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authorKenneth Graunke <kenneth@whitecape.org>2011-06-14 16:28:32 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-07-19 16:39:56 -0700
commit2826e3a000792ef58e99ce07add43453003dad11 (patch)
tree3fad1e951724e939ef466c00d4fd63271998229e
parentf80ae99cbd21f48d1ade360f18748fce5ca1d8f8 (diff)
glsl: Correctly handle function matching when there are multiple inexact matches
This is a squash cherry pick commit of: glsl: Find the "closest" signature when there are multiple matches. Previously, ir_function::matching_signature had a fatal bug: if a function had more than one non-exact match, it would simply return NULL. This occured, for example, when looking for max(uvec3, uvec3): - max(vec3, vec3) -> score 1 (found first) - max(ivec3, ivec3) -> score 1 (found second...used to return NULL here) - max(uvec3, uvec3) -> score 0 (exact match...the right answer) This did not occur for max(ivec3, ivec3) since the second match found was an exact match. The new behavior is to return a match with the lowest score. If there is an exact match, that will be returned. Otherwise, a match with the least number of implicit conversions is chosen. Fixes piglit tests max-uvec3.vert and glsl-inexact-overloads.shader_test. NOTE: This is a candidate for the 7.10 and 7.11 branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> (cherry picked from commit 60eb63a855cb89962f2d5bb91e238ff2d1ab8702) glsl: Suppress warning from matching_signature change. gcc isn't smart enough to see that we only look at matched_score after we've initialized it (because match != NULL happens at the same time) (cherry picked from commit b043409adfa6ffa6dc78331258de52f7fa6d59aa) glsl: Reject ambiguous function calls (multiple inexact matches). According to the GLSL 1.20 specification, "it is a semantic error if there are multiple ways to apply [implicit] conversions [...] such that the call can be made to match multiple signatures." Fixes a regression caused by 60eb63a855cb89962f2d5bb91e238ff2d1ab8702, which implemented the wrong policy of finding a "closest" match. However, this is not a revert, since the original code failed to continue looking for an exact match once it found two inexact matches. It's OK to have multiple inexact matches if there's also an exact match. NOTE: This is a candidate for the 7.10 and 7.11 branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38971 Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 7304909d6537e00252347a10d0bae54ffd77ff91)
-rw-r--r--src/glsl/ir_function.cpp32
1 files changed, 27 insertions, 5 deletions
diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp
index caee9296af9..0f2f1a0eea4 100644
--- a/src/glsl/ir_function.cpp
+++ b/src/glsl/ir_function.cpp
@@ -165,7 +165,18 @@ ir_function_signature *
ir_function::matching_signature(const exec_list *actual_parameters)
{
ir_function_signature *match = NULL;
-
+ bool multiple_inexact_matches = false;
+
+ /* From page 42 (page 49 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "If an exact match is found, the other signatures are ignored, and
+ * the exact match is used. Otherwise, if no exact match is found, then
+ * the implicit conversions in Section 4.1.10 "Implicit Conversions" will
+ * be applied to the calling arguments if this can make their types match
+ * a signature. In this case, it is a semantic error if there are
+ * multiple ways to apply these conversions to the actual arguments of a
+ * call such that the call can be made to match multiple signatures."
+ */
foreach_iter(exec_list_iterator, iter, signatures) {
ir_function_signature *const sig =
(ir_function_signature *) iter.get();
@@ -173,17 +184,28 @@ ir_function::matching_signature(const exec_list *actual_parameters)
const int score = parameter_lists_match(& sig->parameters,
actual_parameters);
+ /* If we found an exact match, simply return it */
if (score == 0)
return sig;
if (score > 0) {
- if (match != NULL)
- return NULL;
-
- match = sig;
+ if (match == NULL)
+ match = sig;
+ else
+ multiple_inexact_matches = true;
}
}
+ /* There is no exact match (we would have returned it by now). If there
+ * are multiple inexact matches, the call is ambiguous, which is an error.
+ *
+ * FINISHME: Report a decent error. Returning NULL will likely result in
+ * FINISHME: a "no matching signature" error; it should report that the
+ * FINISHME: call is ambiguous. But reporting errors from here is hard.
+ */
+ if (multiple_inexact_matches)
+ return NULL;
+
return match;
}