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authorJózef Kucia <joseph.kucia@gmail.com>2017-09-20 13:01:29 +0200
committerJason Ekstrand <jason.ekstrand@intel.com>2018-01-15 12:12:46 -0800
commit0a52673d71b444df81828d75138377b082855d03 (patch)
treeab0a7d30ece5682775b55f204bdb1e675509602b
parent56d3bc585280eb3beef24379918a70976b9c5355 (diff)
Add test for separate bind points
Currently fails with Anv. Passes with Nvidia.
-rw-r--r--Makefile.am2
-rw-r--r--src/tests/func/bind-points.c415
2 files changed, 417 insertions, 0 deletions
diff --git a/Makefile.am b/Makefile.am
index 611c247..6c144dd 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -88,6 +88,7 @@ bin_crucible_SOURCES = \
src/tests/func/gs/basic.c \
src/tests/func/query/timestamp.c \
src/tests/func/first.c \
+ src/tests/func/bind-points.c \
src/tests/func/compute.c \
src/tests/func/compute-local-id.c \
src/tests/func/compute-num-workgroups.c \
@@ -131,6 +132,7 @@ BUILT_SOURCES = \
src/tests/func/draw-indexed-spirv.h \
src/tests/func/gs/basic-spirv.h \
src/tests/func/first-spirv.h \
+ src/tests/func/bind-points-spirv.h \
src/tests/func/compute-spirv.h \
src/tests/func/compute-local-id-spirv.h \
src/tests/func/compute-num-workgroups-spirv.h \
diff --git a/src/tests/func/bind-points.c b/src/tests/func/bind-points.c
new file mode 100644
index 0000000..7e2b1d0
--- /dev/null
+++ b/src/tests/func/bind-points.c
@@ -0,0 +1,415 @@
+// Copyright 2015 Intel Corporation
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice (including the next
+// paragraph) shall be included in all copies or substantial portions of the
+// Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+
+#include "tapi/t.h"
+
+#include "bind-points-spirv.h"
+
+static void
+test_bind_points(void)
+{
+ VkResult result;
+
+ VkDescriptorSetLayout compute_set_layout;
+ compute_set_layout = qoCreateDescriptorSetLayout(t_device,
+ .bindingCount = 2,
+ .pBindings = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = NULL,
+ },
+ {
+ .binding = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = NULL,
+ },
+ });
+
+ VkPipelineLayout compute_pipeline_layout = qoCreatePipelineLayout(t_device,
+ .setLayoutCount = 1,
+ .pSetLayouts = &compute_set_layout);
+
+ VkShaderModule cs = qoCreateShaderModuleGLSL(t_device, COMPUTE,
+ layout(set = 0, binding = 0) uniform block1 {
+ vec4 data[3];
+ } u;
+ layout(set = 0, binding = 1, std430) buffer block2 {
+ vec4 data[];
+ } ssbo;
+
+ layout (local_size_x = 1) in;
+ void main()
+ {
+ for (uint i = 0; i < 3; ++i)
+ ssbo.data[i] = u.data[i];
+ }
+ );
+
+ VkPipeline compute_pipeline;
+ result = vkCreateComputePipelines(t_device, t_pipeline_cache, 1,
+ &(VkComputePipelineCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .pNext = NULL,
+ .stage = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = cs,
+ .pName = "main",
+ },
+ .flags = 0,
+ .layout = compute_pipeline_layout,
+ }, NULL, &compute_pipeline);
+ t_assert(result == VK_SUCCESS);
+
+ VkDescriptorSetLayout graphics_set_layout;
+ graphics_set_layout = qoCreateDescriptorSetLayout(t_device,
+ .bindingCount = 2,
+ .pBindings = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL,
+ },
+ {
+ .binding = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL,
+ },
+ });
+
+ VkPipelineLayout graphics_pipeline_layout = qoCreatePipelineLayout(t_device,
+ .setLayoutCount = 1,
+ .pSetLayouts = &graphics_set_layout);
+
+ VkRenderPass pass = qoCreateRenderPass(t_device,
+ .attachmentCount = 1,
+ .pAttachments = (VkAttachmentDescription[]) {
+ {
+ QO_ATTACHMENT_DESCRIPTION_DEFAULTS,
+ .format = VK_FORMAT_R8G8B8A8_UNORM,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
+ },
+ },
+ .subpassCount = 1,
+ .pSubpasses = (VkSubpassDescription[]) {
+ {
+ QO_SUBPASS_DESCRIPTION_DEFAULTS,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = (VkAttachmentReference[]) {
+ {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ },
+ },
+ }
+ });
+
+ VkPipelineVertexInputStateCreateInfo vi_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ };
+
+ VkShaderModule vs = qoCreateShaderModuleGLSL(t_device, VERTEX,
+ void main()
+ {
+ vec2 coords = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
+ gl_Position = vec4(coords * vec2(2, -2) + vec2(-1, 1), 0, 1);
+ }
+ );
+
+ VkShaderModule fs = qoCreateShaderModuleGLSL(t_device, FRAGMENT,
+ layout(location = 0) out vec4 f_color;
+ layout(set = 0, binding = 0) uniform sampler samp;
+ layout(set = 0, binding = 1) uniform texture2D tex;
+
+ void main()
+ {
+ f_color = texture(sampler2D(tex, samp), vec2(0.5, 0.5));
+ }
+ );
+
+ VkPipeline pipeline = qoCreateGraphicsPipeline(t_device, t_pipeline_cache,
+ &(QoExtraGraphicsPipelineCreateInfo) {
+ QO_EXTRA_GRAPHICS_PIPELINE_CREATE_INFO_DEFAULTS,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .vertexShader = vs,
+ .fragmentShader = fs,
+ .pNext =
+ &(VkGraphicsPipelineCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pVertexInputState = &vi_info,
+ .layout = graphics_pipeline_layout,
+ .renderPass = pass,
+ .subpass = 0,
+ }});
+
+ VkDescriptorSet set[2];
+ result = vkAllocateDescriptorSets(t_device,
+ &(VkDescriptorSetAllocateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ .descriptorPool = t_descriptor_pool,
+ .descriptorSetCount = 2,
+ .pSetLayouts = (VkDescriptorSetLayout[]) {
+ compute_set_layout,
+ graphics_set_layout,
+ },
+ }, set);
+ t_assert(result == VK_SUCCESS);
+
+ static const float uniform_data[12] = {
+ 0.0, 0.2, 0.0, 0.0,
+ 0.0, 0.0, 0.5, 0.0,
+ 0.0, 0.0, 0.5, 0.5
+ };
+
+ VkBuffer uniform_buffer = qoCreateBuffer(t_device,
+ .usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+ .size = sizeof(uniform_data));
+ VkDeviceMemory uniform_mem = qoAllocBufferMemory(t_device, uniform_buffer,
+ .properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+ qoBindBufferMemory(t_device, uniform_buffer,
+ uniform_mem, /*offset*/ 0);
+ memcpy(qoMapMemory(t_device, uniform_mem, /*offset*/ 0,
+ sizeof(uniform_data), /*flags*/ 0),
+ uniform_data,
+ sizeof(uniform_data));
+
+ VkBuffer ssbo = qoCreateBuffer(t_device,
+ .usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
+ .size = sizeof(uniform_data));
+ VkDeviceMemory ssbo_mem = qoAllocBufferMemory(t_device, ssbo,
+ .properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+ qoBindBufferMemory(t_device, ssbo, ssbo_mem, 0);
+
+ VkImage texture = qoCreateImage(t_device,
+ .format = VK_FORMAT_R8G8B8A8_UNORM,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+ .extent = {
+ .width = 16,
+ .height = 16,
+ .depth = 1,
+ });
+ VkMemoryRequirements texture_reqs =
+ qoGetImageMemoryRequirements(t_device, texture);
+ VkDeviceMemory texture_mem = qoAllocMemoryFromRequirements(t_device,
+ &texture_reqs, .properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ qoBindImageMemory(t_device, texture, texture_mem, /*offset*/ 0);
+
+ VkImageView tex_view = qoCreateImageView(t_device,
+ .image = texture,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = VK_FORMAT_R8G8B8A8_UNORM);
+
+ VkSampler sampler = qoCreateSampler(t_device,
+ .magFilter = VK_FILTER_LINEAR,
+ .minFilter = VK_FILTER_LINEAR,
+ .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+ .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .mipLodBias = 0,
+ .maxAnisotropy = 1,
+ .compareOp = VK_COMPARE_OP_GREATER,
+ .minLod = 0,
+ .maxLod = 0,
+ .borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK);
