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authorKeith Whitwell <keith@tungstengraphics.com>2008-06-04 15:49:18 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-06-04 15:51:17 +0100
commitb98ac1d47257bf7b2661ae7c1a8904b7bc5d623c (patch)
treec30cf4914f41055d9715f8b909d73ab70a63a80c
parent43b92a6424a4d4f4f29b47c35092264c60822f1b (diff)
draw: init vsvg draw pointer
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_varient.c5
2 files changed, 8 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index 0aa0c9a76b8..c3189c707db 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -158,8 +158,10 @@ draw_create_vs_sse(struct draw_context *draw,
tgsi_scan_shader(templ->tokens, &vs->base.info);
vs->base.draw = draw;
- vs->base.create_varient = draw_vs_varient_aos_sse;
-// vs->base.create_varient = draw_vs_varient_generic;
+ if (1)
+ vs->base.create_varient = draw_vs_varient_aos_sse;
+ else
+ vs->base.create_varient = draw_vs_varient_generic;
vs->base.prepare = vs_sse_prepare;
vs->base.run_linear = vs_sse_run_linear;
vs->base.delete = vs_sse_delete;
diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c
index 4a155251b53..3ceca5e849c 100644
--- a/src/gallium/auxiliary/draw/draw_vs_varient.c
+++ b/src/gallium/auxiliary/draw/draw_vs_varient.c
@@ -124,6 +124,8 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient,
void *output_buffer)
{
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
+
+ if (0) debug_printf("%s %d \n", __FUNCTION__, count);
/* Want to do this in small batches for cache locality?
*/
@@ -181,7 +183,7 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient,
{
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
- //debug_printf("%s %d %d\n", __FUNCTION__, start, count);
+ if (0) debug_printf("%s %d %d\n", __FUNCTION__, start, count);
vsvg->fetch->run( vsvg->fetch,
@@ -257,6 +259,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
vsvg->base.run_linear = vsvg_run_linear;
vsvg->base.destroy = vsvg_destroy;
+ vsvg->draw = vs->draw;
/* Build free-standing fetch and emit functions: