialivSGIX (dynamic) */
"iip\0"
"glGetFragmentMaterialivSGIX\0"
"\0"
- /* _mesa_function_pool[11429]: WindowPos4dMESA (will be remapped) */
+ /* _mesa_function_pool[11458]: WindowPos4dMESA (will be remapped) */
"dddd\0"
"glWindowPos4dMESA\0"
"\0"
- /* _mesa_function_pool[11453]: WeightPointerARB (dynamic) */
+ /* _mesa_function_pool[11482]: WeightPointerARB (dynamic) */
"iiip\0"
"glWeightPointerARB\0"
"\0"
- /* _mesa_function_pool[11478]: WindowPos2dMESA (will be remapped) */
+ /* _mesa_function_pool[11507]: WindowPos2dMESA (will be remapped) */
"dd\0"
"glWindowPos2d\0"
"glWindowPos2dARB\0"
"glWindowPos2dMESA\0"
"\0"
- /* _mesa_function_pool[11531]: FramebufferTexture3DEXT (will be remapped) */
+ /* _mesa_function_pool[11560]: FramebufferTexture3DEXT (will be remapped) */
"iiiiii\0"
"glFramebufferTexture3D\0"
"glFramebufferTexture3DEXT\0"
"\0"
- /* _mesa_function_pool[11588]: BlendEquation (offset 337) */
+ /* _mesa_function_pool[11617]: BlendEquation (offset 337) */
"i\0"
"glBlendEquation\0"
"glBlendEquationEXT\0"
"\0"
- /* _mesa_function_pool[11626]: VertexAttrib3dNV (will be remapped) */
+ /* _mesa_function_pool[11655]: VertexAttrib3dNV (will be remapped) */
"iddd\0"
"glVertexAttrib3dNV\0"
"\0"
- /* _mesa_function_pool[11651]: VertexAttrib3dARB (will be remapped) */
+ /* _mesa_function_pool[11680]: VertexAttrib3dARB (will be remapped) */
"iddd\0"
"glVertexAttrib3d\0"
"glVertexAttrib3dARB\0"
"\0"
- /* _mesa_function_pool[11694]: VertexAttribI4usvEXT (will be remapped) */
+ /* _mesa_function_pool[11723]: VertexAttribI4usvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4usvEXT\0"
"glVertexAttribI4usv\0"
"\0"
- /* _mesa_function_pool[11741]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[11770]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
"ppppp\0"
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[11805]: VertexAttrib4fARB (will be remapped) */
+ /* _mesa_function_pool[11834]: VertexAttrib4fARB (will be remapped) */
"iffff\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fARB\0"
"\0"
- /* _mesa_function_pool[11849]: GetError (offset 261) */
+ /* _mesa_function_pool[11878]: GetError (offset 261) */
"\0"
"glGetError\0"
"\0"
- /* _mesa_function_pool[11862]: IndexFuncEXT (dynamic) */
+ /* _mesa_function_pool[11891]: IndexFuncEXT (dynamic) */
"if\0"
"glIndexFuncEXT\0"
"\0"
- /* _mesa_function_pool[11881]: TexCoord3dv (offset 111) */
+ /* _mesa_function_pool[11910]: TexCoord3dv (offset 111) */
"p\0"
"glTexCoord3dv\0"
"\0"
- /* _mesa_function_pool[11898]: Indexdv (offset 45) */
+ /* _mesa_function_pool[11927]: Indexdv (offset 45) */
"p\0"
"glIndexdv\0"
"\0"
- /* _mesa_function_pool[11911]: FramebufferTexture2DEXT (will be remapped) */
+ /* _mesa_function_pool[11940]: FramebufferTexture2DEXT (will be remapped) */
"iiiii\0"
"glFramebufferTexture2D\0"
"glFramebufferTexture2DEXT\0"
"\0"
- /* _mesa_function_pool[11967]: Normal3s (offset 60) */
+ /* _mesa_function_pool[11996]: Normal3s (offset 60) */
"iii\0"
"glNormal3s\0"
"\0"
- /* _mesa_function_pool[11983]: GetObjectParameterivAPPLE (will be remapped) */
+ /* _mesa_function_pool[12012]: GetObjectParameterivAPPLE (will be remapped) */
"iiip\0"
"glGetObjectParameterivAPPLE\0"
"\0"
- /* _mesa_function_pool[12017]: PushName (offset 201) */
+ /* _mesa_function_pool[12046]: PushName (offset 201) */
"i\0"
"glPushName\0"
"\0"
- /* _mesa_function_pool[12031]: MultiTexCoord2dvARB (offset 385) */
+ /* _mesa_function_pool[12060]: MultiTexCoord2dvARB (offset 385) */
"ip\0"
"glMultiTexCoord2dv\0"
"glMultiTexCoord2dvARB\0"
"\0"
- /* _mesa_function_pool[12076]: CullParameterfvEXT (dynamic) */
+ /* _mesa_function_pool[12105]: CullParameterfvEXT (dynamic) */
"ip\0"
"glCullParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[12101]: Normal3i (offset 58) */
+ /* _mesa_function_pool[12130]: Normal3i (offset 58) */
"iii\0"
"glNormal3i\0"
"\0"
- /* _mesa_function_pool[12117]: ProgramNamedParameter4fvNV (will be remapped) */
+ /* _mesa_function_pool[12146]: ProgramNamedParameter4fvNV (will be remapped) */
"iipp\0"
"glProgramNamedParameter4fvNV\0"
"\0"
- /* _mesa_function_pool[12152]: SecondaryColorPointerEXT (will be remapped) */
+ /* _mesa_function_pool[12181]: SecondaryColorPointerEXT (will be remapped) */
"iiip\0"
"glSecondaryColorPointer\0"
"glSecondaryColorPointerEXT\0"
"\0"
- /* _mesa_function_pool[12209]: VertexAttrib4fvARB (will be remapped) */
+ /* _mesa_function_pool[12238]: VertexAttrib4fvARB (will be remapped) */
"ip\0"
"glVertexAttrib4fv\0"
"glVertexAttrib4fvARB\0"
"\0"
- /* _mesa_function_pool[12252]: PixelTexGenSGIX (will be remapped) */
+ /* _mesa_function_pool[12281]: PixelTexGenSGIX (will be remapped) */
"i\0"
"glPixelTexGenSGIX\0"
"\0"
- /* _mesa_function_pool[12273]: GetActiveUniformARB (will be remapped) */
+ /* _mesa_function_pool[12302]: GetActiveUniformARB (will be remapped) */
"iiipppp\0"
"glGetActiveUniform\0"
"glGetActiveUniformARB\0"
"\0"
- /* _mesa_function_pool[12323]: ImageTransformParameteriHP (dynamic) */
+ /* _mesa_function_pool[12352]: ImageTransformParameteriHP (dynamic) */
"iii\0"
"glImageTransformParameteriHP\0"
"\0"
- /* _mesa_function_pool[12357]: Normal3b (offset 52) */
+ /* _mesa_function_pool[12386]: Normal3b (offset 52) */
"iii\0"
"glNormal3b\0"
"\0"
- /* _mesa_function_pool[12373]: Normal3d (offset 54) */
+ /* _mesa_function_pool[12402]: Normal3d (offset 54) */
"ddd\0"
"glNormal3d\0"
"\0"
- /* _mesa_function_pool[12389]: Uniform1uiEXT (will be remapped) */
+ /* _mesa_function_pool[12418]: Uniform1uiEXT (will be remapped) */
"ii\0"
"glUniform1uiEXT\0"
"glUniform1ui\0"
"\0"
- /* _mesa_function_pool[12422]: Normal3f (offset 56) */
+ /* _mesa_function_pool[12451]: Normal3f (offset 56) */
"fff\0"
"glNormal3f\0"
"\0"
- /* _mesa_function_pool[12438]: MultiTexCoord1svARB (offset 383) */
+ /* _mesa_function_pool[12467]: MultiTexCoord1svARB (offset 383) */
"ip\0"
"glMultiTexCoord1sv\0"
"glMultiTexCoord1svARB\0"
"\0"
- /* _mesa_function_pool[12483]: Indexi (offset 48) */
+ /* _mesa_function_pool[12512]: Indexi (offset 48) */
"i\0"
"glIndexi\0"
"\0"
- /* _mesa_function_pool[12495]: EGLImageTargetTexture2DOES (will be remapped) */
+ /* _mesa_function_pool[12524]: EGLImageTargetTexture2DOES (will be remapped) */
"ip\0"
"glEGLImageTargetTexture2DOES\0"
"\0"
- /* _mesa_function_pool[12528]: EndQueryARB (will be remapped) */
+ /* _mesa_function_pool[12557]: EndQueryARB (will be remapped) */
"i\0"
"glEndQuery\0"
"glEndQueryARB\0"
"\0"
- /* _mesa_function_pool[12556]: DeleteFencesNV (will be remapped) */
+ /* _mesa_function_pool[12585]: DeleteFencesNV (will be remapped) */
"ip\0"
"glDeleteFencesNV\0"
"\0"
- /* _mesa_function_pool[12577]: ColorPointerListIBM (dynamic) */
+ /* _mesa_function_pool[12606]: ColorPointerListIBM (dynamic) */
"iiipi\0"
"glColorPointerListIBM\0"
"\0"
- /* _mesa_function_pool[12606]: BindBufferRangeEXT (will be remapped) */
+ /* _mesa_function_pool[12635]: BindBufferRangeEXT (will be remapped) */
"iiiii\0"
"glBindBufferRangeEXT\0"
"glBindBufferRange\0"
"\0"
- /* _mesa_function_pool[12652]: DepthMask (offset 211) */
+ /* _mesa_function_pool[12681]: DepthMask (offset 211) */
"i\0"
"glDepthMask\0"
"\0"
- /* _mesa_function_pool[12667]: IsShader (will be remapped) */
+ /* _mesa_function_pool[12696]: IsShader (will be remapped) */
"i\0"
"glIsShader\0"
"\0"
- /* _mesa_function_pool[12681]: Indexf (offset 46) */
+ /* _mesa_function_pool[12710]: Indexf (offset 46) */
"f\0"
"glIndexf\0"
"\0"
- /* _mesa_function_pool[12693]: GetImageTransformParameterivHP (dynamic) */
+ /* _mesa_function_pool[12722]: GetImageTransformParameterivHP (dynamic) */
"iip\0"
"glGetImageTransformParameterivHP\0"
"\0"
- /* _mesa_function_pool[12731]: Indexd (offset 44) */
+ /* _mesa_function_pool[12760]: Indexd (offset 44) */
"d\0"
"glIndexd\0"
"\0"
- /* _mesa_function_pool[12743]: GetMaterialiv (offset 270) */
+ /* _mesa_function_pool[12772]: GetMaterialiv (offset 270) */
"iip\0"
"glGetMaterialiv\0"
"\0"
- /* _mesa_function_pool[12764]: StencilOp (offset 244) */
+ /* _mesa_function_pool[12793]: StencilOp (offset 244) */
"iii\0"
"glStencilOp\0"
"\0"
- /* _mesa_function_pool[12781]: WindowPos4ivMESA (will be remapped) */
+ /* _mesa_function_pool[12810]: WindowPos4ivMESA (will be remapped) */
"p\0"
"glWindowPos4ivMESA\0"
"\0"
- /* _mesa_function_pool[12803]: FramebufferTextureLayer (dynamic) */
- "iiiii\0"
- "glFramebufferTextureLayerARB\0"
- "\0"
- /* _mesa_function_pool[12839]: MultiTexCoord3svARB (offset 399) */
+ /* _mesa_function_pool[12832]: MultiTexCoord3svARB (offset 399) */
"ip\0"
"glMultiTexCoord3sv\0"
"glMultiTexCoord3svARB\0"
"\0"
- /* _mesa_function_pool[12884]: TexEnvfv (offset 185) */
+ /* _mesa_function_pool[12877]: TexEnvfv (offset 185) */
"iip\0"
"glTexEnvfv\0"
"\0"
- /* _mesa_function_pool[12900]: MultiTexCoord4iARB (offset 404) */
+ /* _mesa_function_pool[12893]: MultiTexCoord4iARB (offset 404) */
