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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2019-12-06 16:09:48 +0100
committerMarge Bot <eric+marge@anholt.net>2020-01-03 12:31:53 +0000
commit7b70502a5d9a2d209f51e5b50229110d094f4478 (patch)
treede910aa447bcc6118744504fd592dc693e364aa8 /.editorconfig
parent7bbf497b68430934ab34316823e0f59ee34f9a4f (diff)
radv: implement VK_AMD_mixed_attachment_samples
With VK_AMD_mixed_attachment_samples, the number of depth/stencil samples isn't always equal to the number of color samples. Adjust the number of Z samples when it's different but make sure to have a consistent sample count if there are no depth/stencil attachments. Also adjust the number of samples used for fragment shaders which is the number of color samples if mixed attachment samples are used. Only enabled on GFX8+ because it's untested on previous chips. All dEQP-VK.pipeline.multisample.mixed_attachment_samples.* now pass. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3018> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3018>
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