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#ifndef _SV_SALGDI_H
#define _SV_SALGDI_H

#include <vcl/sv.h>
#include <vcl/sallayout.hxx>
#include <vcl/salgdi.hxx>
#include <vcl/outfont.hxx>
#include <vcl/impfont.hxx>

#include <hash_set>

class ImplOs2FontEntry;

// -----------
// - Defines -
// -----------

// win32 platform specific options. Move them to the PMK file?
#define GCP_USEKERNING    0x0008
#define USE_UNISCRIBE
#define GCP_KERN_HACK
#define GNG_VERT_HACK

// os2 specific physically available font face
class ImplOs2FontData : public ImplFontData
{
public:
                            ImplOs2FontData( PFONTMETRICS,
                                int nFontHeight,
                                BYTE nPitchAndFamily  );
                            ~ImplOs2FontData();

    virtual ImplFontData*   Clone() const;
    virtual ImplFontEntry*  CreateFontInstance( ImplFontSelectData& ) const;
    virtual sal_IntPtr      GetFontId() const;
    void                    SetFontId( sal_IntPtr nId ) { mnId = nId; }
    void                    UpdateFromHPS( HPS ) const;

    bool                    HasChar( sal_uInt32 cChar ) const;

    PFONTMETRICS            GetFontMetrics() const          { return pFontMetric; }
    USHORT                  GetCharSet() const          { return meOs2CharSet; }
    BYTE                    GetPitchAndFamily() const   { return mnPitchAndFamily; }
    bool                    IsGlyphApiDisabled() const  { return mbDisableGlyphApi; }
    bool                    SupportsKorean() const      { return mbHasKoreanRange; }
    bool                    SupportsCJK() const         { return mbHasCJKSupport; }
    bool                    AliasSymbolsHigh() const    { return mbAliasSymbolsHigh; }
    bool                    AliasSymbolsLow() const     { return mbAliasSymbolsLow; }

    ImplFontCharMap*        GetImplFontCharMap() const;

private:
    sal_IntPtr              mnId;
    mutable bool                    mbDisableGlyphApi;
    mutable bool                    mbHasKoreanRange;
    mutable bool                    mbHasCJKSupport;

    mutable ImplFontCharMap*        mpUnicodeMap;

    // TODO: get rid of the members below needed to work with the Win9x non-unicode API
    BYTE*                   mpFontCharSets;     // all Charsets for the current font (used on W98 for kerning)
    BYTE                    mnFontCharSetCount; // Number of Charsets of the current font; 0 - if not queried
    USHORT                  meOs2CharSet;
    BYTE                    mnPitchAndFamily;
    bool                    mbAliasSymbolsHigh;
    bool                    mbAliasSymbolsLow;
    PFONTMETRICS            pFontMetric;

private:
    void                    ReadCmapTable( HDC ) const;
    void                    ReadOs2Table( HDC ) const;

#ifdef GNG_VERT_HACK
    void                    ReadGsubTable( HDC ) const;

    typedef std::hash_set<int> IntHashSet;
    mutable IntHashSet      maGsubTable;
    mutable bool            mbGsubRead;
public:
    bool                    HasGSUBstitutions( HDC ) const;
    bool                    IsGSUBstituted( sal_Unicode ) const;
#endif // GNG_VERT_HACK

};


