summaryrefslogtreecommitdiff
path: root/.pick_status.json
diff options
context:
space:
mode:
authorTimothy Arceri <tarceri@itsqueeze.com>2020-10-03 13:24:30 +1000
committerDylan Baker <dylan.c.baker@intel.com>2020-12-29 21:06:56 -0800
commit7ca951d11ade592f125d4030ffc020a0c1640931 (patch)
treecbd823e07775dee0194aa9873472112d83c045c6 /.pick_status.json
parente8a6bf6e1032ea62082ca303446f46a47ae3604c (diff)
glsl: default to compat shaders in compat profile
If the shader does not specify "core" or "compatibility" in shaders above 1.40 we were defaulting these shaders to core shaders when in a compat profile. Instead default to compat shaders. This brings us inline with the behaviour of the binary drivers and fixes a crash on start-up for the game Foundation. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3594 Fixes: c7e3d31b0b5f ("glsl: fix compat shaders in GLSL 1.40") Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6993> (cherry picked from commit 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399)
Diffstat (limited to '.pick_status.json')
-rw-r--r--.pick_status.json2
1 files changed, 1 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json
index 2cb82f53e78..d2398618e1c 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -4,7 +4,7 @@
"description": "glsl: default to compat shaders in compat profile",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": "c7e3d31b0b5f22299a6bd72655502ce8427b40bf"
},