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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef _BGFX_POLYGON_B2DPOLYPOLYGONCUTTER_HXX
-#define _BGFX_POLYGON_B2DPOLYPOLYGONCUTTER_HXX
-
-#include <basegfx/polygon/b2dpolypolygon.hxx>
-#include <basegfx/basegfxdllapi.h>
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace basegfx
-{
- namespace tools
- {
- // Solve all crossovers in a polyPolygon. This re-layouts all contained polygons so that the
- // result will contain only non-cutting polygons. For that reason, points will be added at
- // crossover and touch points and the single Polygons may be re-combined. The orientations
- // of the contained polygons in not changed but used as topological information.
- // Self crossovers of the contained sub-polygons are implicitely handled, but to not lose
- // the topological information, it may be necessary to remove self-intersections of the
- // contained sub-polygons in a preparing step and to explicitely correct their orientations.
- BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolyPolygon& rCandidate);
-
- // Version for single polygons. This is for solving self-intersections. Result will be free of
- // crossovers. When result contains multiple polygons, it may be necessary to rearrange their
- // orientations since holes may have been created (use correctOrientations eventually).
- BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolygon& rCandidate);
-
- // Neutral polygons will be stripped. Neutral polygons are ones who's orientation is
- // neutral, so normally they have no volume -> just closed paths. A polygon with the same
- // positive and negative oriented volume is also neutral, so this may not be wanted. It is
- // safe to call with crossover-free polygons, though (that's where it's mostly used).
- BASEGFX_DLLPUBLIC B2DPolyPolygon stripNeutralPolygons(const B2DPolyPolygon& rCandidate);
-
- // Remove not necessary polygons. Works only correct with crossover-free polygons. For each
- // polygon, the depth for the PolyPolygon is calculated. The orientation is used to identify holes.
- // Start value for holes is -1, for polygons it's zero. Ech time a polygon is contained in another one,
- // it's depth is increased when inside a polygon, decreased when inside a hole. The result is a depth
- // which e.g. is -1 for holes outside everything, 1 for a polygon covered by another polygon and zero
- // for e.g. holes in a polygon or polygons outside everythig else.
- // In the 2nd step, all polygons with depth other than zero are removed. If bKeepAboveZero is used,
- // all polygons < 1 are removed. The bKeepAboveZero mode is useful for clipping, e.g. just append
- // one polygon to another and use this mode -> only parts where two polygons overlapped will be kept.
- // In combination with correct orientation of the input orientations and the SolveCrossover calls this
- // can be combined for logical polygon operations or polygon clipping.
- BASEGFX_DLLPUBLIC B2DPolyPolygon stripDispensablePolygons(const B2DPolyPolygon& rCandidate, bool bKeepAboveZero = false);
-
- // For convenience: The four basic operations OR, XOR, AND and DIFF for
- // two PolyPolygons. These are combinations of the above methods. To not be forced
- // to do evtl. already done preparations twice, You have to do the operations Yourself.
- //
- // A source preparation consists of preparing it to be seen as XOR-Rule PolyPolygon,
- // so it is freed of intersections, self-intersections and the orientations are corrected.
- // Important is that it will define the same areas as before, but is intersection-free.
- // As an example think about a single polygon looping in itself and having holes. To
- // topologically correctly handle this, it is necessary to remove all intersections and
- // to correct the orientations. The orientation of the isolated holes e.g. will be negative.
- // Topologically it is necessary to prepare each polygon which is seen as entity. It is
- // not sufficient just to concatenate them and prepare the result, this may be topologically
- // different since the simple concatenation will be seen as XOR. To work correctly, You
- // may need to OR those polygons.
-
- // Preparations: solve self-intersections and intersections, remove neutral
- // parts and correct orientations.
- BASEGFX_DLLPUBLIC B2DPolyPolygon prepareForPolygonOperation(const B2DPolygon& rCandidate);
- BASEGFX_DLLPUBLIC B2DPolyPolygon prepareForPolygonOperation(const B2DPolyPolygon& rCandidate);
-
- // OR: Return all areas where CandidateA or CandidateB exist
- BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationOr(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
-
- // XOR: Return all areas where CandidateA or CandidateB exist, but not both
- BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationXor(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
-
- // AND: Return all areas where CandidateA and CandidateB exist
- BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationAnd(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
-
- // DIFF: Return all areas where CandidateA is not covered by CandidateB (cut B out of A)
- BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationDiff(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
-
- /** merge all single PolyPolygons to a single, OR-ed PolyPolygon
-
- @param rInput
- The source PolyPolygons
-
- @return A single PolyPolygon containing the Or-merged result
- */
- BASEGFX_DLLPUBLIC B2DPolyPolygon mergeToSinglePolyPolygon(const std::vector< basegfx::B2DPolyPolygon >& rInput);
-
- } // end of namespace tools
-} // end of namespace basegfx
-
-//////////////////////////////////////////////////////////////////////////////
-
-
-#endif /* _BGFX_POLYGON_B2DPOLYPOLYGONCUTTER_HXX */
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */