diff options
author | Dylan Baker <dylan.c.baker@intel.com> | 2021-03-24 12:09:03 -0700 |
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committer | Dylan Baker <dylan.c.baker@intel.com> | 2021-03-24 12:09:03 -0700 |
commit | b11236873a458ba39147ca0d0f8b95e421681e3f (patch) | |
tree | 37089e77216684253f34696b21491da75dbc497b | |
parent | 872575e450054c8eabaf982bcf95241be853f7d2 (diff) |
docs: add release notes for 20.3.5
-rw-r--r-- | docs/relnotes/20.3.5.rst | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/docs/relnotes/20.3.5.rst b/docs/relnotes/20.3.5.rst new file mode 100644 index 00000000000..d66163d122d --- /dev/null +++ b/docs/relnotes/20.3.5.rst @@ -0,0 +1,296 @@ +Mesa 20.3.5 Release Notes / 2021-03-24 +====================================== + +Mesa 20.3.5 is a bug fix release which fixes bugs found since the 20.3.4 release. + +Mesa 20.3.5 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 20.3.5 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + TBD. + + +New features +------------ + +- None + + +Bug fixes +--------- + +- \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4. +- Metal Gear Solid V: The Phantom Pain: texture issues and vertex stretches +- Rage 2: Visual corruption on in-game menu with ACO. +- radv: Some MSAA tests fail when DCC is forced. +- Rendering artifacts in Barn Finders specifically on Radeon Vega +- Mafia III Demo: Artifacts around barrels +- subgroupBallotFindMSB() broken in RADV/ACO 20.3.4 +- Texture views on blits ignore formats +- "unknown intrinsic" assertion triggered by multiview shader in non-multiview renderpass in Vulkan on intel +- ANV: Weird jitter in Witcher 1 +- DXVK is broken in latest master +- mesa/st: Uniforms are not updated after lowering alpha test +- \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights +- RADV: robustBufferAccessUpdateAfterBind is not exposed +- ANV: Weird jitter in Witcher 1 +- ANV: Weird jitter in Witcher 1 +- meson: meson-built libraries have inconsistent compatability / current versions compared to older autotools-built libraries +- device select layer breaks other layers +- RADV: Extreme overhead in vkQueueSubmit +- Graphical glitch of popupping missing texture on Mesa version \>18.0.5 (Padoka Stable + Unstable/Oibaf/ubuntu-x-swat PPAs) +- occasional corruption issue with RADV in multiple games, disappears after using amdvlk +- OpenGL on GMA4500MHD +- \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for vaapi drmbuf +- anv: vkQueueSubmit with waitSemaphore value of 0 hangs CPU +- ttn: invalid base/range triggering nir_validate assertion +- \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion +- Use out encoding for float immediates +- \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK +- RADV: Occlusion query hangs Big Navi GPU +- miscompiled compute shader loop on llvmpipe (and Iris) +- Graphics glitches after upgrade to mesa 20.3 on Khadas VIM3 Pro (Mali G52 GPU) +- glthread crash in \_mesa_glthread_upload +- Iris driver causing graphics glitch in QEMU spice egl DMA-BUF +- \[RADV/ACO\] Death Stranding cause a GPU hung (*ERROR\* Waiting for fences timed out!) + + +Changes +------- + +Alyssa Rosenzweig (3): + +- pan/bi: Fix M1/M2 decoding in disassembler +- panfrost: Don't advertise OES_copy_image +- panfrost/lcra: Fix constraint counting + +Anuj Phogat (2): + +- intel/anv: Fix condition to set MipModeFilter for YUV surface +- intel/anv: Fix condition for planar yuv surface + +Bas Nieuwenhuizen (8): + +- radv: Do not hash vk_object_base in descriptor set layout. +- radv: Improve spilling on discrete GPUs. +- radv: Fix vram override