"iiiii\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iARB\0"
"\0"
- /* _mesa_function_pool[12946]: Indexs (offset 50) */
+ /* _mesa_function_pool[12939]: Indexs (offset 50) */
"i\0"
"glIndexs\0"
"\0"
- /* _mesa_function_pool[12958]: Binormal3ivEXT (dynamic) */
+ /* _mesa_function_pool[12951]: Binormal3ivEXT (dynamic) */
"p\0"
"glBinormal3ivEXT\0"
"\0"
- /* _mesa_function_pool[12978]: ResizeBuffersMESA (will be remapped) */
+ /* _mesa_function_pool[12971]: ResizeBuffersMESA (will be remapped) */
"\0"
"glResizeBuffersMESA\0"
"\0"
- /* _mesa_function_pool[13000]: BlendFuncSeparateiARB (will be remapped) */
+ /* _mesa_function_pool[12993]: BlendFuncSeparateiARB (will be remapped) */
"iiiii\0"
"glBlendFuncSeparateiARB\0"
"glBlendFuncSeparateIndexedAMD\0"
"\0"
- /* _mesa_function_pool[13061]: GetUniformivARB (will be remapped) */
+ /* _mesa_function_pool[13054]: GetUniformivARB (will be remapped) */
"iip\0"
"glGetUniformiv\0"
"glGetUniformivARB\0"
"\0"
- /* _mesa_function_pool[13099]: PixelTexGenParameteriSGIS (will be remapped) */
+ /* _mesa_function_pool[13092]: PixelTexGenParameteriSGIS (will be remapped) */
"ii\0"
"glPixelTexGenParameteriSGIS\0"
"\0"
- /* _mesa_function_pool[13131]: VertexPointervINTEL (dynamic) */
+ /* _mesa_function_pool[13124]: VertexPointervINTEL (dynamic) */
"iip\0"
"glVertexPointervINTEL\0"
"\0"
- /* _mesa_function_pool[13158]: Vertex2i (offset 130) */
+ /* _mesa_function_pool[13151]: Vertex2i (offset 130) */
"ii\0"
"glVertex2i\0"
"\0"
- /* _mesa_function_pool[13173]: LoadMatrixf (offset 291) */
+ /* _mesa_function_pool[13166]: LoadMatrixf (offset 291) */
"p\0"
"glLoadMatrixf\0"
"\0"
- /* _mesa_function_pool[13190]: VertexAttribI1uivEXT (will be remapped) */
+ /* _mesa_function_pool[13183]: VertexAttribI1uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI1uivEXT\0"
"glVertexAttribI1uiv\0"
"\0"
- /* _mesa_function_pool[13237]: Vertex2f (offset 128) */
+ /* _mesa_function_pool[13230]: Vertex2f (offset 128) */
"ff\0"
"glVertex2f\0"
"\0"
- /* _mesa_function_pool[13252]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[13245]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[13305]: Color4bv (offset 26) */
+ /* _mesa_function_pool[13298]: Color4bv (offset 26) */
"p\0"
"glColor4bv\0"
"\0"
- /* _mesa_function_pool[13319]: VertexPointer (offset 321) */
+ /* _mesa_function_pool[13312]: VertexPointer (offset 321) */
"iiip\0"
"glVertexPointer\0"
"\0"
- /* _mesa_function_pool[13341]: SecondaryColor3uiEXT (will be remapped) */
+ /* _mesa_function_pool[13334]: SecondaryColor3uiEXT (will be remapped) */
"iii\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiEXT\0"
"\0"
- /* _mesa_function_pool[13389]: StartInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[13382]: StartInstrumentsSGIX (dynamic) */
"\0"
"glStartInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[13414]: SecondaryColor3usvEXT (will be remapped) */
+ /* _mesa_function_pool[13407]: SecondaryColor3usvEXT (will be remapped) */
"p\0"
"glSecondaryColor3usv\0"
"glSecondaryColor3usvEXT\0"
"\0"
- /* _mesa_function_pool[13462]: VertexAttrib2fvNV (will be remapped) */
+ /* _mesa_function_pool[13455]: VertexAttrib2fvNV (will be remapped) */
"ip\0"
"glVertexAttrib2fvNV\0"
"\0"
- /* _mesa_function_pool[13486]: ProgramLocalParameter4dvARB (will be remapped) */
+ /* _mesa_function_pool[13479]: ProgramLocalParameter4dvARB (will be remapped) */
"iip\0"
"glProgramLocalParameter4dvARB\0"
"\0"
- /* _mesa_function_pool[13521]: DeleteLists (offset 4) */
+ /* _mesa_function_pool[13514]: DeleteLists (offset 4) */
"ii\0"
"glDeleteLists\0"
"\0"
- /* _mesa_function_pool[13539]: LogicOp (offset 242) */
+ /* _mesa_function_pool[13532]: LogicOp (offset 242) */
"i\0"
"glLogicOp\0"
"\0"
- /* _mesa_function_pool[13552]: MatrixIndexuivARB (dynamic) */
+ /* _mesa_function_pool[13545]: MatrixIndexuivARB (dynamic) */
"ip\0"
"glMatrixIndexuivARB\0"
"\0"
- /* _mesa_function_pool[13576]: Vertex2s (offset 132) */
+ /* _mesa_function_pool[13569]: Vertex2s (offset 132) */
"ii\0"
"glVertex2s\0"
"\0"
- /* _mesa_function_pool[13591]: RenderbufferStorageMultisample (will be remapped) */
+ /* _mesa_function_pool[13584]: RenderbufferStorageMultisample (will be remapped) */
"iiiii\0"
"glRenderbufferStorageMultisample\0"
"glRenderbufferStorageMultisampleEXT\0"
"\0"
- /* _mesa_function_pool[13667]: TexCoord4fv (offset 121) */
+ /* _mesa_function_pool[13660]: TexCoord4fv (offset 121) */
"p\0"
"glTexCoord4fv\0"
"\0"
- /* _mesa_function_pool[13684]: Tangent3sEXT (dynamic) */
+ /* _mesa_function_pool[13677]: Tangent3sEXT (dynamic) */
"iii\0"
"glTangent3sEXT\0"
"\0"
- /* _mesa_function_pool[13704]: GlobalAlphaFactorfSUN (dynamic) */
+ /* _mesa_function_pool[13697]: GlobalAlphaFactorfSUN (dynamic) */
"f\0"
"glGlobalAlphaFactorfSUN\0"
"\0"
- /* _mesa_function_pool[13731]: MultiTexCoord3iARB (offset 396) */
+ /* _mesa_function_pool[13724]: MultiTexCoord3iARB (offset 396) */
"iiii\0"
"glMultiTexCoord3i\0"
"glMultiTexCoord3iARB\0"
"\0"
- /* _mesa_function_pool[13776]: IsProgram (will be remapped) */
+ /* _mesa_function_pool[13769]: IsProgram (will be remapped) */
"i\0"
"glIsProgram\0"
"\0"
- /* _mesa_function_pool[13791]: TexCoordPointerListIBM (dynamic) */
+ /* _mesa_function_pool[13784]: TexCoordPointerListIBM (dynamic) */
"iiipi\0"
"glTexCoordPointerListIBM\0"
"\0"
- /* _mesa_function_pool[13823]: VertexAttribI4svEXT (will be remapped) */
+ /* _mesa_function_pool[13816]: VertexAttribI4svEXT (will be remapped) */
"ip\0"
"glVertexAttribI4svEXT\0"
"glVertexAttribI4sv\0"
"\0"
- /* _mesa_function_pool[13868]: GlobalAlphaFactorusSUN (dynamic) */
+ /* _mesa_function_pool[13861]: GlobalAlphaFactorusSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorusSUN\0"
"\0"
- /* _mesa_function_pool[13896]: VertexAttrib2dvNV (will be remapped) */
+ /* _mesa_function_pool[13889]: VertexAttrib2dvNV (will be remapped) */
"ip\0"
"glVertexAttrib2dvNV\0"
"\0"
- /* _mesa_function_pool[13920]: FramebufferRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[13913]: FramebufferRenderbufferEXT (will be remapped) */
"iiii\0"
"glFramebufferRenderbuffer\0"
"glFramebufferRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[13981]: ClearBufferuiv (will be remapped) */
+ /* _mesa_function_pool[13974]: ClearBufferuiv (will be remapped) */
"iip\0"
"glClearBufferuiv\0"
"\0"
- /* _mesa_function_pool[14003]: VertexAttrib1dvNV (will be remapped) */
+ /* _mesa_function_pool[13996]: VertexAttrib1dvNV (will be remapped) */
"ip\0"
"glVertexAttrib1dvNV\0"
"\0"
- /* _mesa_function_pool[14027]: GenTextures (offset 328) */
+ /* _mesa_function_pool[14020]: GenTextures (offset 328) */
"ip\0"
"glGenTextures\0"
"glGenTexturesEXT\0"
"\0"
- /* _mesa_function_pool[14062]: FramebufferTextureARB (will be remapped) */
+ /* _mesa_function_pool[14055]: FramebufferTextureARB (will be remapped) */
"iiii\0"
"glFramebufferTextureARB\0"
"\0"
- /* _mesa_function_pool[14092]: SetFenceNV (will be remapped) */
+ /* _mesa_function_pool[14085]: SetFenceNV (will be remapped) */
"ii\0"
"glSetFenceNV\0"
"\0"
- /* _mesa_function_pool[14109]: FramebufferTexture1DEXT (will be remapped) */
+ /* _mesa_function_pool[14102]: FramebufferTexture1DEXT (will be remapped) */
"iiiii\0"
"glFramebufferTexture1D\0"
"glFramebufferTexture1DEXT\0"
"\0"
- /* _mesa_function_pool[14165]: GetCombinerOutputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[14158]: GetCombinerOutputParameterivNV (will be remapped) */
"iiip\0"
"glGetCombinerOutputParameterivNV\0"
"\0"
- /* _mesa_function_pool[14204]: MultiModeDrawArraysIBM (will be remapped) */
+ /* _mesa_function_pool[14197]: MultiModeDrawArraysIBM (will be remapped) */
"pppii\0"
"glMultiModeDrawArraysIBM\0"
"\0"
- /* _mesa_function_pool[14236]: PixelTexGenParameterivSGIS (will be remapped) */
+ /* _mesa_function_pool[14229]: PixelTexGenParameterivSGIS (will be remapped) */
"ip\0"
"glPixelTexGenParameterivSGIS\0"
"\0"
- /* _mesa_function_pool[14269]: TextureNormalEXT (dynamic) */
+ /* _mesa_function_pool[14262]: TextureNormalEXT (dynamic) */
"i\0"
"glTextureNormalEXT\0"
"\0"
- /* _mesa_function_pool[14291]: IndexPointerListIBM (dynamic) */
+ /* _mesa_function_pool[14284]: IndexPointerListIBM (dynamic) */
"iipi\0"
"glIndexPointerListIBM\0"
"\0"
- /* _mesa_function_pool[14319]: WeightfvARB (dynamic) */
+ /* _mesa_function_pool[14312]: WeightfvARB (dynamic) */
"ip\0"
"glWeightfvARB\0"
"\0"
- /* _mesa_function_pool[14337]: GetCombinerOutputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[14330]: GetCombinerOutputParameterfvNV (will be remapped) */
"iiip\0"
"glGetCombinerOutputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[14376]: RasterPos2sv (offset 69) */
+ /* _mesa_function_pool[14369]: RasterPos2sv (offset 69) */
"p\0"
"glRasterPos2sv\0"
"\0"
- /* _mesa_function_pool[14394]: Color4ubv (offset 36) */
+ /* _mesa_function_pool[14387]: Color4ubv (offset 36) */
"p\0"
"glColor4ubv\0"
"\0"
