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authorEric Anholt <eric@anholt.net>2009-02-18 13:06:35 -0800
committerEric Anholt <eric@anholt.net>2009-02-21 09:57:06 -0800
commit72abe983adfe7e8dcdcec11f1bc11d0b3daae063 (patch)
tree24021de560fcdef47c42259a14ef95a56b370382 /libdrm/intel/intel_bufmgr_priv.h
parenta1345338feb7af25c0a9fe02ec16c2b9cce83a9e (diff)
intel: Add a new bufmgr alloc function to get BOs ready for rendering to.
This avoids using the oldest BO in the BO cache and waiting for it to be idle before we turn around and render to it with the GPU. Thanks to Chris Wilson for pointing out how silly we were being.
Diffstat (limited to 'libdrm/intel/intel_bufmgr_priv.h')
-rw-r--r--libdrm/intel/intel_bufmgr_priv.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/libdrm/intel/intel_bufmgr_priv.h b/libdrm/intel/intel_bufmgr_priv.h
index 76d31e47..82d87b4c 100644
--- a/libdrm/intel/intel_bufmgr_priv.h
+++ b/libdrm/intel/intel_bufmgr_priv.h
@@ -51,6 +51,16 @@ struct _drm_intel_bufmgr {
drm_intel_bo *(*bo_alloc)(drm_intel_bufmgr *bufmgr, const char *name,
unsigned long size, unsigned int alignment);
+ /**
+ * Allocate a buffer object, hinting that it will be used as a render target.
+ *
+ * This is otherwise the same as bo_alloc.
+ */
+ drm_intel_bo *(*bo_alloc_for_render)(drm_intel_bufmgr *bufmgr,
+ const char *name,
+ unsigned long size,
+ unsigned int alignment);
+
/** Takes a reference on a buffer object */
void (*bo_reference)(drm_intel_bo *bo);