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BranchCommit messageAuthorAge
20.3docs: Add sha256sum for medsa 20.3.5Dylan Baker4 months
21.0docs: update sha256 sum for mesa 21.0.3Dylan Baker3 months
21.1VERSION: bump for 21.1.6Eric Engestrom3 days
21.2VERSION: bump for 21.2.0-rc3Dylan Baker3 days
mainzink: add locking for zink_shader::programsMike Blumenkrantz9 hours
mastermesa: NOTE! Default branch is now mainJordan Justen3 months
staging/20.3radeonsi: don't crash on NULL images in si_check_needs_implicit_syncMarek Olšák4 months
staging/21.0anv: Support pushing shader constantsJason Ekstrand2 months
staging/21.1VERSION: bump for 21.1.6Eric Engestrom3 days
staging/21.2pan/bi: Remove incorrect errata workaroundAlyssa Rosenzweig30 hours
[...]
 
TagDownloadAuthorAge
mesa-21.1.6commit 165816fd96...Eric Engestrom3 days
mesa-21.2.0-rc3commit 731f989135...Dylan Baker3 days
mesa-21.2.0-rc2commit b47de6e919...Dylan Baker10 days
mesa-21.1.5commit 997a5e6227...Eric Engestrom2 weeks
mesa-21.2.0-rc1commit b6c34d6cec...Dylan Baker2 weeks
21.2-branchpointcommit 3cb203303c...Dylan Baker2 weeks
mesa-21.1.4commit ac105a8e6e...Eric Engestrom4 weeks
mesa-21.1.3commit 07ebfa36c8...Eric Engestrom6 weeks
mesa-21.1.2commit 3e59d54daa...Eric Engestrom8 weeks
mesa-21.1.1commit abac12bc75...Eric Engestrom2 months
[...]
 
AgeCommit messageAuthorFilesLines
2020-04-22VERSION: bump for 20.0.5mesa-20.0.5Dylan Baker1-1/+1
2020-04-22docs: Add relnotes for 20.0.5Dylan Baker1-0/+213
2020-04-20anv: Report correct SLM sizeJason Ekstrand2-2/+2
2020-04-20intel: Add _const versions of prog_data cast helpersJason Ekstrand2-6/+11
2020-04-20nir: Lower returns correctly inside nested loopsArcady Goldmints-Orlov2-2/+2
2020-04-20util/sparse_free_list: manipulate node pointers using atomic primitivesLionel Landwerlin2-5/+5
2020-04-20spirv: Handle OOB vector extract operationsJason Ekstrand2-2/+5
2020-04-20util/sparse_array: don't stomp head's counter on pop operationsD Scott Phillips2-3/+3
2020-04-20st/mesa: Update shader info of ffvp/ARB_vp after translation to NIRDanylo Piliaiev2-4/+21
2020-04-20aco: fix exporting the viewport index if the fragment shader needs itSamuel Pitoiset3-4/+7
[...]
 
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