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authorBrian <brian.paul@tungstengraphics.com>2007-12-04 14:05:11 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-12-04 14:07:15 -0700
commitc13542626729a6fe3e4dfbc71f3569119255b668 (patch)
treec0aacebfc986d11ff605a73a4475198bf3273c6c
parent4be0c981205b5530366a10eb96e06b93a2439391 (diff)
Fix gl_FrontFacing compilation problem
-rw-r--r--src/mesa/shader/slang/slang_codegen.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 675dd831805..ef9c0ab3f9a 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -2344,7 +2344,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
return n;
}
else if ( ti.spec.type == SLANG_SPEC_FLOAT
- || ti.spec.type == SLANG_SPEC_INT) {
+ || ti.spec.type == SLANG_SPEC_INT
+ || ti.spec.type == SLANG_SPEC_BOOL) {
const GLuint rows = 1;
slang_swizzle swz;
slang_ir_node *n;