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authorJosé Fonseca <jfonseca@vmware.com>2013-06-27 07:41:36 +0100
committerJosé Fonseca <jfonseca@vmware.com>2013-06-27 07:44:11 +0100
commit15085b477b092ba4315d13b96112a8d714de8e27 (patch)
tree25d7cf3b5d46bf810bf8ec67a884c29042e29651
parentbcd6f3b23c906befd5f0351eaec908dc9496147a (diff)
glsl: Use the C99 variadic macro syntax.
MSVC does not support the old GCC syntax. See also http://gcc.gnu.org/onlinedocs/gcc/Variadic-Macros.html
-rw-r--r--src/glsl/builtin_types.cpp4
-rw-r--r--src/glsl/glsl_types.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
index 93c2d3885dc..722eda2da1e 100644
--- a/src/glsl/builtin_types.cpp
+++ b/src/glsl/builtin_types.cpp
@@ -42,8 +42,8 @@
* convenience pointers (glsl_type::foo_type).
* @{
*/
-#define DECL_TYPE(NAME, REST...) \
- const glsl_type glsl_type::_##NAME##_type = glsl_type(REST, #NAME); \
+#define DECL_TYPE(NAME, ...) \
+ const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
#define STRUCT_TYPE(NAME) \
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index b7ddb1c2dd8..cb5208029f7 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -158,7 +158,7 @@ struct glsl_type {
*/
/*@{*/
#undef DECL_TYPE
-#define DECL_TYPE(NAME, REST...) \
+#define DECL_TYPE(NAME, ...) \
static const glsl_type *const NAME##_type;
#undef STRUCT_TYPE
#define STRUCT_TYPE(NAME) \
@@ -534,7 +534,7 @@ private:
*/
/*@{*/
#undef DECL_TYPE
-#define DECL_TYPE(NAME, REST...) static const glsl_type _##NAME##_type;
+#define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
#undef STRUCT_TYPE
#define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
#include "builtin_type_macros.h"