diff options
author | Lionel Landwerlin <lionel.g.landwerlin@intel.com> | 2017-01-19 16:20:00 +0000 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2017-01-20 23:31:40 +0000 |
commit | e3bfa959a836eae4460c4640158d01d4257c883a (patch) | |
tree | e337ce034abde8d73bd3cf4816e8193c80c67de5 | |
parent | a259b800df1cc5e7023c4233bf04f703a4571445 (diff) |
anv: don't require render target isl bit for depth/stencil surfaces
Blorp can deal with depth/stencil surfaces blits/copies without the
render target requirement. Also having both render target and
depth/stencil requirement is incompatible from isl's point of view.
This fixes an image creation issue in the high level quality settings
of the Unity3D player, which requires a depth texture with src/dst
transfer & 4x multisampling.
v2: Simply aspect checking condition (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 74c23bde5b8155a84233265c56bedac8f38de14e)
-rw-r--r-- | src/intel/vulkan/anv_image.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c index 9e5cebe1889..12cca67a985 100644 --- a/src/intel/vulkan/anv_image.c +++ b/src/intel/vulkan/anv_image.c @@ -75,8 +75,11 @@ choose_isl_surf_usage(VkImageUsageFlags vk_usage, isl_usage |= ISL_SURF_USAGE_TEXTURE_BIT; } - if (vk_usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) { - /* blorp implements transfers by rendering into the destination image. */ + if (vk_usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT && + aspect == VK_IMAGE_ASPECT_COLOR_BIT) { + /* blorp implements transfers by rendering into the destination image. + * Only request this with color images, as we deal with depth/stencil + * formats differently. */ isl_usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT; } |