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authorAnuj Phogat <anuj.phogat@gmail.com>2013-08-05 14:27:47 -0700
committerCarl Worth <cworth@cworth.org>2013-10-02 21:45:43 -0700
commitac93b20390ff2c4933cb2bd6069cba6e203e69ed (patch)
tree5a1b7d8c8ada086bc8e421398370350afa2a9384
parent4cdda60fb8c06a73a4d9e6d7bf3fba8c6ae503f4 (diff)
meta: Fix blitting a framebuffer with renderbuffer attachment
This patch fixes a case of framebuffer blitting with renderbuffer as color attachment and GL_LINEAR filter. Meta implementation of glBlitFrambuffer() converts source color buffer to a texture and uses it to do the scaled blitting in to destination buffer. Using the exact source rectangle to create the texture does incorrect linear filtering along the edges. This patch makes the changes to extend the texture edges by one pixel in x, y directions. This ensures correct linear filtering. It fixes failing piglit fbo-attachments-blit-scaled-linear test. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> CC: "9.2" <mesa-stable@lists.freedesktop.org> CC: "9.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Paul Berry <stereotype441@gmail.com> (cherry picked from commit d944a6144f6ee6a0b24126ce72de280db90038c9)
-rw-r--r--src/mesa/drivers/common/meta.c25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 1c36042b873..151da84d7ec 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1876,19 +1876,24 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
const GLenum rb_base_format =
_mesa_base_tex_format(ctx, colorReadRb->InternalFormat);
- newTex = alloc_texture(tex, srcW, srcH, rb_base_format);
- setup_copypix_texture(ctx, tex, newTex, srcX, srcY, srcW, srcH,
+ /* Using the exact source rectangle to create the texture does incorrect
+ * linear filtering along the edges. So, allocate the texture extended along
+ * edges by one pixel in x, y directions.
+ */
+ newTex = alloc_texture(tex, srcW + 2, srcH + 2, rb_base_format);
+ setup_copypix_texture(ctx, tex, newTex,
+ srcX - 1, srcY - 1, srcW + 2, srcH + 2,
rb_base_format, filter);
/* texcoords (after texture allocation!) */
{
- verts[0].s = 0.0F;
- verts[0].t = 0.0F;
- verts[1].s = tex->Sright;
- verts[1].t = 0.0F;
- verts[2].s = tex->Sright;
- verts[2].t = tex->Ttop;
- verts[3].s = 0.0F;
- verts[3].t = tex->Ttop;
+ verts[0].s = 1.0F;
+ verts[0].t = 1.0F;
+ verts[1].s = tex->Sright - 1.0F;
+ verts[1].t = 1.0F;
+ verts[2].s = tex->Sright - 1.0F;
+ verts[2].t = tex->Ttop - 1.0F;
+ verts[3].s = 1.0F;
+ verts[3].t = tex->Ttop - 1.0F;
/* upload new vertex data */
_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);