- /* _mesa_function_pool[14409]: DrawBuffer (offset 202) */
+ /* _mesa_function_pool[14402]: DrawBuffer (offset 202) */
"i\0"
"glDrawBuffer\0"
"\0"
- /* _mesa_function_pool[14425]: TexCoord2fv (offset 105) */
+ /* _mesa_function_pool[14418]: TexCoord2fv (offset 105) */
"p\0"
"glTexCoord2fv\0"
"\0"
- /* _mesa_function_pool[14442]: WindowPos4fMESA (will be remapped) */
+ /* _mesa_function_pool[14435]: WindowPos4fMESA (will be remapped) */
"ffff\0"
"glWindowPos4fMESA\0"
"\0"
- /* _mesa_function_pool[14466]: TexCoord1sv (offset 101) */
+ /* _mesa_function_pool[14459]: TexCoord1sv (offset 101) */
"p\0"
"glTexCoord1sv\0"
"\0"
- /* _mesa_function_pool[14483]: WindowPos3dvMESA (will be remapped) */
+ /* _mesa_function_pool[14476]: WindowPos3dvMESA (will be remapped) */
"p\0"
"glWindowPos3dv\0"
"glWindowPos3dvARB\0"
"glWindowPos3dvMESA\0"
"\0"
- /* _mesa_function_pool[14538]: DepthFunc (offset 245) */
+ /* _mesa_function_pool[14531]: DepthFunc (offset 245) */
"i\0"
"glDepthFunc\0"
"\0"
- /* _mesa_function_pool[14553]: PixelMapusv (offset 253) */
+ /* _mesa_function_pool[14546]: PixelMapusv (offset 253) */
"iip\0"
"glPixelMapusv\0"
"\0"
- /* _mesa_function_pool[14572]: GetQueryObjecti64vEXT (will be remapped) */
+ /* _mesa_function_pool[14565]: GetQueryObjecti64vEXT (will be remapped) */
"iip\0"
"glGetQueryObjecti64vEXT\0"
"\0"
- /* _mesa_function_pool[14601]: MultiTexCoord1dARB (offset 376) */
+ /* _mesa_function_pool[14594]: MultiTexCoord1dARB (offset 376) */
"id\0"
"glMultiTexCoord1d\0"
"glMultiTexCoord1dARB\0"
"\0"
- /* _mesa_function_pool[14644]: PointParameterivNV (will be remapped) */
+ /* _mesa_function_pool[14637]: PointParameterivNV (will be remapped) */
"ip\0"
"glPointParameteriv\0"
"glPointParameterivNV\0"
"\0"
- /* _mesa_function_pool[14688]: IsSampler (will be remapped) */
+ /* _mesa_function_pool[14681]: IsSampler (will be remapped) */
"i\0"
"glIsSampler\0"
"\0"
- /* _mesa_function_pool[14703]: BlendFunc (offset 241) */
+ /* _mesa_function_pool[14696]: BlendFunc (offset 241) */
"ii\0"
"glBlendFunc\0"
"\0"
- /* _mesa_function_pool[14719]: EndTransformFeedbackEXT (will be remapped) */
+ /* _mesa_function_pool[14712]: EndTransformFeedbackEXT (will be remapped) */
"\0"
"glEndTransformFeedbackEXT\0"
"glEndTransformFeedback\0"
"\0"
- /* _mesa_function_pool[14770]: Uniform2fvARB (will be remapped) */
+ /* _mesa_function_pool[14763]: Uniform2fvARB (will be remapped) */
"iip\0"
"glUniform2fv\0"
"glUniform2fvARB\0"
"\0"
- /* _mesa_function_pool[14804]: BufferParameteriAPPLE (will be remapped) */
+ /* _mesa_function_pool[14797]: BufferParameteriAPPLE (will be remapped) */
"iii\0"
"glBufferParameteriAPPLE\0"
"\0"
- /* _mesa_function_pool[14833]: MultiTexCoord3dvARB (offset 393) */
+ /* _mesa_function_pool[14826]: MultiTexCoord3dvARB (offset 393) */
"ip\0"
"glMultiTexCoord3dv\0"
"glMultiTexCoord3dvARB\0"
"\0"
- /* _mesa_function_pool[14878]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[14871]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[14934]: DeleteObjectARB (will be remapped) */
+ /* _mesa_function_pool[14927]: DeleteObjectARB (will be remapped) */
"i\0"
"glDeleteObjectARB\0"
"\0"
- /* _mesa_function_pool[14955]: GetShaderPrecisionFormat (will be remapped) */
+ /* _mesa_function_pool[14948]: GetShaderPrecisionFormat (will be remapped) */
"iipp\0"
"glGetShaderPrecisionFormat\0"
"\0"
- /* _mesa_function_pool[14988]: MatrixIndexPointerARB (dynamic) */
+ /* _mesa_function_pool[14981]: MatrixIndexPointerARB (dynamic) */
"iiip\0"
"glMatrixIndexPointerARB\0"
"\0"
- /* _mesa_function_pool[15018]: ProgramNamedParameter4dvNV (will be remapped) */
+ /* _mesa_function_pool[15011]: ProgramNamedParameter4dvNV (will be remapped) */
"iipp\0"
"glProgramNamedParameter4dvNV\0"
"\0"
- /* _mesa_function_pool[15053]: Tangent3fvEXT (dynamic) */
+ /* _mesa_function_pool[15046]: Tangent3fvEXT (dynamic) */
"p\0"
"glTangent3fvEXT\0"
"\0"
- /* _mesa_function_pool[15072]: Flush (offset 217) */
+ /* _mesa_function_pool[15065]: Flush (offset 217) */
"\0"
"glFlush\0"
"\0"
- /* _mesa_function_pool[15082]: Color4uiv (offset 38) */
+ /* _mesa_function_pool[15075]: Color4uiv (offset 38) */
"p\0"
"glColor4uiv\0"
"\0"
- /* _mesa_function_pool[15097]: VertexAttribI4iEXT (will be remapped) */
+ /* _mesa_function_pool[15090]: VertexAttribI4iEXT (will be remapped) */
"iiiii\0"
"glVertexAttribI4iEXT\0"
"glVertexAttribI4i\0"
"\0"
- /* _mesa_function_pool[15143]: GenVertexArrays (will be remapped) */
+ /* _mesa_function_pool[15136]: GenVertexArrays (will be remapped) */
"ip\0"
"glGenVertexArrays\0"
"\0"
- /* _mesa_function_pool[15165]: Uniform3uivEXT (will be remapped) */
+ /* _mesa_function_pool[15158]: Uniform3uivEXT (will be remapped) */
"iip\0"
"glUniform3uivEXT\0"
"glUniform3uiv\0"
"\0"
- /* _mesa_function_pool[15201]: RasterPos3sv (offset 77) */
+ /* _mesa_function_pool[15194]: RasterPos3sv (offset 77) */
"p\0"
"glRasterPos3sv\0"
"\0"
- /* _mesa_function_pool[15219]: BindFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[15212]: BindFramebufferEXT (will be remapped) */
"ii\0"
"glBindFramebuffer\0"
"glBindFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[15262]: ReferencePlaneSGIX (dynamic) */
+ /* _mesa_function_pool[15255]: ReferencePlaneSGIX (dynamic) */
"p\0"
"glReferencePlaneSGIX\0"
"\0"
- /* _mesa_function_pool[15286]: PushAttrib (offset 219) */
+ /* _mesa_function_pool[15279]: PushAttrib (offset 219) */
"i\0"
"glPushAttrib\0"
"\0"
- /* _mesa_function_pool[15302]: RasterPos2i (offset 66) */
+ /* _mesa_function_pool[15295]: RasterPos2i (offset 66) */
"ii\0"
"glRasterPos2i\0"
"\0"
- /* _mesa_function_pool[15320]: ValidateProgramARB (will be remapped) */
+ /* _mesa_function_pool[15313]: ValidateProgramARB (will be remapped) */
"i\0"
"glValidateProgram\0"
"glValidateProgramARB\0"
"\0"
- /* _mesa_function_pool[15362]: TexParameteriv (offset 181) */
+ /* _mesa_function_pool[15355]: TexParameteriv (offset 181) */
"iip\0"
"glTexParameteriv\0"
"\0"
- /* _mesa_function_pool[15384]: UnlockArraysEXT (will be remapped) */
+ /* _mesa_function_pool[15377]: UnlockArraysEXT (will be remapped) */
"\0"
"glUnlockArraysEXT\0"
"\0"
- /* _mesa_function_pool[15404]: TexCoord2fColor3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[15397]: TexCoord2fColor3fVertex3fSUN (dynamic) */
"ffffffff\0"
"glTexCoord2fColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[15445]: WindowPos3fvMESA (will be remapped) */
+ /* _mesa_function_pool[15438]: WindowPos3fvMESA (will be remapped) */
"p\0"
"glWindowPos3fv\0"
"glWindowPos3fvARB\0"
"glWindowPos3fvMESA\0"
"\0"
- /* _mesa_function_pool[15500]: RasterPos2f (offset 64) */
+ /* _mesa_function_pool[15493]: RasterPos2f (offset 64) */
"ff\0"
"glRasterPos2f\0"
"\0"
- /* _mesa_function_pool[15518]: VertexAttrib1svNV (will be remapped) */
+ /* _mesa_function_pool[15511]: VertexAttrib1svNV (will be remapped) */
"ip\0"
"glVertexAttrib1svNV\0"
"\0"
- /* _mesa_function_pool[15542]: RasterPos2d (offset 62) */
+ /* _mesa_function_pool[15535]: RasterPos2d (offset 62) */
"dd\0"
"glRasterPos2d\0"
"\0"
- /* _mesa_function_pool[15560]: RasterPos3fv (offset 73) */
+ /* _mesa_function_pool[15553]: RasterPos3fv (offset 73) */
"p\0"
"glRasterPos3fv\0"
"\0"
- /* _mesa_function_pool[15578]: CopyTexSubImage3D (offset 373) */
+ /* _mesa_function_pool[15571]: CopyTexSubImage3D (offset 373) */
"iiiiiiiii\0"
"glCopyTexSubImage3D\0"
"glCopyTexSubImage3DEXT\0"
"\0"
- /* _mesa_function_pool[15632]: VertexAttrib2dARB (will be remapped) */
+ /* _mesa_function_pool[15625]: VertexAttrib2dARB (will be remapped) */
"idd\0"
"glVertexAttrib2d\0"
"glVertexAttrib2dARB\0"
"\0"
- /* _mesa_function_pool[15674]: Color4ub (offset 35) */
+ /* _mesa_function_pool[15667]: Color4ub (offset 35) */
"iiii\0"
"glColor4ub\0"
"\0"
- /* _mesa_function_pool[15691]: GetInteger64v (will be remapped) */
+ /* _mesa_function_pool[15684]: GetInteger64v (will be remapped) */
"ip\0"
"glGetInteger64v\0"
"\0"
- /* _mesa_function_pool[15711]: TextureColorMaskSGIS (dynamic) */
+ /* _mesa_function_pool[15704]: TextureColorMaskSGIS (dynamic) */
"iiii\0"
"glTextureColorMaskSGIS\0"
"\0"
- /* _mesa_function_pool[15740]: RasterPos2s (offset 68) */
+ /* _mesa_function_pool[15733]: RasterPos2s (offset 68) */
"ii\0"
"glRasterPos2s\0"
"\0"
- /* _mesa_function_pool[15758]: GetColorTable (offset 343) */
+ /* _mesa_function_pool[15751]: GetColorTable (offset 343) */
"iiip\0"
"glGetColorTable\0"
"glGetColorTableSGI\0"
"glGetColorTableEXT\0"
"\0"
- /* _mesa_function_pool[15818]: SelectBuffer (offset 195) */
+ /* _mesa_function_pool[15811]: SelectBuffer (offset 195) */
"ip\0"
"glSelectBuffer\0"
"\0"
- /* _mesa_function_pool[15837]: Indexiv (offset 49) */
+ /* _mesa_function_pool[15830]: Indexiv (offset 49) */
"p\0"
"glIndexiv\0"
"\0"
- /* _mesa_function_pool[15850]: TexCoord3i (offset 114) */
+ /* _mesa_function_pool[15843]: TexCoord3i (offset 114) */
"iii\0"
