BranchCommit messageAuthorAge
18.3docs: add sha256 checksums for 18.3.6Emil Velikov14 months
19.0docs: Add mesa 19.0.8 sha256 sumsDylan Baker11 months
19.1docs: add release notes for 19.1.8Juan A. Suarez Romero8 months
19.2docs/relnotes/19.2.8: Add SHA256 sumDylan Baker6 months
19.3docs: add sha256sum for 19.3.5Eric Engestrom3 months
20.0docs/relnotes Add sha256 sums to 20.0.7Dylan Baker3 weeks
20.1docs/relnotes add sha256 sums to 20.1.0Eric Engestrom10 days
masterllvmpipe: do not enable tessellation shader without llvm coroutines supportCharmaine Lee2 hours
staging/20.0intel/compiler: fix cmod propagation optimisationsYevhenii Kolesnikov5 days
staging/20.1Switch from cElementTree to ElementTree.Vinson Lee10 hours
mesa-20.1.0commit 7de17e2520...Eric Engestrom10 days
mesa-20.1.0-rc4commit d41ccffb63...Eric Engestrom2 weeks
mesa-20.0.7commit e925e97746...Dylan Baker3 weeks
mesa-20.1.0-rc3commit c49fbacd94...Eric Engestrom3 weeks
mesa-20.1.0-rc2commit e658e900bb...Eric Engestrom4 weeks
mesa-20.0.6commit 4c59d9944a...Dylan Baker5 weeks
mesa-20.1.0-rc1commit 0865c5107f...Eric Engestrom5 weeks
20.1-branchpointcommit 3e1b93ec4f...Eric Engestrom5 weeks
mesa-20.0.5commit 728cf6631f...Dylan Baker6 weeks
mesa-20.0.4commit d3586b5291...Eric Engestrom2 months
AgeCommit messageAuthorFilesLines
2010-02-12gallium/docs: Resolve texture conventions for R and RG formats.gallium-float-1111-formatMichal Krol1-2/+4
2010-02-12util: Add descriptors for R32/R32G32_1111_FLOAT formats.Michal Krol1-0/+2
2010-02-12gallium: Add R32/R32G32_1111_FLOAT formats.Michal Krol2-0/+5
2010-02-12Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."Michal Krol1-2/+2
2010-02-12util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.Michal Krol1-2/+2
2010-02-12nouveau: nv30: Define number of texture samplersPatrice Mandin1-0/+2
2010-02-12wgl: Do not reach out and destroy contexts on cleanup.José Fonseca1-10/+12
2010-02-12gdi: Never fail at DLL load time.José Fonseca2-10/+10
2010-02-12wgl: Fail gracefully whenever 3D could not be enabled for some reason.José Fonseca4-1/+30
2010-02-12svgadump: Several improvements to shader dumping.José Fonseca4-336/+411