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//========================================================================
// class SvxColorWindow_Impl --------------------------------------------------
//========================================================================
#ifndef __SVX_COLORWINDOW_HXX_
#define __SVX_COLORWINDOW_HXX_

#include <sfx2/tbxctrl.hxx>
#include <svl/lstner.hxx>
#include <rtl/ustring.hxx>
#include <com/sun/star/frame/XFrame.hpp>

//========================================================================
// class SvxColorWindow_Impl --------------------------------------------------
//========================================================================

class SvxColorWindow_Impl : public SfxPopupWindow
{
    using FloatingWindow::StateChanged;

private:
    const USHORT	                                                    theSlotId;
    ValueSet		                                                    aColorSet;
    rtl::OUString                                                       maCommand;

#if _SOLAR__PRIVATE
    DECL_LINK( SelectHdl, void * );
#endif

protected:
    virtual void    Resize();
    virtual BOOL	Close();

public:
    SvxColorWindow_Impl( const rtl::OUString& rCommand, 
                         USHORT nSlotId,
                         const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
                         const String& rWndTitle,
                         Window* pParentWindow );
    ~SvxColorWindow_Impl();
    void                StartSelection();

    virtual void        KeyInput( const KeyEvent& rKEvt );
    virtual void        StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState );

    virtual SfxPopupWindow* Clone() const;
};

#endif