"glTexCoord3i\0"
"\0"
- /* _mesa_function_pool[15868]: CopyColorTable (offset 342) */
+ /* _mesa_function_pool[15861]: CopyColorTable (offset 342) */
"iiiii\0"
"glCopyColorTable\0"
"glCopyColorTableSGI\0"
"\0"
- /* _mesa_function_pool[15912]: GetHistogramParameterfv (offset 362) */
+ /* _mesa_function_pool[15905]: GetHistogramParameterfv (offset 362) */
"iip\0"
"glGetHistogramParameterfv\0"
"glGetHistogramParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[15972]: Frustum (offset 289) */
+ /* _mesa_function_pool[15965]: Frustum (offset 289) */
"dddddd\0"
"glFrustum\0"
"\0"
- /* _mesa_function_pool[15990]: GetString (offset 275) */
+ /* _mesa_function_pool[15983]: GetString (offset 275) */
"i\0"
"glGetString\0"
"\0"
- /* _mesa_function_pool[16005]: ColorPointervINTEL (dynamic) */
+ /* _mesa_function_pool[15998]: ColorPointervINTEL (dynamic) */
"iip\0"
"glColorPointervINTEL\0"
"\0"
- /* _mesa_function_pool[16031]: TexEnvf (offset 184) */
+ /* _mesa_function_pool[16024]: TexEnvf (offset 184) */
"iif\0"
"glTexEnvf\0"
"\0"
- /* _mesa_function_pool[16046]: TexCoord3d (offset 110) */
+ /* _mesa_function_pool[16039]: TexCoord3d (offset 110) */
"ddd\0"
"glTexCoord3d\0"
"\0"
- /* _mesa_function_pool[16064]: AlphaFragmentOp1ATI (will be remapped) */
+ /* _mesa_function_pool[16057]: AlphaFragmentOp1ATI (will be remapped) */
"iiiiii\0"
"glAlphaFragmentOp1ATI\0"
"\0"
- /* _mesa_function_pool[16094]: TexCoord3f (offset 112) */
+ /* _mesa_function_pool[16087]: TexCoord3f (offset 112) */
"fff\0"
"glTexCoord3f\0"
"\0"
- /* _mesa_function_pool[16112]: MultiTexCoord3ivARB (offset 397) */
+ /* _mesa_function_pool[16105]: MultiTexCoord3ivARB (offset 397) */
"ip\0"
"glMultiTexCoord3iv\0"
"glMultiTexCoord3ivARB\0"
"\0"
- /* _mesa_function_pool[16157]: MultiTexCoord2sARB (offset 390) */
+ /* _mesa_function_pool[16150]: MultiTexCoord2sARB (offset 390) */
"iii\0"
"glMultiTexCoord2s\0"
"glMultiTexCoord2sARB\0"
"\0"
- /* _mesa_function_pool[16201]: VertexAttrib1dvARB (will be remapped) */
+ /* _mesa_function_pool[16194]: VertexAttrib1dvARB (will be remapped) */
"ip\0"
"glVertexAttrib1dv\0"
"glVertexAttrib1dvARB\0"
"\0"
- /* _mesa_function_pool[16244]: GetnHistogramARB (will be remapped) */
+ /* _mesa_function_pool[16237]: GetnHistogramARB (will be remapped) */
"iiiiip\0"
"glGetnHistogramARB\0"
"\0"
- /* _mesa_function_pool[16271]: DeleteTextures (offset 327) */
+ /* _mesa_function_pool[16264]: DeleteTextures (offset 327) */
"ip\0"
"glDeleteTextures\0"
"glDeleteTexturesEXT\0"
"\0"
- /* _mesa_function_pool[16312]: TexCoordPointerEXT (will be remapped) */
+ /* _mesa_function_pool[16305]: TexCoordPointerEXT (will be remapped) */
"iiiip\0"
"glTexCoordPointerEXT\0"
"\0"
- /* _mesa_function_pool[16340]: TexSubImage4DSGIS (dynamic) */
+ /* _mesa_function_pool[16333]: TexSubImage4DSGIS (dynamic) */
"iiiiiiiiiiiip\0"
"glTexSubImage4DSGIS\0"
"\0"
- /* _mesa_function_pool[16375]: TexCoord3s (offset 116) */
+ /* _mesa_function_pool[16368]: TexCoord3s (offset 116) */
"iii\0"
"glTexCoord3s\0"
"\0"
- /* _mesa_function_pool[16393]: GetTexLevelParameteriv (offset 285) */
+ /* _mesa_function_pool[16386]: GetTexLevelParameteriv (offset 285) */
"iiip\0"
"glGetTexLevelParameteriv\0"
"\0"
- /* _mesa_function_pool[16424]: CombinerStageParameterfvNV (dynamic) */
+ /* _mesa_function_pool[16417]: CombinerStageParameterfvNV (dynamic) */
"iip\0"
"glCombinerStageParameterfvNV\0"
"\0"
- /* _mesa_function_pool[16458]: StopInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[16451]: StopInstrumentsSGIX (dynamic) */
"i\0"
"glStopInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[16483]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
+ /* _mesa_function_pool[16476]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
"fffffffffffffff\0"
"glTexCoord4fColor4fNormal3fVertex4fSUN\0"
"\0"
- /* _mesa_function_pool[16539]: ClearAccum (offset 204) */
+ /* _mesa_function_pool[16532]: ClearAccum (offset 204) */
"ffff\0"
"glClearAccum\0"
"\0"
- /* _mesa_function_pool[16558]: DeformSGIX (dynamic) */
+ /* _mesa_function_pool[16551]: DeformSGIX (dynamic) */
"i\0"
"glDeformSGIX\0"
"\0"
- /* _mesa_function_pool[16574]: GetVertexAttribfvARB (will be remapped) */
+ /* _mesa_function_pool[16567]: GetVertexAttribfvARB (will be remapped) */
"iip\0"
"glGetVertexAttribfv\0"
"glGetVertexAttribfvARB\0"
"\0"
- /* _mesa_function_pool[16622]: SecondaryColor3ivEXT (will be remapped) */
+ /* _mesa_function_pool[16615]: SecondaryColor3ivEXT (will be remapped) */
"p\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3ivEXT\0"
"\0"
- /* _mesa_function_pool[16668]: TexCoord4iv (offset 123) */
+ /* _mesa_function_pool[16661]: TexCoord4iv (offset 123) */
"p\0"
"glTexCoord4iv\0"
"\0"
- /* _mesa_function_pool[16685]: VertexAttribI4uiEXT (will be remapped) */
+ /* _mesa_function_pool[16678]: VertexAttribI4uiEXT (will be remapped) */
"iiiii\0"
"glVertexAttribI4uiEXT\0"
"glVertexAttribI4ui\0"
"\0"
- /* _mesa_function_pool[16733]: GetFragmentMaterialfvSGIX (dynamic) */
+ /* _mesa_function_pool[16726]: GetFragmentMaterialfvSGIX (dynamic) */
"iip\0"
"glGetFragmentMaterialfvSGIX\0"
"\0"
- /* _mesa_function_pool[16766]: UniformMatrix4x2fv (will be remapped) */
+ /* _mesa_function_pool[16759]: UniformMatrix4x2fv (will be remapped) */
"iiip\0"
"glUniformMatrix4x2fv\0"
"\0"
- /* _mesa_function_pool[16793]: GetDetailTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[16786]: GetDetailTexFuncSGIS (dynamic) */
"ip\0"
"glGetDetailTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[16820]: GetCombinerStageParameterfvNV (dynamic) */
+ /* _mesa_function_pool[16813]: GetCombinerStageParameterfvNV (dynamic) */
"iip\0"
"glGetCombinerStageParameterfvNV\0"
"\0"
- /* _mesa_function_pool[16857]: SamplerParameterIiv (will be remapped) */
+ /* _mesa_function_pool[16850]: SamplerParameterIiv (will be remapped) */
"iip\0"
"glSamplerParameterIiv\0"
"\0"
- /* _mesa_function_pool[16884]: PolygonOffset (offset 319) */
+ /* _mesa_function_pool[16877]: PolygonOffset (offset 319) */
"ff\0"
"glPolygonOffset\0"
"\0"
- /* _mesa_function_pool[16904]: BindVertexArray (will be remapped) */
+ /* _mesa_function_pool[16897]: BindVertexArray (will be remapped) */
"i\0"
"glBindVertexArray\0"
"\0"
- /* _mesa_function_pool[16925]: Color4ubVertex2fvSUN (dynamic) */
+ /* _mesa_function_pool[16918]: Color4ubVertex2fvSUN (dynamic) */
"pp\0"
"glColor4ubVertex2fvSUN\0"
"\0"
- /* _mesa_function_pool[16952]: Rectd (offset 86) */
+ /* _mesa_function_pool[16945]: Rectd (offset 86) */
"dddd\0"
"glRectd\0"
"\0"
- /* _mesa_function_pool[16966]: TexFilterFuncSGIS (dynamic) */
+ /* _mesa_function_pool[16959]: TexFilterFuncSGIS (dynamic) */
"iiip\0"
"glTexFilterFuncSGIS\0"
"\0"
- /* _mesa_function_pool[16992]: TextureBarrierNV (will be remapped) */
+ /* _mesa_function_pool[16985]: TextureBarrierNV (will be remapped) */
"\0"
"glTextureBarrierNV\0"
"\0"
- /* _mesa_function_pool[17013]: SamplerParameterfv (will be remapped) */
+ /* _mesa_function_pool[17006]: SamplerParameterfv (will be remapped) */
"iip\0"
"glSamplerParameterfv\0"
"\0"
- /* _mesa_function_pool[17039]: VertexAttribI4ubvEXT (will be remapped) */
+ /* _mesa_function_pool[17032]: VertexAttribI4ubvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4ubvEXT\0"
"glVertexAttribI4ubv\0"
"\0"
- /* _mesa_function_pool[17086]: GetAttribLocationARB (will be remapped) */
+ /* _mesa_function_pool[17079]: GetAttribLocationARB (will be remapped) */
"ip\0"
"glGetAttribLocation\0"
"glGetAttribLocationARB\0"
"\0"
- /* _mesa_function_pool[17133]: RasterPos3i (offset 74) */
+ /* _mesa_function_pool[17126]: RasterPos3i (offset 74) */
"iii\0"
"glRasterPos3i\0"
"\0"
- /* _mesa_function_pool[17152]: BlendEquationSeparateiARB (will be remapped) */
+ /* _mesa_function_pool[17145]: BlendEquationSeparateiARB (will be remapped) */
"iii\0"
"glBlendEquationSeparateiARB\0"
"glBlendEquationSeparateIndexedAMD\0"
"\0"
- /* _mesa_function_pool[17219]: VertexAttrib4ubvARB (will be remapped) */
+ /* _mesa_function_pool[17212]: VertexAttrib4ubvARB (will be remapped) */
"ip\0"
"glVertexAttrib4ubv\0"
"glVertexAttrib4ubvARB\0"
"\0"
- /* _mesa_function_pool[17264]: DetailTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[17257]: DetailTexFuncSGIS (dynamic) */
"iip\0"
"glDetailTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[17289]: Normal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[17282]: Normal3fVertex3fSUN (dynamic) */
"ffffff\0"
"glNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[17319]: CopyTexImage2D (offset 324) */
+ /* _mesa_function_pool[17312]: CopyTexImage2D (offset 324) */
"iiiiiiii\0"
"glCopyTexImage2D\0"
"glCopyTexImage2DEXT\0"
"\0"
- /* _mesa_function_pool[17366]: GetBufferPointervARB (will be remapped) */
+ /* _mesa_function_pool[17359]: GetBufferPointervARB (will be remapped) */
"iip\0"
"glGetBufferPointerv\0"
"glGetBufferPointervARB\0"
"\0"
