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authorIan Romanick <ian.d.romanick@intel.com>2013-08-08 17:23:01 -0700
committerCarl Worth <cworth@cworth.org>2013-10-03 09:53:44 -0700
commit5bddd3f3921262923c145425a12cc3ae4f687ce9 (patch)
tree0678e6a35ba98d794f23e0dbcd9e3b6eef4c7c29
parent64d3c2b7d5c6d81d0c83340bc53f9b17bd2170ac (diff)
glsl: Move and refine test for unsized arrays in GLSL ES
GLSL ES does not allow unsized arrays, and GLSL ES 1.00 does not allow array initializers. However, GLSL ES 3.00 allows array initializers, and the initializer can explicitly size the array. The specification even includes some examples of this: float x[] = float[2] (1.0, 2.0); // declares an array of size 2 float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3 float a[5]; float b[] = a; Move the unsized array check to after the initializer has been processed. If the array is still unsized, generate the error. This should have no effect in GLSL ES 1.00 because, as previously mentioned, array initializers are not allowed. Fixes piglit "glsl-es-3.00 compiler array-sized-by-initializer.vert". Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org> (cherry picked from commit 42624b1c8145375f987e380bb78456658f845a17) Conflicts: src/glsl/ast_to_hir.cpp
-rw-r--r--src/glsl/ast_to_hir.cpp33
1 files changed, 27 insertions, 6 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index b40ce41d33c..7c1b51a2a68 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1904,12 +1904,6 @@ process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
}
}
}
- } else if (state->es_shader) {
- /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
- * array declarations have been removed from the language.
- */
- _mesa_glsl_error(loc, state, "unsized array declarations are not "
- "allowed in GLSL ES 1.00.");
}
return glsl_type::get_array_instance(base, length);
@@ -3040,6 +3034,33 @@ ast_declarator_list::hir(exec_list *instructions,
decl->identifier);
}
+ if (state->es_shader) {
+ const glsl_type *const t = (earlier == NULL)
+ ? var->type : earlier->type;
+
+ if (t->is_array() && t->length == 0)
+ /* Section 10.17 of the GLSL ES 1.00 specification states that
+ * unsized array declarations have been removed from the language.
+ * Arrays that are sized using an initializer are still explicitly
+ * sized. However, GLSL ES 1.00 does not allow array
+ * initializers. That is only allowed in GLSL ES 3.00.
+ *
+ * Section 4.1.9 (Arrays) of the GLSL ES 3.00 spec says:
+ *
+ * "An array type can also be formed without specifying a size
+ * if the definition includes an initializer:
+ *
+ * float x[] = float[2] (1.0, 2.0); // declares an array of size 2
+ * float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
+ *
+ * float a[5];
+ * float b[] = a;"
+ */
+ _mesa_glsl_error(& loc, state,
+ "unsized array declarations are not allowed in "
+ "GLSL ES");
+ }
+
/* If the declaration is not a redeclaration, there are a few additional
* semantic checks that must be applied. In addition, variable that was
* created for the declaration should be added to the IR stream.