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authorChris Forbes <chrisf@ijw.co.nz>2013-07-24 07:21:22 +1200
committerCarl Worth <cworth@cworth.org>2013-07-30 12:45:36 -0700
commitf437513bed58749b812f1f773631eca3c70ec673 (patch)
tree45e1dd253eddd384ea9c65baea3a0a4c33ed3d45
parent6b6f29eb202c1e2f1a1b4fc3c4ac2456314842f1 (diff)
i965/vs: Fix flaky texture swizzling
If any component used the ZERO or ONE swizzle, its corresponding member in the `swizzle` array would never be initialized. We *mostly* got away with this, except when that memory happened to contain a value that clobbered another channel when combined using BRW_SWIZZLE4(). NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 124f567f1d575eaea98a6ae1d0a4687b8fb5bba2)
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index a0b5c8c1814..86f9a33a7d7 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2285,7 +2285,7 @@ vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler)
}
int zero_mask = 0, one_mask = 0, copy_mask = 0;
- int swizzle[4];
+ int swizzle[4] = {0};
for (int i = 0; i < 4; i++) {
switch (GET_SWZ(s, i)) {