diff options
author | Julien Cristau <jcristau@debian.org> | 2007-12-18 12:28:29 +0100 |
---|---|---|
committer | Julien Cristau <jcristau@debian.org> | 2007-12-18 12:28:29 +0100 |
commit | c02990525c091c9dbdff3aa56414f9fb67c4c0af (patch) | |
tree | a51a2c0019aef95e7bafa228b6b056a230568140 | |
parent | ae0bf74db93b5c3f9260fefd3546dccfea1e80fc (diff) | |
parent | 0107acded03c510df2093b0b98bca52b5734dd5b (diff) |
Merge branch 'mesa_7_0_branch' of git.freedesktop.org:/git/mesa/mesa into debian-unstable
Conflicts:
progs/trivial/quad-clip-nearplane.c
69 files changed, 853 insertions, 479 deletions
@@ -166,10 +166,10 @@ ultrix-gcc: # Rules for making release tarballs -DIRECTORY = Mesa-7.0.2 -LIB_NAME = MesaLib-7.0.2 -DEMO_NAME = MesaDemos-7.0.2 -GLUT_NAME = MesaGLUT-7.0.2 +DIRECTORY = Mesa-7.0.3 +LIB_NAME = MesaLib-7.0.3 +DEMO_NAME = MesaDemos-7.0.3 +GLUT_NAME = MesaGLUT-7.0.3 MAIN_FILES = \ $(DIRECTORY)/Makefile* \ @@ -355,6 +355,7 @@ GLW_FILES = \ $(DIRECTORY)/src/glw/*.[ch] \ $(DIRECTORY)/src/glw/Makefile* \ $(DIRECTORY)/src/glw/README \ + $(DIRECTORY)/src/glw/glw.pc.in \ $(DIRECTORY)/src/glw/depend DEMO_FILES = \ @@ -424,7 +425,6 @@ DEPEND_FILES = \ $(TOP)/src/mesa/depend \ $(TOP)/src/glx/x11/depend \ $(TOP)/src/glw/depend \ - $(TOP)/src/glw/glw.pc.in \ $(TOP)/src/glut/glx/depend \ $(TOP)/src/glu/sgi/depend diff --git a/bin/mklib b/bin/mklib index 499e7897b73..0fb9930ea25 100755 --- a/bin/mklib +++ b/bin/mklib @@ -209,8 +209,13 @@ case $ARCH in if [ $NOPREFIX = 1 ] ; then # No "lib" or ".so" part echo "mklib: Making" $ARCH "shared library: " ${LIBNAME} - #OPTS="-shared -Wl,-soname,${LIBNAME}" # soname??? - OPTS="-shared" + case $ARCH in 'Linux' | 'GNU' | GNU/*) + OPTS="-Xlinker -Bsymbolic -shared" + ;; + *) + OPTS="-shared" + ;; + esac # Check if objects are 32-bit and we're running in 64-bit # environment. If so, pass -m32 flag to linker. diff --git a/configs/linux-static b/configs/linux-static index 2a77d4c4b7b..1ee16be73f2 100644 --- a/configs/linux-static +++ b/configs/linux-static @@ -22,4 +22,5 @@ GLUT_LIB_DEPS = GLW_LIB_DEPS = # Need to specify all libraries we may need -APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm +APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \ + -lstdc++ -lm diff --git a/configs/linux-x86-64-static b/configs/linux-x86-64-static index 06e6fc36503..611abf075d1 100644 --- a/configs/linux-x86-64-static +++ b/configs/linux-x86-64-static @@ -20,4 +20,5 @@ OSMESA_LIB_DEPS = GLU_LIB_DEPS = GLUT_LIB_DEPS = GLW_LIB_DEPS = -APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm +APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \ + -lstdc++ -lm diff --git a/configs/linux-x86-static b/configs/linux-x86-static index 2b6478b5868..645196c09fa 100644 --- a/configs/linux-x86-static +++ b/configs/linux-x86-static @@ -20,4 +20,5 @@ OSMESA_LIB_DEPS = GLU_LIB_DEPS = GLUT_LIB_DEPS = GLW_LIB_DEPS = -APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm +APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \ + -lstdc++ -lm diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html index 0d9e52cee47..c3724b37129 100644 --- a/docs/fbdev-dri.html +++ b/docs/fbdev-dri.html @@ -34,6 +34,11 @@ in the normal Mesa releases so you'll need to get the latest sources sources from the <a href="repository.html">git repository</a>. </p> +<p> +This fbdev/DRI environment isn't well supported. +Code and documentation updates/patches are welcomed. +</p> + <h1>2. Compilation</h1> @@ -66,6 +71,7 @@ You'll need fbdev header files. Check with: </pre> <p> +You'll need to get Mesa from git (see above). Compile Mesa with the 'linux-solo' configuration: </p> <pre> diff --git a/docs/memory.html b/docs/memory.html new file mode 100644 index 00000000000..cd59bd7f60e --- /dev/null +++ b/docs/memory.html @@ -0,0 +1,21 @@ +<HTML> + +<TITLE>Mesa News</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>DRI Memory Management</H1> + +<p> +Thomas Hellström's +<a href="http://www.tungstengraphics.com/mm.pdf">Memory Management +whitepaper</a> describes the goals, design and implementation of the +new DRI memory management system. +</p> + +</body> +</html> diff --git a/docs/news.html b/docs/news.html index 79fc599bf03..13e43f1abec 100644 --- a/docs/news.html +++ b/docs/news.html @@ -11,6 +11,23 @@ <H1>News</H1> +<h2>November 13, 2007</h2> + +<p> +Gallium3D is the codename for the new Mesa device driver architecture +which is currently under development. +A <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" +target="_parent"> summary</a> of the architecture can be found on the +Tungsten Graphics website. +</p> +<p> +Gallium3D development is taking place on the <em>gallium-0.1</em> branch +of the git repository. +Currently, there's only a software-only driver and an Intel i915/945 driver +but other drivers will be coming... +</p> + + <h2>November 10, 2007</h2> <p> <a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released. diff --git a/docs/relnotes-7.0.3.html b/docs/relnotes-7.0.3.html new file mode 100644 index 00000000000..173833daec4 --- /dev/null +++ b/docs/relnotes-7.0.3.html @@ -0,0 +1,59 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.0.3 Release Notes / (TBD) 2007</H1> + +<p> +Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2. +</p> + + +<h2>MD5 checksums</h2> +<pre> +</pre> + + +<h2>New features</h2> +<ul> +</ul> + +<h2>Bug fixes</h2> +<ul> +<li>Added missing glw.pc.in file to release tarball +<li>Fix GLUT/Fortran issues +<li>GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined +<li>Fix crash upon GLSL variable array indexes (not yet supported) +<li>Two-sided stencil test didn't work in software rendering +<li>Fix two-sided lighting bugs/crashes (bug 13368) +<li>GLSL gl_FrontFacing didn't work properly +</ul> + + +<h2>Driver Status</h2> + +<pre> +Driver Status +---------------------- ---------------------- +DRI drivers varies with the driver +XMesa/GLX (on Xlib) implements OpenGL 2.1 +OSMesa (off-screen) implements OpenGL 2.1 +Windows/Win32 implements OpenGL 2.1 +Glide (3dfx Voodoo1/2) implements OpenGL 1.3 +SVGA unsupported +Wind River UGL unsupported +DJGPP unsupported +GGI unsupported +BeOS unsupported +Allegro unsupported +D3D unsupported +</pre> + +</body> +</html> diff --git a/docs/relnotes.html b/docs/relnotes.html index 7464f5c38c1..8469c7f6709 100644 --- a/docs/relnotes.html +++ b/docs/relnotes.html @@ -20,6 +20,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <UL> +<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A> <LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A> <LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A> <LI><A HREF="relnotes-7.0.html">7.0 release notes</A> diff --git a/docs/shading.html b/docs/shading.html index 0e1a5e1a7bc..0a9f5f36f40 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -48,6 +48,7 @@ in Mesa: <li>The inverse trig functions asin(), acos(), and atan() are not implemented <li>The gl_Color and gl_SecondaryColor varying vars are interpolated without perspective correction +<li>Floating point literal suffixes 'f' and 'F' aren't allowed. </ul> <p> diff --git a/include/GL/glutf90.h b/include/GL/glutf90.h index 7ba3e19ef9e..8a3a86727cf 100644 --- a/include/GL/glutf90.h +++ b/include/GL/glutf90.h @@ -75,7 +75,7 @@ typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *); typedef void (GLUTCALLBACK *GLUTidleFCB) (void); /* Functions that set and return Fortran callback functions. */ -GLUTAPI void* APIENTRY __glutGetFCB(int which); -GLUTAPI void APIENTRY __glutSetFCB(int which, void *func); +GLUTAPI GLUTproc APIENTRY __glutGetFCB(int which); +GLUTAPI void APIENTRY __glutSetFCB(int which, GLUTproc func); #endif /* __glutf90_h__ */ diff --git a/progs/trivial/.gitignore b/progs/trivial/.gitignore deleted file mode 100644 index 1c49fdd55fe..00000000000 --- a/progs/trivial/.gitignore +++ /dev/null @@ -1,65 +0,0 @@ -clear -dlist-dangling -dlist-edgeflag -dlist-edgeflag-dangling -drawarrays -drawelements -drawrange -line -line-clip -line-cull -line-userclip -line-userclip-clip -line-userclip-nop -line-userclip-nop-clip -lineloop -lineloop-clip -point -point-clip -point-param -point-wide -poly -poly-flat -poly-unfilled -quad -quad-clip -quad-clip-all-vertices -quad-clip-nearplane -quad-degenerate -quad-flat -quad-offset-factor -quad-offset-unfilled -quad-offset-units -quad-tex-2d -quad-tex-3d -quad-tex-pbo -quad-unfilled -quads -quadstrip -quadstrip-flat -readtex.c -readtex.h -tri -tri-blend -tri-clip -tri-cull -tri-dlist -tri-edgeflag -tri-flat -tri-flat-clip -tri-tex-3d -tri-unfilled -tri-unfilled-clip -tri-unfilled-smooth -tri-unfilled-userclip -tri-userclip -tristrip -tristrip-clip -vbo-drawarrays -vbo-drawelements -vbo-drawrange -vp-array -vp-clip -vp-line-clip -vp-tri -vp-unfilled diff --git a/progs/xdemos/offset.c b/progs/xdemos/offset.c index 3e92e68daa7..97170f5c8de 100644 --- a/progs/xdemos/offset.c +++ b/progs/xdemos/offset.c @@ -47,7 +47,6 @@ PERFORMANCE OF THIS SOFTWARE. #include <GL/glx.h> -#include <GL/glu.h> #include <X11/keysym.h> #include <stdlib.h> #include <stdio.h> @@ -134,7 +133,7 @@ int main(int argc, char** argv) { /* set up viewing parameters */ glMatrixMode(GL_PROJECTION); - gluPerspective(20, 1, 0.1, 20); + glFrustum(-1, 1, -1, 1, 6, 20); glMatrixMode(GL_MODELVIEW); glTranslatef(0, 0, -15); diff --git a/src/glut/glx/Makefile b/src/glut/glx/Makefile index 806504a3fc4..9f995667b40 100644 --- a/src/glut/glx/Makefile +++ b/src/glut/glx/Makefile @@ -36,6 +36,7 @@ SOURCES = \ glut_dstr.c \ glut_event.c \ glut_ext.c \ + glut_fcb.c \ glut_fullscrn.c \ glut_gamemode.c \ glut_get.c \ diff --git a/src/glut/glx/glut_event.c b/src/glut/glx/glut_event.c index 0a96e8cf71d..b5df7b23119 100644 --- a/src/glut/glx/glut_event.c +++ b/src/glut/glx/glut_event.c @@ -172,10 +172,14 @@ handleTimeouts(void) GETTIMEOFDAY(&now); while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) { timer = __glutTimerList; - __glutTimerList = timer->next; + /* call the timer function */ timer->func(timer->value); + /* remove from the linked list */ + __glutTimerList = timer->next; + /* put this timer on the "free" list */ timer->next = freeTimerList; freeTimerList = timer; + if (!