diff options
author | Dylan Baker <dylan.c.baker@intel.com> | 2021-01-13 10:06:42 -0800 |
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committer | Dylan Baker <dylan.c.baker@intel.com> | 2021-01-13 10:06:42 -0800 |
commit | 884c86d74e05f68622facc04d554655a76a4048c (patch) | |
tree | e4a49e844219f2c0ac7866ce19f19539d74f0540 | |
parent | 24c7a4df3a8790c5fb5c93edc5a0b4310b4505fe (diff) |
docs: add release notes for 20.3.3
-rw-r--r-- | docs/relnotes/20.3.3.rst | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/docs/relnotes/20.3.3.rst b/docs/relnotes/20.3.3.rst new file mode 100644 index 00000000000..7d3cc236b41 --- /dev/null +++ b/docs/relnotes/20.3.3.rst @@ -0,0 +1,133 @@ +Mesa 20.3.3 Release Notes / 2021-01-13 +====================================== + +Mesa 20.3.3 is a bug fix release which fixes bugs found since the 20.3.2 release. + +Mesa 20.3.3 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 20.3.3 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + TBD. + + +New features +------------ + +- None + + +Bug fixes +--------- + +- \[RADV/ACO/SIENNA_CICHLID\] Into the game Shadow of the Tomb Raider the flickering artifacts are present on brushes. +- DOOM crashes on startup with OpenGL on RX 6800 +- Space Engineers rendering regression after 5f79e4e6 which triggers incorrect optimizations from 053be9f0 +- star conflict crashes on iris, but loads fine on i965, on HD 5500 + + +Changes +------- + +Andrii Simiklit (1): + +- st/mesa: don't affect original st_CompressedTexSubImage parameters + +Bas Nieuwenhuizen (3): + +- radv/winsys: Fix inequality for sparse buffer remapping. +- radv/winsys: Fix offset in range merging. +- radv: Add Android module info to linker script. + +Danylo Piliaiev (2): + +- nir: account for point-coord origin when lowering it +- nir: fix missing nir_lower_pntc_ytransform.c in the makefile + +Dylan Baker (6): + +- docs: Add sha256 sum for 20.3.2 +- .pick_status.json: Update to 9ef2c44ce682b7981bd7a68c65f338f1e33bb001 +- .pick_status.json: Update to b2d000513e4a9b06d3b073913741dae47a00526e +- .pick_status.json: Update to 96ceca33c1dd69a1feed13b0e19bfc38e6f7d979 +- .pick_status.json: Update to d9c8422c4168c7433f68b97065283ebf26631d56 +- .pick_status.json: Mark 52b6adfbfb51a3b1a54964cbcb2adb0299d1252b as backported + +Eric Anholt (4): + +- gallium/draw: Fix intermittent failure to bind new geometry shaders. +- gallium/ntt: Fix emitting UBO declarations. +- gallium/ntt: Fix leak of the per-instr liveness information. +- mesa/st: Free the NIR builtins TGSI tokens after passing to the driver. + +Erik Faye-Lund (2): + +- gallium/util: do not perform n^2 stencil blits +- zink: dot leak dummy_buffer + +Georg Lehmann (2): + +- vulkan/device-select: fix vkGetInstanceProcAddr self-resolving +- vulkan/overlay: fix vkGetInstanceProcAddr self-resolving + +Ian Romanick (3): + +- spir-v: Mark floating point comparisons exact +- Revert "nir: Replace an odd comparison involving fmin of -b2f" +- nir/algebraic: Fix broken NaN and -0.0 behavior + +Icecream95 (1): + +- pan/mdg: Fix promoted uniform moves with 64-bit types + +James Park (1): + +- util: Disable memstream for Apple builds + +Marek Olšák (2): + +- st/mesa: don't do glCopyPixels via blit if depth bounds test is enabled +- util: add AMD CPU family enums and enable L3 cache pinning on Zen3 + +Marek Vasut (1): + +- etnaviv: Fix rework ZSA into a derived state + +Pavel Asyutchenko (1): + +- vulkan/overay: fix violation of VUID-VkDeviceCreateInfo-pNext-00373 + +Pierre-Eric Pelloux-Prayer (1): + +- drirc: radeonsi workaround for CS:GO + +Rhys Perry (6): + +- aco: fix incorrect address calculation for load_barycentric_at_sample +- ac/nir: use llvm.readcyclecounter for LLVM9+ +- nir/load_store_vectorize: don't ignore subgroup memory barriers +- aco: fix unreachable() for uniform 8/16-bit nir_op_mov from VGPR +- radv: add RADV_DEBUG=invariantgeom +- radv: set invariantgeom for Shadow of the Tomb Raider + +Samuel Pitoiset (4): + +- nir: fix determining if an addition might overflow for phi sources +- radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human +- aco: fix creating the dest vector when 16-bit vertex fetches are splitted +- radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+ + +nia (1): + +- util: Avoid pthread_setaffinity_np on NetBSD |