+
+ vkUpdateDescriptorSets(t_device,
+ 4, /* writeCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = set[0],
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ .pBufferInfo = &(VkDescriptorBufferInfo) {
+ .buffer = uniform_buffer,
+ .offset = 0,
+ .range = VK_WHOLE_SIZE,
+ },
+ },
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = set[0],
+ .dstBinding = 1,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .pBufferInfo = &(VkDescriptorBufferInfo) {
+ .buffer = ssbo,
+ .offset = 0,
+ .range = VK_WHOLE_SIZE,
+ },
+ },
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = set[1],
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .sampler = sampler,
+ }
+ },
+ },
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = set[1],
+ .dstBinding = 1,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .imageView = tex_view,
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ }
+ },
+ },
+ }, 0, NULL);
+
+ vkCmdPipelineBarrier(t_cmd_buffer,
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ 0, 0, NULL, 0, NULL, 1,
+ &(VkImageMemoryBarrier) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .srcAccessMask = 0,
+ .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .image = texture,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ });
+
+ vkCmdClearColorImage(t_cmd_buffer,
+ texture,
+ VK_IMAGE_LAYOUT_GENERAL,
+ &(VkClearColorValue) { .float32 = { 0.0, 1.0, 0.0, 1.0 }, },
+ 1,
+ &(VkImageSubresourceRange) {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ });
+
+ vkCmdPipelineBarrier(t_cmd_buffer,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ 0, 0, NULL, 0, NULL, 1,
+ &(VkImageMemoryBarrier) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .image = texture,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ });
+
+ vkCmdBindPipeline(t_cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
+ compute_pipeline);
+ vkCmdBindDescriptorSets(t_cmd_buffer,
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ compute_pipeline_layout, 0, 1,
+ &set[0], 0, NULL);
+
+ vkCmdBindPipeline(t_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ vkCmdBindDescriptorSets(t_cmd_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ graphics_pipeline_layout, 0, 1,
+ &set[1], 0, NULL);
+
+ vkCmdDispatch(t_cmd_buffer, 1, 1, 1);
+
+ vkCmdBeginRenderPass(t_cmd_buffer,
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = pass,
+ .framebuffer = t_framebuffer,
+ .renderArea = { { 0, 0 }, { t_width, t_height } },
+ .clearValueCount = 1,
+ .pClearValues = &(VkClearValue) {
+ .color = { .float32 = { 0.0, 0.0, 0.0, 1.0 } },
+ }
+ }, VK_SUBPASS_CONTENTS_INLINE);
+ vkCmdDraw(t_cmd_buffer, 4, 1, 0, 0);
+ vkCmdEndRenderPass(t_cmd_buffer);
+
+ vkCmdPipelineBarrier(t_cmd_buffer,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_PIPELINE_STAGE_HOST_BIT,
+ 0, 0, NULL, 1,
+ &(VkBufferMemoryBarrier) {
+ .sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
+ .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_HOST_READ_BIT,
+ .buffer = ssbo,
+ .offset = 0,
+ .size = VK_WHOLE_SIZE,
+ }, 0, NULL);
+
+ qoEndCommandBuffer(t_cmd_buffer);
+ qoQueueSubmit(t_queue, 1, &t_cmd_buffer, VK_NULL_HANDLE);
+ qoQueueWaitIdle(t_queue);
+
+ float *ssbo_data = qoMapMemory(t_device, ssbo_mem, 0, VK_WHOLE_SIZE, 0);
+ for (unsigned i = 0; i < sizeof(uniform_data) / sizeof(*uniform_data); i++) {
+ t_assertf(ssbo_data[i] == uniform_data[i],
+ "buffer mismatch at %u: found %.8e, expected %.8e",
+ i, ssbo_data[i], uniform_data[i]);
+ }
+
+ vkDestroyPipeline(t_device, compute_pipeline, NULL);
+}
+
+test_define {
+ .name = "func.bind-points",
+ .start = test_bind_points,
+ .image_filename = "32x32-green.ref.png",
+};