__glutTimerList) break; } diff --git a/src/glut/glx/glut_fbc.c b/src/glut/glx/glut_fcb.c index e93188b8622..c8a3422b360 100644 --- a/src/glut/glx/glut_fbc.c +++ b/src/glut/glx/glut_fcb.c @@ -19,7 +19,7 @@ /* Set a Fortran callback function. */ void APIENTRY -__glutSetFCB(int which, void *func) +__glutSetFCB(int which, GLUTproc func) { #ifdef SUPPORT_FORTRAN switch (which) { @@ -100,61 +100,61 @@ __glutSetFCB(int which, void *func) /* Get a Fortran callback function. */ -void* APIENTRY +GLUTproc APIENTRY __glutGetFCB(int which) { #ifdef SUPPORT_FORTRAN switch (which) { case GLUT_FCB_DISPLAY: - return (void *) __glutCurrentWindow->fdisplay; + return __glutCurrentWindow->fdisplay; case GLUT_FCB_RESHAPE: - return (void *) __glutCurrentWindow->freshape; + return __glutCurrentWindow->freshape; case GLUT_FCB_MOUSE: - return (void *) __glutCurrentWindow->fmouse; + return __glutCurrentWindow->fmouse; case GLUT_FCB_MOTION: - return (void *) __glutCurrentWindow->fmotion; + return __glutCurrentWindow->fmotion; case GLUT_FCB_PASSIVE: - return (void *) __glutCurrentWindow->fpassive; + return __glutCurrentWindow->fpassive; case GLUT_FCB_ENTRY: - return (void *) __glutCurrentWindow->fentry; + return __glutCurrentWindow->fentry; case GLUT_FCB_KEYBOARD: - return (void *) __glutCurrentWindow->fkeyboard; + return __glutCurrentWindow->fkeyboard; case GLUT_FCB_KEYBOARD_UP: - return (void *) __glutCurrentWindow->fkeyboardUp; + return __glutCurrentWindow->fkeyboardUp; case GLUT_FCB_WINDOW_STATUS: - return (void *) __glutCurrentWindow->fwindowStatus; + return __glutCurrentWindow->fwindowStatus; case GLUT_FCB_VISIBILITY: - return (void *) __glutCurrentWindow->fvisibility; + return __glutCurrentWindow->fvisibility; case GLUT_FCB_SPECIAL: - return (void *) __glutCurrentWindow->fspecial; + return __glutCurrentWindow->fspecial; case GLUT_FCB_SPECIAL_UP: - return (void *) __glutCurrentWindow->fspecialUp; + return __glutCurrentWindow->fspecialUp; case GLUT_FCB_BUTTON_BOX: - return (void *) __glutCurrentWindow->fbuttonBox; + return __glutCurrentWindow->fbuttonBox; case GLUT_FCB_DIALS: - return (void *) __glutCurrentWindow->fdials; + return __glutCurrentWindow->fdials; case GLUT_FCB_SPACE_MOTION: - return (void *) __glutCurrentWindow->fspaceMotion; + return __glutCurrentWindow->fspaceMotion; case GLUT_FCB_SPACE_ROTATE: - return (void *) __glutCurrentWindow->fspaceRotate; + return __glutCurrentWindow->fspaceRotate; case GLUT_FCB_SPACE_BUTTON: - return (void *) __glutCurrentWindow->fspaceButton; + return __glutCurrentWindow->fspaceButton; case GLUT_FCB_TABLET_MOTION: - return (void *) __glutCurrentWindow->ftabletMotion; + return __glutCurrentWindow->ftabletMotion; case GLUT_FCB_TABLET_BUTTON: - return (void *) __glutCurrentWindow->ftabletButton; + return __glutCurrentWindow->ftabletButton; case GLUT_FCB_JOYSTICK: #ifdef _WIN32 - return (void *) __glutCurrentWindow->fjoystick; + return __glutCurrentWindow->fjoystick; #else return NULL; #endif case GLUT_FCB_OVERLAY_DISPLAY: - return (void *) __glutCurrentWindow->overlay->fdisplay; + return __glutCurrentWindow->overlay->fdisplay; case GLUT_FCB_SELECT: - return (void *) __glutCurrentMenu->fselect; + return __glutCurrentMenu->fselect; case GLUT_FCB_TIMER: - return (void *) __glutTimerList->ffunc; + return __glutTimerList ? __glutTimerList->ffunc : NULL; default: return NULL; } diff --git a/src/glw/glw.pc.in b/src/glw/glw.pc.in index 951e2dc2af5..9c2682fbf34 100644 --- a/src/glw/glw.pc.in +++ b/src/glw/glw.pc.in @@ -7,5 +7,5 @@ Name: glw Description: Mesa OpenGL widget library Requires: gl Version: @VERSION@ -Libs: -L${libdir} -lGLU +Libs: -L${libdir} -lGLw Cflags: -I${includedir} diff --git a/src/mesa/Makefile b/src/mesa/Makefile index eea8eb9bde0..d0c19f52aa9 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -65,7 +65,7 @@ linux-solo: depend subdirs libmesa.a # Stand-alone Mesa libGL, no built-in drivers (DirectFB) libgl-core: $(CORE_OBJECTS) - @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS) \ + @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(CORE_OBJECTS) \ $(GL_LIB_DEPS) diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index adf9aafe596..e9b364e14bc 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -112,6 +112,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->DeleteTexture = _mesa_delete_texture_object; driver->NewTextureImage = _mesa_new_texture_image; driver->FreeTexImageData = _mesa_free_texture_image_data; + driver->MapTexture = NULL; + driver->UnmapTexture = NULL; driver->TextureMemCpy = _mesa_memcpy; driver->IsTextureResident = NULL; driver->PrioritizeTexture = NULL; diff --git a/src/mesa/drivers/dri/i915tex/i830_vtbl.c b/src/mesa/drivers/dri/i915tex/i830_vtbl.c index 5555b74668d..e76e2e77dd9 100644 --- a/src/mesa/drivers/dri/i915tex/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915tex/i830_vtbl.c @@ -378,9 +378,15 @@ do { \ } while (0) static GLuint +get_dirty(struct i830_hw_state *state) +{ + return state->active & ~state->emitted; +} + +static GLuint get_state_size(struct i830_hw_state *state) { - GLuint dirty = state->active & ~state->emitted; + GLuint dirty = get_dirty(state); GLuint sz = 0; GLuint i; @@ -411,7 +417,7 @@ get_state_size(struct i830_hw_state *state) /* Push the state into the sarea and/or texture memory. */ static void -i830_emit_state(struct intel_context *intel) +i830_do_emit_state(struct intel_context *intel) { struct i830_context *i830 = i830_context(&intel->ctx); struct i830_hw_state *state = i830->current; @@ -428,10 +434,32 @@ i830_emit_state(struct intel_context *intel) */ intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0); + /* Workaround. There are cases I haven't been able to track down + * where we aren't emitting a full state at the start of a new + * batchbuffer. This code spots that we are on a new batchbuffer + * and forces a full state emit no matter what. + * + * In the normal case state->emitted is already zero, this code is + * another set of checks to make sure it really is. + */ + if (intel->batch->id != intel->last_state_batch_id || + intel->batch->map == intel->batch->ptr) + { + state->emitted = 0; + intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0); + } + /* Do this here as we may have flushed the batchbuffer above, * causing more state to be dirty! */ - dirty = state->active & ~state->emitted; + dirty = get_dirty(state); + state->emitted |= dirty; + assert(get_dirty(state) == 0); + + if (intel->batch->id != intel->last_state_batch_id) { + assert(dirty & I830_UPLOAD_CTX); + intel->last_state_batch_id = intel->batch->id; + } if (dirty & I830_UPLOAD_INVARIENT) { DBG("I830_UPLOAD_INVARIENT:\n"); @@ -513,7 +541,30 @@ i830_emit_state(struct intel_context *intel) } } - state->emitted |= dirty; + intel->batch->dirty_state &= ~dirty; + assert(get_dirty(state) == 0); +} + +static void +i830_emit_state(struct intel_context *intel) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + + i830_do_emit_state( intel ); + + /* Second chance - catch batchbuffer wrap in the middle of state + * emit. This shouldn't happen but it has been observed in + * testing. + */ + if (get_dirty( i830->current )) { + /* Force a full re-emit if this happens. + */ + i830->current->emitted = 0; + i830_do_emit_state( intel ); + } + + assert(get_dirty(i830->current) == 0); + assert((intel->batch->dirty_state & (1<<1)) == 0); } static void @@ -650,8 +701,7 @@ i830_assert_not_dirty( struct intel_context *intel ) { struct i830_context *i830 = i830_context(&intel->ctx); struct i830_hw_state *state = i830->current; - GLuint dirty = state->active & ~state->emitted; - assert(!dirty); + assert(!get_dirty(state)); } diff --git a/src/mesa/drivers/dri/i915tex/i915_vtbl.c b/src/mesa/drivers/dri/i915tex/i915_vtbl.c index e911fc40084..1b055f66d38 100644 --- a/src/mesa/drivers/dri/i915tex/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915tex/i915_vtbl.c @@ -198,7 +198,7 @@ i915_emit_invarient_state(struct intel_context *intel) /* Need to initialize this to zero. */ - OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (1)); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0)); OUT_BATCH(0); /* XXX: Use this */ @@ -216,6 +216,7 @@ i915_emit_invarient_state(struct intel_context *intel) /* Don't support twosided stencil yet */ OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); + OUT_BATCH(0); ADVANCE_BATCH(); } @@ -247,6 +248,9 @@ get_state_size(struct i915_hw_state *state) GLuint i; GLuint sz = 0; + if (dirty & I915_UPLOAD_INVARIENT) + sz += 30 * 4; + if (dirty & I915_UPLOAD_CTX) sz += sizeof(state->Ctx); @@ -281,7 +285,7 @@ get_state_size(struct i915_hw_state *state) /* Push the state into the sarea and/or texture memory. */ static void -i915_emit_state(struct intel_context *intel) +i915_do_emit_state(struct intel_context *intel) { struct i915_context *i915 = i915_context(&intel->ctx); struct i915_hw_state *state = i915->current; @@ -298,10 +302,33 @@ i915_emit_state(struct intel_context *intel) */ intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0); + + /* Workaround. There are cases I haven't been able to track down + * where we aren't emitting a full state at the start of a new + * batchbuffer. This code spots that we are on a new batchbuffer + * and forces a full state emit no matter what. + * + * In the normal case state->emitted is already zero, this code is + * another set of checks to make sure it really is. + */ + if (intel->batch->id != intel->last_state_batch_id || + intel->batch->map == intel->batch->ptr) + { + state->emitted = 0; + intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0); + } + /* Do this here as we may have flushed the batchbuffer above, * causing more state to be dirty! */ dirty = get_dirty(state); + state->emitted |= dirty; + assert(get_dirty(state) == 0); + + if (intel->batch->id != intel->last_state_batch_id) { + assert(dirty & I915_UPLOAD_CTX); + intel->last_state_batch_id = intel->batch->id; + } if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty); @@ -424,7 +451,29 @@ i915_emit_state(struct intel_context *intel) i915_disassemble_program(state->Program, state->ProgramSize); } - state->emitted |= dirty; + intel->batch->dirty_state &= ~dirty; +} + +static void +i915_emit_state(struct intel_context *intel) +{ + struct i915_context *i915 = i915_context(&intel->ctx); + + i915_do_emit_state( intel ); + + /* Second chance - catch batchbuffer wrap in the middle of state + * emit. This shouldn't happen but it has been observed in + * testing. + */ + if (get_dirty( i915->current )) { + /* Force a full re-emit if this happens. + */ + i915->current->emitted = 0; + i915_do_emit_state( intel ); + } + + assert(get_dirty(i915->current) == 0); + assert((intel->batch->dirty_state & (1<<1)) == 0); } static void diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c index c92b83bcb3a..d7079a2851c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c @@ -118,6 +118,8 @@ intel_batchbuffer_reset(struct intel_batchbuffer *batch) batch->map = driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, 0); batch->ptr = batch->map; + batch->dirty_state = ~0; + batch->id = batch->intel->intelScreen->batch_id++; } /*====================================================================== diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h index 59261f72741..76e5b3043cf 100644 --- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h @@ -38,6 +38,9 @@ struct intel_batchbuffer struct buffer_reloc reloc[MAX_RELOCS]; GLuint nr_relocs; GLuint size; + + GLuint dirty_state; + GLuint id; }; struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context diff --git a/src/mesa/drivers/dri/i915tex/intel_blit.c b/src/mesa/drivers/dri/i915tex/intel_blit.c index a0601515c16..eef94c7fcc4 100644 --- a/src/mesa/drivers/dri/i915tex/intel_blit.c +++ b/src/mesa/drivers/dri/i915tex/intel_blit.c @@ -112,8 +112,8 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, for (i = 0; i < nbox; i++, pbox++) { drm_clip_rect_t box; - if (pbox->x1 > pbox->x2 || - pbox->y1 > pbox->y2 || + if (pbox->x1 >= pbox->x2 || + pbox->y1 >= pbox->y2 || pbox->x2 > intelScreen->width || pbox->y2 > intelScreen->height) continue; @@ -129,19 +129,22 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, if (rect->y2 < box.y2) box.y2 = rect->y2; - if (box.x1 > box.x2 || box.y1 > box.y2) + if (box.x1 >= box.x2 || box.y1 >= box.y2) continue; } + assert(box.x1 < box.x2); + assert(box.y1 < box.y2); + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); OUT_BATCH(CMD); OUT_BATCH(BR13); - OUT_BATCH((pbox->y1 << 16) | pbox->x1); - OUT_BATCH((pbox->y2 << 16) | pbox->x2); + OUT_BATCH((box.y1 << 16) | box.x1); + OUT_BATCH((box.y2 << 16) | box.x2); OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0); - OUT_BATCH((pbox->y1 << 16) | pbox->x1); + OUT_BATCH((box.y1 << 16) | box.x1); OUT_BATCH(BR13 & 0xffff); OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0); @@ -152,7 +155,8 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, if (intel->first_swap_fence) driFenceUnReference(intel->first_swap_fence); intel->first_swap_fence = intel_batchbuffer_flush(intel->batch); - driFenceReference(intel->first_swap_fence); + if (intel->first_swap_fence) + driFenceReference(intel->first_swap_fence); } UNLOCK_HARDWARE(intel); @@ -193,6 +197,8 @@ intelEmitFillBlit(struct intel_context *intel, DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h); + assert(w > 0); + assert(h > 0); BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); OUT_BATCH(CMD); @@ -280,10 +286,11 @@ intelEmitCopyBlit(struct intel_context *intel, return; } - if (dst_y2 < dst_y || dst_x2 < dst_x) { + if (dst_y2 <= dst_y || dst_x2 <= dst_x) { return; } + /* Initial y values don't seem to work with negative pitches. If * we adjust the offsets manually (below), it seems to work fine. * @@ -292,6 +299,9 @@ intelEmitCopyBlit(struct intel_context *intel, * the wrong result. */ if (dst_pitch > 0 && src_pitch > 0) { + assert(dst_x < dst_x2); + assert(dst_y < dst_y2); + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); OUT_BATCH(CMD); OUT_BATCH(BR13); @@ -306,6 +316,9 @@ intelEmitCopyBlit(struct intel_context *intel, ADVANCE_BATCH(); } else { + assert(dst_x < dst_x2); + assert(h > 0); + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); OUT_BATCH(CMD); OUT_BATCH(BR13); @@ -480,6 +493,9 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask) */ intel_wait_flips(intel, INTEL_BATCH_NO_CLIPRECTS); + assert(b.x1 < b.x2); + assert(b.y1 < b.y2); + BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); OUT_BATCH(CMD); OUT_BATCH(BR13); diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c index 78fb720b6b9..6778fdf4339 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.c +++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c @@ -714,7 +714,8 @@ intel_wait_flips(struct intel_context *intel, GLuint batch_flags) BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT : BUFFER_BACK_LEFT); - if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) { + if (intel_fb->Base.Name == 0 && intel_rb && + intel_rb->pf_pending == intel_fb->pf_seq) { GLint pf_pipes = intel_fb->pf_pipes; BATCH_LOCALS; @@ -1019,16 +1020,11 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) /* * How many color buffers are we drawing into? */ - if (fb->_NumColorDrawBuffers[0] != 1 -#if 0 - /* XXX FBO temporary - always use software rendering */ - || 1 -#endif - ) { + if (fb->_NumColorDrawBuffers[0] != 1) { /* writing to 0 or 2 or 4 color buffers */ /*_mesa_debug(ctx, "Software rendering\n");*/ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); - front = 1; /* might not have back color buffer */ + colorRegion = NULL; } else { /* draw to exactly one color buffer */ @@ -1037,30 +1033,30 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { front = 1; } - } - /* - * Get the intel_renderbuffer for the colorbuffer we're drawing into. - * And set up cliprects. - */ - if (fb->Name == 0) { - /* drawing to window system buffer */ - if (front) { - intelSetFrontClipRects(intel); - colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); + /* + * Get the intel_renderbuffer for the colorbuffer we're drawing into. + * And set up cliprects. + */ + if (fb->Name == 0) { + /* drawing to window system buffer */ + if (front) { + intelSetFrontClipRects(intel); + colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); + } + else { + intelSetBackClipRects(intel); + colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT); + } } else { - intelSetBackClipRects(intel); - colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT); + /* drawing to user-created FBO */ + struct intel_renderbuffer *irb; + intelSetRenderbufferClipRects(intel); + irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]); + colorRegion = (irb && irb->region) ? irb->region : NULL; } } - else { - /* drawing to user-created FBO */ - struct intel_renderbuffer *irb; - intelSetRenderbufferClipRects(intel); - irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]); - colorRegion = (irb && irb->region) ? irb->region : NULL; - } /* Update culling direction which changes depending on the * orientation of the buffer: diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c index 40ea7564126..722ef28cdcb 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ b/src/mesa/drivers/dri/i915tex/intel_context.c @@ -315,7 +315,7 @@ intelFinish(GLcontext * ctx) intelFlush(ctx); if (intel->batch->last_fence) { driFenceFinish(intel->batch->last_fence, - 0, GL_FALSE); + DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE); driFenceUnReference(intel->batch->last_fence); intel->batch->last_fence = NULL; } diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h index 5fc8eb3e382..6f893bd70b2 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.h +++ b/src/mesa/drivers/dri/i915tex/intel_context.h @@ -189,6 +189,7 @@ struct intel_context struct _DriFenceObject *first_swap_fence; struct intel_batchbuffer *batch; + GLuint last_state_batch_id; struct { diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.h b/src/mesa/drivers/dri/i915tex/intel_screen.h index bac43aadddf..760a1eb7f33 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.h +++ b/src/mesa/drivers/dri/i915tex/intel_screen.h @@ -95,6 +95,7 @@ typedef struct struct _DriBufferPool *regionPool; struct _DriBufferPool *staticPool; unsigned int maxBatchSize; + unsigned batch_id; GLboolean havePools; } intelScreenPrivate; diff --git a/src/mesa/drivers/dri/i915tex/intel_tris.c b/src/mesa/drivers/dri/i915tex/intel_tris.c index 5fe3d4561fc..06dd505e93e 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tris.c +++ b/src/mesa/drivers/dri/i915tex/intel_tris.c @@ -111,6 +111,9 @@ intelStartInlinePrimitive(struct intel_context *intel, BEGIN_BATCH(2, batch_flags); OUT_BATCH(0); + assert(intel->batch->id == intel->last_state_batch_id); + assert((intel->batch->dirty_state & (1<<1)) == 0); + intel->prim.start_ptr = intel->batch->ptr; intel->prim.primitive = prim; intel->prim.flush = intel_flush_inline_primitive; diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c index fd605159727..80bd5763da0 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_emit.c +++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c @@ -777,6 +777,7 @@ static void emit_kil( struct brw_wm_compile *c, brw_push_insn_state(p); brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], brw_imm_f(0)); brw_set_predicate_control_flag_value(p, 0xff); + brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_AND(p, r0uw, brw_flag_reg(), r0uw); brw_pop_insn_state(p); } diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index af5092bb972..d12c3bc664c 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -72,7 +72,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define _INVALID(f) \ [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 } #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \ - && (tx_table_le[f].format != 0xffffffff) ) + && (tx_table_be[f].format != 0xffffffff) ) struct tx_table { GLuint format, filter; @@ -165,12 +165,15 @@ static void r200SetTexImages( r200ContextPtr rmesa, */ if ( !t->image_override ) { if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { + const struct tx_table *table = _mesa_little_endian() ? tx_table_le : + tx_table_be; + t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK | R200_TXFORMAT_ALPHA_IN_MAP); t->pp_txfilter &= ~R200_YUV_TO_RGB; - t->pp_txformat |= tx_table_le[ baseImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= tx_table_le[ baseImage->TexFormat->MesaFormat ].filter; + t->pp_txformat |= table[ baseImage->TexFormat->MesaFormat ].format; + t->pp_txfilter |= table[ baseImage->TexFormat->MesaFormat ].filter; } else { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index 682cf3a5ee5..e5d48d40ed1 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -702,8 +702,11 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->depthPitch = dri_priv->depthPitch; /* Check if ddx has set up a surface reg to cover depth buffer */ - screen->depthHasSurface = ((sPriv->ddxMajor > 4) && - (screen->chip_flags & RADEON_CHIPSET_TCL)); + screen->depthHasSurface = (sPriv->ddxMajor > 4) || + /* these chips don't use tiled z without hyperz. So always pretend + we have set up a surface which will cause linear reads/writes */ + ((screen->chip_family & RADEON_CLASS_R100) && + !(screen->chip_flags & RADEON_CHIPSET_TCL)); if ( dri_priv->textureSize == 0 ) { screen->texOffset[RADEON_LOCAL_TEX_HEAP] = screen->gart_texture_offset; diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c index dad3dc11604..04e34978361 100644 --- a/src/mesa/drivers/windows/gdi/wgl.c +++ b/src/mesa/drivers/windows/gdi/wgl.c @@ -55,7 +55,7 @@ #include <windows.h> #endif - +#include "config.h" #include "glapi.h" #include "GL/wmesa.h" /* protos for wmesa* functions */ @@ -70,10 +70,12 @@ struct __pixelformat__ GLboolean doubleBuffered; }; + + /* These are the PFD's supported by this driver. */ struct __pixelformat__ pfd[] = { -#if 0 +#if 0 /* Double Buffer, alpha */ { { @@ -87,7 +89,7 @@ struct __pixelformat__ pfd[] = 8, 16, 8, 24, 0, 0, 0, 0, 0, - 16, 8, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, 0, 0, 0, 0, 0, 0 }, @@ -106,13 +108,13 @@ struct __pixelformat__ pfd[] = 8, 16, 8, 24, 0, 0, 0, 0, 0, - 16, 8, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, 0, 0, 0, 0, 0, 0 }, GL_FALSE }, -#endif +#endif /* Double Buffer, no alpha */ { { @@ -126,7 +128,7 @@ struct __pixelformat__ pfd[] = 8, 16, 0, 0, 0, 0, 0, 0, 0, - 16, 8, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, 0, 0, 0, 0, 0, 0 }, @@ -145,7 +147,7 @@ struct __pixelformat__ pfd[] = 8, 16, 0, 0, 0, 0, 0, 0, 0, - 16, 8, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, 0, 0, 0, 0, 0, 0 }, diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index c1d26a31a45..86c26635c7b 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -1533,5 +1533,6 @@ void gl_dispatch_stub_749(void){} void gl_dispatch_stub_769(void){} void gl_dispatch_stub_770(void){} void gl_dispatch_stub_771(void){} +void gl_dispatch_stub_772(void){} #endif diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 24c25670740..0d9c981d62b 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -209,7 +209,7 @@ /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_ATTRIBS 16 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0 +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 754b1a7d823..b599638c771 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -977,7 +977,6 @@ init_attrib_groups(GLcontext *ctx) /* Miscellaneous */ ctx->NewState = _NEW_ALL; ctx->ErrorValue = (GLenum) GL_NO_ERROR; - ctx->_Facing = 0; return GL_TRUE; } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 88f33943b31..bb47cd4dc20 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -493,6 +493,11 @@ struct dd_function_table { */ void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage ); + /** Map texture image data into user space */ + void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + /** Unmap texture images from user space */ + void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + /** * Note: no context argument. This function doesn't initially look * like it belongs here, except that the driver is the only entity diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 1c6167b7994..0c2bf8ceaa5 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.0.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -364,12 +364,12 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_LIGHTING: if (ctx->Light.Enabled == state) return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Enabled = state; if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; else ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Enabled = state; break; case GL_LINE_SMOOTH: if (ctx->Line.SmoothFlag == state) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d00f2efc716..96c3515dd2c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -7,7 +7,7 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -1063,7 +1063,7 @@ struct gl_point_attrib { GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ GLfloat Size; /**< User-specified point size */ - GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */ + GLfloat _Size; /**< Size clamped to user limits */ GLfloat Params[3]; /**< GL_EXT_point_parameters */ GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ GLfloat Threshold; /**< GL_EXT_point_parameters */ @@ -3032,12 +3032,6 @@ struct __GLcontextRec struct gl_list_extensions ListExt; /**< driver dlist extensions */ - - GLuint _Facing; /**< This is a hack for 2-sided stencil test. - * - * We don't have a better way to communicate this value from - * swrast_setup to swrast. */ - /** \name For debugging/development only */ /*@{*/ GLboolean FirstTimeCurrent; diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 8825bb18192..5fa905ffc6e 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 7.0.1 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -57,6 +57,7 @@ _mesa_PointSize( GLfloat size ) FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.Size = size; + /* _Size is only used for non-attenuated path */ ctx->Point._Size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize); @@ -150,6 +151,10 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params) return; FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.MinSize = params[0]; + /* re-clamp _Size */ + ctx->Point._Size = CLAMP(ctx->Point.Size, + ctx->Point.MinSize, + ctx->Point.MaxSize); } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -168,6 +173,10 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params) return; FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.MaxSize = params[0]; + /* re-clamp _Size */ + ctx->Point._Size = CLAMP(ctx->Point.Size, + ctx->Point.MinSize, + ctx->Point.MaxSize); } else { _mesa_error(ctx, GL_INVALID_ENUM, diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 2d3c68bca99..5e2747a0ecd 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0.2 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,8 +30,8 @@ /* Mesa version */ #define MESA_MAJOR 7 #define MESA_MINOR 0 -#define MESA_PATCH 2 -#define MESA_VERSION_STRING "7.0.2" +#define MESA_PATCH 3 +#define MESA_VERSION_STRING "7.0.3" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 6a87a1779e7..e7875242821 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1759,7 +1759,7 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst, { GLint idx; GLuint err = 0; - gl_state_index state_tokens[STATE_LENGTH]; + gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0}; GLfloat const_values[4]; switch (*(*inst)++) { diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 