with fully visible VRAM. +- radv: Ignore WC flags for VRAM. +- radv: Don't use dedicated memory info to indicate sharing. +- vulkan/device_select: Stop using device properties 2. +- radv: Expose robustBufferAccessUpdateAfterBind correctly. +- radv: Use stricter HW resolve swizzle compat check. + +Boris Brezillon (2): + +- panfrost: Fix tiler job injection (again) +- panfrost: Fix a polygon list corruption in the multi-context case + +Caio Marcelo de Oliveira Filho (2): + +- spirv: Allow variable pointers pointing to an array of blocks +- anv: Lower ViewIndex to zero when multiview is disabled + +Daniel Schürmann (2): + +- aco: fix nir_intrinsic_ballot with wave32 +- aco: fix shared VGPR allocation on RDNA2 + +Dave Airlie (3): + +- zink: don't pick a cpu device ever. +- glsl: fix leak in gl_nir_link_uniform_blocks +- glx: proposed fix for setSwapInterval + +Dylan Baker (10): + +- docs: Add sha256sum for 20.3.4 +- .pick_status.json: Update to e346f61a91266bde48cc0857f82ca6348e38dc03 +- .pick_status.json: Update to ea27f2bf092f462171fe14a44619565d14f43fb8 +- .pick_status.json: Update to 38b2e137665f36f1b0fe58e40971548d9eafa865 +- .pick_status.json: Update to 4fdbc22c42dd4672e1660e7598dcd7874880b2f1 +- .pick_status.json: Update to b1ab69f467b7b10e383f3b6bb957c7e6669a3772 +- .pick_status.json: Update to 5d2c9fd161eb1c6b29852e22431fa8bc804bf5af +- .pick_status.json: Update to 2407952ec99ab1c2a16e01a9e300f799e4d53320 +- .pick_status.json: Update to 60ea60ec4deaf42c55bd8367a15cb0ab885d662e +- ci: mark a couple of LLVMPIPE tests as expected pass + +Erico Nunes (1): + +- lima: fix max sampler views + +Georg Lehmann (1): + +- vulkan/device_select: Only call vkGetPhysicalDeviceProperties2 if the device supports it. + +Giovanni Mascellani (2): + +- disk_cache: Fail creation when cannot inizialize queue. +- anv: Allow null handle in DestroyDescriptorUpdateTemplate. + +Hyunjun Ko (1): + +- ir3: fix has_src() to return correctly in ir3_nir_lower_tex_prefetch + +Ian Romanick (6): + +- i965: Don't parse driconf again +- nir/algebraic: Fix a \>\> \#b \<\< \#b for sizes other than 32-bit +- intel/compiler: Enable the ability to emit CMPN instructions +- intel/compiler: Make the CMPN builder work like the CMP builder +- intel/compiler: Use CMPN for min / max on Gen4 and Gen5 +- nir/algebraic: Fix some min/max of b2f replacements + +Icecream95 (2): + +- panfrost: Add the tiler heap to fragment jobs +- st/mesa: Update constants on alpha test change if it's lowered + +James Park (1): + +- gallium/tessellator: Fix warning suppression + +Jason Ekstrand (4): + +- nir: Don't optimize bcsel-of-shuffle across blocks +- intel/fs: Shuffle can't handle source modifiers +- anv/formats: Advertise linear sampling on depth formats +- intel/fs: Handle payload node interference in destinations + +Jeremy Huddleston (1): + +- Adjust dylib compatibility versions to match what was set by mesa-18.3's autotools-based builds + +Jordan Justen (1): + +- i965/gen11: Fix must-be-ones bit positions in 3D_MODE + +Lionel Landwerlin (7): + +- anv: only signal wsi fence BO on last command buffer +- anv: discard all timeline wait/signal value=0 +- anv: don't wait for completion of work on vkQueuePresent() +- anv: Fix wait_count missing increment +- anv: reset binary syncobj to be signaled before submission +- anv: fix MI_PREDICATE_RESULT write +- intel/fs/vec4: add missing dependency in write-on-write fixed GRFs + +Marek Olšák (2): + +- glthread: fix interpreting vertex size == GL_BGRA for vertex attribs +- mesa: flush glBegin/End before changing GL_DEPTH_STENCIL_TEXTURE_MODE + +Matt Turner (1): + +- turnip: Remove unused TU_DEBUG_IR3 flag + +Mauro Rossi (1): + +- android: pan/bi: reorder static dependencies in gallium/dri + +Michel Dänzer (1): + +- intel/tools: Use subprocess.Popen to read output directly from a pipe + +Mike Blumenkrantz (7): + +- radv: null bo list pointer for null descriptors on update +- radv: zero the bo descriptor array when allocating a new set +- zink: handle 1bit undef values in ntv +- gallium/trace: add a pipe_screen::get_compiler_options method +- mesa/st: clamp scissored clear regions to fb size +- zink: fix streamout emission for super-enhanced layouts +- compiler/spirv: fix image sample queries + +Nanley Chery (3): + +- gallium: Map \_DRI_IMAGE_FORMAT_NONE to NULL +- gallium: Flush GL API resources in eglCreateImage +- iris: Disable aux as needed in iris_flush_resource + +Pierre Moreau (1): + +- spirv: Ignore WorkgroupSize in non-compute stages + +Pierre-Eric Pelloux-Prayer (5): + +- radeonsi: properly set SPI_SHADER_PGM_HI_ES +- frontends/va: fix protected slice data buffer read size +- st/mesa: use the correct src format in ReadPixels +- mesa/fbo: don't check_end_texture_render on fb read change +- st/mesa: consider texture view format for fbo blits + +Rhys Perry (14): + +- radv: correctly enable WGP_MODE for tessellation control +- aco: always set exec_live=false +- aco: do not flag all blocks WQM to ensure we enter all nested loops in WQM +- aco/lower_phis: fix all_preds_uniform with continue_or_break +- aco: add missing usable_read2 check +- radv: don't set sx_blend_opt_epsilon for V_028C70_COLOR_10_11_11 +- aco: set compr for fp16 exports +- aco: implement 64-bit VGPR {u,i}find_msb +- radv,aco: don't use MUBUF for multi-channel loads on GFX8 with robustness2 +- radv: correctly enable WGP_MODE for NGG and GS +- radv: round-up num_records division in radv_flush_vertex_descriptors +- aco: calculate all p_as_uniform and v_readfirstlane_b32 sources in WQM +- nir/opt_shrink_vectors: add option to skip shrinking image stores +- radv: don't shrink image stores for The Surge 2 + +Samuel Pitoiset (9): + +- nir/algebraic: mark more optimization with fsat(NaN) as inexact +- radv: fix centroid with VRS coarse shading +- radv: fix waiting on the last enabled RB for occlusion queries +- radv: set correct value for OFFCHIP_BUFFERING on GFX10+ +- radv: make sure FMASK compression is enabled for MSAA copies +- radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9 +- radv: fix separate depth/stencil layout in render pass +- radv: fix color resolves if the dest image has DCC +- radv: only apply the MRT output NaN fixup to non-meta shaders + +Simon Ser (2): + +- nouveau/nvc0: fix linear buffer alignment for scan-out/cursors +- nouveau/nv50: fix linear buffer alignment for scan-out/cursors + +Timothy Arceri (1): + +- glsl: fix declarations of gl_MaxVaryingFloats + +Timur Kristóf (5): + +- tgsi_to_nir: Fix uniform ranges. +- radv/llvm: Fix reporting LDS stats of tess control shaders. +- aco: Disallow LSHS temp-only I/O when VS output is written indirectly. +- aco: Fix LDS statistics of tess control shaders. +- aco: Fix constant address offset calculation for ds_read2 instructions. + +Tony Wasserka (2): + +- aco: Fix vector::reserve() being called with the wrong size +- aco/ra: Fix register allocation for subdword operands + +Vinson Lee (2): + +- etnaviv: Fix memory leak in etna_vertex_elements_state_create. +- aco: Initialize ds_state.front.writeMask. + +Yevhenii Kharchenko (1): + +- st/mesa: fix PBO download for TEXTURE_1D_ARRAY textures + +Yevhenii Kolesnikov (1): + +- nir/from_ssa: consider defs in sibling blocks |