// -------------------
// - SalGraphicsData -
// -------------------

class Os2SalGraphics : public SalGraphics
{
public:
    HPS 					mhPS;				// HPS
    HDC 					mhDC;				// HDC
    HWND					mhWnd;				// HWND
    LONG					mnHeight;			// Height of frame Window
    ULONG					mnClipElementCount; // number of clip rects in clip rect array
    RECTL*					mpClipRectlAry; 	// clip rect array
    ULONG					mnFontMetricCount;	// number of entries in the font list
    PFONTMETRICS			mpFontMetrics;		// cached font list
    LONG					mnOrientationX; 	// X-Font orientation
    LONG					mnOrientationY; 	// Y-Font orientation
    BOOL					mbLine; 			// draw lines
    BOOL					mbFill; 			// fill areas
    BOOL					mbPrinter;			// is Printer
    BOOL					mbVirDev;			// is VirDev
    BOOL					mbWindow;			// is Window
    BOOL					mbScreen;			// is Screen compatible
    bool					mbXORMode;			// _every_ output with RasterOp XOR
    ULONG					mhFonts[ MAX_FALLBACK ];        // Font + Fallbacks
    const ImplOs2FontData*			mpOs2FontData[ MAX_FALLBACK ];  // pointer to the most recent font face
    ImplOs2FontEntry*			mpOs2FontEntry[ MAX_FALLBACK ]; // pointer to the most recent font instance
    ULONG					mhDefFont;			// DefaultFont
    float					mfFontScale;			// allows metrics emulation of huge font sizes
    BOOL					mbFontKernInit; 	// FALSE: FontKerns must be queried
    KERNINGPAIRS*				mpFontKernPairs;	// Kerning Pairs of the current Font
    ULONG					mnFontKernPairCount;// Number of Kerning Pairs of the current Font

    USHORT					ImplDoSetFont( ImplFontSelectData* i_pFont, float& o_rFontScale, int );

public:
    Os2SalGraphics();
    virtual ~Os2SalGraphics();

protected:
    virtual BOOL		unionClipRegion( long nX, long nY, long nWidth, long nHeight );
    virtual bool                unionClipRegion( const ::basegfx::B2DPolyPolygon& );
    // draw --> LineColor and FillColor and RasterOp and ClipRegion
    virtual void		drawPixel( long nX, long nY );
    virtual void		drawPixel( long nX, long nY, SalColor nSalColor );
    virtual void		drawLine( long nX1, long nY1, long nX2, long nY2 );
    virtual void		drawRect( long nX, long nY, long nWidth, long nHeight );
    virtual void		drawPolyLine( ULONG nPoints, const SalPoint* pPtAry );
    virtual void		drawPolygon( ULONG nPoints, const SalPoint* pPtAry );
    virtual void		drawPolyPolygon( ULONG nPoly, const ULONG* pPoints, PCONSTSALPOINT* pPtAry );
    virtual bool        drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency );
    virtual bool        drawPolyLine( const ::basegfx::B2DPolygon&, const ::basegfx::B2DVector& rLineWidth, basegfx::B2DLineJoin);
    virtual sal_Bool	drawPolyLineBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry );
    virtual sal_Bool	drawPolygonBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry );
    virtual sal_Bool	drawPolyPolygonBezier( ULONG nPoly, const ULONG* pPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry );

    // CopyArea --> No RasterOp, but ClipRegion
    virtual void		copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
                                  long nSrcHeight, USHORT nFlags );

    // CopyBits and DrawBitmap --> RasterOp and ClipRegion
    // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
    virtual void		copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics );
    virtual void		drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap );
    virtual void		drawBitmap( const SalTwoRect* pPosAry,
                                    const SalBitmap& rSalBitmap,
                                    SalColor nTransparentColor );
    virtual void		drawBitmap( const SalTwoRect* pPosAry,
                                    const SalBitmap& rSalBitmap,
                                    const SalBitmap& rTransparentBitmap );
    virtual void		drawMask( const SalTwoRect* pPosAry,
                                  const SalBitmap& rSalBitmap,
                                  SalColor nMaskColor );

    virtual SalBitmap*	getBitmap( long nX, long nY, long nWidth, long nHeight );
    virtual SalColor	getPixel( long nX, long nY );

    // invert --> ClipRegion (only Windows or VirDevs)
    virtual void		invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
    virtual void		invert( ULONG nPoints, const SalPoint* pPtAry, SalInvert nFlags );

    virtual BOOL		drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, ULONG nSize );

