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BranchCommit messageAuthorAge
21.2docs: add sha256 sums for 21.2.6 relnotesDylan Baker7 months
21.3docs Add sha256 sums for 21.3.9Dylan Baker3 weeks
22.0docs: update sha256 for 22.0.5Dylan Baker4 weeks
22.1docs: add sah256sum for mesa 22.1.3Dylan Baker16 hours
mainzink: remove the workaround for depth_clip_enable on turnipHyunjun Ko9 hours
marge_bot_batch_merge_jobir3: Assert that we cannot have enough concurrent waves for CS with barrierDanylo Piliaiev6 months
staging/21.2spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_implRhys Perry7 months
staging/21.3docs Add sha256 sums for 21.3.9Dylan Baker3 weeks
staging/22.0aco: fix spilling of phis without temp operandsDaniel Schürmann4 weeks
staging/22.1VERSION: bump to 21.1.3Dylan Baker18 hours
[...]
 
TagDownloadAuthorAge
mesa-22.1.3commit f0cda4094d...Dylan Baker17 hours
mesa-22.1.2commit a037d8e199...Dylan Baker14 days
mesa-21.3.9commit 78c96ae5b6...Dylan Baker3 weeks
mesa-22.0.5commit 18f91b5895...Dylan Baker4 weeks
mesa-22.1.1commit a730b834b0...Dylan Baker4 weeks
mesa-22.0.4commit a8194a9311...Dylan Baker6 weeks
mesa-22.1.0commit 01113c2eaa...Dylan Baker6 weeks
mesa-22.1.0-rc5commit 6fade22da9...Dylan Baker7 weeks
mesa-22.0.3commit 58ad6e52d1...Dylan Baker8 weeks
mesa-22.1.0-rc4commit fffad80496...Dylan Baker8 weeks
[...]
 
AgeCommit messageAuthorFilesLines
2014-03-01mesa: Bump version to 10.1-rc3mesa-10.1-rc3Ian Romanick1-1/+1
2014-03-01dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2-2/+2
2014-03-01mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul1-0/+22
2014-02-28i915: Allocate the sys_buffer using _mesa_align_mallocIan Romanick1-7/+8
2014-02-28i915: Only allow 8 vertex texture unitsIan Romanick1-0/+1
2014-02-28i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dyn...Petri Latvala4-2/+28
2014-02-28r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUsTom Stellard1-1/+3
2014-02-28glsl: Don't vectorize horizontal expressions.Matt Turner1-0/+15
2014-02-28glsl: Add is_horizontal() method to ir_expression.Matt Turner1-0/+12
2014-02-28mesa: do depth/stencil format conversion in glGetTexImageBrian Paul1-2/+9
[...]
 
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