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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-02 17:05:01 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-02 17:05:01 -0600 |
commit | 2c9e332bceb85435aa5e4ad4d43fc97c7272bf98 (patch) | |
tree | d73cd077ffaf25c16068cd382a878f22c6911e17 | |
parent | e89deed74d6848f322e5e4b826579ad74b2f2bee (diff) |
mesa: when linking a shader program, make sure all the shaders compiled OK
cherry-picked from master
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 5116cd14e55..44d779fca17 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -497,6 +497,14 @@ _slang_link(GLcontext *ctx, _mesa_clear_shader_program_data(ctx, shProg); + /* check that all programs compiled successfully */ + for (i = 0; i < shProg->NumShaders; i++) { + if (!shProg->Shaders[i]->CompileStatus) { + link_error(shProg, "linking with uncompiled shader\n"); + return; + } + } + shProg->Uniforms = _mesa_new_parameter_list(); shProg->Varying = _mesa_new_parameter_list(); |