#if 0
    // native widget rendering methods that require mirroring
    virtual BOOL        hitTestNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion,
                                              const Point& aPos, BOOL& rIsInside );
    virtual BOOL        drawNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion,
                                           ControlState nState, const ImplControlValue& aValue,
                                           rtl::OUString aCaption );
    virtual BOOL        drawNativeControlText( ControlType nType, ControlPart nPart, const Region& rControlRegion,
                                               ControlState nState, const ImplControlValue& aValue,
                                               rtl::OUString aCaption );
    virtual BOOL        getNativeControlRegion( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState,
                                                const ImplControlValue& aValue, rtl::OUString aCaption,
                                                Region &rNativeBoundingRegion, Region &rNativeContentRegion );
#endif

    virtual bool		drawAlphaBitmap( const SalTwoRect&,
                                         const SalBitmap& rSourceBitmap,
                                         const SalBitmap& rAlphaBitmap );
    virtual bool		drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency );

public:
    // public SalGraphics methods, the interface to teh independent vcl part

    // get device resolution
    virtual void			GetResolution( long& rDPIX, long& rDPIY );
    // get the depth of the device
    virtual USHORT			GetBitCount();
    // get the width of the device
    virtual long			GetGraphicsWidth() const;

    // set the clip region to empty
    virtual void			ResetClipRegion();
    // begin setting the clip region, add rectangles to the
    // region with the UnionClipRegion call
    virtual void			BeginSetClipRegion( ULONG nCount );
    // all rectangles were added and the clip region should be set now
    virtual void			EndSetClipRegion();

    // set the line color to transparent (= don't draw lines)
    virtual void			SetLineColor();
    // set the line color to a specific color
    virtual void			SetLineColor( SalColor nSalColor );
    // set the fill color to transparent (= don't fill)
    virtual void			SetFillColor();
    // set the fill color to a specific color, shapes will be
    // filled accordingly
    virtual void          	SetFillColor( SalColor nSalColor );
    // enable/disable XOR drawing
    virtual void			SetXORMode( bool bSet, bool );
    // set line color for raster operations
    virtual void			SetROPLineColor( SalROPColor nROPColor );
    // set fill color for raster operations
    virtual void			SetROPFillColor( SalROPColor nROPColor );
    // set the text color to a specific color
    virtual void			SetTextColor( SalColor nSalColor );
    // set the font
    virtual USHORT         SetFont( ImplFontSelectData*, int nFallbackLevel );
    // get the current font's etrics
    virtual void			GetFontMetric( ImplFontMetricData* );
    // get kernign pairs of the current font
    // return only PairCount if (pKernPairs == NULL)
    virtual ULONG			GetKernPairs( ULONG nPairs, ImplKernPairData* pKernPairs );
    // get the repertoire of the current font
    virtual ImplFontCharMap* GetImplFontCharMap() const;
    // graphics must fill supplied font list
    virtual void			GetDevFontList( ImplDevFontList* );
    // graphics should call ImplAddDevFontSubstitute on supplied
    // OutputDevice for all its device specific preferred font substitutions
    virtual void			GetDevFontSubstList( OutputDevice* );
    virtual bool			AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName );
    // CreateFontSubset: a method to get a subset of glyhps of a font
    // inside a new valid font file
    // returns TRUE if creation of subset was successfull
    // parameters: rToFile: contains a osl file URL to write the subset to
    //             pFont: describes from which font to create a subset
    //             pGlyphIDs: the glyph ids to be extracted
    //             pEncoding: the character code corresponding to each glyph
    //             pWidths: the advance widths of the correspoding glyphs (in PS font units)
    //             nGlyphs: the number of glyphs
    //             rInfo: additional outgoing information
    // implementation note: encoding 0 with glyph id 0 should be added implicitly
    // as "undefined character"
    virtual BOOL			CreateFontSubset( const rtl::OUString& rToFile,
                                              const ImplFontData* pFont,
                                              long* pGlyphIDs,
                                              sal_uInt8* pEncoding,
                                              sal_Int32* pWidths,
                                              int nGlyphs,
                                              FontSubsetInfo& rInfo // out parameter
                                              );

