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authorIan Romanick <ian.d.romanick@intel.com>2010-03-03 17:20:27 -0800
committerIan Romanick <ian.d.romanick@intel.com>2010-03-05 16:04:59 -0800
commit77fc3ef9116fae6b8b53cda78d97c4ff1ec5c171 (patch)
tree7d63f7b91ad6bb2f46391fa1f0e1be777a789ab0
parent66c0abba6ba89d326555389d9539894402303286 (diff)
meta: Use the DrawBuffer's stencil size
Previously the code was erroneously using the stencil size of the context instead of the stencil size of the DrawBuffer. With FBOs these may be different. As a result, clearing the stencil buffer of an FBO bound to a context that doesn't have stencil would fail. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--src/mesa/drivers/common/meta.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 8e229bbe388..b97b760f181 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1895,7 +1895,7 @@ _mesa_meta_DrawPixels(GLcontext *ctx,
_mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
_mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
- for (bit = 0; bit < ctx->Visual.stencilBits; bit++) {
+ for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) {
const GLuint mask = 1 << bit;
if (mask & origStencilMask) {
_mesa_StencilFunc(GL_ALWAYS, mask, mask);