- /* _mesa_function_pool[17414]: ProgramEnvParameter4fARB (will be remapped) */
+ /* _mesa_function_pool[17407]: ProgramEnvParameter4fARB (will be remapped) */
"iiffff\0"
"glProgramEnvParameter4fARB\0"
"glProgramParameter4fNV\0"
"\0"
- /* _mesa_function_pool[17472]: Uniform3ivARB (will be remapped) */
+ /* _mesa_function_pool[17465]: Uniform3ivARB (will be remapped) */
"iip\0"
"glUniform3iv\0"
"glUniform3ivARB\0"
"\0"
- /* _mesa_function_pool[17506]: Lightfv (offset 160) */
+ /* _mesa_function_pool[17499]: Lightfv (offset 160) */
"iip\0"
"glLightfv\0"
"\0"
- /* _mesa_function_pool[17521]: PrimitiveRestartIndexNV (will be remapped) */
+ /* _mesa_function_pool[17514]: PrimitiveRestartIndexNV (will be remapped) */
"i\0"
"glPrimitiveRestartIndexNV\0"
"glPrimitiveRestartIndex\0"
"\0"
- /* _mesa_function_pool[17574]: ClearDepth (offset 208) */
+ /* _mesa_function_pool[17567]: ClearDepth (offset 208) */
"d\0"
"glClearDepth\0"
"\0"
- /* _mesa_function_pool[17590]: GetFenceivNV (will be remapped) */
+ /* _mesa_function_pool[17583]: GetFenceivNV (will be remapped) */
"iip\0"
"glGetFenceivNV\0"
"\0"
- /* _mesa_function_pool[17610]: WindowPos4dvMESA (will be remapped) */
+ /* _mesa_function_pool[17603]: WindowPos4dvMESA (will be remapped) */
"p\0"
"glWindowPos4dvMESA\0"
"\0"
- /* _mesa_function_pool[17632]: ColorSubTable (offset 346) */
+ /* _mesa_function_pool[17625]: ColorSubTable (offset 346) */
"iiiiip\0"
"glColorSubTable\0"
"glColorSubTableEXT\0"
"\0"
- /* _mesa_function_pool[17675]: Color4fv (offset 30) */
+ /* _mesa_function_pool[17668]: Color4fv (offset 30) */
"p\0"
"glColor4fv\0"
"\0"
- /* _mesa_function_pool[17689]: MultiTexCoord4ivARB (offset 405) */
+ /* _mesa_function_pool[17682]: MultiTexCoord4ivARB (offset 405) */
"ip\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4ivARB\0"
"\0"
- /* _mesa_function_pool[17734]: GetnMinmaxARB (will be remapped) */
+ /* _mesa_function_pool[17727]: GetnMinmaxARB (will be remapped) */
"iiiiip\0"
"glGetnMinmaxARB\0"
"\0"
- /* _mesa_function_pool[17758]: ProgramLocalParameters4fvEXT (will be remapped) */
+ /* _mesa_function_pool[17751]: ProgramLocalParameters4fvEXT (will be remapped) */
"iiip\0"
"glProgramLocalParameters4fvEXT\0"
"\0"
- /* _mesa_function_pool[17795]: ColorPointer (offset 308) */
+ /* _mesa_function_pool[17788]: ColorPointer (offset 308) */
"iiip\0"
"glColorPointer\0"
"\0"
- /* _mesa_function_pool[17816]: Rects (offset 92) */
+ /* _mesa_function_pool[17809]: Rects (offset 92) */
"iiii\0"
"glRects\0"
"\0"
- /* _mesa_function_pool[17830]: GetMapAttribParameterfvNV (dynamic) */
+ /* _mesa_function_pool[17823]: GetMapAttribParameterfvNV (dynamic) */
"iiip\0"
"glGetMapAttribParameterfvNV\0"
"\0"
- /* _mesa_function_pool[17864]: CreateShaderProgramEXT (will be remapped) */
+ /* _mesa_function_pool[17857]: CreateShaderProgramEXT (will be remapped) */
"ip\0"
"glCreateShaderProgramEXT\0"
"\0"
- /* _mesa_function_pool[17893]: ActiveProgramEXT (will be remapped) */
+ /* _mesa_function_pool[17886]: ActiveProgramEXT (will be remapped) */
"i\0"
"glActiveProgramEXT\0"
"\0"
- /* _mesa_function_pool[17915]: Lightiv (offset 162) */
+ /* _mesa_function_pool[17908]: Lightiv (offset 162) */
"iip\0"
"glLightiv\0"
"\0"
- /* _mesa_function_pool[17930]: VertexAttrib4sARB (will be remapped) */
+ /* _mesa_function_pool[17923]: VertexAttrib4sARB (will be remapped) */
"iiiii\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sARB\0"
"\0"
- /* _mesa_function_pool[17974]: GetQueryObjectuivARB (will be remapped) */
+ /* _mesa_function_pool[17967]: GetQueryObjectuivARB (will be remapped) */
"iip\0"
"glGetQueryObjectuiv\0"
"glGetQueryObjectuivARB\0"
"\0"
- /* _mesa_function_pool[18022]: GetTexParameteriv (offset 283) */
+ /* _mesa_function_pool[18015]: GetTexParameteriv (offset 283) */
"iip\0"
"glGetTexParameteriv\0"
"\0"
- /* _mesa_function_pool[18047]: MapParameterivNV (dynamic) */
+ /* _mesa_function_pool[18040]: MapParameterivNV (dynamic) */
"iip\0"
"glMapParameterivNV\0"
"\0"
- /* _mesa_function_pool[18071]: GenRenderbuffersEXT (will be remapped) */
+ /* _mesa_function_pool[18064]: GenRenderbuffersEXT (will be remapped) */
"ip\0"
"glGenRenderbuffers\0"
"glGenRenderbuffersEXT\0"
"\0"
- /* _mesa_function_pool[18116]: ClearBufferfv (will be remapped) */
+ /* _mesa_function_pool[18109]: ClearBufferfv (will be remapped) */
"iip\0"
"glClearBufferfv\0"
"\0"
- /* _mesa_function_pool[18137]: VertexAttrib2dvARB (will be remapped) */
+ /* _mesa_function_pool[18130]: VertexAttrib2dvARB (will be remapped) */
"ip\0"
"glVertexAttrib2dv\0"
"glVertexAttrib2dvARB\0"
"\0"
- /* _mesa_function_pool[18180]: EdgeFlagPointerEXT (will be remapped) */
+ /* _mesa_function_pool[18173]: EdgeFlagPointerEXT (will be remapped) */
"iip\0"
"glEdgeFlagPointerEXT\0"
"\0"
- /* _mesa_function_pool[18206]: VertexAttribs2svNV (will be remapped) */
+ /* _mesa_function_pool[18199]: VertexAttribs2svNV (will be remapped) */
"iip\0"
"glVertexAttribs2svNV\0"
"\0"
- /* _mesa_function_pool[18232]: WeightbvARB (dynamic) */
+ /* _mesa_function_pool[18225]: WeightbvARB (dynamic) */
"ip\0"
"glWeightbvARB\0"
"\0"
- /* _mesa_function_pool[18250]: VertexAttrib2fvARB (will be remapped) */
+ /* _mesa_function_pool[18243]: VertexAttrib2fvARB (will be remapped) */
"ip\0"
"glVertexAttrib2fv\0"
"glVertexAttrib2fvARB\0"
"\0"
- /* _mesa_function_pool[18293]: GetBufferParameterivARB (will be remapped) */
+ /* _mesa_function_pool[18286]: GetBufferParameterivARB (will be remapped) */
"iip\0"
"glGetBufferParameteriv\0"
"glGetBufferParameterivARB\0"
"\0"
- /* _mesa_function_pool[18347]: Rectdv (offset 87) */
+ /* _mesa_function_pool[18340]: Rectdv (offset 87) */
"pp\0"
"glRectdv\0"
"\0"
- /* _mesa_function_pool[18360]: ListParameteriSGIX (dynamic) */
+ /* _mesa_function_pool[18353]: ListParameteriSGIX (dynamic) */
"iii\0"
"glListParameteriSGIX\0"
"\0"
- /* _mesa_function_pool[18386]: BlendEquationiARB (will be remapped) */
+ /* _mesa_function_pool[18379]: BlendEquationiARB (will be remapped) */
"ii\0"
"glBlendEquationiARB\0"
"glBlendEquationIndexedAMD\0"
"\0"
- /* _mesa_function_pool[18436]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[18429]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
"iffffffffff\0"
"glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[18495]: InstrumentsBufferSGIX (dynamic) */
+ /* _mesa_function_pool[18488]: InstrumentsBufferSGIX (dynamic) */
"ip\0"
"glInstrumentsBufferSGIX\0"
"\0"
- /* _mesa_function_pool[18523]: VertexAttrib4NivARB (will be remapped) */
+ /* _mesa_function_pool[18516]: VertexAttrib4NivARB (will be remapped) */
"ip\0"
"glVertexAttrib4Niv\0"
"glVertexAttrib4NivARB\0"
"\0"
- /* _mesa_function_pool[18568]: DrawArraysInstancedARB (will be remapped) */
+ /* _mesa_function_pool[18561]: DrawArraysInstancedARB (will be remapped) */
"iiii\0"
"glDrawArraysInstancedARB\0"
"glDrawArraysInstancedEXT\0"
"glDrawArraysInstanced\0"
"\0"
- /* _mesa_function_pool[18646]: GetAttachedShaders (will be remapped) */
+ /* _mesa_function_pool[18639]: GetAttachedShaders (will be remapped) */
"iipp\0"
"glGetAttachedShaders\0"
"\0"
- /* _mesa_function_pool[18673]: GenVertexArraysAPPLE (will be remapped) */
+ /* _mesa_function_pool[18666]: GenVertexArraysAPPLE (will be remapped) */
"ip\0"
"glGenVertexArraysAPPLE\0"
"\0"
- /* _mesa_function_pool[18700]: ClearBufferfi (will be remapped) */
+ /* _mesa_function_pool[18693]: ClearBufferfi (will be remapped) */
"iifi\0"
"glClearBufferfi\0"
"\0"
- /* _mesa_function_pool[18722]: Materialiv (offset 172) */
+ /* _mesa_function_pool[18715]: Materialiv (offset 172) */
"iip\0"
"glMaterialiv\0"
"\0"
- /* _mesa_function_pool[18740]: PushClientAttrib (offset 335) */
+ /* _mesa_function_pool[18733]: PushClientAttrib (offset 335) */
"i\0"
"glPushClientAttrib\0"
"\0"
- /* _mesa_function_pool[18762]: SamplerParameteriv (will be remapped) */
+ /* _mesa_function_pool[18755]: SamplerParameteriv (will be remapped) */
"iip\0"
"glSamplerParameteriv\0"
"\0"
- /* _mesa_function_pool[18788]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[18781]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[18834]: WindowPos2iMESA (will be remapped) */
+ /* _mesa_function_pool[18827]: WindowPos2iMESA (will be remapped) */
"ii\0"
"glWindowPos2i\0"
"glWindowPos2iARB\0"
"glWindowPos2iMESA\0"
"\0"
- /* _mesa_function_pool[18887]: SampleMaskSGIS (will be remapped) */
+ /* _mesa_function_pool[18880]: SampleMaskSGIS (will be remapped) */
"fi\0"
"glSampleMaskSGIS\0"
"glSampleMaskEXT\0"
"\0"
- /* _mesa_function_pool[18924]: SecondaryColor3fvEXT (will be remapped) */
+ /* _mesa_function_pool[18917]: SecondaryColor3fvEXT (will be remapped) */
"p\0"
"glSecondaryColor3fv\0"
"glSecondaryColor3fvEXT\0"
"\0"
- /* _mesa_function_pool[18970]: PolygonMode (offset 174) */
+ /* _mesa_function_pool[18963]: PolygonMode (offset 174) */
"ii\0"
"glPolygonMode\0"
"\0"
- /* _mesa_function_pool[18988]: CompressedTexSubImage1DARB (will be remapped) */
