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authorNanley Chery <nanley.g.chery@intel.com>2020-09-29 05:49:54 -0700
committerEric Engestrom <eric@engestrom.ch>2020-10-14 19:29:30 +0200
commit93447c7381ac6ea6be951feb2b91ff3290301fa4 (patch)
treee77c889a396f2b4293561bb0156bcf041084ed99
parentfe747abc7c799cee752de9cf007266c26ec26644 (diff)
iris: Fix a fast-clear skipping optimization
When support for multi-slice fast-clears was introduced for color surfaces, an existing optimization for skipping fast-clears was not updated (this optimization assumed single-slice fast-clears). As a result, the driver began to skip multi-layer fast-clears if just the first slice was in the CLEAR state (ignoring the state of the others). A Civilization VI trace was the only workload I found to make use of this optimization and it did so for 2D, non-array textures. Therefore, this fix simply checks that the depth of the clear box is 1. It also moves the single-slice aux-state query closer to the optimization to clarify the need for the depth check. Enables iris to pass a case of the fcc-write-after-clear piglit test, [fast-clear tracking across layers 0 -> 1 -> (0,1)]. Fixes: 393f659ed83 ("iris: Enable fast clears on other miplevels and layers than 0.") Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6973> (cherry picked from commit 3f3a5f3489f5df6061ea8e74e697287bbbb4e252)
-rw-r--r--.pick_status.json2
-rw-r--r--src/gallium/drivers/iris/iris_clear.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/.pick_status.json b/.pick_status.json
index 32aa971e72c..ad4812f2295 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -8194,7 +8194,7 @@
"description": "iris: Fix a fast-clear skipping optimization",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": "393f659ed83abfc67d2a57ca1d962d53b22ec03f"
},
diff --git a/src/gallium/drivers/iris/iris_clear.c b/src/gallium/drivers/iris/iris_clear.c
index 6f8636c0fb5..449416a5172 100644
--- a/src/gallium/drivers/iris/iris_clear.c
+++ b/src/gallium/drivers/iris/iris_clear.c
@@ -197,8 +197,6 @@ fast_clear_color(struct iris_context *ice,
{
struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
struct pipe_resource *p_res = (void *) res;
- const enum isl_aux_state aux_state =
- iris_resource_get_aux_state(res, level, box->z);
color = convert_fast_clear_color(ice, res, format, color);
@@ -277,7 +275,9 @@ fast_clear_color(struct iris_context *ice,
/* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
* changed, the clear is redundant and can be skipped.
*/
- if (!color_changed && aux_state == ISL_AUX_STATE_CLEAR)
+ const enum isl_aux_state aux_state =
+ iris_resource_get_aux_state(res, level, box->z);
+ if (!color_changed && box->depth == 1 && aux_state == ISL_AUX_STATE_CLEAR)
return;
/* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":