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authorTimothy Arceri <tarceri@itsqueeze.com>2019-02-27 18:26:07 +1100
committerTimothy Arceri <tarceri@itsqueeze.com>2019-02-28 11:47:37 +1100
commit7536af670b7501228628a8c90f9e8456b5aec9e1 (patch)
tree19e3799ebef712e1e62fcae7ff92fcc51eb88e86
parent07f4b4e4034d6c9f48d136ec39a03e59f65783cb (diff)
glsl: fix shader cache for packed param list
Some types of params such as some builtins are always padded. We need to keep track of this so we can restore the list correctly. Here we also remove a couple of cache entries that are not actually required as they get rebuilt by the _mesa_add_parameter() calls. This patch fixes a bunch of arb_texture_multisample and arb_sample_shading piglit tests for the radeonsi NIR backend. Fixes: edded1237607 ("mesa: rework ParameterList to allow packing") Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/compiler/glsl/serialize.cpp15
-rw-r--r--src/mesa/program/prog_parameter.c1
-rw-r--r--src/mesa/program/prog_parameter.h6
3 files changed, 11 insertions, 11 deletions
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index fdd99ec59da..ad258f8bcb1 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -996,15 +996,14 @@ write_shader_parameters(struct blob *metadata,
struct gl_program_parameter_list *params)
{
blob_write_uint32(metadata, params->NumParameters);
- blob_write_uint32(metadata, params->NumParameterValues);
uint32_t i = 0;
while (i < params->NumParameters) {
struct gl_program_parameter *param = &params->Parameters[i];
-
blob_write_uint32(metadata, param->Type);
blob_write_string(metadata, param->Name);
blob_write_uint32(metadata, param->Size);
+ blob_write_uint32(metadata, param->Padded);
blob_write_uint32(metadata, param->DataType);
blob_write_bytes(metadata, param->StateIndexes,
sizeof(param->StateIndexes));
@@ -1015,9 +1014,6 @@ write_shader_parameters(struct blob *metadata,
blob_write_bytes(metadata, params->ParameterValues,
sizeof(gl_constant_value) * params->NumParameterValues);
- blob_write_bytes(metadata, params->ParameterValueOffset,
- sizeof(uint32_t) * params->NumParameters);
-
blob_write_uint32(metadata, params->StateFlags);
}
@@ -1028,28 +1024,25 @@ read_shader_parameters(struct blob_reader *metadata,
gl_state_index16 state_indexes[STATE_LENGTH];
uint32_t i = 0;
uint32_t num_parameters = blob_read_uint32(metadata);
- uint32_t num_parameters_values = blob_read_uint32(metadata);
_mesa_reserve_parameter_storage(params, num_parameters);
while (i < num_parameters) {
gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
const char *name = blob_read_string(metadata);
unsigned size = blob_read_uint32(metadata);
+ bool padded = blob_read_uint32(metadata);
unsigned data_type = blob_read_uint32(metadata);
blob_copy_bytes(metadata, (uint8_t *) state_indexes,
sizeof(state_indexes));
_mesa_add_parameter(params, type, name, size, data_type,
- NULL, state_indexes, false);
+ NULL, state_indexes, padded);
i++;
}
blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
- sizeof(gl_constant_value) * num_parameters_values);
-
- blob_copy_bytes(metadata, (uint8_t *) params->ParameterValueOffset,
- sizeof(uint32_t) * num_parameters);
+ sizeof(gl_constant_value) * params->NumParameterValues);
params->StateFlags = blob_read_uint32(metadata);
}
diff --git a/src/mesa/program/prog_parameter.c b/src/mesa/program/prog_parameter.c
index 62f31f205af..2f3520bf750 100644
--- a/src/mesa/program/prog_parameter.c
+++ b/src/mesa/program/prog_parameter.c
@@ -275,6 +275,7 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList,
p->Name = strdup(name ? name : "");
p->Type = type;
p->Size = size;
+ p->Padded = pad_and_align;
p->DataType = datatype;
paramList->ParameterValueOffset[oldNum] = oldValNum;
diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h
index 78c9909f5cc..57050042012 100644
--- a/src/mesa/program/prog_parameter.h
+++ b/src/mesa/program/prog_parameter.h
@@ -104,6 +104,12 @@ struct gl_program_parameter
* A sequence of STATE_* tokens and integers to identify GL state.
*/
gl_state_index16 StateIndexes[STATE_LENGTH];
+
+ /**
+ * We need to keep track of whether the param is padded for use in the
+ * shader cache.
+ */
+ bool Padded;
};