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authorMarek Olšák <marek.olsak@amd.com>2017-07-25 17:34:52 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2017-07-31 10:20:44 +0100
commit6625382b1c036335972b53620ac0a5144c63fa10 (patch)
treecac7f16209f646d59fcbc3fe38066700fa00df77
parent2bca74253da64e15e49fa6ebaa11c99023a34e2c (diff)
st/mesa: always unconditionally revalidate main framebuffer after SwapBuffers
This fixes the black Feral launcher window. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101867 Cc: 17.2 <mesa-stable@lists.freedesktop.org> Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> (cherry picked from commit 7257c171e9eadc05903140cffa26a253f0d0178a)
-rw-r--r--src/mesa/state_tracker/st_manager.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index 97bf89fc655..62924b099e9 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -642,6 +642,16 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags,
if (flags & ST_FLUSH_FRONT)
st_manager_flush_frontbuffer(st);
+
+ /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
+ * st_manager_validate_framebuffers to notice that.
+ *
+ * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
+ * draw call, which will invoke st_manager_validate_framebuffers, but it
+ * won't dirty states if there is no change.
+ */
+ if (flags & ST_FLUSH_END_OF_FRAME)
+ st->gfx_shaders_may_be_dirty = true;
}
static boolean