9faf9d86134..f4a12af3e4e 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -46,9 +46,6 @@ #include "slang_library_noise.h" -/* See comments below for info about this */ -#define LAMBDA_ZERO 1 - /* debug predicate */ #define DEBUG_PROG 0 @@ -303,6 +300,36 @@ fetch_vector1(const struct prog_src_register *source, /** + * Fetch texel from texture. Use partial derivatives when possible. + */ +static INLINE void +fetch_texel(GLcontext *ctx, + const struct gl_program_machine *machine, + const struct prog_instruction *inst, + const GLfloat texcoord[4], GLfloat lodBias, + GLfloat color[4]) +{ + /* Note: we only have the right derivatives for fragment input attribs. + */ + if (machine->NumDeriv > 0 && + inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) { + /* simple texture fetch for which we should have derivatives */ + GLuint attr = inst->SrcReg[0].Index; + machine->FetchTexelDeriv(ctx, texcoord, + machine->DerivX[attr], + machine->DerivY[attr], + lodBias, + inst->TexSrcUnit, color); + } + else { + machine->FetchTexelLod(ctx, texcoord, lodBias, + inst->TexSrcUnit, color); + } +} + + +/** * Test value against zero and return GT, LT, EQ or UN if NaN. */ static INLINE GLuint @@ -1306,33 +1333,18 @@ _mesa_execute_program(GLcontext * ctx, } break; case OPCODE_TEX: /* Both ARB and NV frag prog */ - /* Texel lookup */ + /* Simple texel lookup */ { - /* Note: only use the precomputed lambda value when we're - * sampling texture unit [K] with texcoord[K]. - * Otherwise, the lambda value may have no relation to the - * instruction's texcoord or texture image. Using the wrong - * lambda is usually bad news. - * The rest of the time, just use zero (until we get a more - * sophisticated way of computing lambda). - */ - GLfloat coord[4], color[4], lambda; -#if 0 - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) - lambda = span->array->lambda[inst->TexSrcUnit][column]; - else -#endif - lambda = 0.0; - fetch_vector4(&inst->SrcReg[0], machine, coord); - machine->FetchTexelLod(ctx, coord, lambda, inst->TexSrcUnit, - color); + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + if (DEBUG_PROG) { - printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g], " - "lod %f\n", + printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n", color[0], color[1], color[2], color[3], inst->TexSrcUnit, - coord[0], coord[1], coord[2], coord[3], lambda); + texcoord[0], texcoord[1], texcoord[2], texcoord[3]); } store_vector4(inst, machine, color); } @@ -1342,21 +1354,18 @@ _mesa_execute_program(GLcontext * ctx, { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[inst->TexSrcUnit]; - GLfloat coord[4], color[4], lambda, bias; -#if 0 - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) - lambda = span->array->lambda[inst->TexSrcUnit][column]; - else -#endif - lambda = 0.0; - fetch_vector4(&inst->SrcReg[0], machine, coord); - /* coord[3] is the bias to add to lambda */ - bias = texUnit->LodBias + coord[3]; - if (texUnit->_Current) - bias += texUnit->_Current->LodBias; - machine->FetchTexelLod(ctx, coord, lambda + bias, - inst->TexSrcUnit, color); + GLfloat texcoord[4], color[4], lodBias; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + /* texcoord[3] is the bias to add to lambda */ + lodBias = texUnit->LodBias + texcoord[3]; + if (texUnit->_Current) { + lodBias += texUnit->_Current->LodBias; + } + + fetch_texel(ctx, machine, inst, texcoord, lodBias, color); + store_vector4(inst, machine, color); } break; @@ -1368,6 +1377,7 @@ _mesa_execute_program(GLcontext * ctx, fetch_vector4(&inst->SrcReg[1], machine, dtdx); fetch_vector4(&inst->SrcReg[2], machine, dtdy); machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, + 0.0, /* lodBias */ inst->TexSrcUnit, color); store_vector4(inst, machine, color); } @@ -1375,14 +1385,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_TXP: /* GL_ARB_fragment_program only */ /* Texture lookup w/ projective divide */ { - GLfloat texcoord[4], color[4], lambda; -#if 0 - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) - lambda = span->array->lambda[inst->TexSrcUnit][column]; - else -#endif - lambda = 0.0; + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); /* Not so sure about this test - if texcoord[3] is * zero, we'd probably be fine except for an ASSERT in @@ -1393,22 +1397,19 @@ _mesa_execute_program(GLcontext * ctx, texcoord[1] /= texcoord[3]; texcoord[2] /= texcoord[3]; } - machine->FetchTexelLod(ctx, texcoord, lambda, - inst->TexSrcUnit, color); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + store_vector4(inst, machine, color); } break; case OPCODE_TXP_NV: /* GL_NV_fragment_program only */ - /* Texture lookup w/ projective divide */ + /* Texture lookup w/ projective divide, as above, but do not + * do the divide by w if sampling from a cube map. + */ { - GLfloat texcoord[4], color[4], lambda; -#if 0 - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) - lambda = span->array->lambda[inst->TexSrcUnit][column]; - else -#endif - lambda = 0.0; + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX && texcoord[3] != 0.0) { @@ -1416,8 +1417,9 @@ _mesa_execute_program(GLcontext * ctx, texcoord[1] /= texcoord[3]; texcoord[2] /= texcoord[3]; } - machine->FetchTexelLod(ctx, texcoord, lambda, - inst->TexSrcUnit, color); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + store_vector4(inst, machine, color); } break; diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h index be29eceedaa..3ea0ba1565c 100644 --- a/src/mesa/shader/prog_execute.h +++ b/src/mesa/shader/prog_execute.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -32,6 +32,7 @@ typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4], typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4], const GLfloat texdx[4], const GLfloat texdy[4], + GLfloat lodBias, GLuint unit, GLfloat color[4]); diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 9e3d3fecf22..46d30872e4f 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -384,7 +384,7 @@ sizeof_state_reference(const GLint *stateTokens) * PARAM ambient = state.material.front.ambient; * * \param paramList the parameter list - * \param state an array of 6 (STATE_LENGTH) state tokens + * \param stateTokens an array of 5 (STATE_LENGTH) state tokens * \return index of the new parameter. */ GLint diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index d37d7fb9bf4..aa1e6e1269d 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -824,3 +824,94 @@ _mesa_load_state_parameters(GLcontext *ctx, } } + +/** + * Copy the 16 elements of a matrix into four consecutive program + * registers starting at 'pos'. + */ +static void +load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) +{ + GLuint i; + for (i = 0; i < 4; i++) { + registers[pos + i][0] = mat[0 + i]; + registers[pos + i][1] = mat[4 + i]; + registers[pos + i][2] = mat[8 + i]; + registers[pos + i][3] = mat[12 + i]; + } +} + + +/** + * As above, but transpose the matrix. + */ +static void +load_transpose_matrix(GLfloat registers[][4], GLuint pos, + const GLfloat mat[16]) +{ + MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat)); +} + + +/** + * Load current vertex program's parameter registers with tracked + * matrices (if NV program). This only needs to be done per + * glBegin/glEnd, not per-vertex. + */ +void +_mesa_load_tracked_matrices(GLcontext *ctx) +{ + GLuint i; + + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { + /* point 'mat' at source matrix */ + GLmatrix *mat; + if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { + mat = ctx->ModelviewMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { + mat = ctx->ProjectionMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { + mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { + mat = ctx->ColorMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { + /* XXX verify the combined matrix is up to date */ + mat = &ctx->_ModelProjectMatrix; + } + else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && + ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { + GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; + ASSERT(n < MAX_PROGRAM_MATRICES); + mat = ctx->ProgramMatrixStack[n].Top; + } + else { + /* no matrix is tracked, but we leave the register values as-is */ + assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); + continue; + } + + /* load the matrix values into sequential registers */ + if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else { + assert(ctx->VertexProgram.TrackMatrixTransform[i] + == GL_INVERSE_TRANSPOSE_NV); + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + } +} diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 3281a4a2a0f..22bb8e07ad1 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -126,4 +126,8 @@ extern const char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); +extern void +_mesa_load_tracked_matrices(GLcontext *ctx); + + #endif /* PROG_STATEVARS_H */ diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 6ee0fd33b6a..7351f263c93 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -250,7 +250,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_FrontLightModelProduct") == 0) { - if (strcmp(field, "ambient") == 0) { + if (strcmp(field, "sceneColor") == 0) { tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; tokens[1] = 0; } @@ -259,7 +259,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_BackLightModelProduct") == 0) { - if (strcmp(field, "ambient") == 0) { + if (strcmp(field, "sceneColor") == 0) { tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; tokens[1] = 1; } @@ -397,6 +397,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, * var.field * var[i].field * var[i][j] + * + * \return -1 upon error, else position in paramList of the state var/data */ GLint _slang_alloc_statevar(slang_ir_node *n, @@ -414,9 +416,13 @@ _slang_alloc_statevar(slang_ir_node *n, if (n->Opcode == IR_ELEMENT) { /* XXX can only handle constant indexes for now */ - assert(n->Children[1]->Opcode == IR_FLOAT); - index1 = (GLint) n->Children[1]->Value[0]; - n = n->Children[0]; + if (n->Children[1]->Opcode == IR_FLOAT) { + index1 = (GLint) n->Children[1]->Value[0]; + n = n->Children[0]; + } + else { + return -1; + } } if (n->Opcode == IR_ELEMENT) { diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 675dd831805..ef9c0ab3f9a 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -2344,7 +2344,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) return n; } else if ( ti.spec.type == SLANG_SPEC_FLOAT - || ti.spec.type == SLANG_SPEC_INT) { + || ti.spec.type == SLANG_SPEC_INT + || ti.spec.type == SLANG_SPEC_BOOL) { const GLuint rows = 1; slang_swizzle swz; slang_ir_node *n; diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index fe13f2865cd..9947544a085 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * @@ -859,12 +859,18 @@ emit_return(slang_emit_info *emitInfo, slang_ir_node *n) static struct prog_instruction * emit_kill(slang_emit_info *emitInfo) { + struct gl_fragment_program *fp; struct prog_instruction *inst; /* NV-KILL - discard fragment depending on condition code. * Note that ARB-KILL depends on sign of vector operand. */ inst = new_instruction(emitInfo, OPCODE_KIL_NV); inst->DstReg.CondMask = COND_TR; /* always branch */ + + assert(emitInfo->prog->Target == GL_FRAGMENT_PROGRAM_ARB); + fp = (struct gl_fragment_program *) emitInfo->prog; + fp->UsesKill = GL_TRUE; + return inst; } @@ -1486,6 +1492,10 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) { if (n->Store->File == PROGRAM_STATE_VAR) { n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); + if (n->Store->Index < 0) { + slang_info_log_error(emitInfo->log, "Error parsing state variable"); + return NULL; + } } else { GLint offset = n->FieldOffset / 4; diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 80cec0b31d4..074ffe8c9b1 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -141,6 +141,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) return; INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE); + line.span.facing = swrast->PointLineFacing; line.xAdj = line.dx / line.len * line.halfWidth; line.yAdj = line.dy / line.len * line.halfWidth; diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index 4162ed68532..b26f21f5db0 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -78,7 +78,7 @@ GLfloat texWidth[FRAG_ATTRIB_MAX]; GLfloat texHeight[FRAG_ATTRIB_MAX]; #endif - GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign; + GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign; (void) swrast; @@ -116,6 +116,7 @@ majDx = vMax->win[0] - vMin->win[0]; majDy = vMax->win[1] - vMin->win[1]; + /* front/back-face determination and cullling */ { const GLfloat botDx = vMid->win[0] - vMin->win[0]; const GLfloat botDy = vMid->win[1] - vMin->win[1]; @@ -124,6 +125,8 @@ if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area)) return; ltor = (GLboolean) (area < 0.0F); + + span.facing = area * swrast->_BackfaceSign > 0.0F; } /* Plane equation setup: @@ -336,7 +339,7 @@ } /* skip fragments with zero coverage */ - while (startX >= 0) { + while (startX > 0) { coverage = compute_coveragef(pMin, pMax, pMid, startX, iy); if (coverage > 0.0F) break; @@ -350,6 +353,7 @@ /* (cx,cy) = center of fragment */ const GLfloat cx = ix + 0.5F, cy = iy + 0.5F; SWspanarrays *array = span.array; + ASSERT(ix >= 0); #ifdef DO_INDEX array->coverage[ix] = (GLfloat) compute_coveragei(pMin, pMax, pMid, ix, iy); #else diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 2f25edbd811..9b9b73fee14 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -117,8 +117,8 @@ _swrast_update_rasterflags( GLcontext *ctx ) /** - * Examine polycon culls tate to compute the _BackfaceSign field. - * _BackfaceSign will be 0 if no culling, -1 if culling back-faces, + * Examine polycon culls tate to compute the _BackfaceCullSign field. + * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, * and 1 if culling front-faces. The Polygon FrontFace state also * factors in. */ @@ -128,31 +128,32 @@ _swrast_update_polygon( GLcontext *ctx ) GLfloat backface_sign; if (ctx->Polygon.CullFlag) { - backface_sign = 1.0; switch (ctx->Polygon.CullFaceMode) { case GL_BACK: - if (ctx->Polygon.FrontFace == GL_CCW) - backface_sign = -1.0; + backface_sign = -1.0; break; case GL_FRONT: - if (ctx->Polygon.FrontFace != GL_CCW) - backface_sign = -1.0; + backface_sign = 1.0; break; case GL_FRONT_AND_BACK: /* fallthrough */ default: backface_sign = 0.0; - break; } } else { backface_sign = 0.0; } - SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign; + SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; + + /* This is for front/back-face determination, but not for culling */ + SWRAST_CONTEXT(ctx)->_BackfaceSign + = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0; } + /** * Update the _PreferPixelFog field to indicate if we need to compute * fog blend factors (from the fog coords) per-fragment. @@ -721,6 +722,12 @@ _swrast_ResetLineStipple( GLcontext *ctx ) } void +_swrast_SetFacing(GLcontext *ctx, GLuint facing) +{ + SWRAST_CONTEXT(ctx)->PointLineFacing = facing; +} + +void _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ) { if (SWRAST_DEBUG) { diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index c8333b8e0a1..58841ad4af9 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -128,7 +128,8 @@ typedef struct * _swrast_validate_derived(): */ GLbitfield _RasterMask; - GLfloat _BackfaceSign; + GLfloat _BackfaceSign; /** +1 or -1 */ + GLfloat _BackfaceCullSign; /** +1, 0, or -1 */ GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */ GLboolean _AnyTextureCombine; GLboolean _FogEnabled; @@ -151,6 +152,7 @@ typedef struct /* Working values: */ GLuint StippleCounter; /**< Line stipple counter */ + GLuint PointLineFacing; GLbitfield NewState; GLuint StateChanges; GLenum Primitive; /* current primitive being drawn (ala glBegin) */ diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index e47dbbdaf35..89114ebc9d6 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.0.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -40,10 +40,12 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, { GLchan rgba[4]; SWcontext *swrast = SWRAST_CONTEXT(ctx); + const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + + lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); /* XXX use a float-valued TextureSample routine here!!! */ - swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, - 1, (const GLfloat (*)[4]) texcoord, + swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); color[0] = CHAN_TO_FLOAT(rgba[0]); color[1] = CHAN_TO_FLOAT(rgba[1]); @@ -59,7 +61,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, static void fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], const GLfloat texdx[4], const GLfloat texdy[4], - GLuint unit, GLfloat color[4] ) + GLfloat lodBias, GLuint unit, GLfloat color[4] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; @@ -68,15 +70,17 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], const GLfloat texH = (GLfloat) texImg->HeightScale; GLchan rgba[4]; - GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ - texdx[1], texdy[1], /* dt/dx, dt/dy */ - texdx[3], texdy[2], /* dq/dx, dq/dy */ - texW, texH, - texcoord[0], texcoord[1], texcoord[3], - 1.0F / texcoord[3]); + GLfloat lambda + = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ + texdx[1], texdy[1], /* dt/dx, dt/dy */ + texdx[3], texdy[2], /* dq/dx, dq/dy */ + texW, texH, + texcoord[0], texcoord[1], texcoord[3], + 1.0F / texcoord[3]) + lodBias; + + lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); - swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, - 1, (const GLfloat (*)[4]) texcoord, + swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); color[0] = CHAN_TO_FLOAT(rgba[0]); color[1] = CHAN_TO_FLOAT(rgba[1]); @@ -114,7 +118,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, if (ctx->Shader.CurrentProgram) { /* Store front/back facing value in register FOGC.Y */ - machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing; + machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing; } machine->CurElement = col; diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index b6e8f287f45..9e240a7d2bb 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -317,6 +317,9 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + span.facing = swrast->PointLineFacing; + + /* * Draw */ diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index 94364643d4b..7dcc1fc9449 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -105,6 +105,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) */ span->interpMask = SPAN_FOG; span->arrayMask = SPAN_XY | SPAN_Z; + span->facing = swrast->PointLineFacing; span->attrStart[FRAG_ATTRIB_FOGC][0] = vert->attrib[FRAG_ATTRIB_FOGC][0]; span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0; span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0; diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index