+ /* _mesa_function_pool[18981]: CompressedTexSubImage1DARB (will be remapped) */
"iiiiiip\0"
"glCompressedTexSubImage1D\0"
"glCompressedTexSubImage1DARB\0"
"\0"
- /* _mesa_function_pool[19052]: VertexAttribI1iEXT (will be remapped) */
+ /* _mesa_function_pool[19045]: VertexAttribI1iEXT (will be remapped) */
"ii\0"
"glVertexAttribI1iEXT\0"
"glVertexAttribI1i\0"
"\0"
- /* _mesa_function_pool[19095]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[19088]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
"ffffffff\0"
"glTexCoord2fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[19137]: GetVertexAttribivNV (will be remapped) */
+ /* _mesa_function_pool[19130]: GetVertexAttribivNV (will be remapped) */
"iip\0"
"glGetVertexAttribivNV\0"
"\0"
- /* _mesa_function_pool[19164]: GetProgramStringARB (will be remapped) */
+ /* _mesa_function_pool[19157]: GetProgramStringARB (will be remapped) */
"iip\0"
"glGetProgramStringARB\0"
"\0"
- /* _mesa_function_pool[19191]: GetnUniformdvARB (will be remapped) */
+ /* _mesa_function_pool[19184]: GetnUniformdvARB (will be remapped) */
"iiip\0"
"glGetnUniformdvARB\0"
"\0"
- /* _mesa_function_pool[19216]: DrawElementsInstancedBaseVertex (will be remapped) */
+ /* _mesa_function_pool[19209]: DrawElementsInstancedBaseVertex (will be remapped) */
"iiipii\0"
"glDrawElementsInstancedBaseVertex\0"
"\0"
- /* _mesa_function_pool[19258]: VertexAttribIPointerEXT (will be remapped) */
+ /* _mesa_function_pool[19251]: VertexAttribIPointerEXT (will be remapped) */
"iiiip\0"
"glVertexAttribIPointerEXT\0"
"glVertexAttribIPointer\0"
"\0"
- /* _mesa_function_pool[19314]: TexBumpParameterfvATI (will be remapped) */
+ /* _mesa_function_pool[19307]: TexBumpParameterfvATI (will be remapped) */
"ip\0"
"glTexBumpParameterfvATI\0"
"\0"
- /* _mesa_function_pool[19342]: Tangent3ivEXT (dynamic) */
+ /* _mesa_function_pool[19335]: Tangent3ivEXT (dynamic) */
"p\0"
"glTangent3ivEXT\0"
"\0"
- /* _mesa_function_pool[19361]: CompileShaderARB (will be remapped) */
+ /* _mesa_function_pool[19354]: CompileShaderARB (will be remapped) */
"i\0"
"glCompileShader\0"
"glCompileShaderARB\0"
"\0"
- /* _mesa_function_pool[19399]: DeleteShader (will be remapped) */
+ /* _mesa_function_pool[19392]: DeleteShader (will be remapped) */
"i\0"
"glDeleteShader\0"
"\0"
- /* _mesa_function_pool[19417]: DisableClientState (offset 309) */
+ /* _mesa_function_pool[19410]: DisableClientState (offset 309) */
"i\0"
"glDisableClientState\0"
"\0"
- /* _mesa_function_pool[19441]: TexGeni (offset 192) */
+ /* _mesa_function_pool[19434]: TexGeni (offset 192) */
"iii\0"
"glTexGeni\0"
"\0"
- /* _mesa_function_pool[19456]: TexGenf (offset 190) */
+ /* _mesa_function_pool[19449]: TexGenf (offset 190) */
"iif\0"
"glTexGenf\0"
"\0"
- /* _mesa_function_pool[19471]: Uniform3fARB (will be remapped) */
+ /* _mesa_function_pool[19464]: Uniform3fARB (will be remapped) */
"ifff\0"
"glUniform3f\0"
"glUniform3fARB\0"
"\0"
- /* _mesa_function_pool[19504]: TexGend (offset 188) */
+ /* _mesa_function_pool[19497]: TexGend (offset 188) */
"iid\0"
"glTexGend\0"
"\0"
- /* _mesa_function_pool[19519]: ListParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[19512]: ListParameterfvSGIX (dynamic) */
"iip\0"
"glListParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[19546]: GetPolygonStipple (offset 274) */
+ /* _mesa_function_pool[19539]: GetPolygonStipple (offset 274) */
"p\0"
"glGetPolygonStipple\0"
"\0"
- /* _mesa_function_pool[19569]: Tangent3dvEXT (dynamic) */
+ /* _mesa_function_pool[19562]: Tangent3dvEXT (dynamic) */
"p\0"
"glTangent3dvEXT\0"
"\0"
- /* _mesa_function_pool[19588]: BindBufferOffsetEXT (will be remapped) */
+ /* _mesa_function_pool[19581]: BindBufferOffsetEXT (will be remapped) */
"iiii\0"
"glBindBufferOffsetEXT\0"
"\0"
- /* _mesa_function_pool[19616]: WindowPos3sMESA (will be remapped) */
+ /* _mesa_function_pool[19609]: WindowPos3sMESA (will be remapped) */
"iii\0"
"glWindowPos3s\0"
"glWindowPos3sARB\0"
"glWindowPos3sMESA\0"
"\0"
- /* _mesa_function_pool[19670]: VertexAttrib2svNV (will be remapped) */
+ /* _mesa_function_pool[19663]: VertexAttrib2svNV (will be remapped) */
"ip\0"
"glVertexAttrib2svNV\0"
"\0"
- /* _mesa_function_pool[19694]: DisableIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[19687]: DisableIndexedEXT (will be remapped) */
"ii\0"
"glDisableIndexedEXT\0"
"glDisablei\0"
"\0"
- /* _mesa_function_pool[19729]: BindBufferBaseEXT (will be remapped) */
+ /* _mesa_function_pool[19722]: BindBufferBaseEXT (will be remapped) */
"iii\0"
"glBindBufferBaseEXT\0"
"glBindBufferBase\0"
"\0"
- /* _mesa_function_pool[19771]: TexCoord2fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[19764]: TexCoord2fVertex3fvSUN (dynamic) */
"pp\0"
"glTexCoord2fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[19800]: WindowPos4sMESA (will be remapped) */
+ /* _mesa_function_pool[19793]: WindowPos4sMESA (will be remapped) */
"iiii\0"
"glWindowPos4sMESA\0"
"\0"
- /* _mesa_function_pool[19824]: GetnPixelMapuivARB (will be remapped) */
+ /* _mesa_function_pool[19817]: GetnPixelMapuivARB (will be remapped) */
"iip\0"
"glGetnPixelMapuivARB\0"
"\0"
- /* _mesa_function_pool[19850]: VertexAttrib4NuivARB (will be remapped) */
+ /* _mesa_function_pool[19843]: VertexAttrib4NuivARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4NuivARB\0"
"\0"
- /* _mesa_function_pool[19897]: ClientActiveTextureARB (offset 375) */
+ /* _mesa_function_pool[19890]: ClientActiveTextureARB (offset 375) */
"i\0"
"glClientActiveTexture\0"
"glClientActiveTextureARB\0"
"\0"
- /* _mesa_function_pool[19947]: GetSamplerParameterIuiv (will be remapped) */
+ /* _mesa_function_pool[19940]: GetSamplerParameterIuiv (will be remapped) */
"iip\0"
"glGetSamplerParameterIuiv\0"
"\0"
- /* _mesa_function_pool[19978]: ReplacementCodeusvSUN (dynamic) */
+ /* _mesa_function_pool[19971]: ReplacementCodeusvSUN (dynamic) */
"p\0"
"glReplacementCodeusvSUN\0"
"\0"
- /* _mesa_function_pool[20005]: Uniform4fARB (will be remapped) */
+ /* _mesa_function_pool[19998]: Uniform4fARB (will be remapped) */
"iffff\0"
"glUniform4f\0"
"glUniform4fARB\0"
"\0"
- /* _mesa_function_pool[20039]: Color4sv (offset 34) */
+ /* _mesa_function_pool[20032]: Color4sv (offset 34) */
"p\0"
"glColor4sv\0"
"\0"
- /* _mesa_function_pool[20053]: FlushMappedBufferRange (will be remapped) */
+ /* _mesa_function_pool[20046]: FlushMappedBufferRange (will be remapped) */
"iii\0"
"glFlushMappedBufferRange\0"
"\0"
- /* _mesa_function_pool[20083]: IsProgramNV (will be remapped) */
+ /* _mesa_function_pool[20076]: IsProgramNV (will be remapped) */
"i\0"
"glIsProgramARB\0"
"glIsProgramNV\0"
"\0"
- /* _mesa_function_pool[20115]: FlushMappedBufferRangeAPPLE (will be remapped) */
+ /* _mesa_function_pool[20108]: FlushMappedBufferRangeAPPLE (will be remapped) */
"iii\0"
"glFlushMappedBufferRangeAPPLE\0"
"\0"
- /* _mesa_function_pool[20150]: PixelZoom (offset 246) */
+ /* _mesa_function_pool[20143]: PixelZoom (offset 246) */
"ff\0"
"glPixelZoom\0"
"\0"
- /* _mesa_function_pool[20166]: ReplacementCodePointerSUN (dynamic) */
+ /* _mesa_function_pool[20159]: ReplacementCodePointerSUN (dynamic) */
"iip\0"
"glReplacementCodePointerSUN\0"
"\0"
- /* _mesa_function_pool[20199]: ProgramEnvParameter4dARB (will be remapped) */
+ /* _mesa_function_pool[20192]: ProgramEnvParameter4dARB (will be remapped) */
"iidddd\0"
"glProgramEnvParameter4dARB\0"
"glProgramParameter4dNV\0"
"\0"
- /* _mesa_function_pool[20257]: ColorTableParameterfv (offset 340) */
+ /* _mesa_function_pool[20250]: ColorTableParameterfv (offset 340) */
"iip\0"
"glColorTableParameterfv\0"
"glColorTableParameterfvSGI\0"
"\0"
- /* _mesa_function_pool[20313]: FragmentLightModelfSGIX (dynamic) */
+ /* _mesa_function_pool[20306]: FragmentLightModelfSGIX (dynamic) */
"if\0"
"glFragmentLightModelfSGIX\0"
"\0"
- /* _mesa_function_pool[20343]: Binormal3bvEXT (dynamic) */
+ /* _mesa_function_pool[20336]: Binormal3bvEXT (dynamic) */
"p\0"
"glBinormal3bvEXT\0"
"\0"
- /* _mesa_function_pool[20363]: PixelMapuiv (offset 252) */
+ /* _mesa_function_pool[20356]: PixelMapuiv (offset 252) */
"iip\0"
"glPixelMapuiv\0"
"\0"
- /* _mesa_function_pool[20382]: Color3dv (offset 12) */
+ /* _mesa_function_pool[20375]: Color3dv (offset 12) */
"p\0"
"glColor3dv\0"
"\0"
- /* _mesa_function_pool[20396]: IsTexture (offset 330) */
+ /* _mesa_function_pool[20389]: IsTexture (offset 330) */
"i\0"
"glIsTexture\0"
"glIsTextureEXT\0"
"\0"
- /* _mesa_function_pool[20426]: GenSamplers (will be remapped) */
+ /* _mesa_function_pool[20419]: GenSamplers (will be remapped) */
"ip\0"
"glGenSamplers\0"
"\0"
- /* _mesa_function_pool[20444]: VertexWeightfvEXT (dynamic) */
+ /* _mesa_function_pool[20437]: VertexWeightfvEXT (dynamic) */
"p\0"
"glVertexWeightfvEXT\0"
"\0"
- /* _mesa_function_pool[20467]: VertexAttrib1dARB (will be remapped) */
+ /* _mesa_function_pool[20460]: VertexAttrib1dARB (will be remapped) */
