diff options
author | Timothy Arceri <tarceri@itsqueeze.com> | 2020-10-03 13:24:30 +1000 |
---|---|---|
committer | Dylan Baker <dylan.c.baker@intel.com> | 2020-12-29 21:06:56 -0800 |
commit | 7ca951d11ade592f125d4030ffc020a0c1640931 (patch) | |
tree | cbd823e07775dee0194aa9873472112d83c045c6 /.pick_status.json | |
parent | e8a6bf6e1032ea62082ca303446f46a47ae3604c (diff) |
glsl: default to compat shaders in compat profile
If the shader does not specify "core" or "compatibility" in shaders
above 1.40 we were defaulting these shaders to core shaders when
in a compat profile. Instead default to compat shaders.
This brings us inline with the behaviour of the binary drivers and
fixes a crash on start-up for the game Foundation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3594
Fixes: c7e3d31b0b5f ("glsl: fix compat shaders in GLSL 1.40")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6993>
(cherry picked from commit 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399)
Diffstat (limited to '.pick_status.json')
-rw-r--r-- | .pick_status.json | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json index 2cb82f53e78..d2398618e1c 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -4,7 +4,7 @@ "description": "glsl: default to compat shaders in compat profile", "nominated": true, "nomination_type": 1, - "resolution": 0, + "resolution": 1, "master_sha": null, "because_sha": "c7e3d31b0b5f22299a6bd72655502ce8427b40bf" }, |