fe9a70f4eae..916ddc1b973 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -129,7 +129,8 @@ read_depth_pixels( GLcontext *ctx, rb->GetRow(ctx, rb, width, x, y, dest); /* convert range from 24-bit to 32-bit */ for (k = 0; k < width; k++) { - dest[k] = (dest[k] << 8) | (dest[k] >> 24); + /* Note: put MSByte of 24-bit value into LSByte */ + dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff); } } } diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 5413fc04101..084d65f554a 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -1043,7 +1043,7 @@ sample_2d_linear_repeat(GLcontext *ctx, ASSERT(tObj->WrapS == GL_REPEAT); ASSERT(tObj->WrapT == GL_REPEAT); ASSERT(img->Border == 0); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); + ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); ASSERT(img->_IsPowerOfTwo); COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[0], u, width, i0, i1); @@ -1198,6 +1198,7 @@ sample_linear_2d( GLcontext *ctx, (void) lambda; if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT && + image->Border == 0 && image->_IsPowerOfTwo) { for (i=0;i<n;i++) { sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]); @@ -1237,7 +1238,7 @@ opt_sample_rgb_2d( GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->_BaseFormat==GL_RGB); + ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGB); ASSERT(img->_IsPowerOfTwo); for (k=0; k<n; k++) { @@ -1278,7 +1279,7 @@ opt_sample_rgba_2d( GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->_BaseFormat==GL_RGBA); + ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGBA); ASSERT(img->_IsPowerOfTwo); for (i = 0; i < n; i++) { @@ -1308,7 +1309,7 @@ sample_lambda_2d( GLcontext *ctx, const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT) && (tObj->WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && (tImg->_BaseFormat != GL_COLOR_INDEX) + && (tImg->TexFormat->BaseFormat != GL_COLOR_INDEX) && tImg->_IsPowerOfTwo; ASSERT(lambda != NULL); @@ -1323,16 +1324,10 @@ sample_lambda_2d( GLcontext *ctx, if (repeatNoBorderPOT) { switch (tImg->TexFormat->MesaFormat) { case MESA_FORMAT_RGB: - case MESA_FORMAT_RGB888: - /*case MESA_FORMAT_BGR888:*/ opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; case MESA_FORMAT_RGBA: - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_ARGB8888: - /*case MESA_FORMAT_ABGR8888:*/ - /*case MESA_FORMAT_BGRA8888:*/ opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; @@ -1386,16 +1381,10 @@ sample_lambda_2d( GLcontext *ctx, if (repeatNoBorderPOT) { switch (tImg->TexFormat->MesaFormat) { case MESA_FORMAT_RGB: - case MESA_FORMAT_RGB888: - /*case MESA_FORMAT_BGR888:*/ opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; case MESA_FORMAT_RGBA: - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_ARGB8888: - /*case MESA_FORMAT_ABGR8888:*/ - /*case MESA_FORMAT_BGRA8888:*/ opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; @@ -2102,7 +2091,7 @@ sample_nearest_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); + ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint row, col; @@ -2138,7 +2127,7 @@ sample_linear_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); + ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); /* XXX lots of opportunity for optimization in this loop */ for (i = 0; i < n; i++) { @@ -2286,8 +2275,8 @@ sample_depth_texture( GLcontext *ctx, (void) lambda; - ASSERT(tObj->Image[0][tObj->BaseLevel]->_BaseFormat == GL_DEPTH_COMPONENT || - tObj->Image[0][tObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL_EXT); + ASSERT(img->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || + img->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT); ASSERT(tObj->Target == GL_TEXTURE_1D || tObj->Target == GL_TEXTURE_2D || @@ -2604,7 +2593,7 @@ sample_depth_texture2(const GLcontext *ctx, * GL_TEXTURE_COMPARE_SGIX == GL_TRUE but the current texture object * isn't a depth texture. */ - if (texImage->_BaseFormat != GL_DEPTH_COMPONENT) { + if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) { _mesa_problem(ctx,"GL_TEXTURE_COMPARE_SGIX enabled with non-depth texture"); return; } @@ -2707,7 +2696,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, } else { const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); - const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; + const GLenum format = t->Image[0][t->BaseLevel]->TexFormat->BaseFormat; switch (t->Target) { case GL_TEXTURE_1D: diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index fc9d29bbf7f..fc40084bebd 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -58,7 +58,7 @@ _swrast_culltriangle( GLcontext *ctx, GLfloat fy = v2->win[1] - v0->win[1]; GLfloat c = ex*fy-ey*fx; - if (c * SWRAST_CONTEXT(ctx)->_BackfaceSign > 0) + if (c * SWRAST_CONTEXT(ctx)->_BackfaceCullSign > 0) return 0; return 1; diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index dcc3e958cb1..891eaf6787a 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -292,18 +292,17 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #else const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy; #endif - /* Do backface culling */ - if (area * bf < 0.0) + if (IS_INF_OR_NAN(area) || area == 0.0F) return; - if (IS_INF_OR_NAN(area) || area == 0.0F) + if (area * bf * swrast->_BackfaceCullSign < 0.0) return; oneOverArea = 1.0F / area; - } - - span.facing = ctx->_Facing; /* for 2-sided stencil test */ + /* 0 = front, 1 = back */ + span.facing = oneOverArea * bf > 0.0F; + } /* Edge setup. For a triangle strip these could be reused... */ { diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 12264a159ad..86405503afc 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -140,6 +140,13 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); extern void _swrast_ResetLineStipple( GLcontext *ctx ); +/** + * Indicates front/back facing for subsequent points/lines when drawing + * unfilled polygons. Needed for two-side stencil. + */ +extern void +_swrast_SetFacing(GLcontext *ctx, GLuint facing); + /* These will always render the correct point/line/triangle for the * current state. * diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index 3f6d29403cc..43f2696da95 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -186,6 +186,9 @@ _swsetup_RenderStart( GLcontext *ctx ) swsetup->NewState = 0; + /* This will change if drawing unfilled tris */ + _swrast_SetFacing(ctx, 0); + _swrast_render_start(ctx); /* Important */ diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index 628e9288e87..830e0645db1 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -68,6 +68,8 @@ static void _swsetup_render_line_tri( GLcontext *ctx, return; } + _swrast_SetFacing(ctx, facing); + if (ctx->Light.ShadeModel == GL_FLAT) { COPY_CHAN4(c[0], v0->color); COPY_CHAN4(c[1], v1->color); @@ -127,6 +129,8 @@ static void _swsetup_render_point_tri( GLcontext *ctx, return; } + _swrast_SetFacing(ctx, facing); + if (ctx->Light.ShadeModel == GL_FLAT) { /* save colors/indexes for v0, v1 vertices */ COPY_CHAN4(c[0], v0->color); @@ -311,6 +315,4 @@ void _swsetup_choose_trifuncs( GLcontext *ctx ) tnl->Driver.Render.Quad = quad_tab[ind]; tnl->Driver.Render.Line = swsetup_line; tnl->Driver.Render.Points = swsetup_points; - - ctx->_Facing = 0; } diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index 59c534ee5ee..0e0cbce3c14 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -43,7 +43,6 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) v[1] = &verts[e1]; v[2] = &verts[e2]; - if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT)) { GLfloat ex = v[0]->win[0] - v[2]->win[0]; @@ -55,7 +54,6 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)) { facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; - ctx->_Facing = facing; if (IND & SS_UNFILLED_BIT) mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode; diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 9961af70ce7..03e1ad29389 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,29 +30,150 @@ */ -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "prog_instruction.h" -#include "prog_statevars.h" -#include "prog_execute.h" +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" +#include "shader/prog_instruction.h" +#include "shader/prog_statevars.h" +#include "shader/prog_execute.h" +#include "swrast/s_context.h" +#include "swrast/s_texfilter.h" -#include "tnl.h" -#include "t_context.h" -#include "t_pipeline.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" #include "swrast/s_context.h" #include "swrast/s_texfilter.h" + +/*! + * Private storage for the vertex program pipeline stage. + */ +struct vp_stage_data { + /** The results of running the vertex program go into these arrays. */ + GLvector4f results[VERT_RESULT_MAX]; + + GLvector4f ndcCoords; /**< normalized device coords */ + GLubyte *clipmask; /**< clip flags */ + GLubyte ormask, andmask; /**< for clipping */ +}; + + +#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) + + +static void +userclip( GLcontext *ctx, + GLvector4f *clip, + GLubyte *clipmask, + GLubyte *clipormask, + GLubyte *clipandmask ) +{ + GLuint p; + + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + GLuint nr, i; + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + GLfloat *coord = (GLfloat *)clip->data; + GLuint stride = clip->stride; + GLuint count = clip->count; + + for (nr = 0, i = 0 ; i < count ; i++) { + GLfloat dp = (coord[0] * a + + coord[1] * b + + coord[2] * c + + coord[3] * d); + + if (dp < 0) { + nr++; + clipmask[i] |= CLIP_USER_BIT; + } + + STRIDE_F(coord, stride); + } + + if (nr > 0) { + *clipormask |= CLIP_USER_BIT; + if (nr == count) { + *clipandmask |= CLIP_USER_BIT; + return; + } + } + } + } +} + + +static GLboolean +do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + /* Cliptest and perspective divide. Clip functions must clear + * the clipmask. + */ + store->ormask = 0; + store->andmask = CLIP_FRUSTUM_BITS; + + if (tnl->NeedNdcCoords) { + VB->NdcPtr = + _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, + &store->ndcCoords, + store->clipmask, + &store->ormask, + &store->andmask ); + } + else { + VB->NdcPtr = NULL; + _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, + NULL, + store->clipmask, + &store->ormask, + &store->andmask ); + } + + if (store->andmask) { + /* All vertices are outside the frustum */ + return GL_FALSE; + } + + /* Test userclip planes. This contributes to VB->ClipMask. + */ + /** XXX NEW_SLANG _Enabled ??? */ + if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled || + ctx->VertexProgram.Current->IsPositionInvariant)) { + userclip( ctx, + VB->ClipPtr, + store->clipmask, + &store->ormask, + &store->andmask ); + + if (store->andmask) { + return GL_FALSE; + } + } + + VB->ClipAndMask = store->andmask; + VB->ClipOrMask = store->ormask; + VB->ClipMask = store->clipmask; + + return GL_TRUE; +} + + /** * XXX the texture sampling code in this module is a bit of a hack. * The texture sampling code is in swrast, though it doesn't have any * real dependencies on the rest of swrast. It should probably be * moved into main/ someday. */ - static void vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4]) @@ -85,22 +206,6 @@ _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program) } -/*! - * Private storage for the vertex program pipeline stage. - */ -struct vp_stage_data { - /** The results of running the vertex program go into these arrays. */ - GLvector4f results[VERT_RESULT_MAX]; - - GLvector4f ndcCoords; /**< normalized device coords */ - GLubyte *clipmask; /**< clip flags */ - GLubyte ormask, andmask; /**< for clipping */ -}; - - -#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) - - /** * Initialize virtual machine state prior to executing vertex program. */ @@ -143,92 +248,44 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine) /** - * Copy the 16 elements of a matrix into four consecutive program - * registers starting at 'pos'. + * Map the texture images which the vertex program will access (if any). */ static void -load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) +map_textures(GLcontext *ctx, const struct gl_vertex_program *vp) { - GLuint i; - for (i = 0; i < 4; i++) { - registers[pos + i][0] = mat[0 + i]; - registers[pos + i][1] = mat[4 + i]; - registers[pos + i][2] = mat[8 + i]; - registers[pos + i][3] = mat[12 + i]; - } -} + GLuint u; + if (!ctx->Driver.MapTexture) + return; -/** - * As above, but transpose the matrix. - */ -static void -load_transpose_matrix(GLfloat registers[][4], GLuint pos, - const GLfloat mat[16]) -{ - MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat)); + for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { + if (vp->Base.TexturesUsed[u]) { + /* Note: _Current *should* correspond to the target indicated + * in TexturesUsed[u]. + */ + ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current); + } + } } /** - * Load current vertex program's parameter registers with tracked - * matrices (if NV program). This only needs to be done per - * glBegin/glEnd, not per-vertex. + * Unmap the texture images which were used by the vertex program (if any). */ -void -_mesa_load_tracked_matrices(GLcontext *ctx) +static void +unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp) { - GLuint i; + GLuint u; - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - /* point 'mat' at source matrix */ - GLmatrix *mat; - if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { - mat = ctx->ModelviewMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { - mat = ctx->ProjectionMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { - mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { - mat = ctx->ColorMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { - /* XXX verify the combined matrix is up to date */ - mat = &ctx->_ModelProjectMatrix; - } - else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && - ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { - GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; - ASSERT(n < MAX_PROGRAM_MATRICES); - mat = ctx->ProgramMatrixStack[n].Top; - } - else { - /* no matrix is tracked, but we leave the register values as-is */ - assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); - continue; - } + if (!ctx->Driver.MapTexture) + return; - /* load the matrix values into sequential registers */ - if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else { - assert(ctx->VertexProgram.TrackMatrixTransform[i] - == GL_INVERSE_TRANSPOSE_NV); - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { + if (vp->Base.TexturesUsed[u]) { + /* Note: _Current *should* correspond to the target indicated + * in TexturesUsed[u]. + */ + ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current); } } } @@ -259,6 +316,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) _mesa_load_state_parameters(ctx, program->Base.Parameters); } + /* make list of outputs to save some time below */ numOutputs = 0; for (i = 0; i < VERT_RESULT_MAX; i++) { if (program->Base.OutputsWritten & (1 << i)) { @@ -266,6 +324,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } + map_textures(ctx, program); + for (i = 0; i < VB->Count; i++) { GLuint attr; @@ -317,6 +377,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) #endif } + unmap_textures(ctx, program); + /* Fixup fog and point size results if needed */ if (program->IsNVProgram) { if (ctx->Fog.Enabled && @@ -334,12 +396,39 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } - /* Setup the VB pointers so that the next pipeline stages get - * their data from the right place (the program output arrays). - */ - VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; - VB->ClipPtr->size = 4; - VB->ClipPtr->count = VB->Count; + if (program->IsPositionInvariant) { + /* We need the exact same transform as in the fixed function path here + * to guarantee invariance, depending on compiler optimization flags + * results could be different otherwise. + */ + VB->ClipPtr = TransformRaw( &store->results[0], + &ctx->_ModelProjectMatrix, + VB->AttribPtr[0] ); + + /* Drivers expect this to be clean to element 4... + */ + switch (VB->ClipPtr->size) { + case 1: + /* impossible */ + case 2: + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); + /* fall-through */ + case 3: + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); + /* fall-through */ + case 4: + break; + } + } + else { + /* Setup the VB pointers so that the next pipeline stages get + * their data from the right place (the program output arrays). + */ + VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; + VB->ClipPtr->size = 4; + VB->ClipPtr->count = VB->Count; + } + VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0]; VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0]; VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1]; @@ -365,41 +454,10 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } - /* Cliptest and perspective divide. Clip functions must clear - * the clipmask. - */ - store->ormask = 0; - store->andmask = CLIP_FRUSTUM_BITS; - - if (tnl->NeedNdcCoords) { - VB->NdcPtr = - _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, - &store->ndcCoords, - store->clipmask, - &store->ormask, - &store->andmask ); - } - else { - VB->NdcPtr = NULL; - _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, - NULL, - store->clipmask, - &store->ormask, - &store->andmask ); - } - - if (store->andmask) /* All vertices are outside the frustum */ - return GL_FALSE; - - /* This is where we'd do clip testing against the user-defined - * clipping planes, but they're not supported by vertex programs. + /* Perform NDC and cliptest operations: */ - - VB->ClipOrMask = store->ormask; - VB->ClipMask = store->clipmask; - - return GL_TRUE; + return do_ndc_cliptest(ctx, store); } diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index 20bed5546de..c8c00935482 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -82,7 +81,4 @@ _tnl_draw_prims( GLcontext *ctx, GLuint min_index, GLuint max_index); -extern void -_mesa_load_tracked_matrices(GLcontext *ctx); - #endif diff --git a/src/mesa/tnl_dd/t_dd_tritmp.h b/src/mesa/tnl_dd/t_dd_tritmp.h index 0bf32ff3443..6c2378f5e8a 100644 --- a/src/mesa/tnl_dd/t_dd_tritmp.h +++ b/src/mesa/tnl_dd/t_dd_tritmp.h @@ -155,10 +155,6 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) { facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; - if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) { - ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */ - } - if (DO_UNFILLED) { if (facing) { mode = ctx->Polygon.BackMode; @@ -421,10 +417,6 @@ static void TAG(quad)( GLcontext *ctx, { facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; - if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) { - ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */ - } - if (DO_UNFILLED) { if (facing) { mode = ctx->Polygon.BackMode; |