"id\0"
"glVertexAttrib1d\0"
"glVertexAttrib1dARB\0"
"\0"
- /* _mesa_function_pool[20508]: ImageTransformParameterivHP (dynamic) */
+ /* _mesa_function_pool[20501]: ImageTransformParameterivHP (dynamic) */
"iip\0"
"glImageTransformParameterivHP\0"
"\0"
- /* _mesa_function_pool[20543]: TexCoord4i (offset 122) */
+ /* _mesa_function_pool[20536]: TexCoord4i (offset 122) */
"iiii\0"
"glTexCoord4i\0"
"\0"
- /* _mesa_function_pool[20562]: DeleteQueriesARB (will be remapped) */
+ /* _mesa_function_pool[20555]: DeleteQueriesARB (will be remapped) */
"ip\0"
"glDeleteQueries\0"
"glDeleteQueriesARB\0"
"\0"
- /* _mesa_function_pool[20601]: Color4ubVertex2fSUN (dynamic) */
+ /* _mesa_function_pool[20594]: Color4ubVertex2fSUN (dynamic) */
"iiiiff\0"
"glColor4ubVertex2fSUN\0"
"\0"
- /* _mesa_function_pool[20631]: FragmentColorMaterialSGIX (dynamic) */
+ /* _mesa_function_pool[20624]: FragmentColorMaterialSGIX (dynamic) */
"ii\0"
"glFragmentColorMaterialSGIX\0"
"\0"
- /* _mesa_function_pool[20663]: CurrentPaletteMatrixARB (dynamic) */
+ /* _mesa_function_pool[20656]: CurrentPaletteMatrixARB (dynamic) */
"i\0"
"glCurrentPaletteMatrixARB\0"
"\0"
- /* _mesa_function_pool[20692]: GetMapdv (offset 266) */
+ /* _mesa_function_pool[20685]: GetMapdv (offset 266) */
"iip\0"
"glGetMapdv\0"
"\0"
- /* _mesa_function_pool[20708]: ObjectPurgeableAPPLE (will be remapped) */
+ /* _mesa_function_pool[20701]: ObjectPurgeableAPPLE (will be remapped) */
"iii\0"
"glObjectPurgeableAPPLE\0"
"\0"
- /* _mesa_function_pool[20736]: GetStringi (will be remapped) */
+ /* _mesa_function_pool[20729]: GetStringi (will be remapped) */
"ii\0"
"glGetStringi\0"
"\0"
- /* _mesa_function_pool[20753]: SamplePatternSGIS (will be remapped) */
+ /* _mesa_function_pool[20746]: SamplePatternSGIS (will be remapped) */
"i\0"
"glSamplePatternSGIS\0"
"glSamplePatternEXT\0"
"\0"
- /* _mesa_function_pool[20795]: PixelStoref (offset 249) */
+ /* _mesa_function_pool[20788]: PixelStoref (offset 249) */
"if\0"
"glPixelStoref\0"
"\0"
- /* _mesa_function_pool[20813]: IsQueryARB (will be remapped) */
+ /* _mesa_function_pool[20806]: IsQueryARB (will be remapped) */
"i\0"
"glIsQuery\0"
"glIsQueryARB\0"
"\0"
- /* _mesa_function_pool[20839]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[20832]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
"iiiiifff\0"
"glReplacementCodeuiColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[20888]: PixelStorei (offset 250) */
+ /* _mesa_function_pool[20881]: PixelStorei (offset 250) */
"ii\0"
"glPixelStorei\0"
"\0"
- /* _mesa_function_pool[20906]: VertexAttrib4usvARB (will be remapped) */
+ /* _mesa_function_pool[20899]: VertexAttrib4usvARB (will be remapped) */
"ip\0"
"glVertexAttrib4usv\0"
"glVertexAttrib4usvARB\0"
"\0"
- /* _mesa_function_pool[20951]: LinkProgramARB (will be remapped) */
+ /* _mesa_function_pool[20944]: LinkProgramARB (will be remapped) */
"i\0"
"glLinkProgram\0"
"glLinkProgramARB\0"
"\0"
- /* _mesa_function_pool[20985]: VertexAttrib2fNV (will be remapped) */
+ /* _mesa_function_pool[20978]: VertexAttrib2fNV (will be remapped) */
"iff\0"
"glVertexAttrib2fNV\0"
"\0"
- /* _mesa_function_pool[21009]: ShaderSourceARB (will be remapped) */
+ /* _mesa_function_pool[21002]: ShaderSourceARB (will be remapped) */
"iipp\0"
"glShaderSource\0"
"glShaderSourceARB\0"
"\0"
- /* _mesa_function_pool[21048]: FragmentMaterialiSGIX (dynamic) */
+ /* _mesa_function_pool[21041]: FragmentMaterialiSGIX (dynamic) */
"iii\0"
"glFragmentMaterialiSGIX\0"
"\0"
- /* _mesa_function_pool[21077]: EvalCoord2dv (offset 233) */
+ /* _mesa_function_pool[21070]: EvalCoord2dv (offset 233) */
"p\0"
"glEvalCoord2dv\0"
"\0"
- /* _mesa_function_pool[21095]: VertexAttrib3svARB (will be remapped) */
+ /* _mesa_function_pool[21088]: VertexAttrib3svARB (will be remapped) */
"ip\0"
"glVertexAttrib3sv\0"
"glVertexAttrib3svARB\0"
"\0"
- /* _mesa_function_pool[21138]: ColorMaterial (offset 151) */
+ /* _mesa_function_pool[21131]: ColorMaterial (offset 151) */
"ii\0"
"glColorMaterial\0"
"\0"
- /* _mesa_function_pool[21158]: CompressedTexSubImage3DARB (will be remapped) */
+ /* _mesa_function_pool[21151]: CompressedTexSubImage3DARB (will be remapped) */
"iiiiiiiiiip\0"
"glCompressedTexSubImage3D\0"
"glCompressedTexSubImage3DARB\0"
"\0"
- /* _mesa_function_pool[21226]: WindowPos2ivMESA (will be remapped) */
+ /* _mesa_function_pool[21219]: WindowPos2ivMESA (will be remapped) */
"p\0"
"glWindowPos2iv\0"
"glWindowPos2ivARB\0"
"glWindowPos2ivMESA\0"
"\0"
- /* _mesa_function_pool[21281]: IsFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[21274]: IsFramebufferEXT (will be remapped) */
"i\0"
"glIsFramebuffer\0"
"glIsFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[21319]: Uniform4ivARB (will be remapped) */
+ /* _mesa_function_pool[21312]: Uniform4ivARB (will be remapped) */
"iip\0"
"glUniform4iv\0"
"glUniform4ivARB\0"
"\0"
- /* _mesa_function_pool[21353]: GetVertexAttribdvARB (will be remapped) */
+ /* _mesa_function_pool[21346]: GetVertexAttribdvARB (will be remapped) */
"iip\0"
"glGetVertexAttribdv\0"
"glGetVertexAttribdvARB\0"
"\0"
- /* _mesa_function_pool[21401]: TexBumpParameterivATI (will be remapped) */
+ /* _mesa_function_pool[21394]: TexBumpParameterivATI (will be remapped) */
"ip\0"
"glTexBumpParameterivATI\0"
"\0"
- /* _mesa_function_pool[21429]: GetSeparableFilter (offset 359) */
+ /* _mesa_function_pool[21422]: GetSeparableFilter (offset 359) */
"iiippp\0"
"glGetSeparableFilter\0"
"glGetSeparableFilterEXT\0"
"\0"
- /* _mesa_function_pool[21482]: Binormal3dEXT (dynamic) */
+ /* _mesa_function_pool[21475]: Binormal3dEXT (dynamic) */
"ddd\0"
"glBinormal3dEXT\0"
"\0"
- /* _mesa_function_pool[21503]: SpriteParameteriSGIX (dynamic) */
+ /* _mesa_function_pool[21496]: SpriteParameteriSGIX (dynamic) */
"ii\0"
"glSpriteParameteriSGIX\0"
"\0"
- /* _mesa_function_pool[21530]: RequestResidentProgramsNV (will be remapped) */
+ /* _mesa_function_pool[21523]: RequestResidentProgramsNV (will be remapped) */
"ip\0"
"glRequestResidentProgramsNV\0"
"\0"
- /* _mesa_function_pool[21562]: TagSampleBufferSGIX (dynamic) */
+ /* _mesa_function_pool[21555]: TagSampleBufferSGIX (dynamic) */
"\0"
"glTagSampleBufferSGIX\0"
"\0"
- /* _mesa_function_pool[21586]: TransformFeedbackVaryingsEXT (will be remapped) */
+ /* _mesa_function_pool[21579]: TransformFeedbackVaryingsEXT (will be remapped) */
"iipi\0"
"glTransformFeedbackVaryingsEXT\0"
"glTransformFeedbackVaryings\0"
"\0"
- /* _mesa_function_pool[21651]: FeedbackBuffer (offset 194) */
+ /* _mesa_function_pool[21644]: FeedbackBuffer (offset 194) */
"iip\0"
"glFeedbackBuffer\0"
"\0"
- /* _mesa_function_pool[21673]: RasterPos2iv (offset 67) */
+ /* _mesa_function_pool[21666]: RasterPos2iv (offset 67) */
"p\0"
"glRasterPos2iv\0"
"\0"
- /* _mesa_function_pool[21691]: TexImage1D (offset 182) */
+ /* _mesa_function_pool[21684]: TexImage1D (offset 182) */
"iiiiiiip\0"
"glTexImage1D\0"
"\0"
- /* _mesa_function_pool[21714]: ListParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[21707]: ListParameterivSGIX (dynamic) */
"iip\0"
"glListParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[21741]: MultiDrawElementsEXT (will be remapped) */
+ /* _mesa_function_pool[21734]: MultiDrawElementsEXT (will be remapped) */
"ipipi\0"
"glMultiDrawElements\0"
"glMultiDrawElementsEXT\0"
"\0"
- /* _mesa_function_pool[21791]: Color3s (offset 17) */
+ /* _mesa_function_pool[21784]: Color3s (offset 17) */
"iii\0"
"glColor3s\0"
"\0"
- /* _mesa_function_pool[21806]: Uniform1ivARB (will be remapped) */
+ /* _mesa_function_pool[21799]: Uniform1ivARB (will be remapped) */
"iip\0"
"glUniform1iv\0"
"glUniform1ivARB\0"
"\0"
- /* _mesa_function_pool[21840]: WindowPos2sMESA (will be remapped) */
+ /* _mesa_function_pool[21833]: WindowPos2sMESA (will be remapped) */
"ii\0"
"glWindowPos2s\0"
"glWindowPos2sARB\0"
"glWindowPos2sMESA\0"
"\0"
- /* _mesa_function_pool[21893]: WeightusvARB (dynamic) */
+ /* _mesa_function_pool[21886]: WeightusvARB (dynamic) */
"ip\0"
"glWeightusvARB\0"
"\0"
- /* _mesa_function_pool[21912]: TexCoordPointer (offset 320) */
+ /* _mesa_function_pool[21905]: TexCoordPointer (offset 320) */
"iiip\0"
"glTexCoordPointer\0"
"\0"
- /* _mesa_function_pool[21936]: FogCoordPointerEXT (will be remapped) */
+ /* _mesa_function_pool[21929]: FogCoordPointerEXT (will be remapped) */
"iip\0"
"glFogCoordPointer\0"
"glFogCoordPointerEXT\0"
"\0"
- /* _mesa_function_pool[21980]: GetnSeparableFilterARB (will be remapped) */
+ /* _mesa_function_pool[21973]: GetnSeparableFilterARB (will be remapped) */
"iiiipipp\0"
"glGetnSeparableFilterARB\0"
"\0"
- /* _mesa_function_pool[22015]: IndexMaterialEXT (dynamic) */
+ /* _mesa_function_pool[22008]: IndexMaterialEXT (dynamic) */
"ii\0"
"glIndexMaterialEXT\0"
"\0"
- /* _mesa_function_pool[22038]: Color3i (offset 15) */
+ /* _mesa_function_pool[22031]: Color3i (offset 15) */