    // GetFontEncodingVector: a method to get the encoding map Unicode
    // to font encoded character; this is only used for type1 fonts and
    // may return NULL in case of unknown encoding vector
    // if ppNonEncoded is set and non encoded characters (that is type1
    // glyphs with only a name) exist it is set to the corresponding
    // map for non encoded glyphs; the encoding vector contains -1
    // as encoding for these cases
    virtual const Ucs2SIntMap* GetFontEncodingVector( const ImplFontData*, const Ucs2OStrMap** ppNonEncoded );

    // GetEmbedFontData: gets the font data for a font marked
    // embeddable by GetDevFontList or NULL in case of error
    // parameters: pFont: describes the font in question
    //             pWidths: the widths of all glyphs from char code 0 to 255
    //                      pWidths MUST support at least 256 members;
    //             rInfo: additional outgoing information
    //             pDataLen: out parameter, contains the byte length of the returned buffer
    virtual const void*	GetEmbedFontData( const ImplFontData*,
                                          const sal_Ucs* pUnicodes,
                                          sal_Int32* pWidths,
                                          FontSubsetInfo& rInfo,
                                          long* pDataLen );
    // frees the font data again
    virtual void			FreeEmbedFontData( const void* pData, long nDataLen );

    virtual void            GetGlyphWidths( const ImplFontData* pFont,
                                            bool bVertical,
                                            Int32Vector& rWidths,
                                            Ucs2UIntMap& rUnicodeEnc );

    virtual BOOL                    GetGlyphBoundRect( long nIndex, Rectangle& );
    virtual BOOL                    GetGlyphOutline( long nIndex, ::basegfx::B2DPolyPolygon& );

    virtual SalLayout*              GetTextLayout( ImplLayoutArgs&, int nFallbackLevel );
    virtual void					 DrawServerFontLayout( const ServerFontLayout& );
    virtual bool            supportsOperation( OutDevSupportType ) const;

    // Query the platform layer for control support
    virtual BOOL IsNativeControlSupported( ControlType nType, ControlPart nPart );

    virtual SystemGraphicsData GetGraphicsData() const;
    virtual SystemFontData     GetSysFontData( int nFallbacklevel ) const;
};

// Init/Deinit Graphics
void ImplSalInitGraphics( Os2SalGraphics* mpData );
void ImplSalDeInitGraphics( Os2SalGraphics* mpData );

// -----------
// - Defines -
// -----------

#define RGBCOLOR(r,g,b) 	((ULONG)(((BYTE)(b)|((USHORT)(g)<<8))|(((ULONG)(BYTE)(r))<<16)))
#define TY( y ) 			(mnHeight-(y)-1)

// offset for lcid field, used for fallback font selection
#define LCID_BASE						100

// -----------
// - Inlines -
// -----------

// #102411# Win's GCP mishandles kerning => we need to do it ourselves
// SalGraphicsData::mpFontKernPairs is sorted by
inline bool ImplCmpKernData( const KERNINGPAIRS& a, const KERNINGPAIRS& b )
{
    if( a.sFirstChar < b.sFirstChar )
        return true;
    if( a.sFirstChar > b.sFirstChar )
        return false;
    return (a.sSecondChar < b.sSecondChar);
}

// called extremely often from just one spot => inline
inline bool ImplOs2FontData::HasChar( sal_uInt32 cChar ) const
{
    if( mpUnicodeMap->HasChar( cChar ) )
        return true;
    // second chance to allow symbol aliasing
    if( mbAliasSymbolsLow && ((cChar-0xF000) <= 0xFF) )
        cChar -= 0xF000;
    else if( mbAliasSymbolsHigh && (cChar <= 0xFF) )
        cChar += 0xF000;
    return mpUnicodeMap->HasChar( cChar );
}

#endif // _SV_SALGDI_H