"iii\0"
"glColor3i\0"
"\0"
- /* _mesa_function_pool[22053]: FrontFace (offset 157) */
+ /* _mesa_function_pool[22046]: FrontFace (offset 157) */
"i\0"
"glFrontFace\0"
"\0"
- /* _mesa_function_pool[22068]: EvalCoord2d (offset 232) */
+ /* _mesa_function_pool[22061]: EvalCoord2d (offset 232) */
"dd\0"
"glEvalCoord2d\0"
"\0"
- /* _mesa_function_pool[22086]: SecondaryColor3ubvEXT (will be remapped) */
+ /* _mesa_function_pool[22079]: SecondaryColor3ubvEXT (will be remapped) */
"p\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ubvEXT\0"
"\0"
- /* _mesa_function_pool[22134]: EvalCoord2f (offset 234) */
+ /* _mesa_function_pool[22127]: EvalCoord2f (offset 234) */
"ff\0"
"glEvalCoord2f\0"
"\0"
- /* _mesa_function_pool[22152]: VertexAttrib4dvARB (will be remapped) */
+ /* _mesa_function_pool[22145]: VertexAttrib4dvARB (will be remapped) */
"ip\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4dvARB\0"
"\0"
- /* _mesa_function_pool[22195]: BindAttribLocationARB (will be remapped) */
+ /* _mesa_function_pool[22188]: BindAttribLocationARB (will be remapped) */
"iip\0"
"glBindAttribLocation\0"
"glBindAttribLocationARB\0"
"\0"
- /* _mesa_function_pool[22245]: Color3b (offset 9) */
+ /* _mesa_function_pool[22238]: Color3b (offset 9) */
"iii\0"
"glColor3b\0"
"\0"
- /* _mesa_function_pool[22260]: MultiTexCoord2dARB (offset 384) */
+ /* _mesa_function_pool[22253]: MultiTexCoord2dARB (offset 384) */
"idd\0"
"glMultiTexCoord2d\0"
"glMultiTexCoord2dARB\0"
"\0"
- /* _mesa_function_pool[22304]: ExecuteProgramNV (will be remapped) */
+ /* _mesa_function_pool[22297]: ExecuteProgramNV (will be remapped) */
"iip\0"
"glExecuteProgramNV\0"
"\0"
- /* _mesa_function_pool[22328]: Color3f (offset 13) */
+ /* _mesa_function_pool[22321]: Color3f (offset 13) */
"fff\0"
"glColor3f\0"
"\0"
- /* _mesa_function_pool[22343]: LightEnviSGIX (dynamic) */
+ /* _mesa_function_pool[22336]: LightEnviSGIX (dynamic) */
"ii\0"
"glLightEnviSGIX\0"
"\0"
- /* _mesa_function_pool[22363]: Color3d (offset 11) */
+ /* _mesa_function_pool[22356]: Color3d (offset 11) */
"ddd\0"
"glColor3d\0"
"\0"
- /* _mesa_function_pool[22378]: Normal3dv (offset 55) */
+ /* _mesa_function_pool[22371]: Normal3dv (offset 55) */
"p\0"
"glNormal3dv\0"
"\0"
- /* _mesa_function_pool[22393]: Lightf (offset 159) */
+ /* _mesa_function_pool[22386]: Lightf (offset 159) */
"iif\0"
"glLightf\0"
"\0"
- /* _mesa_function_pool[22407]: ReplacementCodeuiSUN (dynamic) */
+ /* _mesa_function_pool[22400]: ReplacementCodeuiSUN (dynamic) */
"i\0"
"glReplacementCodeuiSUN\0"
"\0"
- /* _mesa_function_pool[22433]: MatrixMode (offset 293) */
+ /* _mesa_function_pool[22426]: MatrixMode (offset 293) */
"i\0"
"glMatrixMode\0"
"\0"
- /* _mesa_function_pool[22449]: GetPixelMapusv (offset 273) */
+ /* _mesa_function_pool[22442]: GetPixelMapusv (offset 273) */
"ip\0"
"glGetPixelMapusv\0"
"\0"
- /* _mesa_function_pool[22470]: Lighti (offset 161) */
+ /* _mesa_function_pool[22463]: Lighti (offset 161) */
"iii\0"
"glLighti\0"
"\0"
- /* _mesa_function_pool[22484]: VertexAttribPointerNV (will be remapped) */
+ /* _mesa_function_pool[22477]: VertexAttribPointerNV (will be remapped) */
"iiiip\0"
"glVertexAttribPointerNV\0"
"\0"
- /* _mesa_function_pool[22515]: ClearDepthf (will be remapped) */
+ /* _mesa_function_pool[22508]: ClearDepthf (will be remapped) */
"f\0"
"glClearDepthf\0"
"\0"
- /* _mesa_function_pool[22532]: GetBooleanIndexedvEXT (will be remapped) */
+ /* _mesa_function_pool[22525]: GetBooleanIndexedvEXT (will be remapped) */
"iip\0"
"glGetBooleanIndexedvEXT\0"
"glGetBooleani_v\0"
"\0"
- /* _mesa_function_pool[22577]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
+ /* _mesa_function_pool[22570]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
"iiip\0"
"glGetFramebufferAttachmentParameteriv\0"
"glGetFramebufferAttachmentParameterivEXT\0"
"\0"
- /* _mesa_function_pool[22662]: PixelTransformParameterfEXT (dynamic) */
+ /* _mesa_function_pool[22655]: PixelTransformParameterfEXT (dynamic) */
"iif\0"
"glPixelTransformParameterfEXT\0"
"\0"
- /* _mesa_function_pool[22697]: MultiTexCoord4dvARB (offset 401) */
+ /* _mesa_function_pool[22690]: MultiTexCoord4dvARB (offset 401) */
"ip\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4dvARB\0"
"\0"
- /* _mesa_function_pool[22742]: PixelTransformParameteriEXT (dynamic) */
+ /* _mesa_function_pool[22735]: PixelTransformParameteriEXT (dynamic) */
"iii\0"
"glPixelTransformParameteriEXT\0"
"\0"
- /* _mesa_function_pool[22777]: GetDoublev (offset 260) */
+ /* _mesa_function_pool[22770]: GetDoublev (offset 260) */
"ip\0"
"glGetDoublev\0"
"\0"
- /* _mesa_function_pool[22794]: MultMatrixd (offset 295) */
+ /* _mesa_function_pool[22787]: MultMatrixd (offset 295) */
"p\0"
"glMultMatrixd\0"
"\0"
- /* _mesa_function_pool[22811]: MultMatrixf (offset 294) */
+ /* _mesa_function_pool[22804]: MultMatrixf (offset 294) */
"p\0"
"glMultMatrixf\0"
"\0"
- /* _mesa_function_pool[22828]: VertexAttribI4bvEXT (will be remapped) */
+ /* _mesa_function_pool[22821]: VertexAttribI4bvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4bvEXT\0"
"glVertexAttribI4bv\0"
"\0"
- /* _mesa_function_pool[22873]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[22866]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
"ffiiiifff\0"
"glTexCoord2fColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[22916]: Uniform1iARB (will be remapped) */
+ /* _mesa_function_pool[22909]: Uniform1iARB (will be remapped) */
"ii\0"
"glUniform1i\0"
"glUniform1iARB\0"
"\0"
- /* _mesa_function_pool[22947]: GetnMapfvARB (will be remapped) */
+ /* _mesa_function_pool[22940]: GetnMapfvARB (will be remapped) */
"iiip\0"
"glGetnMapfvARB\0"
"\0"
- /* _mesa_function_pool[22968]: VertexAttribPointerARB (will be remapped) */
+ /* _mesa_function_pool[22961]: VertexAttribPointerARB (will be remapped) */
"iiiiip\0"
"glVertexAttribPointer\0"
"glVertexAttribPointerARB\0"
"\0"
- /* _mesa_function_pool[23023]: VertexAttrib3sNV (will be remapped) */
+ /* _mesa_function_pool[23016]: VertexAttrib3sNV (will be remapped) */
"iiii\0"
"glVertexAttrib3sNV\0"
"\0"
- /* _mesa_function_pool[23048]: SharpenTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[23041]: SharpenTexFuncSGIS (dynamic) */
"iip\0"
"glSharpenTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[23074]: MultiTexCoord4fvARB (offset 403) */
+ /* _mesa_function_pool[23067]: MultiTexCoord4fvARB (offset 403) */
"ip\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4fvARB\0"
"\0"
- /* _mesa_function_pool[23119]: Uniform2uiEXT (will be remapped) */
+ /* _mesa_function_pool[23112]: Uniform2uiEXT (will be remapped) */
"iii\0"
"glUniform2uiEXT\0"
"glUniform2ui\0"
"\0"
- /* _mesa_function_pool[23153]: UniformMatrix2x3fv (will be remapped) */
+ /* _mesa_function_pool[23146]: UniformMatrix2x3fv (will be remapped) */
"iiip\0"
"glUniformMatrix2x3fv\0"
"\0"
- /* _mesa_function_pool[23180]: SamplerParameteri (will be remapped) */
+ /* _mesa_function_pool[23173]: SamplerParameteri (will be remapped) */
"iii\0"
"glSamplerParameteri\0"
"\0"
- /* _mesa_function_pool[23205]: SamplerParameterf (will be remapped) */
+ /* _mesa_function_pool[23198]: SamplerParameterf (will be remapped) */
"iif\0"
"glSamplerParameterf\0"
"\0"
- /* _mesa_function_pool[23230]: CombinerParameteriNV (will be remapped) */
+ /* _mesa_function_pool[23223]: CombinerParameteriNV (will be remapped) */
"ii\0"
"glCombinerParameteriNV\0"
"\0"
- /* _mesa_function_pool[23257]: DeleteAsyncMarkersSGIX (dynamic) */
+ /* _mesa_function_pool[23250]: DeleteAsyncMarkersSGIX (dynamic) */
"ii\0"
"glDeleteAsyncMarkersSGIX\0"
"\0"
- /* _mesa_function_pool[23286]: ReplacementCodeusSUN (dynamic) */
+ /* _mesa_function_pool[23279]: ReplacementCodeusSUN (dynamic) */
"i\0"
"glReplacementCodeusSUN\0"
"\0"
- /* _mesa_function_pool[23312]: IsAsyncMarkerSGIX (dynamic) */
+ /* _mesa_function_pool[23305]: IsAsyncMarkerSGIX (dynamic) */
"i\0"
"glIsAsyncMarkerSGIX\0"
"\0"
- /* _mesa_function_pool[23335]: FrameZoomSGIX (dynamic) */
+ /* _mesa_function_pool[23328]: FrameZoomSGIX (dynamic) */
"i\0"
"glFrameZoomSGIX\0"
"\0"
- /* _mesa_function_pool[23354]: Normal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[23347]: Normal3fVertex3fvSUN (dynamic) */
"pp\0"
"glNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[23381]: GetnUniformuivARB (will be remapped) */
+ /* _mesa_function_pool[23374]: GetnUniformuivARB (will be remapped) */
"iiip\0"
"glGetnUniformuivARB\0"
"\0"
- /* _mesa_function_pool[23407]: RasterPos4sv (offset 85) */
+ /* _mesa_function_pool[23400]: RasterPos4sv (offset 85) */
"p\0"
"glRasterPos4sv\0"
"\0"
- /* _mesa_function_pool[23425]: VertexAttrib4NsvARB (will be remapped) */
+ /* _mesa_function_pool[23418]: VertexAttrib4NsvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nsv\0"
"glVertexAttrib4NsvARB\0"
"\0"
- /* _mesa_function_pool[23470]: VertexAttrib3fvARB (will be remap